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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/lltoolface.cpp
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/lltoolface.cpp')
-rw-r--r--indra/newview/lltoolface.cpp152
1 files changed, 76 insertions, 76 deletions
diff --git a/indra/newview/lltoolface.cpp b/indra/newview/lltoolface.cpp
index a00ac10698..3176ba4bd5 100644
--- a/indra/newview/lltoolface.cpp
+++ b/indra/newview/lltoolface.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file lltoolface.cpp
* @brief A tool to manipulate faces
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -27,7 +27,7 @@
#include "llviewerprecompiledheaders.h"
// File includes
-#include "lltoolface.h"
+#include "lltoolface.h"
// Library includes
#include "llfloaterreg.h"
@@ -45,7 +45,7 @@
//
LLToolFace::LLToolFace()
-: LLTool(std::string("Texture"))
+: LLTool(std::string("Texture"))
{ }
@@ -55,97 +55,97 @@ LLToolFace::~LLToolFace()
BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
{
- if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- // You should already have an object selected from the mousedown.
- // If so, show its properties
- LLFloaterReg::showInstance("build", "Texture");
- return TRUE;
- }
- else
- {
- // Nothing selected means the first mouse click was probably
- // bad, so try again.
- return FALSE;
- }
+ if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ // You should already have an object selected from the mousedown.
+ // If so, show its properties
+ LLFloaterReg::showInstance("build", "Texture");
+ return TRUE;
+ }
+ else
+ {
+ // Nothing selected means the first mouse click was probably
+ // bad, so try again.
+ return FALSE;
+ }
}
BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
{
- gViewerWindow->pickAsync(x, y, mask, pickCallback);
- return TRUE;
+ gViewerWindow->pickAsync(x, y, mask, pickCallback);
+ return TRUE;
}
void LLToolFace::pickCallback(const LLPickInfo& pick_info)
{
- LLViewerObject* hit_obj = pick_info.getObject();
- if (hit_obj)
- {
- S32 hit_face = pick_info.mObjectFace;
-
- if (hit_obj->isAvatar())
- {
- // ...clicked on an avatar, so don't do anything
- return;
- }
-
- // ...clicked on a world object, try to pick the appropriate face
-
- if (pick_info.mKeyMask & MASK_SHIFT)
- {
- // If object not selected, need to inform sim
- if ( !hit_obj->isSelected() )
- {
- // object wasn't selected so add the object and face
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
- {
- // object is selected, but not this face, so add it.
- LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
- }
- else
- {
- // object is selected, as is this face, so remove the face.
- LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
-
- // BUG: If you remove the last face, the simulator won't know about it.
- }
- }
- else
- {
- // clicked without modifiers, select only
- // this face
- LLSelectMgr::getInstance()->deselectAll();
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- }
- else
- {
- if (!(pick_info.mKeyMask == MASK_SHIFT))
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
- }
+ LLViewerObject* hit_obj = pick_info.getObject();
+ if (hit_obj)
+ {
+ S32 hit_face = pick_info.mObjectFace;
+
+ if (hit_obj->isAvatar())
+ {
+ // ...clicked on an avatar, so don't do anything
+ return;
+ }
+
+ // ...clicked on a world object, try to pick the appropriate face
+
+ if (pick_info.mKeyMask & MASK_SHIFT)
+ {
+ // If object not selected, need to inform sim
+ if ( !hit_obj->isSelected() )
+ {
+ // object wasn't selected so add the object and face
+ LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
+ }
+ else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
+ {
+ // object is selected, but not this face, so add it.
+ LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
+ }
+ else
+ {
+ // object is selected, as is this face, so remove the face.
+ LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
+
+ // BUG: If you remove the last face, the simulator won't know about it.
+ }
+ }
+ else
+ {
+ // clicked without modifiers, select only
+ // this face
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
+ }
+ }
+ else
+ {
+ if (!(pick_info.mKeyMask == MASK_SHIFT))
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+ }
}
void LLToolFace::handleSelect()
{
- // From now on, draw faces
- LLSelectMgr::getInstance()->setTEMode(TRUE);
+ // From now on, draw faces
+ LLSelectMgr::getInstance()->setTEMode(TRUE);
}
void LLToolFace::handleDeselect()
{
- // Stop drawing faces
- LLSelectMgr::getInstance()->setTEMode(FALSE);
+ // Stop drawing faces
+ LLSelectMgr::getInstance()->setTEMode(FALSE);
}
void LLToolFace::render()
{
- // for now, do nothing
+ // for now, do nothing
}