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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lltoolfocus.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/lltoolfocus.cpp')
-rw-r--r--indra/newview/lltoolfocus.cpp956
1 files changed, 478 insertions, 478 deletions
diff --git a/indra/newview/lltoolfocus.cpp b/indra/newview/lltoolfocus.cpp
index 5b2b78d98a..0ba7ae5e84 100644
--- a/indra/newview/lltoolfocus.cpp
+++ b/indra/newview/lltoolfocus.cpp
@@ -1,478 +1,478 @@
-/**
- * @file lltoolfocus.cpp
- * @brief A tool to set the build focus point.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-// File includes
-#include "lltoolfocus.h"
-
-// Library includes
-#include "v3math.h"
-#include "llfontgl.h"
-#include "llui.h"
-
-// Viewer includes
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llbutton.h"
-#include "llviewercontrol.h"
-#include "lldrawable.h"
-#include "lltooltip.h"
-#include "llhudmanager.h"
-#include "llfloatertools.h"
-#include "llselectmgr.h"
-#include "llstatusbar.h"
-#include "lltoolmgr.h"
-#include "llviewercamera.h"
-#include "llviewerobject.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llmorphview.h"
-#include "llfloaterreg.h"
-#include "llfloatercamera.h"
-#include "llmenugl.h"
-
-// Globals
-bool gCameraBtnZoom = true;
-bool gCameraBtnOrbit = false;
-bool gCameraBtnPan = false;
-
-const S32 SLOP_RANGE = 4;
-
-//
-// Camera - shared functionality
-//
-
-LLToolCamera::LLToolCamera()
-: LLTool(std::string("Camera")),
- mAccumX(0),
- mAccumY(0),
- mMouseDownX(0),
- mMouseDownY(0),
- mOutsideSlopX(false),
- mOutsideSlopY(false),
- mValidClickPoint(false),
- mClickPickPending(false),
- mValidSelection(false),
- mMouseSteering(false),
- mMouseUpX(0),
- mMouseUpY(0),
- mMouseUpMask(MASK_NONE)
-{ }
-
-
-LLToolCamera::~LLToolCamera()
-{ }
-
-// virtual
-void LLToolCamera::handleSelect()
-{
- if (gFloaterTools)
- {
- gFloaterTools->setStatusText("camera");
- // in case we start from tools floater, we count any selection as valid
- mValidSelection = gFloaterTools->getVisible();
- }
-}
-
-// virtual
-void LLToolCamera::handleDeselect()
-{
-// gAgent.setLookingAtAvatar(false);
-
- // Make sure that temporary selection won't pass anywhere except pie tool.
- MASK override_mask = gKeyboard ? gKeyboard->currentMask(true) : 0;
- if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible())))
- {
- LLMenuGL::sMenuContainer->hideMenus();
- LLSelectMgr::getInstance()->validateSelection();
- }
-}
-
-bool LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- // Ensure a mouseup
- setMouseCapture(true);
-
- // call the base class to propogate info to sim
- LLTool::handleMouseDown(x, y, mask);
-
- mAccumX = 0;
- mAccumY = 0;
-
- mOutsideSlopX = false;
- mOutsideSlopY = false;
-
- mValidClickPoint = false;
-
- // Sometimes Windows issues down and up events near simultaneously
- // without giving async pick a chance to trigged
- // Ex: mouse from numlock emulation
- mClickPickPending = true;
-
- // If mouse capture gets ripped away, claim we moused up
- // at the point we moused down. JC
- mMouseUpX = x;
- mMouseUpY = y;
- mMouseUpMask = mask;
-
- gViewerWindow->hideCursor();
-
- gViewerWindow->pickAsync(x, y, mask, pickCallback, /*bool pick_transparent*/ false, /*bool pick_rigged*/ false, /*bool pick_unselectable*/ true);
