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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/lltoolmorph.cpp
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/newview/lltoolmorph.cpp')
-rw-r--r--indra/newview/lltoolmorph.cpp655
1 files changed, 331 insertions, 324 deletions
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 35b2076ede..f76566e50a 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -1,324 +1,331 @@
-/**
- * @file lltoolmorph.cpp
- * @brief A tool to manipulate faces..
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-// File includes
-#include "lltoolmorph.h"
-#include "llrender.h"
-
-// Library includes
-#include "llaudioengine.h"
-#include "llviewercontrol.h"
-#include "llfontgl.h"
-#include "llwearable.h"
-#include "sound_ids.h"
-#include "v3math.h"
-#include "v3color.h"
-
-// Viewer includes
-#include "llagent.h"
-#include "lldrawable.h"
-#include "lldrawpoolavatar.h"
-#include "llface.h"
-#include "llmorphview.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llsky.h"
-#include "lltexlayer.h"
-#include "lltoolmgr.h"
-#include "llui.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerobject.h"
-#include "llviewerwearable.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "pipeline.h"
-
-
-//static
-LLVisualParamHint::instance_list_t LLVisualParamHint::sInstances;
-bool LLVisualParamReset::sDirty = false;
-
-//-----------------------------------------------------------------------------
-// LLVisualParamHint()
-//-----------------------------------------------------------------------------
-
-// static
-LLVisualParamHint::LLVisualParamHint(
- S32 pos_x, S32 pos_y,
- S32 width, S32 height,
- LLViewerJointMesh *mesh,
- LLViewerVisualParam *param,
- LLWearable *wearable,
- F32 param_weight,
- LLJoint* jointp)
- :
- LLViewerDynamicTexture(width, height, 3, LLViewerDynamicTexture::ORDER_MIDDLE, true ),
- mNeedsUpdate( true ),
- mIsVisible( false ),
- mJointMesh( mesh ),
- mVisualParam( param ),
- mWearablePtr( wearable ),
- mVisualParamWeight( param_weight ),
- mAllowsUpdates( true ),
- mDelayFrames( 0 ),
- mRect( pos_x, pos_y + height, pos_x + width, pos_y ),
- mLastParamWeight(0.f),
- mCamTargetJoint(jointp)
-{
- LLVisualParamHint::sInstances.insert( this );
- mBackgroundp = LLUI::getUIImage("avatar_thumb_bkgrnd.png");
-
- llassert(width != 0);
- llassert(height != 0);
-}
-
-//-----------------------------------------------------------------------------
-// ~LLVisualParamHint()
-//-----------------------------------------------------------------------------
-LLVisualParamHint::~LLVisualParamHint()
-{
- LLVisualParamHint::sInstances.erase( this );
-}
-
-//virtual
-S8 LLVisualParamHint::getType() const
-{
- return LLViewerDynamicTexture::LL_VISUAL_PARAM_HINT ;
-}
-
-//-----------------------------------------------------------------------------
-// static
-// requestHintUpdates()
-// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
-//-----------------------------------------------------------------------------
-void LLVisualParamHint::requestHintUpdates( LLVisualParamHint* exception1, LLVisualParamHint* exception2 )
-{
- S32 delay_frames = 0;
- for (instance_list_t::iterator iter = sInstances.begin();
- iter != sInstances.end(); ++iter)
- {
- LLVisualParamHint* instance = *iter;
- if( (instance != exception1) && (instance != exception2) )
- {
- if( instance->mAllowsUpdates )
- {
- instance->mNeedsUpdate = true;
- instance->mDelayFrames = delay_frames;
- delay_frames++;
- }
- else
- {
- instance->mNeedsUpdate = true;
- instance->mDelayFrames = 0;
- }
- }
- }
-}
-
-bool LLVisualParamHint::needsRender()
-{
- return mNeedsUpdate && mDelayFrames-- <= 0 && !gAgentAvatarp->getIsAppearanceAnimating() && mAllowsUpdates;
-}
-
-void LLVisualParamHint::preRender(bool clear_depth)
-{
- LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
- if (wearable)
- {
- wearable->setVolatile(true);
- }
- mLastParamWeight = mVisualParam->getWeight();
- mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight);
- gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight);
- gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f);
- gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f);
