diff options
author | Don Kjer <don@lindenlab.com> | 2007-12-05 23:43:56 +0000 |
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committer | Don Kjer <don@lindenlab.com> | 2007-12-05 23:43:56 +0000 |
commit | facf67ae3226105910c983a8fa8760414bf703e9 (patch) | |
tree | b5f7cd6b79a79f769080a65b6fe2cb6b97c8b6fb /indra/newview/lltooldraganddrop.cpp | |
parent | 45057e8881c3166c7c0ef545c02bc177922af6fb (diff) |
EFFECTIVE MERGE: svn merge -r 71520:73420 svn+ssh://svn/svn/linden/branches/maintenance-3 into release
ACTUAL MERGE: svn merge -r 75074:75114 svn+ssh://svn/svn/linden/qa/maintenance-3-merge-75067 into release
Diffstat (limited to 'indra/newview/lltooldraganddrop.cpp')
-rw-r--r-- | indra/newview/lltooldraganddrop.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index e6eca31cd0..413b26309d 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -1204,6 +1204,7 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, // if the asset is already in the object's inventory // then it can always be added to a side. // This saves some work if the task's inventory is already loaded + // and ensures that the texture item is only added once. return TRUE; } @@ -1241,7 +1242,10 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, return FALSE; } } - hit_obj->updateInventory(new_item, TASK_INVENTORY_ASSET_KEY, true); + // Add the texture item to the target object's inventory. + hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + // TODO: Check to see if adding the item was successful; if not, then + // we should return false here. } else if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) @@ -1253,8 +1257,10 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, } // *FIX: may want to make sure agent can paint hit_obj. - // make sure the object has the texture in it's inventory. - hit_obj->updateInventory(new_item, TASK_INVENTORY_ASSET_KEY, true); + // Add the texture item to the target object's inventory. + hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + // TODO: Check to see if adding the item was successful; if not, then + // we should return false here. } return TRUE; } |