-
- return true;
-}
-
-void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
-{
- LLToolCamera* camera = LLToolCamera::getInstance();
- if (!camera->mClickPickPending)
- {
- return;
- }
- camera->mClickPickPending = false;
-
- camera->mMouseDownX = pick_info.mMousePt.mX;
- camera->mMouseDownY = pick_info.mMousePt.mY;
-
- gViewerWindow->moveCursorToCenter();
-
- // Potentially recenter if click outside rectangle
- LLViewerObject* hit_obj = pick_info.getObject();
-
- // Check for hit the sky, or some other invalid point
- if (!hit_obj && pick_info.mPosGlobal.isExactlyZero())
- {
- camera->mValidClickPoint = false;
- return;
- }
-
- // check for hud attachments
- if (hit_obj && hit_obj->isHUDAttachment())
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (!selection->getObjectCount() || selection->getSelectType() != SELECT_TYPE_HUD)
- {
- camera->mValidClickPoint = false;
- return;
- }
- }
-
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
- {
- bool good_customize_avatar_hit = false;
- if( hit_obj )
- {
- if (isAgentAvatarValid() && (hit_obj == gAgentAvatarp))
- {
- // It's you
- good_customize_avatar_hit = true;
- }
- else if (hit_obj->isAttachment() && hit_obj->permYouOwner())
- {
- // It's an attachment that you're wearing
- good_customize_avatar_hit = true;
- }
- }
-
- if( !good_customize_avatar_hit )
- {
- camera->mValidClickPoint = false;
- return;
- }
-
- if( gMorphView )
- {
- gMorphView->setCameraDrivenByKeys( false );
- }
- }
- //RN: check to see if this is mouse-driving as opposed to ALT-zoom or Focus tool
- else if (pick_info.mKeyMask & MASK_ALT ||
- (LLToolMgr::getInstance()->getCurrentTool()->getName() == "Camera"))
- {
- LLViewerObject* hit_obj = pick_info.getObject();
- if (hit_obj)
- {
- // ...clicked on a world object, so focus at its position
- if (!hit_obj->isHUDAttachment())
- {
- gAgentCamera.setFocusOnAvatar(false, ANIMATE);
- gAgentCamera.setFocusGlobal(pick_info);
- }
- }
- else if (!pick_info.mPosGlobal.isExactlyZero())
- {
- // Hit the ground
- gAgentCamera.setFocusOnAvatar(false, ANIMATE);
- gAgentCamera.setFocusGlobal(pick_info);
- }
-
- bool zoom_tool = gCameraBtnZoom && (LLToolMgr::getInstance()->getBaseTool() == LLToolCamera::getInstance());
- if (!(pick_info.mKeyMask & MASK_ALT) &&
- !LLFloaterCamera::inFreeCameraMode() &&
- !zoom_tool &&
- gAgentCamera.cameraThirdPerson() &&
- gViewerWindow->getLeftMouseDown() &&
- !gSavedSettings.getBOOL("FreezeTime") &&
- (hit_obj == gAgentAvatarp ||
- (hit_obj && hit_obj->isAttachment() && LLVOAvatar::findAvatarFromAttachment(hit_obj)->isSelf())))
- {
- LLToolCamera::getInstance()->mMouseSteering = true;
- }
-
- }
-
- camera->mValidClickPoint = true;
-
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
- {
- gAgentCamera.setFocusOnAvatar(false, false);
-
- LLVector3d cam_pos = gAgentCamera.getCameraPositionGlobal();
-
- gAgentCamera.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
- }
-}
-
-
-// "Let go" of the mouse, for example on mouse up or when
-// we lose mouse capture. This ensures that cursor becomes visible
-// if a modal dialog pops up during Alt-Zoom. JC
-void LLToolCamera::releaseMouse()
-{
- // Need to tell the sim that the mouse button is up, since this
- // tool is no longer working and cursor is visible (despite actual
- // mouse button status).