- gAgentAvatarp->updateComposites();
- // Calling LLCharacter version, as we don't want position/height changes to cause the avatar to jump
- // up and down when we're doing preview renders. -Nyx
- gAgentAvatarp->LLCharacter::updateVisualParams();
-
- if (gAgentAvatarp->mDrawable.notNull())
- {
- gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
- gAgentAvatarp->updateLOD();
- }
- else
- {
- LL_WARNS() << "Attempting to update avatar's geometry, but drawable doesn't exist yet" << LL_ENDL;
- }
-
- LLViewerDynamicTexture::preRender(clear_depth);
-}
-
-//-----------------------------------------------------------------------------
-// render()
-//-----------------------------------------------------------------------------
-bool LLVisualParamHint::render()
-{
- LLVisualParamReset::sDirty = true;
-
- gGL.pushUIMatrix();
- gGL.loadUIIdentity();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- gUIProgram.bind();
-
- LLGLSUIDefault gls_ui;
- //LLGLState::verify(true);
- mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- mNeedsUpdate = false;
- mIsVisible = true;
-
- LLQuaternion avatar_rotation;
- LLJoint* root_joint = gAgentAvatarp->getRootJoint();
- if( root_joint )
- {
- avatar_rotation = root_joint->getWorldRotation();
- }
-
- LLVector3 target_joint_pos = mCamTargetJoint->getWorldPosition();
-
- LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() );
- LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation);
-
- F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD;
- LLVector3 camera_snapshot_offset(
- mVisualParam->getCameraDistance() * cosf( cam_angle_radians ),
- mVisualParam->getCameraDistance() * sinf( cam_angle_radians ),
- mVisualParam->getCameraElevation() );
- LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation);
-
- gGL.flush();
-
- LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight);
- LLViewerCamera::getInstance()->setOriginAndLookAt(
- camera_pos, // camera
- LLVector3::z_axis, // up
- target_pos ); // point of interest
-
- LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
-
- if (gAgentAvatarp->mDrawable.notNull())
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- gPipeline.generateImpostor(gAgentAvatarp, true);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.flush();
- }
-
- gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
- mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
- LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
- if (wearable)
- {
- wearable->setVolatile(false);
- }
-
- gAgentAvatarp->updateVisualParams();
- gGL.color4f(1,1,1,1);
- mGLTexturep->setGLTextureCreated(true);
- gGL.popUIMatrix();
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// draw()
-//-----------------------------------------------------------------------------
-void LLVisualParamHint::draw(F32 alpha)
-{
- if (!mIsVisible) return;
-
- gGL.getTexUnit(0)->bind(this);
-
- gGL.color4f(1.f, 1.f, 1.f, alpha);
-
- LLGLSUIDefault gls_ui;
- gGL.begin(LLRender::QUADS);
- {
- gGL.texCoord2i(0, 1);
- gGL.vertex2i(0, mFullHeight);
- gGL.texCoord2i(0, 0);
- gGL.vertex2i(0, 0);
- gGL.texCoord2i(1, 0);
- gGL.vertex2i(mFullWidth, 0);
- gGL.texCoord2i(1, 1);
- gGL.vertex2i(mFullWidth, mFullHeight);
- }
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-}
-
-//-----------------------------------------------------------------------------
-// LLVisualParamReset()
-//-----------------------------------------------------------------------------
-LLVisualParamReset::LLVisualParamReset() : LLViewerDynamicTexture(1, 1, 1, ORDER_RESET, false)
-{
-}
-
-//virtual
-S8 LLVisualParamReset::getType() const
-{
- return LLViewerDynamicTexture::LL_VISUAL_PARAM_RESET ;
-}
-
-//-----------------------------------------------------------------------------
-// render()
-//-----------------------------------------------------------------------------
-bool LLVisualParamReset::render()
-{
- if (sDirty)
- {
- gAgentAvatarp->updateComposites();
- gAgentAvatarp->updateVisualParams();
- gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
- sDirty = false;
- }
-
- return false;
-}
+/**
+ * @file lltoolmorph.cpp
+ * @brief A tool to manipulate faces..
