diff options
author | Oz Linden <oz@lindenlab.com> | 2011-01-27 19:04:26 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-01-27 19:04:26 -0500 |
commit | ee2678be57668844221a462ed1e215c3c7cbd841 (patch) | |
tree | 5c88a0e1609b13eb5c843c50a323a39b00ff89b7 /indra/newview/lltexturefetch.cpp | |
parent | 7b7e9b0d0bd9c35acb346ae359f9a08a48b248a2 (diff) | |
parent | 1e346e085d9af460657342f20d8fde45b6982913 (diff) |
merge beta tags
Diffstat (limited to 'indra/newview/lltexturefetch.cpp')
-rw-r--r-- | indra/newview/lltexturefetch.cpp | 6011 |
1 files changed, 3011 insertions, 3000 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 4f63abb152..5cdf1706e6 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -1,3000 +1,3011 @@ -/** - * @file lltexturefetch.cpp - * @brief Object which fetches textures from the cache and/or network - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include <iostream> -#include <map> - -#include "llstl.h" - -#include "lltexturefetch.h" - -#include "llcurl.h" -#include "lldir.h" -#include "llhttpclient.h" -#include "llhttpstatuscodes.h" -#include "llimage.h" -#include "llimagej2c.h" -#include "llimageworker.h" -#include "llworkerthread.h" -#include "message.h" - -#include "llagent.h" -#include "lltexturecache.h" -#include "llviewercontrol.h" -#include "llviewertexturelist.h" -#include "llviewertexture.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llviewerassetstats.h" -#include "llworld.h" - -////////////////////////////////////////////////////////////////////////////// -class LLTextureFetchWorker : public LLWorkerClass -{ - friend class LLTextureFetch; - friend class HTTPGetResponder; - -private: - class CacheReadResponder : public LLTextureCache::ReadResponder - { - public: - CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image) - : mFetcher(fetcher), mID(id) - { - setImage(image); - } - virtual void completed(bool success) - { - LLTextureFetchWorker* worker = mFetcher->getWorker(mID); - if (worker) - { - worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal); - } - } - private: - LLTextureFetch* mFetcher; - LLUUID mID; - }; - - class CacheWriteResponder : public LLTextureCache::WriteResponder - { - public: - CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id) - : mFetcher(fetcher), mID(id) - { - } - virtual void completed(bool success) - { - LLTextureFetchWorker* worker = mFetcher->getWorker(mID); - if (worker) - { - worker->callbackCacheWrite(success); - } - } - private: - LLTextureFetch* mFetcher; - LLUUID mID; - }; - - class DecodeResponder : public LLImageDecodeThread::Responder - { - public: - DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker) - : mFetcher(fetcher), mID(id), mWorker(worker) - { - } - virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) - { - LLTextureFetchWorker* worker = mFetcher->getWorker(mID); - if (worker) - { - worker->callbackDecoded(success, raw, aux); - } - } - private: - LLTextureFetch* mFetcher; - LLUUID mID; - LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID) - }; - - struct Compare - { - // lhs < rhs - bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const - { - // greater priority is "less" - const F32 lpriority = lhs->mImagePriority; - const F32 rpriority = rhs->mImagePriority; - if (lpriority > rpriority) // higher priority - return true; - else if (lpriority < rpriority) - return false; - else - return lhs < rhs; - } - }; - -public: - /*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest() - /*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD) - /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD) - - ~LLTextureFetchWorker(); - // void relese() { --mActiveCount; } - - S32 callbackHttpGet(const LLChannelDescriptors& channels, - const LLIOPipe::buffer_ptr_t& buffer, - bool partial, bool success); - void callbackCacheRead(bool success, LLImageFormatted* image, - S32 imagesize, BOOL islocal); - void callbackCacheWrite(bool success); - void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux); - - void setGetStatus(U32 status, const std::string& reason) - { - LLMutexLock lock(&mWorkMutex); - - mGetStatus = status; - mGetReason = reason; - } - - void setCanUseHTTP(bool can_use_http) { mCanUseHTTP = can_use_http; } - bool getCanUseHTTP() const { return mCanUseHTTP; } - - LLTextureFetch & getFetcher() { return *mFetcher; } - -protected: - LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host, - F32 priority, S32 discard, S32 size); - -private: - /*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD) - /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD) - - void resetFormattedData(); - - void setImagePriority(F32 priority); - void setDesiredDiscard(S32 discard, S32 size); - bool insertPacket(S32 index, U8* data, S32 size); - void clearPackets(); - void setupPacketData(); - U32 calcWorkPriority(); - void removeFromCache(); - bool processSimulatorPackets(); - bool writeToCacheComplete(); - - void lockWorkMutex() { mWorkMutex.lock(); } - void unlockWorkMutex() { mWorkMutex.unlock(); } - -private: - enum e_state // mState - { - // NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack) - INVALID = 0, - INIT, - LOAD_FROM_TEXTURE_CACHE, - CACHE_POST, - LOAD_FROM_NETWORK, - LOAD_FROM_SIMULATOR, - SEND_HTTP_REQ, - WAIT_HTTP_REQ, - DECODE_IMAGE, - DECODE_IMAGE_UPDATE, - WRITE_TO_CACHE, - WAIT_ON_WRITE, - DONE - }; - enum e_request_state // mSentRequest - { - UNSENT = 0, - QUEUED = 1, - SENT_SIM = 2 - }; - enum e_write_to_cache_state //mWriteToCacheState - { - NOT_WRITE = 0, - CAN_WRITE = 1, - SHOULD_WRITE = 2 - }; - static const char* sStateDescs[]; - e_state mState; - e_write_to_cache_state mWriteToCacheState; - LLTextureFetch* mFetcher; - LLPointer<LLImageFormatted> mFormattedImage; - LLPointer<LLImageRaw> mRawImage; - LLPointer<LLImageRaw> mAuxImage; - LLUUID mID; - LLHost mHost; - std::string mUrl; - U8 mType; - F32 mImagePriority; - U32 mWorkPriority; - F32 mRequestedPriority; - S32 mDesiredDiscard; - S32 mSimRequestedDiscard; - S32 mRequestedDiscard; - S32 mLoadedDiscard; - S32 mDecodedDiscard; - LLFrameTimer mRequestedTimer; - LLFrameTimer mFetchTimer; - LLTextureCache::handle_t mCacheReadHandle; - LLTextureCache::handle_t mCacheWriteHandle; - U8* mBuffer; - S32 mBufferSize; - S32 mRequestedSize; - S32 mDesiredSize; - S32 mFileSize; - S32 mCachedSize; - e_request_state mSentRequest; - handle_t mDecodeHandle; - BOOL mLoaded; - BOOL mDecoded; - BOOL mWritten; - BOOL mNeedsAux; - BOOL mHaveAllData; - BOOL mInLocalCache; - bool mCanUseHTTP ; - bool mCanUseNET ; //can get from asset server. - S32 mHTTPFailCount; - S32 mRetryAttempt; - S32 mActiveCount; - U32 mGetStatus; - std::string mGetReason; - - // Work Data - LLMutex mWorkMutex; - struct PacketData - { - PacketData(U8* data, S32 size) { mData = data; mSize = size; } - ~PacketData() { clearData(); } - void clearData() { delete[] mData; mData = NULL; } - U8* mData; - U32 mSize; - }; - std::vector<PacketData*> mPackets; - S32 mFirstPacket; - S32 mLastPacket; - U16 mTotalPackets; - U8 mImageCodec; - - LLViewerAssetStats::duration_t mMetricsStartTime; -}; - -////////////////////////////////////////////////////////////////////////////// - -class HTTPGetResponder : public LLCurl::Responder -{ - LOG_CLASS(HTTPGetResponder); -public: - HTTPGetResponder(LLTextureFetch* fetcher, const LLUUID& id, U64 startTime, S32 requestedSize, U32 offset, bool redir) - : mFetcher(fetcher), mID(id), mStartTime(startTime), mRequestedSize(requestedSize), mOffset(offset), mFollowRedir(redir) - { - } - ~HTTPGetResponder() - { - } - - virtual void completedRaw(U32 status, const std::string& reason, - const LLChannelDescriptors& channels, - const LLIOPipe::buffer_ptr_t& buffer) - { - static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog"); - static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator"); - static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; - - if (log_to_viewer_log || log_to_sim) - { - mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime); - U64 timeNow = LLTimer::getTotalTime(); - mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP); - mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize); - mFetcher->mTextureInfo.setRequestOffset(mID, mOffset); - mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow); - } - - lldebugs << "HTTP COMPLETE: " << mID << llendl; - LLTextureFetchWorker* worker = mFetcher->getWorker(mID); - if (worker) - { - bool success = false; - bool partial = false; - if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES) - { - success = true; - if (HTTP_PARTIAL_CONTENT == status) // partial information - { - partial = true; - } - } - - if (!success) - { - worker->setGetStatus(status, reason); -// llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl; - } - - S32 data_size = worker->callbackHttpGet(channels, buffer, partial, success); - - if(log_texture_traffic && data_size > 0) - { - LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID) ; - if(tex) - { - gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ; - } - } - - mFetcher->removeFromHTTPQueue(mID, data_size); - - if (worker->mMetricsStartTime) - { - LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE, - true, - LLImageBase::TYPE_AVATAR_BAKE == worker->mType, - LLViewerAssetStatsFF::get_timestamp() - worker->mMetricsStartTime); - worker->mMetricsStartTime = 0; - } - LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE, - true, - LLImageBase::TYPE_AVATAR_BAKE == worker->mType); - } - else - { - mFetcher->removeFromHTTPQueue(mID); - llwarns << "Worker not found: " << mID << llendl; - } - } - - virtual bool followRedir() - { - return mFollowRedir; - } - -private: - LLTextureFetch* mFetcher; - LLUUID mID; - U64 mStartTime; - S32 mRequestedSize; - U32 mOffset; - bool mFollowRedir; -}; - -////////////////////////////////////////////////////////////////////////////// - -// Cross-thread messaging for asset metrics. - -/** - * @brief Base class for cross-thread requests made of the fetcher - * - * I believe the intent of the LLQueuedThread class was to - * have these operations derived from LLQueuedThread::QueuedRequest - * but the texture fetcher has elected to manage the queue - * in its own manner. So these are free-standing objects which are - * managed in simple FIFO order on the mCommands queue of the - * LLTextureFetch object. - * - * What each represents is a simple command sent from an - * outside thread into the TextureFetch thread to be processed - * in order and in a timely fashion (though not an absolute - * higher priority than other operations of the thread). - * Each operation derives a new class from the base customizing - * members, constructors and the doWork() method to effect - * the command. - * - * The flow is one-directional. There are two global instances - * of the LLViewerAssetStats collector, one for the main program's - * thread pointed to by gViewerAssetStatsMain and one for the - * TextureFetch thread pointed to by gViewerAssetStatsThread1. - * Common operations has each thread recording metrics events - * into the respective collector unconcerned with locking and - * the state of any other thread. But when the agent moves into - * a different region or the metrics timer expires and a report - * needs to be sent back to the grid, messaging across threads - * is required to distribute data and perform global actions. - * In pseudo-UML, it looks like: - * - * Main Thread1 - * . . - * . . - * +-----+ . - * | AM | . - * +--+--+ . - * +-------+ | . - * | Main | +--+--+ . - * | | | SRE |---. . - * | Stats | +-----+ \ . - * | | | \ (uuid) +-----+ - * | Coll. | +--+--+ `-------->| SR | - * +-------+ | MSC | +--+--+ - * | ^ +-----+ | - * | | (uuid) / . +-----+ (uuid) - * | `--------' . | MSC |---------. - * | . +-----+ | - * | +-----+ . v - * | | TE | . +-------+ - * | +--+--+ . | Thd1 | - * | | . | | - * | +-----+ . | Stats | - * `--------->| RSC | . | | - * +--+--+ . | Coll. | - * | . +-------+ - * +--+--+ . | - * | SME |---. . | - * +-----+ \ . | - * . \ (clone) +-----+ | - * . `-------->| SM | | - * . +--+--+ | - * . | | - * . +-----+ | - * . | RSC |<--------' - * . +-----+ - * . | - * . +-----+ - * . | CP |--> HTTP POST - * . +-----+ - * . . - * . . - * - * - * Key: - * - * SRE - Set Region Enqueued. Enqueue a 'Set Region' command in - * the other thread providing the new UUID of the region. - * TFReqSetRegion carries the data. - * SR - Set Region. New region UUID is sent to the thread-local - * collector. - * SME - Send Metrics Enqueued. Enqueue a 'Send Metrics' command - * including an ownership transfer of a cloned LLViewerAssetStats. - * TFReqSendMetrics carries the data. - * SM - Send Metrics. Global metrics reporting operation. Takes - * the cloned stats from the command, merges it with the - * thread's local stats, converts to LLSD and sends it on - * to the grid. - * AM - Agent Moved. Agent has completed some sort of move to a - * new region. - * TE - Timer Expired. Metrics timer has expired (on the order - * of 10 minutes). - * CP - CURL Post - * MSC - Modify Stats Collector. State change in the thread-local - * collector. Typically a region change which affects the - * global pointers used to find the 'current stats'. - * RSC - Read Stats Collector. Extract collector data cloning it - * (i.e. deep copy) when necessary. - * - */ -class LLTextureFetch::TFRequest // : public LLQueuedThread::QueuedRequest -{ -public: - // Default ctors and assignment operator are correct. - - virtual ~TFRequest() - {} - - // Patterned after QueuedRequest's method but expected behavior - // is different. Always expected to complete on the first call - // and work dispatcher will assume the same and delete the - // request after invocation. - virtual bool doWork(LLTextureFetch * fetcher) = 0; -}; - -namespace -{ - -/** - * @brief Implements a 'Set Region' cross-thread command. - * - * When an agent moves to a new region, subsequent metrics need - * to be binned into a new or existing stats collection in 1:1 - * relationship with the region. We communicate this region - * change across the threads involved in the communication with - * this message. - * - * Corresponds to LLTextureFetch::commandSetRegion() - */ -class TFReqSetRegion : public LLTextureFetch::TFRequest -{ -public: - TFReqSetRegion(U64 region_handle) - : LLTextureFetch::TFRequest(), - mRegionHandle(region_handle) - {} - TFReqSetRegion & operator=(const TFReqSetRegion &); // Not defined - - virtual ~TFReqSetRegion() - {} - - virtual bool doWork(LLTextureFetch * fetcher); - -public: - const U64 mRegionHandle; -}; - - -/** - * @brief Implements a 'Send Metrics' cross-thread command. - * - * This is the big operation. The main thread gathers metrics - * for a period of minutes into LLViewerAssetStats and other - * objects then makes a snapshot of the data by cloning the - * collector. This command transfers the clone, along with a few - * additional arguments (UUIDs), handing ownership to the - * TextureFetch thread. It then merges its own data into the - * cloned copy, converts to LLSD and kicks off an HTTP POST of - * the resulting data to the currently active metrics collector. - * - * Corresponds to LLTextureFetch::commandSendMetrics() - */ -class TFReqSendMetrics : public LLTextureFetch::TFRequest -{ -public: - /** - * Construct the 'Send Metrics' command to have the TextureFetch - * thread add and log metrics data. - * - * @param caps_url URL of a "ViewerMetrics" Caps target - * to receive the data. Does not have to - * be associated with a particular region. - * - * @param session_id UUID of the agent's session. - * - * @param agent_id UUID of the agent. (Being pure here...) - * - * @param main_stats Pointer to a clone of the main thread's - * LLViewerAssetStats data. Thread1 takes - * ownership of the copy and disposes of it - * when done. - */ - TFReqSendMetrics(const std::string & caps_url, - const LLUUID & session_id, - const LLUUID & agent_id, - LLViewerAssetStats * main_stats) - : LLTextureFetch::TFRequest(), - mCapsURL(caps_url), - mSessionID(session_id), - mAgentID(agent_id), - mMainStats(main_stats) - {} - TFReqSendMetrics & operator=(const TFReqSendMetrics &); // Not defined - - virtual ~TFReqSendMetrics(); - - virtual bool doWork(LLTextureFetch * fetcher); - -public: - const std::string mCapsURL; - const LLUUID mSessionID; - const LLUUID mAgentID; - LLViewerAssetStats * mMainStats; -}; - -/* - * Examines the merged viewer metrics report and if found to be too long, - * will attempt to truncate it in some reasonable fashion. - * - * @param max_regions Limit of regions allowed in report. - * - * @param metrics Full, merged viewer metrics report. - * - * @returns If data was truncated, returns true. - */ -bool truncate_viewer_metrics(int max_regions, LLSD & metrics); - -} // end of anonymous namespace - - -////////////////////////////////////////////////////////////////////////////// - -//static -const char* LLTextureFetchWorker::sStateDescs[] = { - "INVALID", - "INIT", - "LOAD_FROM_TEXTURE_CACHE", - "CACHE_POST", - "LOAD_FROM_NETWORK", - "LOAD_FROM_SIMULATOR", - "SEND_HTTP_REQ", - "WAIT_HTTP_REQ", - "DECODE_IMAGE", - "DECODE_IMAGE_UPDATE", - "WRITE_TO_CACHE", - "WAIT_ON_WRITE", - "DONE", -}; - -// static -volatile bool LLTextureFetch::svMetricsDataBreak(true); // Start with a data break - -// called from MAIN THREAD - -LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, - const std::string& url, // Optional URL - const LLUUID& id, // Image UUID - const LLHost& host, // Simulator host - F32 priority, // Priority - S32 discard, // Desired discard - S32 size) // Desired size - : LLWorkerClass(fetcher, "TextureFetch"), - mState(INIT), - mWriteToCacheState(NOT_WRITE), - mFetcher(fetcher), - mID(id), - mHost(host), - mUrl(url), - mImagePriority(priority), - mWorkPriority(0), - mRequestedPriority(0.f), - mDesiredDiscard(-1), - mSimRequestedDiscard(-1), - mRequestedDiscard(-1), - mLoadedDiscard(-1), - mDecodedDiscard(-1), - mCacheReadHandle(LLTextureCache::nullHandle()), - mCacheWriteHandle(LLTextureCache::nullHandle()), - mBuffer(NULL), - mBufferSize(0), - mRequestedSize(0), - mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE), - mFileSize(0), - mCachedSize(0), - mLoaded(FALSE), - mSentRequest(UNSENT), - mDecodeHandle(0), - mDecoded(FALSE), - mWritten(FALSE), - mNeedsAux(FALSE), - mHaveAllData(FALSE), - mInLocalCache(FALSE), - mCanUseHTTP(true), - mHTTPFailCount(0), - mRetryAttempt(0), - mActiveCount(0), - mGetStatus(0), - mWorkMutex(NULL), - mFirstPacket(0), - mLastPacket(-1), - mTotalPackets(0), - mImageCodec(IMG_CODEC_INVALID), - mMetricsStartTime(0) -{ - mCanUseNET = mUrl.empty() ; - - calcWorkPriority(); - mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL; -// llinfos << "Create: " << mID << " mHost:" << host << " Discard=" << discard << llendl; - if (!mFetcher->mDebugPause) - { - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - addWork(0, work_priority ); - } - setDesiredDiscard(discard, size); -} - -LLTextureFetchWorker::~LLTextureFetchWorker() -{ -// llinfos << "Destroy: " << mID -// << " Decoded=" << mDecodedDiscard -// << " Requested=" << mRequestedDiscard -// << " Desired=" << mDesiredDiscard << llendl; - llassert_always(!haveWork()); - lockWorkMutex(); - if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache) - { - mFetcher->mTextureCache->readComplete(mCacheReadHandle, true); - } - if (mCacheWriteHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache) - { - mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true); - } - mFormattedImage = NULL; - clearPackets(); - unlockWorkMutex(); - mFetcher->removeFromHTTPQueue(mID); -} - -void LLTextureFetchWorker::clearPackets() -{ - for_each(mPackets.begin(), mPackets.end(), DeletePointer()); - mPackets.clear(); - mTotalPackets = 0; - mLastPacket = -1; - mFirstPacket = 0; -} - -void LLTextureFetchWorker::setupPacketData() -{ - S32 data_size = 0; - if (mFormattedImage.notNull()) - { - data_size = mFormattedImage->getDataSize(); - } - if (data_size > 0) - { - // Only used for simulator requests - mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1; - if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size) - { - llwarns << "Bad CACHED TEXTURE size: " << data_size << " removing." << llendl; - removeFromCache(); - resetFormattedData(); - clearPackets(); - } - else if (mFileSize > 0) - { - mLastPacket = mFirstPacket-1; - mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1; - } - else - { - // This file was cached using HTTP so we have to refetch the first packet - resetFormattedData(); - clearPackets(); - } - } -} - -U32 LLTextureFetchWorker::calcWorkPriority() -{ - //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority()); - static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority(); - - mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE)); - return