- LLTool::handleMouseUp(mMouseUpX, mMouseUpY, mMouseUpMask);
-
- gViewerWindow->showCursor();
-
- //for the situation when left click was performed on the Agent
- if (!LLFloaterCamera::inFreeCameraMode())
- {
- LLToolMgr::getInstance()->clearTransientTool();
- }
-
- mMouseSteering = false;
- mValidClickPoint = false;
- mOutsideSlopX = false;
- mOutsideSlopY = false;
-}
-
-
-bool LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- // Claim that we're mousing up somewhere
- mMouseUpX = x;
- mMouseUpY = y;
- mMouseUpMask = mask;
-
- if (hasMouseCapture())
- {
- // Do not move camera if we haven't gotten a pick
- if (!mClickPickPending)
- {
- if (mValidClickPoint)
- {
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
- {
- LLCoordGL mouse_pos;
- LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgentCamera.getFocusGlobal());
- bool success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos);
- if (success)
- {
- LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
- }
- }
- else if (mMouseSteering)
- {
- LLUI::getInstance()->setMousePositionScreen(mMouseDownX, mMouseDownY);
- }
- else
- {
- gViewerWindow->moveCursorToCenter();
- }
- }
- else
- {
- // not a valid zoomable object
- LLUI::getInstance()->setMousePositionScreen(mMouseDownX, mMouseDownY);
- }
- }
-
- // calls releaseMouse() internally
- setMouseCapture(false);
- }
- else
- {
- releaseMouse();
- }
-
- return true;
-}
-
-
-bool LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
-{
- S32 dx = gViewerWindow->getCurrentMouseDX();
- S32 dy = gViewerWindow->getCurrentMouseDY();
-
- if (hasMouseCapture() && mValidClickPoint)
- {
- mAccumX += llabs(dx);
- mAccumY += llabs(dy);
-
- if (mAccumX >= SLOP_RANGE)
- {
- mOutsideSlopX = true;
- }
-
- if (mAccumY >= SLOP_RANGE)
- {
- mOutsideSlopY = true;
- }
- }
-
- if (mOutsideSlopX || mOutsideSlopY)
- {
- if (!mValidClickPoint)
- {
- LL_DEBUGS("UserInput") << "hover handled by LLToolFocus [invalid point]" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_NO);
- gViewerWindow->showCursor();
- return true;
- }
-
- if (gCameraBtnOrbit ||
- mask == MASK_ORBIT ||
- mask == (MASK_ALT | MASK_ORBIT))
- {
- // Orbit tool
- if (hasMouseCapture())
- {
- const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
-
- if (dx != 0)
- {
- gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
- }
-
- if (dy != 0)
- {
- gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
- }
-
- gViewerWindow->moveCursorToCenter();
- }
- LL_DEBUGS("UserInput") << "hover handled by LLToolFocus [active]" << LL_ENDL;
- }
- else if ( gCameraBtnPan ||
- mask == MASK_PAN ||
- mask == (MASK_PAN | MASK_ALT) )
- {
- // Pan tool
- if (hasMouseCapture())
- {
- LLVector3d camera_to_focus = gAgentCamera.getCameraPositionGlobal();
- camera_to_focus -= gAgentCamera.getFocusGlobal();
- F32 dist = (F32) camera_to_focus.normVec();
-
- // Fudge factor for pan
- F32 meters_per_pixel = 3.f * dist / gViewerWindow->getWorldViewWidthScaled();
-
- if (dx != 0)
- {
- gAgentCamera.cameraPanLeft( dx * meters_per_pixel );
- }
-
- if (dy != 0)
- {
- gAgentCamera.cameraPanUp( -dy * meters_per_pixel );
- }
-
- gViewerWindow->moveCursorToCenter();
- }
- LL_DEBUGS("UserInput") << "hover handled by LLToolPan" << LL_ENDL;
- }
- else if (gCameraBtnZoom)
- {
- // Zoom tool
- if (hasMouseCapture())
- {
-
- const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
-
- if (dx != 0)
- {
- gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
- }