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+// File includes
+#include "lltoolmorph.h"
+#include "llrender.h"
+
+// Library includes
+#include "llaudioengine.h"
+#include "llviewercontrol.h"
+#include "llfontgl.h"
+#include "llwearable.h"
+#include "sound_ids.h"
+#include "v3math.h"
+#include "v3color.h"
+
+// Viewer includes
+#include "llagent.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llface.h"
+#include "llmorphview.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "lltexlayer.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llviewerwearable.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+
+
+//static
+LLVisualParamHint::instance_list_t LLVisualParamHint::sInstances;
+bool LLVisualParamReset::sDirty = false;
+
+//-----------------------------------------------------------------------------
+// LLVisualParamHint()
+//-----------------------------------------------------------------------------
+
+// static
+LLVisualParamHint::LLVisualParamHint(
+ S32 pos_x, S32 pos_y,
+ S32 width, S32 height,
+ LLViewerJointMesh *mesh,
+ LLViewerVisualParam *param,
+ LLWearable *wearable,
+ F32 param_weight,
+ LLJoint* jointp)
+ :
+ LLViewerDynamicTexture(width, height, 3, LLViewerDynamicTexture::ORDER_MIDDLE, true ),
+ mNeedsUpdate( true ),
+ mIsVisible( false ),
+ mJointMesh( mesh ),
+ mVisualParam( param ),
+ mWearablePtr( wearable ),
+ mVisualParamWeight( param_weight ),
+ mAllowsUpdates( true ),
+ mDelayFrames( 0 ),
+ mRect( pos_x, pos_y + height, pos_x + width, pos_y ),
+ mLastParamWeight(0.f),
+ mCamTargetJoint(jointp)
+{
+ LLVisualParamHint::sInstances.insert( this );
+ mBackgroundp = LLUI::getUIImage("avatar_thumb_bkgrnd.png");
+
+ llassert(width != 0);
+ llassert(height != 0);
+}
+
+//-----------------------------------------------------------------------------
+// ~LLVisualParamHint()
+//-----------------------------------------------------------------------------
+LLVisualParamHint::~LLVisualParamHint()
+{
+ LLVisualParamHint::sInstances.erase( this );
+}
+
+//virtual
+S8 LLVisualParamHint::getType() const
+{
+ return LLViewerDynamicTexture::LL_VISUAL_PARAM_HINT ;
+}
+
+//-----------------------------------------------------------------------------
+// static
+// requestHintUpdates()
+// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
+//-----------------------------------------------------------------------------
+void LLVisualParamHint::requestHintUpdates( LLVisualParamHint* exception1, LLVisualParamHint* exception2 )
+{
+ S32 delay_frames = 0;
+ for (instance_list_t::iterator iter = sInstances.begin();
+ iter != sInstances.end(); ++iter)
+ {
+ LLVisualParamHint* instance = *iter;
+ if( (instance != exception1) && (instance != exception2) )
+ {
+ if( instance->mAllowsUpdates )
+ {
+ instance->mNeedsUpdate = true;
+ instance->mDelayFrames = delay_frames;
+ delay_frames++;
+ }
+ else
+ {
+ instance->mNeedsUpdate = true;
+ instance->mDelayFrames = 0;
+ }
+ }
+ }
+}
+
+bool LLVisualParamHint::needsRender()
+{
+ return mNeedsUpdate && mDelayFrames-- <= 0 && !gAgentAvatarp->getIsAppearanceAnimating() && mAllowsUpdates;
+}
+
+void LLVisualParamHint::preRender(bool clear_depth)
+{
+ LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
+ if (wearable)
+ {
+ wearable->setVolatile(true);
+ }
+ mLastParamWeight = mVisualParam->getWeight();
+ mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight);
+ gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight);
+ gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f);
+ gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f);
+ gAgentAvatarp->updateComposites();
+ // Calling LLCharacter version, as we don't want position/height changes to cause the avatar to jump