mWorkPriority; -} - -// mWorkMutex is locked -void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size) -{ - bool prioritize = false; - if (mDesiredDiscard != discard) - { - if (!haveWork()) - { - calcWorkPriority(); - if (!mFetcher->mDebugPause) - { - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - addWork(0, work_priority); - } - } - else if (mDesiredDiscard < discard) - { - prioritize = true; - } - mDesiredDiscard = discard; - mDesiredSize = size; - } - else if (size > mDesiredSize) - { - mDesiredSize = size; - prioritize = true; - } - mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); - if ((prioritize && mState == INIT) || mState == DONE) - { - mState = INIT; - U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH; - setPriority(work_priority); - } -} - -void LLTextureFetchWorker::setImagePriority(F32 priority) -{ -// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority()); - F32 delta = fabs(priority - mImagePriority); - if (delta > (mImagePriority * .05f) || mState == DONE) - { - mImagePriority = priority; - calcWorkPriority(); - U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS); - setPriority(work_priority); - } -} - -void LLTextureFetchWorker::resetFormattedData() -{ - delete[] mBuffer; - mBuffer = NULL; - mBufferSize = 0; - if (mFormattedImage.notNull()) - { - mFormattedImage->deleteData(); - } - mHaveAllData = FALSE; -} - -// Called from MAIN thread -void LLTextureFetchWorker::startWork(S32 param) -{ - llassert(mFormattedImage.isNull()); -} - -#include "llviewertexturelist.h" // debug - -// Called from LLWorkerThread::processRequest() -bool LLTextureFetchWorker::doWork(S32 param) -{ - LLMutexLock lock(&mWorkMutex); - - if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) - { - if (mState < DECODE_IMAGE) - { - return true; // abort - } - } - - if(mImagePriority < F_ALMOST_ZERO) - { - if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR) - { - return true; // abort - } - } - if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP) - { - //nowhere to get data, abort. - return true ; - } - - if (mFetcher->mDebugPause) - { - return false; // debug: don't do any work - } - if (mID == mFetcher->mDebugID) - { - mFetcher->mDebugCount++; // for setting breakpoints - } - - if (mState != DONE) - { - mFetchTimer.reset(); - } - - if (mState == INIT) - { - mRawImage = NULL ; - mRequestedDiscard = -1; - mLoadedDiscard = -1; - mDecodedDiscard = -1; - mRequestedSize = 0; - mFileSize = 0; - mCachedSize = 0; - mLoaded = FALSE; - mSentRequest = UNSENT; - mDecoded = FALSE; - mWritten = FALSE; - delete[] mBuffer; - mBuffer = NULL; - mBufferSize = 0; - mHaveAllData = FALSE; - clearPackets(); // TODO: Shouldn't be necessary - mCacheReadHandle = LLTextureCache::nullHandle(); - mCacheWriteHandle = LLTextureCache::nullHandle(); - mState = LOAD_FROM_TEXTURE_CACHE; - mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE - LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority) - << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL; - // fall through - } - - if (mState == LOAD_FROM_TEXTURE_CACHE) - { - if (mCacheReadHandle == LLTextureCache::nullHandle()) - { - U32 cache_priority = mWorkPriority; - S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; - S32 size = mDesiredSize - offset; - if (size <= 0) - { - mState = CACHE_POST; - return false; - } - mFileSize = 0; - mLoaded = FALSE; - - if (mUrl.compare(0, 7, "file://") == 0) - { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - - // read file from local disk - std::string filename = mUrl.substr(7, std::string::npos); - CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); - mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority, - offset, size, responder); - } - else if (mUrl.empty()) - { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - - CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage); - mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority, - offset, size, responder); - } - else if(mCanUseHTTP) - { - if (!(mUrl.compare(0, 7, "http://") == 0)) - { - // *TODO:?remove this warning - llwarns << "Unknown URL Type: " << mUrl << llendl; - } - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - mState = SEND_HTTP_REQ; - } - else - { - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - mState = LOAD_FROM_NETWORK; - } - } - - if (mLoaded) - { - // Make sure request is complete. *TODO: make this auto-complete - if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false)) - { - mCacheReadHandle = LLTextureCache::nullHandle(); - mState = CACHE_POST; - // fall through - } - else - { - return false; - } - } - else - { - return false; - } - } - - if (mState == CACHE_POST) - { - mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; - // Successfully loaded - if ((mCachedSize >= mDesiredSize) || mHaveAllData) - { - // we have enough data, decode it - llassert_always(mFormattedImage->getDataSize() > 0); - mLoadedDiscard = mDesiredDiscard; - mState = DECODE_IMAGE; - mWriteToCacheState = NOT_WRITE ; - LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize() - << " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight()) - << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL; - // fall through - } - else - { - if (mUrl.compare(0, 7, "file://") == 0) - { - // failed to load local file, we're done. - return true; - } - // need more data - else - { - LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL; - mState = LOAD_FROM_NETWORK; - } - // fall through - } - } - - if (mState == LOAD_FROM_NETWORK) - { - static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP"); - -// if (mHost != LLHost::invalid) get_url = false; - if ( use_http && mCanUseHTTP && mUrl.empty())//get http url. - { - LLViewerRegion* region = NULL; - if (mHost == LLHost::invalid) - region = gAgent.getRegion(); - else - region = LLWorld::getInstance()->getRegion(mHost); - - if (region) - { - std::string http_url = region->getHttpUrl() ; - if (!http_url.empty()) - { - mUrl = http_url + "/?texture_id=" + mID.asString().c_str(); - mWriteToCacheState = CAN_WRITE ; //because this texture has a fixed texture id. - } - else - { - mCanUseHTTP = false ; - } - } - else - { - // This will happen if not logged in or if a region deoes not have HTTP Texture enabled - //llwarns << "Region not found for host: " << mHost << llendl; - mCanUseHTTP = false; - } - } - if (mCanUseHTTP && !mUrl.empty()) - { - mState = LLTextureFetchWorker::SEND_HTTP_REQ; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - if(mWriteToCacheState != NOT_WRITE) - { - mWriteToCacheState = CAN_WRITE ; - } - // don't return, fall through to next state - } - else if (mSentRequest == UNSENT && mCanUseNET) - { - // Add this to the network queue and sit here. - // LLTextureFetch::update() will send off a request which will change our state - mWriteToCacheState = CAN_WRITE ; - mRequestedSize = mDesiredSize; - mRequestedDiscard = mDesiredDiscard; - mSentRequest = QUEUED; - mFetcher->addToNetworkQueue(this); - if (! mMetricsStartTime) - { - mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp(); - } - LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, - false, - LLImageBase::TYPE_AVATAR_BAKE == mType); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - - return false; - } - else - { - // Shouldn't need to do anything here - //llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end()); - // Make certain this is in the network queue - //mFetcher->addToNetworkQueue(this); - //if (! mMetricsStartTime) - //{ - // mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp(); - //} - //LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, false, - // LLImageBase::TYPE_AVATAR_BAKE == mType); - //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return false; - } - } - - if (mState == LOAD_FROM_SIMULATOR) - { - if (mFormattedImage.isNull()) - { - mFormattedImage = new LLImageJ2C; - } - if (processSimulatorPackets()) - { - LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL; - mFetcher->removeFromNetworkQueue(this, false); - if (mFormattedImage.isNull() || !mFormattedImage->getDataSize()) - { - // processSimulatorPackets() failed -// llwarns << "processSimulatorPackets() failed to load buffer" << llendl; - return true; // failed - } - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - mState = DECODE_IMAGE; - mWriteToCacheState = SHOULD_WRITE; - - if (mMetricsStartTime) - { - LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE, - false, - LLImageBase::TYPE_AVATAR_BAKE == mType, - LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime); - mMetricsStartTime = 0; - } - LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE, - false, - LLImageBase::TYPE_AVATAR_BAKE == mType); - } - else - { - mFetcher->addToNetworkQueue(this); // failsafe - if (! mMetricsStartTime) - { - mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp(); - } - LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, - false, - LLImageBase::TYPE_AVATAR_BAKE == mType); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - } - return false; - } - - if (mState == SEND_HTTP_REQ) - { - if(mCanUseHTTP) - { - //NOTE: - //control the number of the http requests issued for: - //1, not openning too many file descriptors at the same time; - //2, control the traffic of http so udp gets bandwidth. - // - static const S32 MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE = 32 ; - if(mFetcher->getNumHTTPRequests() > MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE) - { - return false ; //wait. - } - - mFetcher->removeFromNetworkQueue(this, false); - - S32 cur_size = 0; - if (mFormattedImage.notNull()) - { - cur_size = mFormattedImage->getDataSize(); // amount of data we already have - if (mFormattedImage->getDiscardLevel() == 0) - { - if(cur_size > 0) - { - // We already have all the data, just decode it - mLoadedDiscard = mFormattedImage->getDiscardLevel(); - mState = DECODE_IMAGE; - return false; - } - else - { - return true ; //abort. - } - } - } - mRequestedSize = mDesiredSize; - mRequestedDiscard = mDesiredDiscard; - mRequestedSize -= cur_size; - S32 offset = cur_size; - mBufferSize = cur_size; // This will get modified by callbackHttpGet() - - bool res = false; - if (!mUrl.empty()) - { - mLoaded = FALSE; - mGetStatus = 0; - mGetReason.clear(); - LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << offset - << " Bytes: " << mRequestedSize - << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth - << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - mState = WAIT_HTTP_REQ; - - mFetcher->addToHTTPQueue(mID); - if (! mMetricsStartTime) - { - mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp(); - } - LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, - true, - LLImageBase::TYPE_AVATAR_BAKE == mType); - - // Will call callbackHttpGet when curl request completes - std::vector<std::string> headers; - headers.push_back("Accept: image/x-j2c"); - res = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize, - new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset, true)); - } - if (!res) - { - llwarns << "HTTP GET request failed for " << mID << llendl; - resetFormattedData(); - ++mHTTPFailCount; - return true; // failed - } - // fall through - } - else //can not use http fetch. - { - return true ; //abort - } - } - - if (mState == WAIT_HTTP_REQ) - { - if (mLoaded) - { - S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0; - if (mRequestedSize < 0) - { - S32 max_attempts; - if (mGetStatus == HTTP_NOT_FOUND) - { - mHTTPFailCount = max_attempts = 1; // Don't retry - llwarns << "Texture missing from server (404): " << mUrl << llendl; - - //roll back to try UDP - if(mCanUseNET) - { - mState = INIT ; - mCanUseHTTP = false ; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - return false ; - } - } - else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE) - { - // *TODO: Should probably introduce a timer here to delay future HTTP requsts - // for a short time (~1s) to ease server load? Ideally the server would queue - // requests instead of returning 503... we already limit the number pending. - ++mHTTPFailCount; - max_attempts = mHTTPFailCount+1; // Keep retrying - LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL; - } - else - { - const S32 HTTP_MAX_RETRY_COUNT = 3; - max_attempts = HTTP_MAX_RETRY_COUNT + 1; - ++mHTTPFailCount; - llinfos << "HTTP GET failed for: " << mUrl - << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'" - << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl; - } - - if (mHTTPFailCount >= max_attempts) - { - if (cur_size > 0) - { - // Use available data - mLoadedDiscard = mFormattedImage->getDiscardLevel(); - mState = DECODE_IMAGE; - return false; - } - else - { - resetFormattedData(); - mState = DONE; - return true; // failed - } - } - else - { - mState = SEND_HTTP_REQ; - return false; // retry - } - } - - llassert_always(mBufferSize == cur_size + mRequestedSize); - if(!mBufferSize)//no data received. - { - delete[] mBuffer; - mBuffer = NULL; - - //abort. - mState = DONE; - return true; - } - - if (mFormattedImage.isNull()) - { - // For now, create formatted image based on extension - std::string extension = gDirUtilp->getExtension(mUrl); - mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension)); - if (mFormattedImage.isNull()) - { - mFormattedImage = new LLImageJ2C; // default - } - } - - if (mHaveAllData && mRequestedDiscard == 0) //the image file is fully loaded. - { - mFileSize = mBufferSize; - } - else //the file size is unknown. - { - mFileSize = mBufferSize + 1 ; //flag the file is not fully loaded. - } - - U8* buffer = new U8[mBufferSize]; - if (cur_size > 0) - { - memcpy(buffer, mFormattedImage->getData(), cur_size); - } - memcpy(buffer + cur_size, mBuffer, mRequestedSize); // append - // NOTE: setData releases current data and owns new data (buffer) - mFormattedImage->setData(buffer, mBufferSize); - // delete temp data - delete[] mBuffer; // Note: not 'buffer' (assigned in setData()) - mBuffer = NULL; - mBufferSize = 0; - mLoadedDiscard = mRequestedDiscard; - mState = DECODE_IMAGE; - if(mWriteToCacheState != NOT_WRITE) - { - mWriteToCacheState = SHOULD_WRITE ; - } - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - return false; - } - else - { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return false; - } - } - - if (mState == DECODE_IMAGE) - { - static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled"); - if(textures_decode_disabled) - { - // for debug use, don't decode - mState = DONE; - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return true; - } - - if (mDesiredDiscard < 0) - { - // We aborted, don't decode - mState = DONE; - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return true; - } - - if (mFormattedImage->getDataSize() <= 0) - { - //llerrs << "Decode entered with invalid mFormattedImage. ID = " << mID << llendl; - - //abort, don't decode - mState = DONE; - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return true; - } - if (mLoadedDiscard < 0) - { - //llerrs << "Decode entered with invalid mLoadedDiscard. ID = " << mID << llendl; - - //abort, don't decode - mState = DONE; - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return true; - } - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - mRawImage = NULL; - mAuxImage = NULL; - llassert_always(mFormattedImage.notNull()); - S32 discard = mHaveAllData ? 0 : mLoadedDiscard; - U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority; - mDecoded = FALSE; - mState = DECODE_IMAGE_UPDATE; - LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard - << " All Data: " << mHaveAllData << LL_ENDL; - mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux, - new DecodeResponder(mFetcher, mID, this)); - // fall though - } - - if (mState == DECODE_IMAGE_UPDATE) - { - if (mDecoded) - { - if (mDecodedDiscard < 0) - { - LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL; - if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0) - { - // Cache file should be deleted, try again -// llwarns << mID << ": Decode of cached file failed (removed), retrying" << llendl; - llassert_always(mDecodeHandle == 0); - mFormattedImage = NULL; - ++mRetryAttempt; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - mState = INIT; - return false; - } - else - { -// llwarns << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << llendl; - mState = DONE; // failed - } - } - else - { - llassert_always(mRawImage.notNull()); - LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard - << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - mState = WRITE_TO_CACHE; - } - // fall through - } - else - { - return false; - } - } - - if (mState == WRITE_TO_CACHE) - { - if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull()) - { - // If we're in a local cache or we didn't actually receive any new data, - // or we failed to load anything, skip - mState = DONE; - return false; - } - S32 datasize = mFormattedImage->getDataSize(); - if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed. - { - if(mHaveAllData) - { - mFileSize = datasize ; - } - else - { - mFileSize = datasize + 1 ; //flag not fully loaded. - } - } - llassert_always(datasize); - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it - U32 cache_priority = mWorkPriority; - mWritten = FALSE; - mState = WAIT_ON_WRITE; - CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID); - mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority, - mFormattedImage->getData(), datasize, - mFileSize, responder); - // fall through - } - - if (mState == WAIT_ON_WRITE) - { - if (writeToCacheComplete()) - { - mState = DONE; - // fall through - } - else - { - if (mDesiredDiscard < mDecodedDiscard) - { - // We're waiting for this write to complete before we can receive more data - // (we can't touch mFormattedImage until the write completes) - // Prioritize the write - mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle); - } - return false; - } - } - - if (mState == DONE) - { - if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard) - { - // More data was requested, return to INIT - mState = INIT; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - return false; - } - else - { - setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); - return true; - } - } - - return false; -} - -// Called from MAIN thread -void LLTextureFetchWorker::endWork(S32 param, bool aborted) -{ - if (mDecodeHandle != 0) - { - mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false); - mDecodeHandle = 0; - } - mFormattedImage = NULL; -} - -////////////////////////////////////////////////////////////////////////////// - -// virtual -void LLTextureFetchWorker::finishWork(S32 param, bool completed) -{ - // The following are required in case the work was aborted - if (mCacheReadHandle != LLTextureCache::nullHandle()) - { - mFetcher->mTextureCache->readComplete(mCacheReadHandle, true); - mCacheReadHandle = LLTextureCache::nullHandle(); - } - if (mCacheWriteHandle != LLTextureCache::nullHandle()) - { - mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true); - mCacheWriteHandle = LLTextureCache::nullHandle(); - } -} - -// virtual -bool LLTextureFetchWorker::deleteOK() -{ - bool delete_ok = true; - // Allow any pending reads or writes to complete - if (mCacheReadHandle != LLTextureCache::nullHandle()) - { - if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true)) - { - mCacheReadHandle = LLTextureCache::nullHandle(); - } - else - { - delete_ok = false; - } - } - if (mCacheWriteHandle != LLTextureCache::nullHandle()) - { - if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle)) - { - mCacheWriteHandle = LLTextureCache::nullHandle(); - } - else - { - delete_ok = false; - } - } - - if ((haveWork() && - // not ok to delete from these states - ((mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE)))) - { - delete_ok = false; - } - - return delete_ok; -} - -void LLTextureFetchWorker::removeFromCache() -{ - if (!mInLocalCache) - { - mFetcher->mTextureCache->removeFromCache(mID); - } -} - - -////////////////////////////////////////////////////////////////////////////// - -bool LLTextureFetchWorker::processSimulatorPackets() -{ - if (mFormattedImage.isNull() || mRequestedSize < 0) - { - // not sure how we got here, but not a valid state, abort! - llassert_always(mDecodeHandle == 0); - mFormattedImage = NULL; - return true; - } - - if (mLastPacket >= mFirstPacket) - { - S32 buffer_size = mFormattedImage->getDataSize(); - for (S32 i = mFirstPacket; i<=mLastPacket; i++) - { - llassert_always(mPackets[i]); - buffer_size += mPackets[i]->mSize; - } - bool have_all_data = mLastPacket >= mTotalPackets-1; - if (mRequestedSize <= 0) - { - // We received a packed but haven't requested anything yet (edge case) - // Return true (we're "done") since we didn't request anything - return true; - } - if (buffer_size >= mRequestedSize || have_all_data) - { - /// We have enough (or all) data - if (have_all_data) - { - mHaveAllData = TRUE; - } - S32 cur_size = mFormattedImage->getDataSize(); - if (buffer_size > cur_size) - { - /// We have new data - U8* buffer = new U8[buffer_size]; - S32 offset = 0; - if (cur_size > 0 && mFirstPacket > 0) - { - memcpy(buffer, mFormattedImage->getData(), cur_size); - offset = cur_size; - } - for (S32 i=mFirstPacket; i<=mLastPacket; i++) - { - memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize); - offset += mPackets[i]->mSize; - } - // NOTE: setData releases current data - mFormattedImage->setData(buffer, buffer_size); - } - mLoadedDiscard = mRequestedDiscard; - return true; - } - } - return false; -} - -////////////////////////////////////////////////////////////////////////////// - -S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels, - const LLIOPipe::buffer_ptr_t& buffer, - bool partial, bool success) -{ - S32 data_size = 0 ; - - LLMutexLock lock(&mWorkMutex); - - if (mState != WAIT_HTTP_REQ) - { - llwarns << "callbackHttpGet for unrequested fetch worker: " << mID - << " req=" << mSentRequest << " state= " << mState << llendl; - return data_size; - } - if (mLoaded) - { - llwarns << "Duplicate callback for " << mID.asString() << llendl; - return data_size ; // ignore duplicate callback - } - if (success) - { - // get length of stream: - data_size = buffer->countAfter(channels.in(), NULL); - - LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL; - if (data_size > 0) - { - // *TODO: set the formatted image data here directly to avoid the copy - mBuffer = new U8[data_size]; - buffer->readAfter(channels.in(), NULL, mBuffer, data_size); - mBufferSize += data_size; - if (data_size < mRequestedSize && mRequestedDiscard == 0) - { - mHaveAllData = TRUE; - } - else if (data_size > mRequestedSize) - { - // *TODO: This shouldn't be happening any more - llwarns << "data_size = " << data_size << " > requested: " << mRequestedSize << llendl; - mHaveAllData = TRUE; - llassert_always(mDecodeHandle == 0); - mFormattedImage = NULL; // discard any previous data we had - mBufferSize = data_size; - } - } - else - { - // We requested data but received none (and no error), - // so presumably we have all of it - mHaveAllData = TRUE; - } - mRequestedSize = data_size; - } - else - { - mRequestedSize = -1; // error - } - mLoaded = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); - - return data_size ; -} - -////////////////////////////////////////////////////////////////////////////// - -void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image, - S32 imagesize, BOOL islocal) -{ - LLMutexLock lock(&mWorkMutex); - if (mState != LOAD_FROM_TEXTURE_CACHE) - { -// llwarns << "Read callback for " << mID << " with state = " << mState << llendl; - return; - } - if (success) - { - llassert_always(imagesize >= 0); - mFileSize = imagesize; - mFormattedImage = image; - mImageCodec = image->getCodec(); - mInLocalCache = islocal; - if (mFileSize != 0 && mFormattedImage->getDataSize() >= mFileSize) - { - mHaveAllData = TRUE; - } - } - mLoaded = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); -} - -void LLTextureFetchWorker::callbackCacheWrite(bool success) -{ - LLMutexLock lock(&mWorkMutex); - if (mState != WAIT_ON_WRITE) - { -// llwarns << "Write callback for " << mID << " with state = " << mState << llendl; - return; - } - mWritten = TRUE; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); -} - -////////////////////////////////////////////////////////////////////////////// - -void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux) -{ - LLMutexLock lock(&mWorkMutex); - if (mDecodeHandle == 0) - { - return; // aborted, ignore - } - if (mState != DECODE_IMAGE_UPDATE) - { -// llwarns << "Decode callback for " << mID << " with state = " << mState << llendl; - mDecodeHandle = 0; - return; - } - llassert_always(mFormattedImage.notNull()); - - mDecodeHandle = 0; - if (success) - { - llassert_always(raw); - mRawImage = raw; - mAuxImage = aux; - mDecodedDiscard = mFormattedImage->getDiscardLevel(); - LL_DEBUGS("Texture") << mID << ": Decode Finished. Discard: " << mDecodedDiscard - << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; - } - else - { - llwarns << "DECODE FAILED: " << mID << " Discard: " << (S32)mFormattedImage->getDiscardLevel() << llendl; - removeFromCache(); - mDecodedDiscard = -1; // Redundant, here for clarity and paranoia - } - mDecoded = TRUE; -// llinfos << mID << " : DECODE COMPLETE " << llendl; - setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); -} - -////////////////////////////////////////////////////////////////////////////// - -bool LLTextureFetchWorker::writeToCacheComplete() -{ - // Complete write to cache - if (mCacheWriteHandle != LLTextureCache::nullHandle()) - { - if (!mWritten) - { - return false; - } - if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle)) - { - mCacheWriteHandle = LLTextureCache::nullHandle(); - } - else - { - return false; - } - } - return true; -} - - -////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// -// public - -LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode) - : LLWorkerThread("TextureFetch", threaded), - mDebugCount(0), - mDebugPause(FALSE), - mPacketCount(0), - mBadPacketCount(0), - mQueueMutex(getAPRPool()), - mNetworkQueueMutex(getAPRPool()), - mTextureCache(cache), - mImageDecodeThread(imagedecodethread), - mTextureBandwidth(0), - mHTTPTextureBits(0), - mCurlGetRequest(NULL), - mQAMode(qa_mode) -{ - mCurlPOSTRequestCount = 0; - mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS"); - mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), gSavedSettings.getU32("TextureLoggingThreshold")); -} - -LLTextureFetch::~LLTextureFetch() -{ - clearDeleteList() ; - - while (! mCommands.empty()) - { - TFRequest * req(mCommands.front()); - mCommands.erase(mCommands.begin()); - delete req; - } - - // ~LLQueuedThread() called here -} - -bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, - S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http) -{ - if (mDebugPause) - { - return false; - } - - LLTextureFetchWorker* worker = getWorker(id) ; - if (worker) - { - if (worker->mHost != host) - { - llwarns << "LLTextureFetch::createRequest " << id << " called with multiple hosts: " - << host << " != " << worker->mHost << llendl; - removeRequest(worker, true); - worker = NULL; - return false; - } - } - - S32 desired_size; - std::string exten = gDirUtilp->getExtension(url); - if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C)) - { - // Only do partial requests for J2C at the moment - desired_size = MAX_IMAGE_DATA_SIZE; - desired_discard = 0; - } - else if (desired_discard == 0) - { - // if we want the entire image, and we know its size, then get it all - // (calcDataSizeJ2C() below makes assumptions about how the image - // was compressed - this code ensures that when we request the entire image, - // we really do get it.) - desired_size = MAX_IMAGE_DATA_SIZE; - } - else if (w*h*c > 0) - { - // If the requester knows the dimensions of the image, - // this will calculate how much data we need without having to parse the header - - desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard); - } - else - { - desired_size = TEXTURE_CACHE_ENTRY_SIZE; - desired_discard = MAX_DISCARD_LEVEL; - } - - - if (worker) - { - if (worker->wasAborted()) - { - return false; // need to wait for previous aborted request to complete - } - worker->lockWorkMutex(); - worker->mActiveCount++; - worker->mNeedsAux = needs_aux; - worker->setImagePriority(priority); - worker->setDesiredDiscard(desired_discard, desired_size); - worker->setCanUseHTTP(can_use_http) ; - if (!worker->haveWork()) - { - worker->mState = LLTextureFetchWorker::INIT; - worker->unlockWorkMutex(); - - worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); - } - else - { - worker->unlockWorkMutex(); - } - } - else - { - worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size); - lockQueue() ; - mRequestMap[id] = worker; - unlockQueue() ; - - worker->lockWorkMutex(); - worker->mActiveCount++; - worker->mNeedsAux = needs_aux; - worker->setCanUseHTTP(can_use_http) ; - worker->unlockWorkMutex(); - } - -// llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl; - return true; -} - -// protected -void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker) -{ - lockQueue() ; - bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ; - unlockQueue() ; - - LLMutexLock lock(&mNetworkQueueMutex); - if (in_request_map) - { - // only add to the queue if in the request map - // i.e. a delete has not been requested - mNetworkQueue.insert(worker->mID); - } - for (cancel_queue_t::iterator iter1 = mCancelQueue.begin(); - iter1 != mCancelQueue.end(); ++iter1) - { - iter1->second.erase(worker->mID); - } -} - -void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel) -{ - LLMutexLock lock(&mNetworkQueueMutex); - size_t erased = mNetworkQueue.erase(worker->mID); - if (cancel && erased > 0) - { - mCancelQueue[worker->mHost].insert(worker->mID); - } -} - -// protected -void LLTextureFetch::addToHTTPQueue(const LLUUID& id) -{ - LLMutexLock lock(&mNetworkQueueMutex); - mHTTPTextureQueue.insert(id); -} - -void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size) -{ - LLMutexLock lock(&mNetworkQueueMutex); - mHTTPTextureQueue.erase(id); - mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits -} - -void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel) -{ - lockQueue() ; - LLTextureFetchWorker* worker = getWorkerAfterLock(id); - if (worker) - { - size_t erased_1 = mRequestMap.erase(worker->mID); - unlockQueue() ; - - llassert_always(erased_1 > 0) ; - - removeFromNetworkQueue(worker, cancel); - llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ; - - worker->scheduleDelete(); - } - else - { - unlockQueue() ; - } -} - -void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel) -{ - lockQueue() ; - size_t erased_1 = mRequestMap.erase(worker->mID); - unlockQueue() ; - - llassert_always(erased_1 > 0) ; - removeFromNetworkQueue(worker, cancel); - llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ; - - worker->scheduleDelete(); -} - -S32 LLTextureFetch::getNumRequests() -{ - lockQueue() ; - S32 size = (S32)mRequestMap.size(); - unlockQueue() ; - - return size ; -} - -S32 LLTextureFetch::getNumHTTPRequests() -{ - mNetworkQueueMutex.lock() ; - S32 size = (S32)mHTTPTextureQueue.size(); - mNetworkQueueMutex.unlock() ; - - return size ; -} - -// call lockQueue() first! -LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id) -{ - LLTextureFetchWorker* res = NULL; - map_t::iterator iter = mRequestMap.find(id); - if (iter != mRequestMap.end()) - { - res = iter->second; - } - return res; -} - -LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id) -{ - LLMutexLock lock(&mQueueMutex) ; - - return getWorkerAfterLock(id) ; -} - - -bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, - LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux) -{ - bool res = false; - LLTextureFetchWorker* worker = getWorker(id); - if (worker) - { - if (worker->wasAborted()) - { - res = true; - } - else if (!worker->haveWork()) - { - // Should only happen if we set mDebugPause... - if (!mDebugPause) - { -// llwarns << "Adding work for inactive worker: " << id << llendl; - worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); - } - } - else if (worker->checkWork()) - { - worker->lockWorkMutex(); - discard_level = worker->mDecodedDiscard; - raw = worker->mRawImage; - aux = worker->mAuxImage; - res = true; - LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL; - worker->unlockWorkMutex(); - } - else - { - worker->lockWorkMutex(); - if ((worker->mDecodedDiscard >= 0) && - (worker->mDecodedDiscard < discard_level || discard_level < 0) && - (worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE)) - { - // Not finished, but data is ready - discard_level = worker->mDecodedDiscard; - raw = worker->mRawImage; - aux = worker->mAuxImage; - } - worker->unlockWorkMutex(); - } - } - else - { - res = true; - } - return res; -} - -bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority) -{ - bool res = false; - LLTextureFetchWorker* worker = getWorker(id); - if (worker) - { - worker->lockWorkMutex(); - worker->setImagePriority(priority); - worker->unlockWorkMutex(); - res = true; - } - return res; -} - -// Replicates and expands upon the base class's -// getPending() implementation. getPending() and -// runCondition() replicate one another's logic to -// an extent and are sometimes used for the same -// function (deciding whether or not to sleep/pause -// a thread). So the implementations need to stay -// in step, at least until this can be refactored and -// the redundancy eliminated. -// -// May be called from any thread - -//virtual -S32 LLTextureFetch::getPending() -{ - S32 res; - lockData(); - { - LLMutexLock lock(&mQueueMutex); - - res = mRequestQueue.size(); - res += mCurlPOSTRequestCount; - res += mCommands.size(); - } - unlockData(); - return res; -} - -// virtual -bool LLTextureFetch::runCondition() -{ - // Caller is holding the lock on LLThread's condition variable. - - // LLQueuedThread, unlike its base class LLThread, makes this a - // private method which is unfortunate. I want to use it directly - // but I'm going to have to re-implement the logic here (or change - // declarations, which I don't want to do right now). - // - // Changes here may need to be reflected in getPending(). - - bool have_no_commands(false); - { - LLMutexLock lock(&mQueueMutex); - - have_no_commands = mCommands.empty(); - } - - bool have_no_curl_requests(0 == mCurlPOSTRequestCount); - - return ! (have_no_commands - && have_no_curl_requests - && (mRequestQueue.empty() && mIdleThread)); // From base class -} - -////////////////////////////////////////////////////////////////////////////// - -// MAIN THREAD (unthreaded envs), WORKER THREAD (threaded envs) -void LLTextureFetch::commonUpdate() -{ - // Run a cross-thread command, if any. - cmdDoWork(); - - // Update Curl on same thread as mCurlGetRequest was constructed - S32 processed = mCurlGetRequest->process(); - if (processed > 0) - { - lldebugs << "processed: " << processed << " messages." << llendl; - } -} - - -// MAIN THREAD -//virtual -S32 LLTextureFetch::update(U32 max_time_ms) -{ - static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS"); - - { - mNetworkQueueMutex.lock() ; - mMaxBandwidth = band_width ; - - gTextureList.sTextureBits += mHTTPTextureBits ; - mHTTPTextureBits = 0 ; - - mNetworkQueueMutex.unlock() ; - } - - S32 res = LLWorkerThread::update(max_time_ms); - - if (!mDebugPause) - { - sendRequestListToSimulators(); - } - - if (!mThreaded) - { - commonUpdate(); - } - - return res; -} - -//called in the MAIN thread after the TextureCacheThread shuts down. -void LLTextureFetch::shutDownTextureCacheThread() -{ - if(mTextureCache) - { - llassert_always(mTextureCache->isQuitting() || mTextureCache->isStopped()) ; - mTextureCache = NULL ; - } -} - -//called in the MAIN thread after the ImageDecodeThread shuts down. -void LLTextureFetch::shutDownImageDecodeThread() -{ - if(mImageDecodeThread) - { - llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ; - mImageDecodeThread = NULL ; - } -} - -// WORKER THREAD -void LLTextureFetch::startThread() -{ - // Construct mCurlGetRequest from Worker Thread - mCurlGetRequest = new LLCurlRequest(); -} - -// WORKER THREAD -void LLTextureFetch::endThread() -{ - // Destroy mCurlGetRequest from Worker Thread - delete mCurlGetRequest; - mCurlGetRequest = NULL; -} - -// WORKER THREAD -void LLTextureFetch::threadedUpdate() -{ - llassert_always(mCurlGetRequest); - - // Limit update frequency - const F32 PROCESS_TIME = 0.05f; - static LLFrameTimer process_timer; - if (process_timer.getElapsedTimeF32() < PROCESS_TIME) - { - return; - } - process_timer.reset(); - - commonUpdate(); - -#if 0 - const F32 INFO_TIME = 1.0f; - static LLFrameTimer info_timer; - if (info_timer.getElapsedTimeF32() >= INFO_TIME) - { - S32 q = mCurlGetRequest->getQueued(); - if (q > 0) - { - llinfos << "Queued gets: " << q << llendl; - info_timer.reset(); - } - } -#endif - -} - -////////////////////////////////////////////////////////////////////////////// - -void LLTextureFetch::sendRequestListToSimulators() -{ - // All requests - const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps - - // Sim requests - const S32 IMAGES_PER_REQUEST = 50; - const F32 SIM_LAZY_FLUSH_TIMEOUT = 10.0f; // temp - const F32 MIN_REQUEST_TIME = 1.0f; - const F32 MIN_DELTA_PRIORITY = 1000.f; - - // Periodically, gather the list of textures that need data from the network - // And send the requests out to the simulators - static LLFrameTimer timer; - if (timer.getElapsedTimeF32() < REQUEST_DELTA_TIME) - { - return; - } - timer.reset(); - - // Send requests - typedef std::set<LLTextureFetchWorker*,LLTextureFetchWorker::Compare> request_list_t; - typedef std::map< LLHost, request_list_t > work_request_map_t; - work_request_map_t requests; - { - LLMutexLock lock2(&mNetworkQueueMutex); - for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); ) - { - queue_t::iterator curiter = iter++; - LLTextureFetchWorker* req = getWorker(*curiter); - if (!req) - { - mNetworkQueue.erase(curiter); - continue; // paranoia - } - if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) && - (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR)) - { - // We already received our URL, remove from the queue - llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl; - mNetworkQueue.erase(curiter); - continue; - } - if (req->mID == mDebugID) - { - mDebugCount++; // for setting breakpoints - } - if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM && - req->mTotalPackets > 0 && - req->mLastPacket >= req->mTotalPackets-1) - { - // We have all the packets... make sure this is high priority -// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority); - continue; - } - F32 elapsed = req->mRequestedTimer.getElapsedTimeF32(); - { - F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority); - if ((req->mSimRequestedDiscard != req->mDesiredDiscard) || - (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) || - (elapsed >= SIM_LAZY_FLUSH_TIMEOUT)) - { - requests[req->mHost].insert(req); - } - } - } - } - - for (work_request_map_t::iterator iter1 = requests.begin(); - iter1 != requests.end(); ++iter1) - { - LLHost host = iter1->first; - // invalid host = use agent host - if (host == LLHost::invalid) - { - host = gAgent.getRegionHost(); - } - - S32 sim_request_count = 0; - - for (request_list_t::iterator iter2 = iter1->second.begin(); - iter2 != iter1->second.end(); ++iter2) - { - LLTextureFetchWorker* req = *iter2; - if (gMessageSystem) - { - if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM) - { - // Initialize packet data based on data read from cache - req->lockWorkMutex(); - req->setupPacketData(); - req->unlockWorkMutex(); - } - if (0 == sim_request_count) - { - gMessageSystem->newMessageFast(_PREHASH_RequestImage); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - } - S32 packet = req->mLastPacket + 1; - gMessageSystem->nextBlockFast(_PREHASH_RequestImage); - gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID); - gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard); - gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mImagePriority); - gMessageSystem->addU32Fast(_PREHASH_Packet, packet); - gMessageSystem->addU8Fast(_PREHASH_Type, req->mType); -// llinfos << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard -// << " Packet: " << packet << " Priority: " << req->mImagePriority << llendl; - - static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog"); - static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator"); - if (log_to_viewer_log || log_to_sim) - { - mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime()); - mTextureInfo.setRequestOffset(req->mID, 0); - mTextureInfo.setRequestSize(req->mID, 0); - mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP); - } - - req->lockWorkMutex(); - req->mSentRequest = LLTextureFetchWorker::SENT_SIM; - req->mSimRequestedDiscard = req->mDesiredDiscard; - req->mRequestedPriority = req->mImagePriority; - req->mRequestedTimer.reset(); - req->unlockWorkMutex(); - sim_request_count++; - if (sim_request_count >= IMAGES_PER_REQUEST) - { -// llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl; - - gMessageSystem->sendSemiReliable(host, NULL, NULL); - sim_request_count = 0; - } - } - } - if (gMessageSystem && sim_request_count > 0 && sim_request_count < IMAGES_PER_REQUEST) - { -// llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl; - gMessageSystem->sendSemiReliable(host, NULL, NULL); - sim_request_count = 0; - } - } - - // Send cancelations - { - LLMutexLock lock2(&mNetworkQueueMutex); - if (gMessageSystem && !mCancelQueue.empty()) - { - for (cancel_queue_t::iterator iter1 = mCancelQueue.begin(); - iter1 != mCancelQueue.end(); ++iter1) - { - LLHost host = iter1->first; - if (host == LLHost::invalid) - { - host = gAgent.getRegionHost(); - } - S32 request_count = 0; - for (queue_t::iterator iter2 = iter1->second.begin(); - iter2 != iter1->second.end(); ++iter2) - { - if (0 == request_count) - { - gMessageSystem->newMessageFast(_PREHASH_RequestImage); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - } - gMessageSystem->nextBlockFast(_PREHASH_RequestImage); - gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2); - gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1); - gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0); - gMessageSystem->addU32Fast(_PREHASH_Packet, 0); - gMessageSystem->addU8Fast(_PREHASH_Type, 0); -// llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl; - - request_count++; - if (request_count >= IMAGES_PER_REQUEST) - { - gMessageSystem->sendSemiReliable(host, NULL, NULL); - request_count = 0; - } - } - if (request_count > 0 && request_count < IMAGES_PER_REQUEST) - { - gMessageSystem->sendSemiReliable(host, NULL, NULL); - } - } - mCancelQueue.clear(); - } - } -} - -////////////////////////////////////////////////////////////////////////////// - -bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size) -{ - mRequestedTimer.reset(); - if (index >= mTotalPackets) - { -// llwarns << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << llendl; - return false; - } - if (index > 0 && index < mTotalPackets-1 && size != MAX_IMG_PACKET_SIZE) - { -// llwarns << "Received bad sized packet: " << index << ", " << size << " != " << MAX_IMG_PACKET_SIZE << " for image: " << mID << llendl; - return false; - } - - if (index >= (S32)mPackets.size()) - { - mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers - } - else if (mPackets[index] != NULL) - { -// llwarns << "Received duplicate packet: " << index << " for image: " << mID << llendl; - return false; - } - - mPackets[index] = new PacketData(data, size); - while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL) - { - ++mLastPacket; - } - return true; -} - -bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, - U16 data_size, U8* data) -{ - LLTextureFetchWorker* worker = getWorker(id); - bool res = true; - - ++mPacketCount; - - if (!worker) - { -// llwarns << "Received header for non active worker: " << id << llendl; - res = false; - } - else if (worker->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK || - worker->mSentRequest != LLTextureFetchWorker::SENT_SIM) - { -// llwarns << "receiveImageHeader for worker: " << id -// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] -// << " sent: " << worker->mSentRequest << llendl; - res = false; - } - else if (worker->mLastPacket != -1) - { - // check to see if we've gotten this packet before -// llwarns << "Received duplicate header for: " << id << llendl; - res = false; - } - else if (!data_size) - { -// llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl; - res = false; - } - if (!res) - { - ++mBadPacketCount; - mNetworkQueueMutex.lock() ; - mCancelQueue[host].insert(id); - mNetworkQueueMutex.unlock() ; - return false; - } - - worker->lockWorkMutex(); - - // Copy header data into image object - worker->mImageCodec = codec; - worker->mTotalPackets = packets; - worker->mFileSize = (S32)totalbytes; - llassert_always(totalbytes > 0); - llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize); - res = worker->insertPacket(0, data, data_size); - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); - worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR; - worker->unlockWorkMutex(); - return res; -} - -bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data) -{ - LLTextureFetchWorker* worker = getWorker(id); - bool res = true; - - ++mPacketCount; - - if (!worker) - { -// llwarns << "Received packet " << packet_num << " for non active worker: " << id << llendl; - res = false; - } - else if (worker->mLastPacket == -1) - { -// llwarns << "Received packet " << packet_num << " before header for: " << id << llendl; - res = false; - } - else if (!data_size) - { -// llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl; - res = false; - } - if (!res) - { - ++mBadPacketCount; - mNetworkQueueMutex.lock() ; - mCancelQueue[host].insert(id); - mNetworkQueueMutex.unlock() ; - return false; - } - - worker->lockWorkMutex(); - - res = worker->insertPacket(packet_num, data, data_size); - - if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) || - (worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK)) - { - worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority); - worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR; - } - else - { -// llwarns << "receiveImagePacket " << packet_num << "/" << worker->mLastPacket << " for worker: " << id -// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] << llendl; - removeFromNetworkQueue(worker, true); // failsafe - } - - if(packet_num >= (worker->mTotalPackets - 1)) - { - static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog"); - static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator"); - - if (log_to_viewer_log || log_to_sim) - { - U64 timeNow = LLTimer::getTotalTime(); - mTextureInfo.setRequestSize(id, worker->mFileSize); - mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow); - } - } - worker->unlockWorkMutex(); - - return res; -} - -////////////////////////////////////////////////////////////////////////////// -BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id) -{ - BOOL from_cache = FALSE ; - - LLTextureFetchWorker* worker = getWorker(id); - if (worker) - { - worker->lockWorkMutex() ; - from_cache = worker->mInLocalCache ; - worker->unlockWorkMutex() ; - } - - return from_cache ; -} - -S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p, - U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http) -{ - S32 state = LLTextureFetchWorker::INVALID; - F32 data_progress = 0.0f; - F32 requested_priority = 0.0f; - F32 fetch_dtime = 999999.f; - F32 request_dtime = 999999.f; - U32 fetch_priority = 0; - - LLTextureFetchWorker* worker = getWorker(id); - if (worker && worker->haveWork()) - { - worker->lockWorkMutex(); - state = worker->mState; - fetch_dtime = worker->mFetchTimer.getElapsedTimeF32(); - request_dtime = worker->mRequestedTimer.getElapsedTimeF32(); - if (worker->mFileSize > 0) - { - if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) - { - S32 data_size = FIRST_PACKET_SIZE + (worker->mLastPacket-1) * MAX_IMG_PACKET_SIZE; - data_size = llmax(data_size, 0); - data_progress = (F32)data_size / (F32)worker->mFileSize; - } - else if (worker->mFormattedImage.notNull()) - { - data_progress = (F32)worker->mFormattedImage->getDataSize() / (F32)worker->mFileSize; - } - } - if (state >= LLTextureFetchWorker::LOAD_FROM_NETWORK && state <= LLTextureFetchWorker::WAIT_HTTP_REQ) - { - requested_priority = worker->mRequestedPriority; - } - else - { - requested_priority = worker->mImagePriority; - } - fetch_priority = worker->getPriority(); - can_use_http = worker->getCanUseHTTP() ; - worker->unlockWorkMutex(); - } - data_progress_p = data_progress; - requested_priority_p = requested_priority; - fetch_priority_p = fetch_priority; - fetch_dtime_p = fetch_dtime; - request_dtime_p = request_dtime; - return state; -} - -void LLTextureFetch::dump() -{ - llinfos << "LLTextureFetch REQUESTS:" << llendl; - for (request_queue_t::iterator iter = mRequestQueue.begin(); - iter != mRequestQueue.end(); ++iter) - { - LLQueuedThread::QueuedRequest* qreq = *iter; - LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq; - LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass(); - llinfos << " ID: " << worker->mID - << " PRI: " << llformat("0x%08x",wreq->getPriority()) - << " STATE: " << worker->sStateDescs[worker->mState] - << llendl; - } -} - -////////////////////////////////////////////////////////////////////////////// - -// cross-thread command methods - -void LLTextureFetch::commandSetRegion(U64 region_handle) -{ - TFReqSetRegion * req = new TFReqSetRegion(region_handle); - - cmdEnqueue(req); -} - -void LLTextureFetch::commandSendMetrics(const std::string & caps_url, - const LLUUID & session_id, - const LLUUID & agent_id, - LLViewerAssetStats * main_stats) -{ - TFReqSendMetrics * req = new TFReqSendMetrics(caps_url, session_id, agent_id, main_stats); - - cmdEnqueue(req); -} - -void LLTextureFetch::commandDataBreak() -{ - // The pedantically correct way to implement this is to create a command - // request object in the above fashion and enqueue it. However, this is - // simple data of an advisorial not operational nature and this case - // of shared-write access is tolerable. - - LLTextureFetch::svMetricsDataBreak = true; -} - -void LLTextureFetch::cmdEnqueue(TFRequest * req) -{ - lockQueue(); - mCommands.push_back(req); - unlockQueue(); - - unpause(); -} - -LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue() -{ - TFRequest * ret = 0; - - lockQueue(); - if (! mCommands.empty()) - { - ret = mCommands.front(); - mCommands.erase(mCommands.begin()); - } - unlockQueue(); - - return ret; -} - -void LLTextureFetch::cmdDoWork() -{ - if (mDebugPause) - { - return; // debug: don't do any work - } - - TFRequest * req = cmdDequeue(); - if (req) - { - // One request per pass should really be enough for this. - req->doWork(this); - delete req; - } -} - - -////////////////////////////////////////////////////////////////////////////// - -// Private (anonymous) class methods implementing the command scheme. - -namespace -{ - -/** - * Implements the 'Set Region' command. - * - * Thread: Thread1 (TextureFetch) - */ -bool -TFReqSetRegion::doWork(LLTextureFetch *) -{ - LLViewerAssetStatsFF::set_region_thread1(mRegionHandle); - - return true; -} - - -TFReqSendMetrics::~TFReqSendMetrics() -{ - delete mMainStats; - mMainStats = 0; -} - - -/** - * Implements the 'Send Metrics' command. Takes over - * ownership of the passed LLViewerAssetStats pointer. - * - * Thread: Thread1 (TextureFetch) - */ -bool -TFReqSendMetrics::doWork(LLTextureFetch * fetcher) -{ - /* - * HTTP POST responder. Doesn't do much but tries to - * detect simple breaks in recording the metrics stream. - * - * The 'volatile' modifiers don't indicate signals, - * mmap'd memory or threads, really. They indicate that - * the referenced data is part of a pseudo-closure for - * this responder rather than being required for correct - * operation. - * - * We don't try very hard with the POST request. We give - * it one shot and that's more-or-less it. With a proper - * refactoring of the LLQueuedThread usage, these POSTs - * could be put in a request object and made more reliable. - */ - class lcl_responder : public LLCurl::Responder - { - public: - lcl_responder(LLTextureFetch * fetcher, - S32 expected_sequence, - volatile const S32 & live_sequence, - volatile bool & reporting_break, - volatile bool & reporting_started) - : LLCurl::Responder(), - mFetcher(fetcher), - mExpectedSequence(expected_sequence), - mLiveSequence(live_sequence), - mReportingBreak(reporting_break), - mReportingStarted(reporting_started) - { - mFetcher->incrCurlPOSTCount(); - } - - ~lcl_responder() - { - mFetcher->decrCurlPOSTCount(); - } - - // virtual - void error(U32 status_num, const std::string & reason) - { - if (mLiveSequence == mExpectedSequence) - { - mReportingBreak = true; - } - LL_WARNS("Texture") << "Break in metrics stream due to POST failure to metrics collection service. Reason: " - << reason << LL_ENDL; - } - - // virtual - void result(const LLSD & content) - { - if (mLiveSequence == mExpectedSequence) - { - mReportingBreak = false; - mReportingStarted = true; - } - } - - private: - LLTextureFetch * mFetcher; - S32 mExpectedSequence; - volatile const S32 & mLiveSequence; - volatile bool & mReportingBreak; - volatile bool & mReportingStarted; - - }; // class lcl_responder - - if (! gViewerAssetStatsThread1) - return true; - - static volatile bool reporting_started(false); - static volatile S32 report_sequence(0); - - // We've taken over ownership of the stats copy at this - // point. Get a working reference to it for merging here - // but leave it in 'this'. Destructor will rid us of it. - LLViewerAssetStats & main_stats = *mMainStats; - - // Merge existing stats into those from main, convert to LLSD - main_stats.merge(*gViewerAssetStatsThread1); - LLSD merged_llsd = main_stats.asLLSD(true); - - // Add some additional meta fields to the content - merged_llsd["session_id"] = mSessionID; - merged_llsd["agent_id"] = mAgentID; - merged_llsd["message"] = "ViewerAssetMetrics"; // Identifies the type of metrics - merged_llsd["sequence"] = report_sequence; // Sequence number - merged_llsd["initial"] = ! reporting_started; // Initial data from viewer - merged_llsd["break"] = LLTextureFetch::svMetricsDataBreak; // Break in data prior to this report - - // Update sequence number - if (S32_MAX == ++report_sequence) - report_sequence = 0; - - // Limit the size of the stats report if necessary. - merged_llsd["truncated"] = truncate_viewer_metrics(10, merged_llsd); - - if (! mCapsURL.empty()) - { - LLCurlRequest::headers_t headers; - fetcher->getCurlRequest().post(mCapsURL, - headers, - merged_llsd, - new lcl_responder(fetcher, - report_sequence, - report_sequence, - LLTextureFetch::svMetricsDataBreak, - reporting_started)); - } - else - { - LLTextureFetch::svMetricsDataBreak = true; - } - - // In QA mode, Metrics submode, log the result for ease of testing - if (fetcher->isQAMode()) - { - LL_INFOS("Textures") << merged_llsd << LL_ENDL; - } - - gViewerAssetStatsThread1->reset(); - - return true; -} - - -bool -truncate_viewer_metrics(int max_regions, LLSD & metrics) -{ - static const LLSD::String reg_tag("regions"); - static const LLSD::String duration_tag("duration"); - - LLSD & reg_map(metrics[reg_tag]); - if (reg_map.size() <= max_regions) - { - return false; - } - - // Build map of region hashes ordered by duration - typedef std::multimap<LLSD::Real, int> reg_ordered_list_t; - reg_ordered_list_t regions_by_duration; - - int ind(0); - LLSD::array_const_iterator it_end(reg_map.endArray()); - for (LLSD::array_const_iterator it(reg_map.beginArray()); it_end != it; ++it, ++ind) - { - LLSD::Real duration = (*it)[duration_tag].asReal(); - regions_by_duration.insert(reg_ordered_list_t::value_type(duration, ind)); - } - - // Build a replacement regions array with the longest-persistence regions - LLSD new_region(LLSD::emptyArray()); - reg_ordered_list_t::const_reverse_iterator it2_end(regions_by_duration.rend()); - reg_ordered_list_t::const_reverse_iterator it2(regions_by_duration.rbegin()); - for (int i(0); i < max_regions && it2_end != it2; ++i, ++it2) - { - new_region.append(reg_map[it2->second]); - } - reg_map = new_region; - - return true; -} - -} // end of anonymous namespace - - - +/**
+ * @file lltexturefetch.cpp
+ * @brief Object which fetches textures from the cache and/or network
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <iostream>
+#include <map>
+
+#include "llstl.h"
+
+#include "lltexturefetch.h"
+
+#include "llcurl.h"
+#include "lldir.h"
+#include "llhttpclient.h"
+#include "llhttpstatuscodes.h"
+#include "llimage.h"
+#include "llimagej2c.h"
+#include "llimageworker.h"
+#include "llworkerthread.h"
+#include "message.h"
+
+#include "llagent.h"
+#include "lltexturecache.h"
+#include "llviewercontrol.h"
+#include "llviewertexturelist.h"
+#include "llviewertexture.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llviewerassetstats.h"
+#include "llworld.h"
+
+//////////////////////////////////////////////////////////////////////////////
+class LLTextureFetchWorker : public LLWorkerClass
+{
+ friend class LLTextureFetch;
+ friend class HTTPGetResponder;
+
+private:
+ class CacheReadResponder : public LLTextureCache::ReadResponder
+ {
+ public:
+ CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
+ : mFetcher(fetcher), mID(id)
+ {
+ setImage(image);
+ }
+ virtual void completed(bool success)
+ {
+ LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
+ if (worker)
+ {
+ worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal);
+ }
+ }
+ private:
+ LLTextureFetch* mFetcher;
+ LLUUID mID;
+ };
+
+ class CacheWriteResponder : public LLTextureCache::WriteResponder
+ {
+ public:
+ CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
+ : mFetcher(fetcher), mID(id)
+ {
+ }
+ virtual void completed(bool success)
+ {
+ LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
+ if (worker)
+ {
+ worker->callbackCacheWrite(success);
+ }
+ }
+ private:
+ LLTextureFetch* mFetcher;
+ LLUUID mID;
+ };
+
+ class DecodeResponder : public LLImageDecodeThread::Responder
+ {
+ public:
+ DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
+ : mFetcher(fetcher), mID(id), mWorker(worker)
+ {
+ }
+ virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
+ {
+ LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
+ if (worker)
+ {
+ worker->callbackDecoded(success, raw, aux);
+ }
+ }
+ private:
+ LLTextureFetch* mFetcher;
+ LLUUID mID;
+ LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID)
+ };
+
+ struct Compare
+ {
+ // lhs < rhs
+ bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const
+ {
+ // greater priority is "less"
+ const F32 lpriority = lhs->mImagePriority;
+ const F32 rpriority = rhs->mImagePriority;
+ if (lpriority > rpriority) // higher priority
+ return true;
+ else if (lpriority < rpriority)
+ return false;
+ else
+ return lhs < rhs;
+ }
+ };
+
+public:
+ /*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
+ /*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
+ /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
+
+ ~LLTextureFetchWorker();
+ // void relese() { --mActiveCount; }
+
+ S32 callbackHttpGet(const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer,
+ bool partial, bool success);
+ void callbackCacheRead(bool success, LLImageFormatted* image,
+ S32 imagesize, BOOL islocal);
+ void callbackCacheWrite(bool success);
+ void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
+
+ void setGetStatus(U32 status, const std::string& reason)
+ {
+ LLMutexLock lock(&mWorkMutex);
+
+ mGetStatus = status;
+ mGetReason = reason;
+ }
+
+ void setCanUseHTTP(bool can_use_http) { mCanUseHTTP = can_use_http; }
+ bool getCanUseHTTP() const { return mCanUseHTTP; }
+
+ LLTextureFetch & getFetcher() { return *mFetcher; }
+
+protected:
+ LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host,
+ F32 priority, S32 discard, S32 size);
+
+private:
+ /*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
+ /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
+
+ void resetFormattedData();
+
+ void setImagePriority(F32 priority);
+ void setDesiredDiscard(S32 discard, S32 size);
+ bool insertPacket(S32 index, U8* data, S32 size);
+ void clearPackets();
+ void setupPacketData();
+ U32 calcWorkPriority();
+ void removeFromCache();
+ bool processSimulatorPackets();
+ bool writeToCacheComplete();
+
+ void lockWorkMutex() { mWorkMutex.lock(); }
+ void unlockWorkMutex() { mWorkMutex.unlock(); }
+
+private:
+ enum e_state // mState
+ {
+ // NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack)
+ INVALID = 0,
+ INIT,
+ LOAD_FROM_TEXTURE_CACHE,
+ CACHE_POST,
+ LOAD_FROM_NETWORK,
+ LOAD_FROM_SIMULATOR,
+ SEND_HTTP_REQ,
+ WAIT_HTTP_REQ,
+ DECODE_IMAGE,
+ DECODE_IMAGE_UPDATE,
+ WRITE_TO_CACHE,
+ WAIT_ON_WRITE,
+ DONE
+ };
+ enum e_request_state // mSentRequest
+ {
+ UNSENT = 0,
+ QUEUED = 1,
+ SENT_SIM = 2
+ };
+ enum e_write_to_cache_state //mWriteToCacheState
+ {
+ NOT_WRITE = 0,
+ CAN_WRITE = 1,
+ SHOULD_WRITE = 2
+ };
+ static const char* sStateDescs[];
+ e_state mState;
+ e_write_to_cache_state mWriteToCacheState;
+ LLTextureFetch* mFetcher;
+ LLPointer<LLImageFormatted> mFormattedImage;
+ LLPointer<LLImageRaw> mRawImage;
+ LLPointer<LLImageRaw> mAuxImage;
+ LLUUID mID;
+ LLHost mHost;
+ std::string mUrl;
+ U8 mType;
+ F32 mImagePriority;
+ U32 mWorkPriority;
+ F32 mRequestedPriority;
+ S32 mDesiredDiscard;
+ S32 mSimRequestedDiscard;
+ S32 mRequestedDiscard;
+ S32 mLoadedDiscard;
+ S32 mDecodedDiscard;
+ LLFrameTimer mRequestedTimer;
+ LLFrameTimer mFetchTimer;
+ LLTextureCache::handle_t mCacheReadHandle;
+ LLTextureCache::handle_t mCacheWriteHandle;
+ U8* mBuffer;
+ S32 mBufferSize;
+ S32 mRequestedSize;
+ S32 mDesiredSize;
+ S32 mFileSize;
+ S32 mCachedSize;
+ e_request_state mSentRequest;
+ handle_t mDecodeHandle;
+ BOOL mLoaded;
+ BOOL mDecoded;
+ BOOL mWritten;
+ BOOL mNeedsAux;
+ BOOL mHaveAllData;
+ BOOL mInLocalCache;
+ bool mCanUseHTTP ;
+ bool mCanUseNET ; //can get from asset server.