-
- const F32 IN_FACTOR = 0.99f;
-
- if (dy != 0 && mOutsideSlopY )
- {
- if (mMouseSteering)
- {
- gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
- }
- else
- {
- gAgentCamera.cameraZoomIn( pow( IN_FACTOR, dy ) );
- }
- }
-
- gViewerWindow->moveCursorToCenter();
- }
-
- LL_DEBUGS("UserInput") << "hover handled by LLToolZoom" << LL_ENDL;
- }
- }
-
- if (gCameraBtnOrbit ||
- mask == MASK_ORBIT ||
- mask == (MASK_ALT | MASK_ORBIT))
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
- }
- else if ( gCameraBtnPan ||
- mask == MASK_PAN ||
- mask == (MASK_PAN | MASK_ALT) )
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
- }
- else
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
- }
-
- return true;
-}
-
-
-void LLToolCamera::onMouseCaptureLost()
-{
- releaseMouse();
-}
+/**
+ * @file lltoolfocus.cpp
+ * @brief A tool to set the build focus point.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+// File includes
+#include "lltoolfocus.h"
+
+// Library includes
+#include "v3math.h"
+#include "llfontgl.h"
+#include "llui.h"
+
+// Viewer includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llbutton.h"
+#include "llviewercontrol.h"
+#include "lldrawable.h"
+#include "lltooltip.h"
+#include "llhudmanager.h"
+#include "llfloatertools.h"
+#include "llselectmgr.h"
+#include "llstatusbar.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewerobject.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llmorphview.h"
+#include "llfloaterreg.h"
+#include "llfloatercamera.h"
+#include "llmenugl.h"
+
+// Globals
+bool gCameraBtnZoom = true;
+bool gCameraBtnOrbit = false;
+bool gCameraBtnPan = false;
+
+const S32 SLOP_RANGE = 4;
+
+//
+// Camera - shared functionality
+//
+
+LLToolCamera::LLToolCamera()
+: LLTool(std::string("Camera")),
+ mAccumX(0),
+ mAccumY(0),
+ mMouseDownX(0),
+ mMouseDownY(0),
+ mOutsideSlopX(false),
+ mOutsideSlopY(false),
+ mValidClickPoint(false),
+ mClickPickPending(false),
+ mValidSelection(false),
+ mMouseSteering(false),
+ mMouseUpX(0),
+ mMouseUpY(0),
+ mMouseUpMask(MASK_NONE)
+{ }
+
+
+LLToolCamera::~LLToolCamera()
+{ }
+
+// virtual
+void LLToolCamera::handleSelect()
+{
+ if (gFloaterTools)
+ {
+ gFloaterTools->setStatusText("camera");
+ // in case we start from tools floater, we count any selection as valid
+ mValidSelection = gFloaterTools->getVisible();
+ }
+}
+
+// virtual
+void LLToolCamera::handleDeselect()
+{
+// gAgent.setLookingAtAvatar(false);
+
+ // Make sure that temporary selection won't pass anywhere except pie tool.
+ MASK override_mask = gKeyboard ? gKeyboard->currentMask(true) : 0;
+ if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible())))
+ {
+ LLMenuGL::sMenuContainer->hideMenus();
+ LLSelectMgr::getInstance()->validateSelection();
+ }
+}
+
+bool LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ // Ensure a mouseup
+ setMouseCapture(true);
+
+ // call the base class to propogate info to sim
+ LLTool::handleMouseDown(x, y, mask);
+
+ mAccumX = 0;
+ mAccumY = 0;
+
+ mOutsideSlopX = false;
+ mOutsideSlopY = false;
+
+ mValidClickPoint = false;
+
+ // Sometimes Windows issues down and up events near simultaneously
+ // without giving async pick a chance to trigged
+ // Ex: mouse from numlock emulation
+ mClickPickPending = true;
+
+ // If mouse capture gets ripped away, claim we moused up
+ // at the point we moused down. JC
+ mMouseUpX = x;
+ mMouseUpY = y;
+ mMouseUpMask = mask;
+
+ gViewerWindow->hideCursor();
+
