diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-04-09 19:21:10 -0500 |
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committer | GitHub <noreply@github.com> | 2024-04-09 19:21:10 -0500 |
commit | b2a450a3087fb8393024876f6069a7cec9855bfd (patch) | |
tree | 05a08420a5f4797ad8ce4d63668d1bf688888704 /indra/newview/lltinygltfhelper.h | |
parent | 5a47a3cb2366b9da9a595d37c88703497e111005 (diff) |
#1126 gltf scene import prototype (#1172)
* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
Diffstat (limited to 'indra/newview/lltinygltfhelper.h')
-rw-r--r-- | indra/newview/lltinygltfhelper.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h index 256f6c854f..da505b41e9 100644 --- a/indra/newview/lltinygltfhelper.h +++ b/indra/newview/lltinygltfhelper.h @@ -38,10 +38,8 @@ namespace LLTinyGLTFHelper { LLColor4 getColor(const std::vector<double>& in); const tinygltf::Image* getImageFromTextureIndex(const tinygltf::Model& model, S32 texture_index); - LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name); - LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index); - - LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index); + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name, bool flip = true); + LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true); bool loadModel(const std::string& filename, tinygltf::Model& model_out); @@ -50,7 +48,8 @@ namespace LLTinyGLTFHelper const tinygltf::Model& model, S32 mat_index, LLFetchedGLTFMaterial* material, - std::string& material_name); + std::string& material_name, + bool flip = true); void initFetchedTextures(tinygltf::Material& material, LLPointer<LLImageRaw>& base_color_img, |