+ S32 mHTTPFailCount;
+ S32 mRetryAttempt;
+ S32 mActiveCount;
+ U32 mGetStatus;
+ std::string mGetReason;
+
+ // Work Data
+ LLMutex mWorkMutex;
+ struct PacketData
+ {
+ PacketData(U8* data, S32 size) { mData = data; mSize = size; }
+ ~PacketData() { clearData(); }
+ void clearData() { delete[] mData; mData = NULL; }
+ U8* mData;
+ U32 mSize;
+ };
+ std::vector<PacketData*> mPackets;
+ S32 mFirstPacket;
+ S32 mLastPacket;
+ U16 mTotalPackets;
+ U8 mImageCodec;
+
+ LLViewerAssetStats::duration_t mMetricsStartTime;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+class HTTPGetResponder : public LLCurl::Responder
+{
+ LOG_CLASS(HTTPGetResponder);
+public:
+ HTTPGetResponder(LLTextureFetch* fetcher, const LLUUID& id, U64 startTime, S32 requestedSize, U32 offset, bool redir)
+ : mFetcher(fetcher), mID(id), mStartTime(startTime), mRequestedSize(requestedSize), mOffset(offset), mFollowRedir(redir)
+ {
+ }
+ ~HTTPGetResponder()
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+ {
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
+
+ if (log_to_viewer_log || log_to_sim)
+ {
+ mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime);
+ U64 timeNow = LLTimer::getTotalTime();
+ mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
+ mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
+ mFetcher->mTextureInfo.setRequestOffset(mID, mOffset);
+ mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
+ }
+
+ lldebugs << "HTTP COMPLETE: " << mID << llendl;
+ LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
+ if (worker)
+ {
+ bool success = false;
+ bool partial = false;
+ if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
+ {
+ success = true;
+ if (HTTP_PARTIAL_CONTENT == status) // partial information
+ {
+ partial = true;
+ }
+ }
+
+ if (!success)
+ {
+ worker->setGetStatus(status, reason);
+// llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
+ }
+
+ S32 data_size = worker->callbackHttpGet(channels, buffer, partial, success);
+
+ if(log_texture_traffic && data_size > 0)
+ {
+ LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID) ;
+ if(tex)
+ {
+ gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
+ }
+ }
+
+ mFetcher->removeFromHTTPQueue(mID, data_size);
+
+ if (worker->mMetricsStartTime)
+ {
+ LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
+ true,
+ LLImageBase::TYPE_AVATAR_BAKE == worker->mType,
+ LLViewerAssetStatsFF::get_timestamp() - worker->mMetricsStartTime);
+ worker->mMetricsStartTime = 0;
+ }
+ LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
+ true,
+ LLImageBase::TYPE_AVATAR_BAKE == worker->mType);
+ }
+ else
+ {
+ mFetcher->removeFromHTTPQueue(mID);
+ llwarns << "Worker not found: " << mID << llendl;
+ }
+ }
+
+ virtual bool followRedir()
+ {
+ return mFollowRedir;
+ }
+
+private:
+ LLTextureFetch* mFetcher;
+ LLUUID mID;
+ U64 mStartTime;
+ S32 mRequestedSize;
+ U32 mOffset;
+ bool mFollowRedir;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+// Cross-thread messaging for asset metrics.
+
+/**
+ * @brief Base class for cross-thread requests made of the fetcher
+ *
+ * I believe the intent of the LLQueuedThread class was to
+ * have these operations derived from LLQueuedThread::QueuedRequest
+ * but the texture fetcher has elected to manage the queue
+ * in its own manner. So these are free-standing objects which are
+ * managed in simple FIFO order on the mCommands queue of the
+ * LLTextureFetch object.
+ *
+ * What each represents is a simple command sent from an
+ * outside thread into the TextureFetch thread to be processed
+ * in order and in a timely fashion (though not an absolute
+ * higher priority than other operations of the thread).
+ * Each operation derives a new class from the base customizing
+ * members, constructors and the doWork() method to effect
+ * the command.
+ *
+ * The flow is one-directional. There are two global instances
+ * of the LLViewerAssetStats collector, one for the main program's
+ * thread pointed to by gViewerAssetStatsMain and one for the
+ * TextureFetch thread pointed to by gViewerAssetStatsThread1.
+ * Common operations has each thread recording metrics events
+ * into the respective collector unconcerned with locking and
+ * the state of any other thread. But when the agent moves into
+ * a different region or the metrics timer expires and a report
+ * needs to be sent back to the grid, messaging across threads
+ * is required to distribute data and perform global actions.
+ * In pseudo-UML, it looks like:
+ *
+ * Main Thread1
+ * . .
+ * . .
+ * +-----+ .
+ * | AM | .
+ * +--+--+ .
+ * +-------+ | .
+ * | Main | +--+--+ .
+ * | | | SRE |---. .
+ * | Stats | +-----+ \ .
+ * | | | \ (uuid) +-----+
+ * | Coll. | +--+--+ `-------->| SR |
+ * +-------+ | MSC | +--+--+
+ * | ^ +-----+ |
+ * | | (uuid) / . +-----+ (uuid)
+ * | `--------' . | MSC |---------.
+ * | . +-----+ |
+ * | +-----+ . v
+ * | | TE | . +-------+
+ * | +--+--+ . | Thd1 |
+ * | | . | |
+ * | +-----+ . | Stats |
+ * `--------->| RSC | . | |
+ * +--+--+ . | Coll. |
+ * | . +-------+
+ * +--+--+ . |
+ * | SME |---. . |
+ * +-----+ \ . |
+ * . \ (clone) +-----+ |
+ * . `-------->| SM | |
+ * . +--+--+ |
+ * . | |
+ * . +-----+ |
+ * . | RSC |<--------'
+ * . +-----+
+ * . |
+ * . +-----+
+ * . | CP |--> HTTP POST
+ * . +-----+
+ * . .
+ * . .
+ *
+ *
+ * Key:
+ *
+ * SRE - Set Region Enqueued. Enqueue a 'Set Region' command in
+ * the other thread providing the new UUID of the region.
+ * TFReqSetRegion carries the data.
+ * SR - Set Region. New region UUID is sent to the thread-local
+ * collector.
+ * SME - Send Metrics Enqueued. Enqueue a 'Send Metrics' command
+ * including an ownership transfer of a cloned LLViewerAssetStats.
+ * TFReqSendMetrics carries the data.
+ * SM - Send Metrics. Global metrics reporting operation. Takes
+ * the cloned stats from the command, merges it with the
+ * thread's local stats, converts to LLSD and sends it on
+ * to the grid.
+ * AM - Agent Moved. Agent has completed some sort of move to a
+ * new region.
+ * TE - Timer Expired. Metrics timer has expired (on the order
+ * of 10 minutes).
+ * CP - CURL Post
+ * MSC - Modify Stats Collector. State change in the thread-local
+ * collector. Typically a region change which affects the
+ * global pointers used to find the 'current stats'.
+ * RSC - Read Stats Collector. Extract collector data cloning it
+ * (i.e. deep copy) when necessary.
+ *
+ */
+class LLTextureFetch::TFRequest // : public LLQueuedThread::QueuedRequest
+{
+public:
+ // Default ctors and assignment operator are correct.
+
+ virtual ~TFRequest()
+ {}
+
+ // Patterned after QueuedRequest's method but expected behavior
+ // is different. Always expected to complete on the first call
+ // and work dispatcher will assume the same and delete the
+ // request after invocation.
+ virtual bool doWork(LLTextureFetch * fetcher) = 0;
+};
+
+namespace
+{
+
+/**
+ * @brief Implements a 'Set Region' cross-thread command.
+ *
+ * When an agent moves to a new region, subsequent metrics need
+ * to be binned into a new or existing stats collection in 1:1
+ * relationship with the region. We communicate this region
+ * change across the threads involved in the communication with
+ * this message.
+ *
+ * Corresponds to LLTextureFetch::commandSetRegion()
+ */
+class TFReqSetRegion : public LLTextureFetch::TFRequest
+{
+public:
+ TFReqSetRegion(U64 region_handle)
+ : LLTextureFetch::TFRequest(),
+ mRegionHandle(region_handle)
+ {}
+ TFReqSetRegion & operator=(const TFReqSetRegion &); // Not defined
+
+ virtual ~TFReqSetRegion()
+ {}
+
+ virtual bool doWork(LLTextureFetch * fetcher);
+
+public:
+ const U64 mRegionHandle;
+};
+
+
+/**
+ * @brief Implements a 'Send Metrics' cross-thread command.
+ *
+ * This is the big operation. The main thread gathers metrics
+ * for a period of minutes into LLViewerAssetStats and other
+ * objects then makes a snapshot of the data by cloning the
+ * collector. This command transfers the clone, along with a few
+ * additional arguments (UUIDs), handing ownership to the
+ * TextureFetch thread. It then merges its own data into the
+ * cloned copy, converts to LLSD and kicks off an HTTP POST of
+ * the resulting data to the currently active metrics collector.
+ *
+ * Corresponds to LLTextureFetch::commandSendMetrics()
+ */
+class TFReqSendMetrics : public LLTextureFetch::TFRequest
+{
+public:
+ /**
+ * Construct the 'Send Metrics' command to have the TextureFetch
+ * thread add and log metrics data.
+ *
+ * @param caps_url URL of a "ViewerMetrics" Caps target
+ * to receive the data. Does not have to
+ * be associated with a particular region.
+ *
+ * @param session_id UUID of the agent's session.
+ *
+ * @param agent_id UUID of the agent. (Being pure here...)
+ *
+ * @param main_stats Pointer to a clone of the main thread's
+ * LLViewerAssetStats data. Thread1 takes
+ * ownership of the copy and disposes of it
+ * when done.
+ */
+ TFReqSendMetrics(const std::string & caps_url,
+ const LLUUID & session_id,
+ const LLUUID & agent_id,
+ LLViewerAssetStats * main_stats)
+ : LLTextureFetch::TFRequest(),
+ mCapsURL(caps_url),
+ mSessionID(session_id),
+ mAgentID(agent_id),
+ mMainStats(main_stats)
+ {}
+ TFReqSendMetrics & operator=(const TFReqSendMetrics &); // Not defined
+
+ virtual ~TFReqSendMetrics();
+
+ virtual bool doWork(LLTextureFetch * fetcher);
+
+public:
+ const std::string mCapsURL;
+ const LLUUID mSessionID;
+ const LLUUID mAgentID;
+ LLViewerAssetStats * mMainStats;
+};
+
+/*
+ * Examines the merged viewer metrics report and if found to be too long,
+ * will attempt to truncate it in some reasonable fashion.
+ *
+ * @param max_regions Limit of regions allowed in report.
+ *
+ * @param metrics Full, merged viewer metrics report.
+ *
+ * @returns If data was truncated, returns true.
+ */
+bool truncate_viewer_metrics(int max_regions, LLSD & metrics);
+
+} // end of anonymous namespace
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+//static
+const char* LLTextureFetchWorker::sStateDescs[] = {
+ "INVALID",
+ "INIT",
+ "LOAD_FROM_TEXTURE_CACHE",
+ "CACHE_POST",
+ "LOAD_FROM_NETWORK",
+ "LOAD_FROM_SIMULATOR",
+ "SEND_HTTP_REQ",
+ "WAIT_HTTP_REQ",
+ "DECODE_IMAGE",
+ "DECODE_IMAGE_UPDATE",
+ "WRITE_TO_CACHE",
+ "WAIT_ON_WRITE",
+ "DONE",
+};
+
+// static
+volatile bool LLTextureFetch::svMetricsDataBreak(true); // Start with a data break
+
+// called from MAIN THREAD
+
+LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
+ const std::string& url, // Optional URL
+ const LLUUID& id, // Image UUID
+ const LLHost& host, // Simulator host
+ F32 priority, // Priority
+ S32 discard, // Desired discard
+ S32 size) // Desired size
+ : LLWorkerClass(fetcher, "TextureFetch"),
+ mState(INIT),
+ mWriteToCacheState(NOT_WRITE),
+ mFetcher(fetcher),
+ mID(id),
+ mHost(host),
+ mUrl(url),
+ mImagePriority(priority),
+ mWorkPriority(0),
+ mRequestedPriority(0.f),
+ mDesiredDiscard(-1),
+ mSimRequestedDiscard(-1),
+ mRequestedDiscard(-1),
+ mLoadedDiscard(-1),
+ mDecodedDiscard(-1),
+ mCacheReadHandle(LLTextureCache::nullHandle()),
+ mCacheWriteHandle(LLTextureCache::nullHandle()),
+ mBuffer(NULL),
+ mBufferSize(0),
+ mRequestedSize(0),
+ mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE),
+ mFileSize(0),
+ mCachedSize(0),
+ mLoaded(FALSE),
+ mSentRequest(UNSENT),
+ mDecodeHandle(0),
+ mDecoded(FALSE),
+ mWritten(FALSE),
+ mNeedsAux(FALSE),
+ mHaveAllData(FALSE),
+ mInLocalCache(FALSE),
+ mCanUseHTTP(true),
+ mHTTPFailCount(0),
+ mRetryAttempt(0),
+ mActiveCount(0),
+ mGetStatus(0),
+ mWorkMutex(NULL),
+ mFirstPacket(0),
+ mLastPacket(-1),
+ mTotalPackets(0),
+ mImageCodec(IMG_CODEC_INVALID),
+ mMetricsStartTime(0)
+{
+ mCanUseNET = mUrl.empty() ;
+
+ calcWorkPriority();
+ mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
+// llinfos << "Create: " << mID << " mHost:" << host << " Discard=" << discard << llendl;
+ if (!mFetcher->mDebugPause)
+ {
+ U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
+ addWork(0, work_priority );
+ }
+ setDesiredDiscard(discard, size);
+}
+
+LLTextureFetchWorker::~LLTextureFetchWorker()
+{
+// llinfos << "Destroy: " << mID
+// << " Decoded=" << mDecodedDiscard
+// << " Requested=" << mRequestedDiscard
+// << " Desired=" << mDesiredDiscard << llendl;
+ llassert_always(!haveWork());
+ lockWorkMutex();
+ if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
+ {
+ mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
+ }
+ if (mCacheWriteHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
+ {
+ mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
+ }
+ mFormattedImage = NULL;
+ clearPackets();
+ unlockWorkMutex();
+ mFetcher->removeFromHTTPQueue(mID);
+}
+
+void LLTextureFetchWorker::clearPackets()
+{
+ for_each(mPackets.begin(), mPackets.end(), DeletePointer());
+ mPackets.clear();
+ mTotalPackets = 0;
+ mLastPacket = -1;
+ mFirstPacket = 0;
+}
+
+void LLTextureFetchWorker::setupPacketData()
+{
+ S32 data_size = 0;
+ if (mFormattedImage.notNull())
+ {
+ data_size = mFormattedImage->getDataSize();
+ }
+ if (data_size > 0)
+ {
+ // Only used for simulator requests
+ mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1;
+ if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size)
+ {
+ llwarns << "Bad CACHED TEXTURE size: " << data_size << " removing." << llendl;
+ removeFromCache();
+ resetFormattedData();
+ clearPackets();
+ }
+ else if (mFileSize > 0)
+ {
+ mLastPacket = mFirstPacket-1;
+ mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1;
+ }
+ else
+ {
+ // This file was cached using HTTP so we have to refetch the first packet
+ resetFormattedData();
+ clearPackets();
+ }
+ }
+}
+
+U32 LLTextureFetchWorker::calcWorkPriority()
+{
+ //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
+ static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority();
+
+ mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE));
+ return mWorkPriority;
+}
+
+// mWorkMutex is locked
+void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
+{
+ bool prioritize = false;
+ if (mDesiredDiscard != discard)
+ {
+ if (!haveWork())
+ {
+ calcWorkPriority();
+ if (!mFetcher->mDebugPause)
+ {
+ U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
+ addWork(0, work_priority);
+ }
+ }
+ else if (mDesiredDiscard < discard)
+ {
+ prioritize = true;
+ }
+ mDesiredDiscard = discard;
+ mDesiredSize = size;
+ }
+ else if (size > mDesiredSize)
+ {
+ mDesiredSize = size;
+ prioritize = true;
+ }
+ mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE);
+ if ((prioritize && mState == INIT) || mState == DONE)
+ {
+ mState = INIT;
+ U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
+ setPriority(work_priority);
+ }
+}
+
+void LLTextureFetchWorker::setImagePriority(F32 priority)
+{
+// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
+ F32 delta = fabs(priority - mImagePriority);
+ if (delta > (mImagePriority * .05f) || mState == DONE)
+ {
+ mImagePriority = priority;
+ calcWorkPriority();
+ U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
+ setPriority(work_priority);
+ }
+}
+
+void LLTextureFetchWorker::resetFormattedData()
+{
+ delete[] mBuffer;
+ mBuffer = NULL;
+ mBufferSize = 0;
+ if (mFormattedImage.notNull())
+ {
+ mFormattedImage->deleteData();
+ }
+ mHaveAllData = FALSE;
+}
+
+// Called from MAIN thread
+void LLTextureFetchWorker::startWork(S32 param)
+{
+ llassert(mFormattedImage.isNull());
+}
+
+#include "llviewertexturelist.h" // debug
+
+// Called from LLWorkerThread::processRequest()
+bool LLTextureFetchWorker::doWork(S32 param)
+{
+ LLMutexLock lock(&mWorkMutex);
+
+ if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
+ {
+ if (mState < DECODE_IMAGE)
+ {
+ return true; // abort
+ }
+ }
+
+ if(mImagePriority < F_ALMOST_ZERO)
+ {
+ if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR)
+ {
+ return true; // abort
+ }
+ }
+ if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP)
+ {
+ //nowhere to get data, abort.