+ gViewerWindow->pickAsync(x, y, mask, pickCallback, /*bool pick_transparent*/ false, /*bool pick_rigged*/ false, /*bool pick_unselectable*/ true);
+
+ return true;
+}
+
+void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
+{
+ LLToolCamera* camera = LLToolCamera::getInstance();
+ if (!camera->mClickPickPending)
+ {
+ return;
+ }
+ camera->mClickPickPending = false;
+
+ camera->mMouseDownX = pick_info.mMousePt.mX;
+ camera->mMouseDownY = pick_info.mMousePt.mY;
+
+ gViewerWindow->moveCursorToCenter();
+
+ // Potentially recenter if click outside rectangle
+ LLViewerObject* hit_obj = pick_info.getObject();
+
+ // Check for hit the sky, or some other invalid point
+ if (!hit_obj && pick_info.mPosGlobal.isExactlyZero())
+ {
+ camera->mValidClickPoint = false;
+ return;
+ }
+
+ // check for hud attachments
+ if (hit_obj && hit_obj->isHUDAttachment())
+ {
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (!selection->getObjectCount() || selection->getSelectType() != SELECT_TYPE_HUD)
+ {
+ camera->mValidClickPoint = false;
+ return;
+ }
+ }
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
+ {
+ bool good_customize_avatar_hit = false;
+ if( hit_obj )
+ {
+ if (isAgentAvatarValid() && (hit_obj == gAgentAvatarp))
+ {
+ // It's you
+ good_customize_avatar_hit = true;
+ }
+ else if (hit_obj->isAttachment() && hit_obj->permYouOwner())
+ {
+ // It's an attachment that you're wearing
+ good_customize_avatar_hit = true;
+ }
+ }
+
+ if( !good_customize_avatar_hit )
+ {
+ camera->mValidClickPoint = false;
+ return;
+ }
+
+ if( gMorphView )
+ {
+ gMorphView->setCameraDrivenByKeys( false );
+ }
+ }
+ //RN: check to see if this is mouse-driving as opposed to ALT-zoom or Focus tool
+ else if (pick_info.mKeyMask & MASK_ALT ||
+ (LLToolMgr::getInstance()->getCurrentTool()->getName() == "Camera"))
+ {
+ LLViewerObject* hit_obj = pick_info.getObject();
+ if (hit_obj)
+ {
+ // ...clicked on a world object, so focus at its position
+ if (!hit_obj->isHUDAttachment())
+ {
+ gAgentCamera.setFocusOnAvatar(false, ANIMATE);
+ gAgentCamera.setFocusGlobal(pick_info);
+ }
+ }
+ else if (!pick_info.mPosGlobal.isExactlyZero())
+ {
+ // Hit the ground
+ gAgentCamera.setFocusOnAvatar(false, ANIMATE);
+ gAgentCamera.setFocusGlobal(pick_info);
+ }
+
+ bool zoom_tool = gCameraBtnZoom && (LLToolMgr::getInstance()->getBaseTool() == LLToolCamera::getInstance());
+ if (!(pick_info.mKeyMask & MASK_ALT) &&
+ !LLFloaterCamera::inFreeCameraMode() &&
+ !zoom_tool &&
+ gAgentCamera.cameraThirdPerson() &&
+ gViewerWindow->getLeftMouseDown() &&
+ !gSavedSettings.getBOOL("FreezeTime") &&
+ (hit_obj == gAgentAvatarp ||
+ (hit_obj && hit_obj->isAttachment() && LLVOAvatar::findAvatarFromAttachment(hit_obj)->isSelf())))
+ {
+ LLToolCamera::getInstance()->mMouseSteering = true;
+ }
+
+ }
+
+ camera->mValidClickPoint = true;
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
+ {
+ gAgentCamera.setFocusOnAvatar(false, false);
+
+ LLVector3d cam_pos = gAgentCamera.getCameraPositionGlobal();
+
+ gAgentCamera.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
+ }
+}
+
+
+// "Let go" of the mouse, for example on mouse up or when
+// we lose mouse capture. This ensures that cursor becomes visible
+// if a modal dialog pops up during Alt-Zoom. JC
+void LLToolCamera::releaseMouse()
+{
+ // Need to tell the sim that the mouse button is up, since this
+ // tool is no longer working and cursor is visible (despite actual
+ // mouse button status).
