diff options
author | Callum Prentice <callum@lindenlab.com> | 2023-01-26 14:45:45 -0800 |
---|---|---|
committer | Callum Prentice <callum@lindenlab.com> | 2023-01-26 14:45:45 -0800 |
commit | 3185bdea27b19e155c2ccc03c80624e113d312a6 (patch) | |
tree | 3ce96d623aaa3ad39852970d67556007f31e7ab0 /indra/newview/lltoolbrush.h | |
parent | fb00bce81ad201b5f1798ff5d5afe8c4dcabda54 (diff) |
DRTVWR-489-emoji: As part of the work to get macOS version of the Viewer working, the flag was introduced to warn (and therefore error out) when a virtual override was not marked with the 'override' keyword. Fixing this up involved a large number of changes and this commit represents just those changes - nothing specially from the DRTVWR-489 viewer
Diffstat (limited to 'indra/newview/lltoolbrush.h')
-rw-r--r-- | indra/newview/lltoolbrush.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/lltoolbrush.h b/indra/newview/lltoolbrush.h index c108d83256..6545ee3611 100644 --- a/indra/newview/lltoolbrush.h +++ b/indra/newview/lltoolbrush.h @@ -49,27 +49,27 @@ class LLToolBrushLand : public LLTool, public LLEditMenuHandler, public LLSingle public: // x,y in window coords, 0,0 = left,bot - virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); - virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); - virtual BOOL handleHover( S32 x, S32 y, MASK mask ); - virtual void handleSelect(); - virtual void handleDeselect(); + virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ) override; + virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ) override; + virtual BOOL handleHover( S32 x, S32 y, MASK mask ) override; + virtual void handleSelect() override; + virtual void handleDeselect() override; // isAlwaysRendered() - return true if this is a tool that should // always be rendered regardless of selection. - virtual BOOL isAlwaysRendered() { return TRUE; } + virtual BOOL isAlwaysRendered() override { return TRUE; } // Draw the area that will be affected. - virtual void render(); + virtual void render() override; // on Idle is where the land modification actually occurs static void onIdle(void* brush_tool); - void onMouseCaptureLost(); + void onMouseCaptureLost() override; void modifyLandInSelectionGlobal(); - virtual void undo(); - virtual BOOL canUndo() const { return TRUE; } + virtual void undo() override; + virtual BOOL canUndo() const override { return TRUE; } protected: void brush( void ); |