+ return true ;
+ }
+
+ if (mFetcher->mDebugPause)
+ {
+ return false; // debug: don't do any work
+ }
+ if (mID == mFetcher->mDebugID)
+ {
+ mFetcher->mDebugCount++; // for setting breakpoints
+ }
+
+ if (mState != DONE)
+ {
+ mFetchTimer.reset();
+ }
+
+ if (mState == INIT)
+ {
+ mRawImage = NULL ;
+ mRequestedDiscard = -1;
+ mLoadedDiscard = -1;
+ mDecodedDiscard = -1;
+ mRequestedSize = 0;
+ mFileSize = 0;
+ mCachedSize = 0;
+ mLoaded = FALSE;
+ mSentRequest = UNSENT;
+ mDecoded = FALSE;
+ mWritten = FALSE;
+ delete[] mBuffer;
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mHaveAllData = FALSE;
+ clearPackets(); // TODO: Shouldn't be necessary
+ mCacheReadHandle = LLTextureCache::nullHandle();
+ mCacheWriteHandle = LLTextureCache::nullHandle();
+ mState = LOAD_FROM_TEXTURE_CACHE;
+ mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
+ LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
+ << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
+ // fall through
+ }
+
+ if (mState == LOAD_FROM_TEXTURE_CACHE)
+ {
+ if (mCacheReadHandle == LLTextureCache::nullHandle())
+ {
+ U32 cache_priority = mWorkPriority;
+ S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
+ S32 size = mDesiredSize - offset;
+ if (size <= 0)
+ {
+ mState = CACHE_POST;
+ return false;
+ }
+ mFileSize = 0;
+ mLoaded = FALSE;
+
+ if (mUrl.compare(0, 7, "file://") == 0)
+ {
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+
+ // read file from local disk
+ std::string filename = mUrl.substr(7, std::string::npos);
+ CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
+ mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
+ offset, size, responder);
+ }
+ else if (mUrl.empty())
+ {
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+
+ CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
+ mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
+ offset, size, responder);
+ }
+ else if(mCanUseHTTP)
+ {
+ if (!(mUrl.compare(0, 7, "http://") == 0))
+ {
+ // *TODO:?remove this warning
+ llwarns << "Unknown URL Type: " << mUrl << llendl;
+ }
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = SEND_HTTP_REQ;
+ }
+ else
+ {
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = LOAD_FROM_NETWORK;
+ }
+ }
+
+ if (mLoaded)
+ {
+ // Make sure request is complete. *TODO: make this auto-complete
+ if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false))
+ {
+ mCacheReadHandle = LLTextureCache::nullHandle();
+ mState = CACHE_POST;
+ // fall through
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ if (mState == CACHE_POST)
+ {
+ mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
+ // Successfully loaded
+ if ((mCachedSize >= mDesiredSize) || mHaveAllData)
+ {
+ // we have enough data, decode it
+ llassert_always(mFormattedImage->getDataSize() > 0);
+ mLoadedDiscard = mDesiredDiscard;
+ mState = DECODE_IMAGE;
+ mWriteToCacheState = NOT_WRITE ;
+ LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize()
+ << " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight())
+ << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
+ // fall through
+ }
+ else
+ {
+ if (mUrl.compare(0, 7, "file://") == 0)
+ {
+ // failed to load local file, we're done.
+ return true;
+ }
+ // need more data
+ else
+ {
+ LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL;
+ mState = LOAD_FROM_NETWORK;
+ }
+ // fall through
+ }
+ }
+
+ if (mState == LOAD_FROM_NETWORK)
+ {
+ static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP");
+
+// if (mHost != LLHost::invalid) get_url = false;
+ if ( use_http && mCanUseHTTP && mUrl.empty())//get http url.
+ {
+ LLViewerRegion* region = NULL;
+ if (mHost == LLHost::invalid)
+ region = gAgent.getRegion();
+ else
+ region = LLWorld::getInstance()->getRegion(mHost);
+
+ if (region)
+ {
+ std::string http_url = region->getHttpUrl() ;
+ if (!http_url.empty())
+ {
+ mUrl = http_url + "/?texture_id=" + mID.asString().c_str();
+ mWriteToCacheState = CAN_WRITE ; //because this texture has a fixed texture id.
+ }
+ else
+ {
+ mCanUseHTTP = false ;
+ }
+ }
+ else
+ {
+ // This will happen if not logged in or if a region deoes not have HTTP Texture enabled
+ //llwarns << "Region not found for host: " << mHost << llendl;
+ mCanUseHTTP = false;
+ }
+ }
+ if (mCanUseHTTP && !mUrl.empty())
+ {
+ mState = LLTextureFetchWorker::SEND_HTTP_REQ;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ if(mWriteToCacheState != NOT_WRITE)
+ {
+ mWriteToCacheState = CAN_WRITE ;
+ }
+ // don't return, fall through to next state
+ }
+ else if (mSentRequest == UNSENT && mCanUseNET)
+ {
+ // Add this to the network queue and sit here.
+ // LLTextureFetch::update() will send off a request which will change our state
+ mWriteToCacheState = CAN_WRITE ;
+ mRequestedSize = mDesiredSize;
+ mRequestedDiscard = mDesiredDiscard;
+ mSentRequest = QUEUED;
+ mFetcher->addToNetworkQueue(this);
+ if (! mMetricsStartTime)
+ {
+ mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
+ }
+ LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
+ false,
+ LLImageBase::TYPE_AVATAR_BAKE == mType);
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+
+ return false;
+ }
+ else
+ {
+ // Shouldn't need to do anything here
+ //llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
+ // Make certain this is in the network queue
+ //mFetcher->addToNetworkQueue(this);
+ //if (! mMetricsStartTime)
+ //{
+ // mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
+ //}
+ //LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, false,
+ // LLImageBase::TYPE_AVATAR_BAKE == mType);
+ //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return false;
+ }
+ }
+
+ if (mState == LOAD_FROM_SIMULATOR)
+ {
+ if (mFormattedImage.isNull())
+ {
+ mFormattedImage = new LLImageJ2C;
+ }
+ if (processSimulatorPackets())
+ {
+ LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL;
+ mFetcher->removeFromNetworkQueue(this, false);
+ if (mFormattedImage.isNull() || !mFormattedImage->getDataSize())
+ {
+ // processSimulatorPackets() failed
+// llwarns << "processSimulatorPackets() failed to load buffer" << llendl;
+ return true; // failed
+ }
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = DECODE_IMAGE;
+ mWriteToCacheState = SHOULD_WRITE;
+
+ if (mMetricsStartTime)
+ {
+ LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
+ false,
+ LLImageBase::TYPE_AVATAR_BAKE == mType,
+ LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime);
+ mMetricsStartTime = 0;
+ }
+ LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
+ false,
+ LLImageBase::TYPE_AVATAR_BAKE == mType);
+ }
+ else
+ {
+ mFetcher->addToNetworkQueue(this); // failsafe
+ if (! mMetricsStartTime)
+ {
+ mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
+ }
+ LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
+ false,
+ LLImageBase::TYPE_AVATAR_BAKE == mType);
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ }
+ return false;
+ }
+
+ if (mState == SEND_HTTP_REQ)
+ {
+ if(mCanUseHTTP)
+ {
+ //NOTE:
+ //control the number of the http requests issued for:
+ //1, not openning too many file descriptors at the same time;
+ //2, control the traffic of http so udp gets bandwidth.
+ //
+ static const S32 MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE = 8 ;
+ if(mFetcher->getNumHTTPRequests() > MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE)
+ {
+ return false ; //wait.
+ }
+
+ mFetcher->removeFromNetworkQueue(this, false);
+
+ S32 cur_size = 0;
+ if (mFormattedImage.notNull())
+ {
+ cur_size = mFormattedImage->getDataSize(); // amount of data we already have
+ if (mFormattedImage->getDiscardLevel() == 0)
+ {
+ if(cur_size > 0)
+ {
+ // We already have all the data, just decode it
+ mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ mState = DECODE_IMAGE;
+ return false;
+ }
+ else
+ {
+ return true ; //abort.
+ }
+ }
+ }
+ mRequestedSize = mDesiredSize;
+ mRequestedDiscard = mDesiredDiscard;
+ mRequestedSize -= cur_size;
+ S32 offset = cur_size;
+ mBufferSize = cur_size; // This will get modified by callbackHttpGet()
+
+ bool res = false;
+ if (!mUrl.empty())
+ {
+ mLoaded = FALSE;
+ mGetStatus = 0;
+ mGetReason.clear();
+ LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << offset
+ << " Bytes: " << mRequestedSize
+ << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
+ << LL_ENDL;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ mState = WAIT_HTTP_REQ;
+
+ mFetcher->addToHTTPQueue(mID);
+ if (! mMetricsStartTime)
+ {
+ mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
+ }
+ LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
+ true,
+ LLImageBase::TYPE_AVATAR_BAKE == mType);
+
+ // Will call callbackHttpGet when curl request completes
+ std::vector<std::string> headers;
+ headers.push_back("Accept: image/x-j2c");
+ res = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize,
+ new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset, true));
+ }
+ if (!res)
+ {
+ llwarns << "HTTP GET request failed for " << mID << llendl;
+ resetFormattedData();
+ ++mHTTPFailCount;
+ return true; // failed
+ }
+ // fall through
+ }
+ else //can not use http fetch.
+ {
+ return true ; //abort
+ }
+ }
+
+ if (mState == WAIT_HTTP_REQ)
+ {
+ if (mLoaded)
+ {
+ S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
+ if (mRequestedSize < 0)
+ {
+ S32 max_attempts;
+ if (mGetStatus == HTTP_NOT_FOUND)
+ {
+ mHTTPFailCount = max_attempts = 1; // Don't retry
+ llwarns << "Texture missing from server (404): " << mUrl << llendl;
+
+ //roll back to try UDP
+ if(mCanUseNET)
+ {
+ mState = INIT ;
+ mCanUseHTTP = false ;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ return false ;
+ }
+ }
+ else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
+ {
+ // *TODO: Should probably introduce a timer here to delay future HTTP requsts
+ // for a short time (~1s) to ease server load? Ideally the server would queue
+ // requests instead of returning 503... we already limit the number pending.
+ ++mHTTPFailCount;
+ max_attempts = mHTTPFailCount+1; // Keep retrying
+ LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
+ }
+ else
+ {
+ const S32 HTTP_MAX_RETRY_COUNT = 3;
+ max_attempts = HTTP_MAX_RETRY_COUNT + 1;
+ ++mHTTPFailCount;
+ llinfos << "HTTP GET failed for: " << mUrl
+ << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
+ << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
+ }
+
+ if (mHTTPFailCount >= max_attempts)
+ {
+ if (cur_size > 0)
+ {
+ // Use available data
+ mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ mState = DECODE_IMAGE;
+ return false;
+ }
+ else
+ {
+ resetFormattedData();
+ mState = DONE;
+ return true; // failed
+ }
+ }
+ else
+ {
+ mState = SEND_HTTP_REQ;
+ return false; // retry
+ }
+ }
+
+ llassert_always(mBufferSize == cur_size + mRequestedSize);
+ if(!mBufferSize)//no data received.
+ {
+ delete[] mBuffer;
+ mBuffer = NULL;
+
+ //abort.
+ mState = DONE;
+ return true;
+ }
+
+ if (mFormattedImage.isNull())
+ {
+ // For now, create formatted image based on extension
+ std::string extension = gDirUtilp->getExtension(mUrl);
+ mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
+ if (mFormattedImage.isNull())
+ {
+ mFormattedImage = new LLImageJ2C; // default
+ }
+ }
+
+ if (mHaveAllData && mRequestedDiscard == 0) //the image file is fully loaded.
+ {
+ mFileSize = mBufferSize;
+ }
+ else //the file size is unknown.
+ {
+ mFileSize = mBufferSize + 1 ; //flag the file is not fully loaded.
+ }
+
+ U8* buffer = new U8[mBufferSize];
+ if (cur_size > 0)
+ {
+ memcpy(buffer, mFormattedImage->getData(), cur_size);
+ }
+ memcpy(buffer + cur_size, mBuffer, mRequestedSize); // append
+ // NOTE: setData releases current data and owns new data (buffer)
+ mFormattedImage->setData(buffer, mBufferSize);
+ // delete temp data
+ delete[] mBuffer; // Note: not 'buffer' (assigned in setData())
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mLoadedDiscard = mRequestedDiscard;
+ mState = DECODE_IMAGE;
+ if(mWriteToCacheState != NOT_WRITE)
+ {
+ mWriteToCacheState = SHOULD_WRITE ;
+ }
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ return false;
+ }
+ else
+ {
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return false;
+ }
+ }
+
+ if (mState == DECODE_IMAGE)
+ {
+ static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
+ if(textures_decode_disabled)
+ {
+ // for debug use, don't decode
+ mState = DONE;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return true;
+ }
+
+ if (mDesiredDiscard < 0)
+ {
+ // We aborted, don't decode
+ mState = DONE;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return true;
+ }
+
+ if (mFormattedImage->getDataSize() <= 0)
+ {
+ //llerrs << "Decode entered with invalid mFormattedImage. ID = " << mID << llendl;
+
+ //abort, don't decode
+ mState = DONE;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return true;
+ }
+ if (mLoadedDiscard < 0)
+ {
+ //llerrs << "Decode entered with invalid mLoadedDiscard. ID = " << mID << llendl;
+
+ //abort, don't decode
+ mState = DONE;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return true;
+ }
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ mRawImage = NULL;
+ mAuxImage = NULL;
+ llassert_always(mFormattedImage.notNull());
+ S32 discard = mHaveAllData ? 0 : mLoadedDiscard;
+ U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority;
+ mDecoded = FALSE;
+ mState = DECODE_IMAGE_UPDATE;
+ LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard
+ << " All Data: " << mHaveAllData << LL_ENDL;
+ mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux,
+ new DecodeResponder(mFetcher, mID, this));
+ // fall though
+ }
+
+ if (mState == DECODE_IMAGE_UPDATE)
+ {
+ if (mDecoded)
+ {
+ if (mDecodedDiscard < 0)
+ {
+ LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL;
+ if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0)
+ {
+ // Cache file should be deleted, try again
+// llwarns << mID << ": Decode of cached file failed (removed), retrying" << llendl;
+ llassert_always(mDecodeHandle == 0);
+ mFormattedImage = NULL;
+ ++mRetryAttempt;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = INIT;
+ return false;
+ }
+ else
+ {
+// llwarns << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << llendl;
+ mState = DONE; // failed
+ }
+ }
+ else
+ {
+ llassert_always(mRawImage.notNull());
+ LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard
+ << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = WRITE_TO_CACHE;
+ }
+ // fall through
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ if (mState == WRITE_TO_CACHE)
+ {
+ if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull())
+ {
+ // If we're in a local cache or we didn't actually receive any new data,
+ // or we failed to load anything, skip
+ mState = DONE;
+ return false;
+ }
+ S32 datasize = mFormattedImage->getDataSize();
+ if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed.
+ {
+ if(mHaveAllData)
+ {
+ mFileSize = datasize ;
+ }
+ else
+ {
+ mFileSize = datasize + 1 ; //flag not fully loaded.