+ LLTool::handleMouseUp(mMouseUpX, mMouseUpY, mMouseUpMask);
+
+ gViewerWindow->showCursor();
+
+ //for the situation when left click was performed on the Agent
+ if (!LLFloaterCamera::inFreeCameraMode())
+ {
+ LLToolMgr::getInstance()->clearTransientTool();
+ }
+
+ mMouseSteering = false;
+ mValidClickPoint = false;
+ mOutsideSlopX = false;
+ mOutsideSlopY = false;
+}
+
+
+bool LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ // Claim that we're mousing up somewhere
+ mMouseUpX = x;
+ mMouseUpY = y;
+ mMouseUpMask = mask;
+
+ if (hasMouseCapture())
+ {
+ // Do not move camera if we haven't gotten a pick
+ if (!mClickPickPending)
+ {
+ if (mValidClickPoint)
+ {
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
+ {
+ LLCoordGL mouse_pos;
+ LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgentCamera.getFocusGlobal());
+ bool success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos);
+ if (success)
+ {
+ LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
+ }
+ }
+ else if (mMouseSteering)
+ {
+ LLUI::getInstance()->setMousePositionScreen(mMouseDownX, mMouseDownY);
+ }
+ else
+ {
+ gViewerWindow->moveCursorToCenter();
+ }
+ }
+ else
+ {
+ // not a valid zoomable object
+ LLUI::getInstance()->setMousePositionScreen(mMouseDownX, mMouseDownY);
+ }
+ }
+
+ // calls releaseMouse() internally
+ setMouseCapture(false);
+ }
+ else
+ {
+ releaseMouse();
+ }
+
+ return true;
+}
+
+
+bool LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
+{
+ S32 dx = gViewerWindow->getCurrentMouseDX();
+ S32 dy = gViewerWindow->getCurrentMouseDY();
+
+ if (hasMouseCapture() && mValidClickPoint)
+ {
+ mAccumX += llabs(dx);
+ mAccumY += llabs(dy);
+
+ if (mAccumX >= SLOP_RANGE)
+ {
+ mOutsideSlopX = true;
+ }
+
+ if (mAccumY >= SLOP_RANGE)
+ {
+ mOutsideSlopY = true;
+ }
+ }
+
+ if (mOutsideSlopX || mOutsideSlopY)
+ {
+ if (!mValidClickPoint)
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLToolFocus [invalid point]" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_NO);
+ gViewerWindow->showCursor();
+ return true;
+ }
+
+ if (gCameraBtnOrbit ||
+ mask == MASK_ORBIT ||
+ mask == (MASK_ALT | MASK_ORBIT))
+ {
+ // Orbit tool
+ if (hasMouseCapture())
+ {
+ const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
+
+ if (dx != 0)
+ {
+ gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
+ }
+
+ if (dy != 0)
+ {
+ gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
+ }
+
+ gViewerWindow->moveCursorToCenter();
+ }
+ LL_DEBUGS("UserInput") << "hover handled by LLToolFocus [active]" << LL_ENDL;
+ }
+ else if ( gCameraBtnPan ||
+ mask == MASK_PAN ||
+ mask == (MASK_PAN | MASK_ALT) )
+ {
+ // Pan tool
+ if (hasMouseCapture())
+ {
+ LLVector3d camera_to_focus = gAgentCamera.getCameraPositionGlobal();
+ camera_to_focus -= gAgentCamera.getFocusGlobal();
+ F32 dist = (F32) camera_to_focus.normVec();
+
+ // Fudge factor for pan
+ F32 meters_per_pixel = 3.f * dist / gViewerWindow->getWorldViewWidthScaled();
+
+ if (dx != 0)
+ {
+ gAgentCamera.cameraPanLeft( dx * meters_per_pixel );
+ }
+
+ if (dy != 0)
+ {
+ gAgentCamera.cameraPanUp( -dy * meters_per_pixel );
+ }
+
+ gViewerWindow->moveCursorToCenter();
+ }
+ LL_DEBUGS("UserInput") << "hover handled by LLToolPan" << LL_ENDL;
+ }
+ else if (gCameraBtnZoom)
+ {
+ // Zoom tool
+ if (hasMouseCapture())
+ {
+
+ const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
+
+ if (dx != 0)
+ {
+ gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
+ }
+
+ const F32 IN_FACTOR = 0.99f;
+
+ if (dy != 0 && mOutsideSlopY )
+ {
+ if (mMouseSteering)
+ {
+ gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
+ }
+ else
+ {
+ gAgentCamera.cameraZoomIn( pow( IN_FACTOR, dy ) );
+ }
+ }
+
+ gViewerWindow->moveCursorToCenter();
+ }
+
+ LL_DEBUGS("UserInput") << "hover handled by LLToolZoom" << LL_ENDL;
+ }
+ }
+
+ if (gCameraBtnOrbit ||
+ mask == MASK_ORBIT ||
+ mask == (MASK_ALT | MASK_ORBIT))
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if ( gCameraBtnPan ||
+ mask == MASK_PAN ||
+ mask == (MASK_PAN | MASK_ALT) )
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return true;
+}
+
+
+void LLToolCamera::onMouseCaptureLost()
+{
+ releaseMouse();
+}