+ // up and down when we're doing preview renders. -Nyx
+ gAgentAvatarp->LLCharacter::updateVisualParams();
+
+ if (gAgentAvatarp->mDrawable.notNull())
+ {
+ gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
+ gAgentAvatarp->updateLOD();
+ }
+ else
+ {
+ LL_WARNS() << "Attempting to update avatar's geometry, but drawable doesn't exist yet" << LL_ENDL;
+ }
+
+ LLViewerDynamicTexture::preRender(clear_depth);
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+bool LLVisualParamHint::render()
+{
+ LLVisualParamReset::sDirty = true;
+
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gUIProgram.bind();
+
+ LLGLSUIDefault gls_ui;
+ //LLGLState::verify(true);
+ mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ mNeedsUpdate = false;
+ mIsVisible = true;
+
+ LLQuaternion avatar_rotation;
+ LLJoint* root_joint = gAgentAvatarp->getRootJoint();
+ if( root_joint )
+ {
+ avatar_rotation = root_joint->getWorldRotation();
+ }
+
+ LLVector3 target_joint_pos = mCamTargetJoint->getWorldPosition();
+
+ LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() );
+ LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation);
+
+ F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD;
+
+ static LLCachedControl<bool> auto_camera_position(gSavedSettings, "AppearanceCameraMovement");
+ if (!auto_camera_position)
+ {
+ cam_angle_radians += F_PI;
+ }
+
+ LLVector3 camera_snapshot_offset(
+ mVisualParam->getCameraDistance() * cosf( cam_angle_radians ),
+ mVisualParam->getCameraDistance() * sinf( cam_angle_radians ),
+ mVisualParam->getCameraElevation() );
+ LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation);
+
+ gGL.flush();
+
+ LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight);
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ camera_pos, // camera
+ LLVector3::z_axis, // up
+ target_pos ); // point of interest
+
+ LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
+
+ if (gAgentAvatarp->mDrawable.notNull())
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+ gPipeline.generateImpostor(gAgentAvatarp, true);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gGL.flush();
+ }
+
+ gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
+ mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
+ LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
+ if (wearable)
+ {
+ wearable->setVolatile(false);
+ }
+
+ gAgentAvatarp->updateVisualParams();
+ gGL.color4f(1,1,1,1);
+ mGLTexturep->setGLTextureCreated(true);
+ gGL.popUIMatrix();
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLVisualParamHint::draw(F32 alpha)
+{
+ if (!mIsVisible) return;
+
+ gGL.getTexUnit(0)->bind(this);
+
+ gGL.color4f(1.f, 1.f, 1.f, alpha);
+
+ LLGLSUIDefault gls_ui;
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.texCoord2i(0, 1);
+ gGL.vertex2i(0, mFullHeight);
+ gGL.texCoord2i(0, 0);
+ gGL.vertex2i(0, 0);
+ gGL.texCoord2i(1, 0);
+ gGL.vertex2i(mFullWidth, 0);
+ gGL.texCoord2i(1, 1);
+ gGL.vertex2i(mFullWidth, mFullHeight);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+}
+
+//-----------------------------------------------------------------------------
+// LLVisualParamReset()
+//-----------------------------------------------------------------------------
+LLVisualParamReset::LLVisualParamReset() : LLViewerDynamicTexture(1, 1, 1, ORDER_RESET, false)
+{
+}
+
+//virtual
+S8 LLVisualParamReset::getType() const
+{
+ return LLViewerDynamicTexture::LL_VISUAL_PARAM_RESET ;
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+bool LLVisualParamReset::render()
+{
+ if (sDirty)
+ {
+ gAgentAvatarp->updateComposites();
+ gAgentAvatarp->updateVisualParams();
+ gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
+ sDirty = false;
+ }
+
+ return false;
+}