+ }
+ }
+ llassert_always(datasize);
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ U32 cache_priority = mWorkPriority;
+ mWritten = FALSE;
+ mState = WAIT_ON_WRITE;
+ CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
+ mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
+ mFormattedImage->getData(), datasize,
+ mFileSize, responder);
+ // fall through
+ }
+
+ if (mState == WAIT_ON_WRITE)
+ {
+ if (writeToCacheComplete())
+ {
+ mState = DONE;
+ // fall through
+ }
+ else
+ {
+ if (mDesiredDiscard < mDecodedDiscard)
+ {
+ // We're waiting for this write to complete before we can receive more data
+ // (we can't touch mFormattedImage until the write completes)
+ // Prioritize the write
+ mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle);
+ }
+ return false;
+ }
+ }
+
+ if (mState == DONE)
+ {
+ if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard)
+ {
+ // More data was requested, return to INIT
+ mState = INIT;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ return false;
+ }
+ else
+ {
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// Called from MAIN thread
+void LLTextureFetchWorker::endWork(S32 param, bool aborted)
+{
+ if (mDecodeHandle != 0)
+ {
+ mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false);
+ mDecodeHandle = 0;
+ }
+ mFormattedImage = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// virtual
+void LLTextureFetchWorker::finishWork(S32 param, bool completed)
+{
+ // The following are required in case the work was aborted
+ if (mCacheReadHandle != LLTextureCache::nullHandle())
+ {
+ mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
+ mCacheReadHandle = LLTextureCache::nullHandle();
+ }
+ if (mCacheWriteHandle != LLTextureCache::nullHandle())
+ {
+ mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
+ mCacheWriteHandle = LLTextureCache::nullHandle();
+ }
+}
+
+// virtual
+bool LLTextureFetchWorker::deleteOK()
+{
+ bool delete_ok = true;
+ // Allow any pending reads or writes to complete
+ if (mCacheReadHandle != LLTextureCache::nullHandle())
+ {
+ if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
+ {
+ mCacheReadHandle = LLTextureCache::nullHandle();
+ }
+ else
+ {
+ delete_ok = false;
+ }
+ }
+ if (mCacheWriteHandle != LLTextureCache::nullHandle())
+ {
+ if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
+ {
+ mCacheWriteHandle = LLTextureCache::nullHandle();
+ }
+ else
+ {
+ delete_ok = false;
+ }
+ }
+
+ if ((haveWork() &&
+ // not ok to delete from these states
+ ((mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE))))
+ {
+ delete_ok = false;
+ }
+
+ return delete_ok;
+}
+
+void LLTextureFetchWorker::removeFromCache()
+{
+ if (!mInLocalCache)
+ {
+ mFetcher->mTextureCache->removeFromCache(mID);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool LLTextureFetchWorker::processSimulatorPackets()
+{
+ if (mFormattedImage.isNull() || mRequestedSize < 0)
+ {
+ // not sure how we got here, but not a valid state, abort!
+ llassert_always(mDecodeHandle == 0);
+ mFormattedImage = NULL;
+ return true;
+ }
+
+ if (mLastPacket >= mFirstPacket)
+ {
+ S32 buffer_size = mFormattedImage->getDataSize();
+ for (S32 i = mFirstPacket; i<=mLastPacket; i++)
+ {
+ llassert_always(mPackets[i]);
+ buffer_size += mPackets[i]->mSize;
+ }
+ bool have_all_data = mLastPacket >= mTotalPackets-1;
+ if (mRequestedSize <= 0)
+ {
+ // We received a packed but haven't requested anything yet (edge case)
+ // Return true (we're "done") since we didn't request anything
+ return true;
+ }
+ if (buffer_size >= mRequestedSize || have_all_data)
+ {
+ /// We have enough (or all) data
+ if (have_all_data)
+ {
+ mHaveAllData = TRUE;
+ }
+ S32 cur_size = mFormattedImage->getDataSize();
+ if (buffer_size > cur_size)
+ {
+ /// We have new data
+ U8* buffer = new U8[buffer_size];
+ S32 offset = 0;
+ if (cur_size > 0 && mFirstPacket > 0)
+ {
+ memcpy(buffer, mFormattedImage->getData(), cur_size);
+ offset = cur_size;
+ }
+ for (S32 i=mFirstPacket; i<=mLastPacket; i++)
+ {
+ memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
+ offset += mPackets[i]->mSize;
+ }
+ // NOTE: setData releases current data
+ mFormattedImage->setData(buffer, buffer_size);
+ }
+ mLoadedDiscard = mRequestedDiscard;
+ return true;
+ }
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer,
+ bool partial, bool success)
+{
+ S32 data_size = 0 ;
+
+ LLMutexLock lock(&mWorkMutex);
+
+ if (mState != WAIT_HTTP_REQ)
+ {
+ llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
+ << " req=" << mSentRequest << " state= " << mState << llendl;
+ return data_size;
+ }
+ if (mLoaded)
+ {
+ llwarns << "Duplicate callback for " << mID.asString() << llendl;
+ return data_size ; // ignore duplicate callback
+ }
+ if (success)
+ {
+ // get length of stream:
+ data_size = buffer->countAfter(channels.in(), NULL);
+
+ LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
+ if (data_size > 0)
+ {
+ // *TODO: set the formatted image data here directly to avoid the copy
+ mBuffer = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
+ mBufferSize += data_size;
+ if (data_size < mRequestedSize && mRequestedDiscard == 0)
+ {
+ mHaveAllData = TRUE;
+ }
+ else if (data_size > mRequestedSize)
+ {
+ // *TODO: This shouldn't be happening any more
+ llwarns << "data_size = " << data_size << " > requested: " << mRequestedSize << llendl;
+ mHaveAllData = TRUE;
+ llassert_always(mDecodeHandle == 0);
+ mFormattedImage = NULL; // discard any previous data we had
+ mBufferSize = data_size;
+ }
+ }
+ else
+ {
+ // We requested data but received none (and no error),
+ // so presumably we have all of it
+ mHaveAllData = TRUE;
+ }
+ mRequestedSize = data_size;
+ }
+ else
+ {
+ mRequestedSize = -1; // error
+ }
+ mLoaded = TRUE;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+
+ return data_size ;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
+ S32 imagesize, BOOL islocal)
+{
+ LLMutexLock lock(&mWorkMutex);
+ if (mState != LOAD_FROM_TEXTURE_CACHE)
+ {
+// llwarns << "Read callback for " << mID << " with state = " << mState << llendl;
+ return;
+ }
+ if (success)
+ {
+ llassert_always(imagesize >= 0);
+ mFileSize = imagesize;
+ mFormattedImage = image;
+ mImageCodec = image->getCodec();
+ mInLocalCache = islocal;
+ if (mFileSize != 0 && mFormattedImage->getDataSize() >= mFileSize)
+ {
+ mHaveAllData = TRUE;
+ }
+ }
+ mLoaded = TRUE;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+}
+
+void LLTextureFetchWorker::callbackCacheWrite(bool success)
+{
+ LLMutexLock lock(&mWorkMutex);
+ if (mState != WAIT_ON_WRITE)
+ {
+// llwarns << "Write callback for " << mID << " with state = " << mState << llendl;
+ return;
+ }
+ mWritten = TRUE;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux)
+{
+ LLMutexLock lock(&mWorkMutex);
+ if (mDecodeHandle == 0)
+ {
+ return; // aborted, ignore
+ }
+ if (mState != DECODE_IMAGE_UPDATE)
+ {
+// llwarns << "Decode callback for " << mID << " with state = " << mState << llendl;
+ mDecodeHandle = 0;
+ return;
+ }
+ llassert_always(mFormattedImage.notNull());
+
+ mDecodeHandle = 0;
+ if (success)
+ {
+ llassert_always(raw);
+ mRawImage = raw;
+ mAuxImage = aux;
+ mDecodedDiscard = mFormattedImage->getDiscardLevel();
+ LL_DEBUGS("Texture") << mID << ": Decode Finished. Discard: " << mDecodedDiscard
+ << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
+ }
+ else
+ {
+ llwarns << "DECODE FAILED: " << mID << " Discard: " << (S32)mFormattedImage->getDiscardLevel() << llendl;
+ removeFromCache();
+ mDecodedDiscard = -1; // Redundant, here for clarity and paranoia
+ }
+ mDecoded = TRUE;
+// llinfos << mID << " : DECODE COMPLETE " << llendl;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool LLTextureFetchWorker::writeToCacheComplete()
+{
+ // Complete write to cache
+ if (mCacheWriteHandle != LLTextureCache::nullHandle())
+ {
+ if (!mWritten)
+ {
+ return false;
+ }
+ if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
+ {
+ mCacheWriteHandle = LLTextureCache::nullHandle();
+ }
+ else
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+// public
+
+LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode)
+ : LLWorkerThread("TextureFetch", threaded),
+ mDebugCount(0),
+ mDebugPause(FALSE),
+ mPacketCount(0),
+ mBadPacketCount(0),
+ mQueueMutex(getAPRPool()),
+ mNetworkQueueMutex(getAPRPool()),
+ mTextureCache(cache),
+ mImageDecodeThread(imagedecodethread),
+ mTextureBandwidth(0),
+ mHTTPTextureBits(0),
+ mTotalHTTPRequests(0),
+ mCurlGetRequest(NULL),
+ mQAMode(qa_mode)
+{
+ mCurlPOSTRequestCount = 0;
+ mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
+ mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), gSavedSettings.getU32("TextureLoggingThreshold"));
+}
+
+LLTextureFetch::~LLTextureFetch()
+{
+ clearDeleteList() ;
+
+ while (! mCommands.empty())
+ {
+ TFRequest * req(mCommands.front());
+ mCommands.erase(mCommands.begin());
+ delete req;
+ }
+
+ // ~LLQueuedThread() called here
+}
+
+bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
+ S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http)
+{
+ if (mDebugPause)
+ {
+ return false;
+ }
+
+ LLTextureFetchWorker* worker = getWorker(id) ;
+ if (worker)
+ {
+ if (worker->mHost != host)
+ {
+ llwarns << "LLTextureFetch::createRequest " << id << " called with multiple hosts: "
+ << host << " != " << worker->mHost << llendl;
+ removeRequest(worker, true);
+ worker = NULL;
+ return false;
+ }
+ }
+
+ S32 desired_size;
+ std::string exten = gDirUtilp->getExtension(url);
+ if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C))
+ {
+ // Only do partial requests for J2C at the moment
+ desired_size = MAX_IMAGE_DATA_SIZE;
+ desired_discard = 0;
+ }
+ else if (desired_discard == 0)
+ {
+ // if we want the entire image, and we know its size, then get it all
+ // (calcDataSizeJ2C() below makes assumptions about how the image
+ // was compressed - this code ensures that when we request the entire image,
+ // we really do get it.)
+ desired_size = MAX_IMAGE_DATA_SIZE;
+ }
+ else if (w*h*c > 0)
+ {
+ // If the requester knows the dimensions of the image,
+ // this will calculate how much data we need without having to parse the header
+
+ desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard);
+ }
+ else
+ {
+ desired_size = TEXTURE_CACHE_ENTRY_SIZE;
+ desired_discard = MAX_DISCARD_LEVEL;
+ }
+
+
+ if (worker)
+ {
+ if (worker->wasAborted())
+ {
+ return false; // need to wait for previous aborted request to complete
+ }
+ worker->lockWorkMutex();
+ worker->mActiveCount++;
+ worker->mNeedsAux = needs_aux;
+ worker->setImagePriority(priority);
+ worker->setDesiredDiscard(desired_discard, desired_size);
+ worker->setCanUseHTTP(can_use_http) ;
+ if (!worker->haveWork())
+ {
+ worker->mState = LLTextureFetchWorker::INIT;
+ worker->unlockWorkMutex();
+
+ worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ }
+ else
+ {
+ worker->unlockWorkMutex();
+ }
+ }
+ else
+ {
+ worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size);
+ lockQueue() ;
+ mRequestMap[id] = worker;
+ unlockQueue() ;
+
+ worker->lockWorkMutex();
+ worker->mActiveCount++;
+ worker->mNeedsAux = needs_aux;
+ worker->setCanUseHTTP(can_use_http) ;
+ worker->unlockWorkMutex();
+ }
+
+// llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl;
+ return true;
+}
+
+// protected
+void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
+{
+ lockQueue() ;
+ bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ;
+ unlockQueue() ;
+
+ LLMutexLock lock(&mNetworkQueueMutex);
+ if (in_request_map)
+ {
+ // only add to the queue if in the request map
+ // i.e. a delete has not been requested
+ mNetworkQueue.insert(worker->mID);
+ }
+ for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
+ iter1 != mCancelQueue.end(); ++iter1)
+ {
+ iter1->second.erase(worker->mID);
+ }
+}
+
+void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel)
+{
+ LLMutexLock lock(&mNetworkQueueMutex);
+ size_t erased = mNetworkQueue.erase(worker->mID);
+ if (cancel && erased > 0)
+ {
+ mCancelQueue[worker->mHost].insert(worker->mID);
+ }
+}
+
+// protected
+void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
+{
+ LLMutexLock lock(&mNetworkQueueMutex);
+ mHTTPTextureQueue.insert(id);
+ mTotalHTTPRequests++;
+}
+
+void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size)
+{
+ LLMutexLock lock(&mNetworkQueueMutex);
+ mHTTPTextureQueue.erase(id);
+ mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits
+}
+
+void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
+{
+ lockQueue() ;
+ LLTextureFetchWorker* worker = getWorkerAfterLock(id);
+ if (worker)
+ {
+ size_t erased_1 = mRequestMap.erase(worker->mID);
+ unlockQueue() ;
+
+ llassert_always(erased_1 > 0) ;
+
+ removeFromNetworkQueue(worker, cancel);
+ llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
+
+ worker->scheduleDelete();
+ }
+ else
+ {
+ unlockQueue() ;
+ }
+}
+
+void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
+{
+ lockQueue() ;
+ size_t erased_1 = mRequestMap.erase(worker->mID);
+ unlockQueue() ;
+
+ llassert_always(erased_1 > 0) ;
+ removeFromNetworkQueue(worker, cancel);
+ llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
+
+ worker->scheduleDelete();
+}
+
+S32 LLTextureFetch::getNumRequests()
+{
+ lockQueue() ;
+ S32 size = (S32)mRequestMap.size();
+ unlockQueue() ;
+
+ return size ;
+}
+
+S32 LLTextureFetch::getNumHTTPRequests()
+{
+ mNetworkQueueMutex.lock() ;
+ S32 size = (S32)mHTTPTextureQueue.size();
+ mNetworkQueueMutex.unlock() ;
+
+ return size ;
+}
+
+U32 LLTextureFetch::getTotalNumHTTPRequests()
+{
+ mNetworkQueueMutex.lock() ;
+ U32 size = mTotalHTTPRequests ;
+ mNetworkQueueMutex.unlock() ;
+
+ return size ;
+}
+
+// call lockQueue() first!
+LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
+{
+ LLTextureFetchWorker* res = NULL;
+ map_t::iterator iter = mRequestMap.find(id);
+ if (iter != mRequestMap.end())
+ {
+ res = iter->second;
+ }
+ return res;
+}
+
+LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
+{
+ LLMutexLock lock(&mQueueMutex) ;
+
+ return getWorkerAfterLock(id) ;
+}
+
+
+bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
+ LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux)
+{
+ bool res = false;
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker)
+ {
+ if (worker->wasAborted())
+ {
+ res = true;
+ }
+ else if (!worker->haveWork())
+ {
+ // Should only happen if we set mDebugPause...
+ if (!mDebugPause)
+ {
+// llwarns << "Adding work for inactive worker: " << id << llendl;
+ worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ }
+ }
+ else if (worker->checkWork())
+ {
+ worker->lockWorkMutex();
+ discard_level = worker->mDecodedDiscard;
+ raw = worker->mRawImage;
+ aux = worker->mAuxImage;
+ res = true;
+ LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
+ worker->unlockWorkMutex();
+ }
+ else
+ {
+ worker->lockWorkMutex();
+ if ((worker->mDecodedDiscard >= 0) &&
+ (worker->mDecodedDiscard < discard_level || discard_level < 0) &&
+ (worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE))
+ {
+ // Not finished, but data is ready
+ discard_level = worker->mDecodedDiscard;
+ raw = worker->mRawImage;
+ aux = worker->mAuxImage;
+ }
+ worker->unlockWorkMutex();
+ }
+ }
+ else
+ {
+ res = true;
+ }
+ return res;
+}
+
+bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
+{
+ bool res = false;
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker)
+ {
+ worker->lockWorkMutex();
+ worker->setImagePriority(priority);
+ worker->unlockWorkMutex();
+ res = true;
+ }
+ return res;
+}
+
+// Replicates and expands upon the base class's
+// getPending() implementation. getPending() and
+// runCondition() replicate one another's logic to
+// an extent and are sometimes used for the same
+// function (deciding whether or not to sleep/pause
+// a thread). So the implementations need to stay
+// in step, at least until this can be refactored and
+// the redundancy eliminated.
+//
+// May be called from any thread
+
+//virtual
+S32 LLTextureFetch::getPending()
+{
+ S32 res;
+ lockData();
+ {
+ LLMutexLock lock(&mQueueMutex);
+
+ res = mRequestQueue.size();
+ res += mCurlPOSTRequestCount;
+ res += mCommands.size();
+ }
+ unlockData();
+ return res;
+}
+
+// virtual
+bool LLTextureFetch::runCondition()
+{
+ // Caller is holding the lock on LLThread's condition variable.
+
+ // LLQueuedThread, unlike its base class LLThread, makes this a
+ // private method which is unfortunate. I want to use it directly
+ // but I'm going to have to re-implement the logic here (or change
+ // declarations, which I don't want to do right now).
+ //
+ // Changes here may need to be reflected in getPending().
+
+ bool have_no_commands(false);
+ {
+ LLMutexLock lock(&mQueueMutex);
+
+ have_no_commands = mCommands.empty();
+ }
+
+ bool have_no_curl_requests(0 == mCurlPOSTRequestCount);
+
+ return ! (have_no_commands
+ && have_no_curl_requests
+ && (mRequestQueue.empty() && mIdleThread)); // From base class
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// MAIN THREAD (unthreaded envs), WORKER THREAD (threaded envs)
+void LLTextureFetch::commonUpdate()
+{
+ // Run a cross-thread command, if any.
+ cmdDoWork();
+
+ // Update Curl on same thread as mCurlGetRequest was constructed
+ S32 processed = mCurlGetRequest->process();
+ if (processed > 0)
+ {
+ lldebugs << "processed: " << processed << " messages." << llendl;
+ }
+}
+
+
+// MAIN THREAD
+//virtual
+S32 LLTextureFetch::update(U32 max_time_ms)
+{
+ static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS");
+
+ {
+ mNetworkQueueMutex.lock() ;
+ mMaxBandwidth = band_width ;
+
+ gTextureList.sTextureBits += mHTTPTextureBits ;
+ mHTTPTextureBits = 0 ;
+
+ mNetworkQueueMutex.unlock() ;
+ }
+
+ S32 res = LLWorkerThread::update(max_time_ms);
+
+ if (!mDebugPause)
+ {
+ sendRequestListToSimulators();
+ }
+
+ if (!mThreaded)
+ {
+ commonUpdate();
+ }
+
+ return res;
+}
+
+//called in the MAIN thread after the TextureCacheThread shuts down.
+void LLTextureFetch::shutDownTextureCacheThread()
+{
+ if(mTextureCache)
+ {
+ llassert_always(mTextureCache->isQuitting() || mTextureCache->isStopped()) ;
+ mTextureCache = NULL ;
+ }
+}
+
+//called in the MAIN thread after the ImageDecodeThread shuts down.
