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authormobserveur <mobserveur@gmail.com>2024-06-28 11:23:08 +0200
committermobserveur <mobserveur@gmail.com>2024-06-28 11:23:08 +0200
commit1852ebd65df1748f071947204e440f1dece30f31 (patch)
tree43593fbb2838e9363502fbdbd0307da129b0db02 /indra/newview/lltracker.cpp
parent9890ebc0978e0ec3567fb78dba4bd2d4a18855f3 (diff)
Apple GPU Optimisations
This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
Diffstat (limited to 'indra/newview/lltracker.cpp')
-rw-r--r--indra/newview/lltracker.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index 1bc49490d2..a62116e913 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -493,7 +493,7 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist)
{
const F32 MAX_HEIGHT = 5020.f;
- const U32 BEACON_ROWS = 256;
+ const U32 BEACON_ROWS = 128;
U32 nRows;
F32 height;
@@ -517,11 +517,10 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4
}
nRows = ceil((BEACON_ROWS * height) / MAX_HEIGHT);
+
if(nRows<2) nRows=2;
rowHeight = height / nRows;
- gGL.color4fv(fogged_color.mV);
-
LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
F32 t = gRenderStartTime.getElapsedTimeF32();
@@ -536,6 +535,8 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4
bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
+ gGL.color4fv(fogged_color.mV);
+
gGL.begin(LLRender::TRIANGLES);
for (U32 i = 0; i < nRows; i++)