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author | Seth ProductEngine <slitovchuk@productengine.com> | 2010-12-10 19:13:25 +0200 |
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committer | Seth ProductEngine <slitovchuk@productengine.com> | 2010-12-10 19:13:25 +0200 |
commit | 18a18f5985c76adaed040b4bdcba15cc251dbeb5 (patch) | |
tree | ee64a83d7f236d8fa270bbcccf1a8b5e41959442 /indra/newview/lltoolmorph.h | |
parent | e27bcbe0d20c87556b0bcb1e3feaaea6544d3e16 (diff) |
STORM-693 FIXED Preview thumbnails in the Edit Wearable and Edit Body Parts panels now follow opacity settings for inactive floater.
When the floater is active the thumbnails are opaque. The behavior is similar to texture control's.
Diffstat (limited to 'indra/newview/lltoolmorph.h')
-rw-r--r-- | indra/newview/lltoolmorph.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lltoolmorph.h b/indra/newview/lltoolmorph.h index 59201233ae..a6889be151 100644 --- a/indra/newview/lltoolmorph.h +++ b/indra/newview/lltoolmorph.h @@ -68,7 +68,7 @@ public: BOOL render(); void requestUpdate( S32 delay_frames ) {mNeedsUpdate = TRUE; mDelayFrames = delay_frames; } void setUpdateDelayFrames( S32 delay_frames ) { mDelayFrames = delay_frames; } - void draw(); + void draw(F32 alpha); LLViewerVisualParam* getVisualParam() { return mVisualParam; } F32 getVisualParamWeight() { return mVisualParamWeight; } |