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authorRye Mutt <rye@alchemyviewer.org>2024-08-21 10:47:31 -0400
committerGitHub <noreply@github.com>2024-08-21 09:47:31 -0500
commitdb84bf9567c27e266ccc6b1b6aed089c6022fe91 (patch)
treebcf9edf9968e4087621a9e55ea02743671b45c12 /indra/newview/lltextureview.cpp
parenta0da63db57b4799cf67df4618afe70760840a719 (diff)
Improve accuracy of texture memory tracking (#2371)
* Fix alloc_tex_image to account for more missing texture memory Change alloc_tex_image calls to pass internal format to properly account for used image type * Fix scaleDown passing primary format in place of internal format to glTexImage2D * Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures
Diffstat (limited to 'indra/newview/lltextureview.cpp')
-rw-r--r--indra/newview/lltextureview.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index ca3386948d..bda53f66eb 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -525,9 +525,9 @@ void LLGLTexMemBar::draw()
F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0);
F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0);
F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0);
- F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 1024.0 * 1.3333f; // add 33% for mipmaps
- F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 1024.0;
- F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 1024.0;
+ F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
+ F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
+ F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
@@ -579,7 +579,7 @@ void LLGLTexMemBar::draw()
texture_bytes_alloc,
vertex_bytes_alloc,
render_bytes_alloc,
- texture_bytes_alloc+vertex_bytes_alloc+render_bytes_alloc);
+ texture_bytes_alloc+vertex_bytes_alloc);
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);