+void LLTextureFetch::shutDownImageDecodeThread()
+{
+ if(mImageDecodeThread)
+ {
+ llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ;
+ mImageDecodeThread = NULL ;
+ }
+}
+
+// WORKER THREAD
+void LLTextureFetch::startThread()
+{
+ // Construct mCurlGetRequest from Worker Thread
+ mCurlGetRequest = new LLCurlRequest();
+}
+
+// WORKER THREAD
+void LLTextureFetch::endThread()
+{
+ // Destroy mCurlGetRequest from Worker Thread
+ delete mCurlGetRequest;
+ mCurlGetRequest = NULL;
+}
+
+// WORKER THREAD
+void LLTextureFetch::threadedUpdate()
+{
+ llassert_always(mCurlGetRequest);
+
+ // Limit update frequency
+ const F32 PROCESS_TIME = 0.05f;
+ static LLFrameTimer process_timer;
+ if (process_timer.getElapsedTimeF32() < PROCESS_TIME)
+ {
+ return;
+ }
+ process_timer.reset();
+
+ commonUpdate();
+
+#if 0
+ const F32 INFO_TIME = 1.0f;
+ static LLFrameTimer info_timer;
+ if (info_timer.getElapsedTimeF32() >= INFO_TIME)
+ {
+ S32 q = mCurlGetRequest->getQueued();
+ if (q > 0)
+ {
+ llinfos << "Queued gets: " << q << llendl;
+ info_timer.reset();
+ }
+ }
+#endif
+
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void LLTextureFetch::sendRequestListToSimulators()
+{
+ // All requests
+ const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps
+
+ // Sim requests
+ const S32 IMAGES_PER_REQUEST = 50;
+ const F32 SIM_LAZY_FLUSH_TIMEOUT = 10.0f; // temp
+ const F32 MIN_REQUEST_TIME = 1.0f;
+ const F32 MIN_DELTA_PRIORITY = 1000.f;
+
+ // Periodically, gather the list of textures that need data from the network
+ // And send the requests out to the simulators
+ static LLFrameTimer timer;
+ if (timer.getElapsedTimeF32() < REQUEST_DELTA_TIME)
+ {
+ return;
+ }
+ timer.reset();
+
+ // Send requests
+ typedef std::set<LLTextureFetchWorker*,LLTextureFetchWorker::Compare> request_list_t;
+ typedef std::map< LLHost, request_list_t > work_request_map_t;
+ work_request_map_t requests;
+ {
+ LLMutexLock lock2(&mNetworkQueueMutex);
+ for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
+ {
+ queue_t::iterator curiter = iter++;
+ LLTextureFetchWorker* req = getWorker(*curiter);
+ if (!req)
+ {
+ mNetworkQueue.erase(curiter);
+ continue; // paranoia
+ }
+ if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
+ (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
+ {
+ // We already received our URL, remove from the queue
+ llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
+ mNetworkQueue.erase(curiter);
+ continue;
+ }
+ if (req->mID == mDebugID)
+ {
+ mDebugCount++; // for setting breakpoints
+ }
+ if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
+ req->mTotalPackets > 0 &&
+ req->mLastPacket >= req->mTotalPackets-1)
+ {
+ // We have all the packets... make sure this is high priority
+// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
+ continue;
+ }
+ F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
+ {
+ F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
+ if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
+ (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
+ (elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
+ {
+ requests[req->mHost].insert(req);
+ }
+ }
+ }
+ }
+
+ for (work_request_map_t::iterator iter1 = requests.begin();
+ iter1 != requests.end(); ++iter1)
+ {
+ LLHost host = iter1->first;
+ // invalid host = use agent host
+ if (host == LLHost::invalid)
+ {
+ host = gAgent.getRegionHost();
+ }
+
+ S32 sim_request_count = 0;
+
+ for (request_list_t::iterator iter2 = iter1->second.begin();
+ iter2 != iter1->second.end(); ++iter2)
+ {
+ LLTextureFetchWorker* req = *iter2;
+ if (gMessageSystem)
+ {
+ if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM)
+ {
+ // Initialize packet data based on data read from cache
+ req->lockWorkMutex();
+ req->setupPacketData();
+ req->unlockWorkMutex();
+ }
+ if (0 == sim_request_count)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_RequestImage);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ }
+ S32 packet = req->mLastPacket + 1;
+ gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
+ gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID);
+ gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard);
+ gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mImagePriority);
+ gMessageSystem->addU32Fast(_PREHASH_Packet, packet);
+ gMessageSystem->addU8Fast(_PREHASH_Type, req->mType);
+// llinfos << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard
+// << " Packet: " << packet << " Priority: " << req->mImagePriority << llendl;
+
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+ if (log_to_viewer_log || log_to_sim)
+ {
+ mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime());
+ mTextureInfo.setRequestOffset(req->mID, 0);
+ mTextureInfo.setRequestSize(req->mID, 0);
+ mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP);
+ }
+
+ req->lockWorkMutex();
+ req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
+ req->mSimRequestedDiscard = req->mDesiredDiscard;
+ req->mRequestedPriority = req->mImagePriority;
+ req->mRequestedTimer.reset();
+ req->unlockWorkMutex();
+ sim_request_count++;
+ if (sim_request_count >= IMAGES_PER_REQUEST)
+ {
+// llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl;
+
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ sim_request_count = 0;
+ }
+ }
+ }
+ if (gMessageSystem && sim_request_count > 0 && sim_request_count < IMAGES_PER_REQUEST)
+ {
+// llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl;
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ sim_request_count = 0;
+ }
+ }
+
+ // Send cancelations
+ {
+ LLMutexLock lock2(&mNetworkQueueMutex);
+ if (gMessageSystem && !mCancelQueue.empty())
+ {
+ for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
+ iter1 != mCancelQueue.end(); ++iter1)
+ {
+ LLHost host = iter1->first;
+ if (host == LLHost::invalid)
+ {
+ host = gAgent.getRegionHost();
+ }
+ S32 request_count = 0;
+ for (queue_t::iterator iter2 = iter1->second.begin();
+ iter2 != iter1->second.end(); ++iter2)
+ {
+ if (0 == request_count)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_RequestImage);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ }
+ gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
+ gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
+ gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
+ gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
+ gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
+ gMessageSystem->addU8Fast(_PREHASH_Type, 0);
+// llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl;
+
+ request_count++;
+ if (request_count >= IMAGES_PER_REQUEST)
+ {
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ request_count = 0;
+ }
+ }
+ if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
+ {
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ }
+ }
+ mCancelQueue.clear();
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
+{
+ mRequestedTimer.reset();
+ if (index >= mTotalPackets)
+ {
+// llwarns << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << llendl;
+ return false;
+ }
+ if (index > 0 && index < mTotalPackets-1 && size != MAX_IMG_PACKET_SIZE)
+ {
+// llwarns << "Received bad sized packet: " << index << ", " << size << " != " << MAX_IMG_PACKET_SIZE << " for image: " << mID << llendl;
+ return false;
+ }
+
+ if (index >= (S32)mPackets.size())
+ {
+ mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers
+ }
+ else if (mPackets[index] != NULL)
+ {
+// llwarns << "Received duplicate packet: " << index << " for image: " << mID << llendl;
+ return false;
+ }
+
+ mPackets[index] = new PacketData(data, size);
+ while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL)
+ {
+ ++mLastPacket;
+ }
+ return true;
+}
+
+bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes,
+ U16 data_size, U8* data)
+{
+ LLTextureFetchWorker* worker = getWorker(id);
+ bool res = true;
+
+ ++mPacketCount;
+
+ if (!worker)
+ {
+// llwarns << "Received header for non active worker: " << id << llendl;
+ res = false;
+ }
+ else if (worker->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK ||
+ worker->mSentRequest != LLTextureFetchWorker::SENT_SIM)
+ {
+// llwarns << "receiveImageHeader for worker: " << id
+// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState]
+// << " sent: " << worker->mSentRequest << llendl;
+ res = false;
+ }
+ else if (worker->mLastPacket != -1)
+ {
+ // check to see if we've gotten this packet before
+// llwarns << "Received duplicate header for: " << id << llendl;
+ res = false;
+ }
+ else if (!data_size)
+ {
+// llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl;
+ res = false;
+ }
+ if (!res)
+ {
+ ++mBadPacketCount;
+ mNetworkQueueMutex.lock() ;
+ mCancelQueue[host].insert(id);
+ mNetworkQueueMutex.unlock() ;
+ return false;
+ }
+
+ worker->lockWorkMutex();
+
+ // Copy header data into image object
+ worker->mImageCodec = codec;
+ worker->mTotalPackets = packets;
+ worker->mFileSize = (S32)totalbytes;
+ llassert_always(totalbytes > 0);
+ llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize);
+ res = worker->insertPacket(0, data, data_size);
+ worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
+ worker->unlockWorkMutex();
+ return res;
+}
+
+bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data)
+{
+ LLTextureFetchWorker* worker = getWorker(id);
+ bool res = true;
+
+ ++mPacketCount;
+
+ if (!worker)
+ {
+// llwarns << "Received packet " << packet_num << " for non active worker: " << id << llendl;
+ res = false;
+ }
+ else if (worker->mLastPacket == -1)
+ {
+// llwarns << "Received packet " << packet_num << " before header for: " << id << llendl;
+ res = false;
+ }
+ else if (!data_size)
+ {
+// llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl;
+ res = false;
+ }
+ if (!res)
+ {
+ ++mBadPacketCount;
+ mNetworkQueueMutex.lock() ;
+ mCancelQueue[host].insert(id);
+ mNetworkQueueMutex.unlock() ;
+ return false;
+ }
+
+ worker->lockWorkMutex();
+
+ res = worker->insertPacket(packet_num, data, data_size);
+
+ if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) ||
+ (worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK))
+ {
+ worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
+ }
+ else
+ {
+// llwarns << "receiveImagePacket " << packet_num << "/" << worker->mLastPacket << " for worker: " << id
+// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] << llendl;
+ removeFromNetworkQueue(worker, true); // failsafe
+ }
+
+ if(packet_num >= (worker->mTotalPackets - 1))
+ {
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+
+ if (log_to_viewer_log || log_to_sim)
+ {
+ U64 timeNow = LLTimer::getTotalTime();
+ mTextureInfo.setRequestSize(id, worker->mFileSize);
+ mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow);
+ }
+ }
+ worker->unlockWorkMutex();
+
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
+{
+ BOOL from_cache = FALSE ;
+
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker)
+ {
+ worker->lockWorkMutex() ;
+ from_cache = worker->mInLocalCache ;
+ worker->unlockWorkMutex() ;
+ }
+
+ return from_cache ;
+}
+
+S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
+ U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
+{
+ S32 state = LLTextureFetchWorker::INVALID;
+ F32 data_progress = 0.0f;
+ F32 requested_priority = 0.0f;
+ F32 fetch_dtime = 999999.f;
+ F32 request_dtime = 999999.f;
+ U32 fetch_priority = 0;
+
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker && worker->haveWork())
+ {
+ worker->lockWorkMutex();
+ state = worker->mState;
+ fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
+ request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
+ if (worker->mFileSize > 0)
+ {
+ if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR)
+ {
+ S32 data_size = FIRST_PACKET_SIZE + (worker->mLastPacket-1) * MAX_IMG_PACKET_SIZE;
+ data_size = llmax(data_size, 0);
+ data_progress = (F32)data_size / (F32)worker->mFileSize;
+ }
+ else if (worker->mFormattedImage.notNull())
+ {
+ data_progress = (F32)worker->mFormattedImage->getDataSize() / (F32)worker->mFileSize;
+ }
+ }
+ if (state >= LLTextureFetchWorker::LOAD_FROM_NETWORK && state <= LLTextureFetchWorker::WAIT_HTTP_REQ)
+ {
+ requested_priority = worker->mRequestedPriority;
+ }
+ else
+ {
+ requested_priority = worker->mImagePriority;
+ }
+ fetch_priority = worker->getPriority();
+ can_use_http = worker->getCanUseHTTP() ;
+ worker->unlockWorkMutex();
+ }
+ data_progress_p = data_progress;
+ requested_priority_p = requested_priority;
+ fetch_priority_p = fetch_priority;
+ fetch_dtime_p = fetch_dtime;
+ request_dtime_p = request_dtime;
+ return state;
+}
+
+void LLTextureFetch::dump()
+{
+ llinfos << "LLTextureFetch REQUESTS:" << llendl;
+ for (request_queue_t::iterator iter = mRequestQueue.begin();
+ iter != mRequestQueue.end(); ++iter)
+ {
+ LLQueuedThread::QueuedRequest* qreq = *iter;
+ LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq;
+ LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass();
+ llinfos << " ID: " << worker->mID
+ << " PRI: " << llformat("0x%08x",wreq->getPriority())
+ << " STATE: " << worker->sStateDescs[worker->mState]
+ << llendl;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// cross-thread command methods
+
+void LLTextureFetch::commandSetRegion(U64 region_handle)
+{
+ TFReqSetRegion * req = new TFReqSetRegion(region_handle);
+
+ cmdEnqueue(req);
+}
+
+void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
+ const LLUUID & session_id,
+ const LLUUID & agent_id,
+ LLViewerAssetStats * main_stats)
+{
+ TFReqSendMetrics * req = new TFReqSendMetrics(caps_url, session_id, agent_id, main_stats);
+
+ cmdEnqueue(req);
+}
+
+void LLTextureFetch::commandDataBreak()
+{
+ // The pedantically correct way to implement this is to create a command
+ // request object in the above fashion and enqueue it. However, this is
+ // simple data of an advisorial not operational nature and this case
+ // of shared-write access is tolerable.
+
+ LLTextureFetch::svMetricsDataBreak = true;
+}
+
+void LLTextureFetch::cmdEnqueue(TFRequest * req)
+{
+ lockQueue();
+ mCommands.push_back(req);
+ unlockQueue();
+
+ unpause();
+}
+
+LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
+{
+ TFRequest * ret = 0;
+
+ lockQueue();
+ if (! mCommands.empty())
+ {
+ ret = mCommands.front();
+ mCommands.erase(mCommands.begin());
+ }
+ unlockQueue();
+
+ return ret;
+}
+
+void LLTextureFetch::cmdDoWork()
+{
+ if (mDebugPause)
+ {
+ return; // debug: don't do any work
+ }
+
+ TFRequest * req = cmdDequeue();
+ if (req)
+ {
+ // One request per pass should really be enough for this.
+ req->doWork(this);
+ delete req;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+// Private (anonymous) class methods implementing the command scheme.
+
+namespace
+{
+
+/**
+ * Implements the 'Set Region' command.
+ *
+ * Thread: Thread1 (TextureFetch)
+ */
+bool
+TFReqSetRegion::doWork(LLTextureFetch *)
+{
+ LLViewerAssetStatsFF::set_region_thread1(mRegionHandle);
+
+ return true;
+}
+
+
+TFReqSendMetrics::~TFReqSendMetrics()
+{
+ delete mMainStats;
+ mMainStats = 0;
+}
+
+
+/**
+ * Implements the 'Send Metrics' command. Takes over
+ * ownership of the passed LLViewerAssetStats pointer.
+ *
+ * Thread: Thread1 (TextureFetch)
+ */
+bool
+TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
+{
+ /*
+ * HTTP POST responder. Doesn't do much but tries to
+ * detect simple breaks in recording the metrics stream.
+ *
+ * The 'volatile' modifiers don't indicate signals,
+ * mmap'd memory or threads, really. They indicate that
+ * the referenced data is part of a pseudo-closure for
+ * this responder rather than being required for correct
+ * operation.
+ *
+ * We don't try very hard with the POST request. We give
+ * it one shot and that's more-or-less it. With a proper
+ * refactoring of the LLQueuedThread usage, these POSTs
+ * could be put in a request object and made more reliable.
+ */
+ class lcl_responder : public LLCurl::Responder
+ {
+ public:
+ lcl_responder(LLTextureFetch * fetcher,
+ S32 expected_sequence,
+ volatile const S32 & live_sequence,
+ volatile bool & reporting_break,
+ volatile bool & reporting_started)
+ : LLCurl::Responder(),
+ mFetcher(fetcher),
+ mExpectedSequence(expected_sequence),
+ mLiveSequence(live_sequence),
+ mReportingBreak(reporting_break),
+ mReportingStarted(reporting_started)
+ {
+ mFetcher->incrCurlPOSTCount();
+ }
+
+ ~lcl_responder()
+ {
+ mFetcher->decrCurlPOSTCount();
+ }
+
+ // virtual
+ void error(U32 status_num, const std::string & reason)
+ {
+ if (mLiveSequence == mExpectedSequence)
+ {
+ mReportingBreak = true;
+ }
+ LL_WARNS("Texture") << "Break in metrics stream due to POST failure to metrics collection service. Reason: "
+ << reason << LL_ENDL;
+ }
+
+ // virtual
+ void result(const LLSD & content)
+ {
+ if (mLiveSequence == mExpectedSequence)
+ {
+ mReportingBreak = false;
+ mReportingStarted = true;
+ }
+ }
+
+ private:
+ LLTextureFetch * mFetcher;
+ S32 mExpectedSequence;
+ volatile const S32 & mLiveSequence;
+ volatile bool & mReportingBreak;
+ volatile bool & mReportingStarted;
+
+ }; // class lcl_responder
+
+ if (! gViewerAssetStatsThread1)
+ return true;
+
+ static volatile bool reporting_started(false);
+ static volatile S32 report_sequence(0);
+
+ // We've taken over ownership of the stats copy at this
+ // point. Get a working reference to it for merging here
+ // but leave it in 'this'. Destructor will rid us of it.
+ LLViewerAssetStats & main_stats = *mMainStats;
+
+ // Merge existing stats into those from main, convert to LLSD
+ main_stats.merge(*gViewerAssetStatsThread1);
+ LLSD merged_llsd = main_stats.asLLSD(true);
+
+ // Add some additional meta fields to the content
+ merged_llsd["session_id"] = mSessionID;
+ merged_llsd["agent_id"] = mAgentID;
+ merged_llsd["message"] = "ViewerAssetMetrics"; // Identifies the type of metrics
+ merged_llsd["sequence"] = report_sequence; // Sequence number
+ merged_llsd["initial"] = ! reporting_started; // Initial data from viewer
+ merged_llsd["break"] = LLTextureFetch::svMetricsDataBreak; // Break in data prior to this report
+
+ // Update sequence number
+ if (S32_MAX == ++report_sequence)
+ report_sequence = 0;
+
+ // Limit the size of the stats report if necessary.
+ merged_llsd["truncated"] = truncate_viewer_metrics(10, merged_llsd);
+
+ if (! mCapsURL.empty())
+ {
+ LLCurlRequest::headers_t headers;
+ fetcher->getCurlRequest().post(mCapsURL,
+ headers,
+ merged_llsd,
+ new lcl_responder(fetcher,
+ report_sequence,
+ report_sequence,
+ LLTextureFetch::svMetricsDataBreak,
+ reporting_started));
+ }
+ else
+ {
+ LLTextureFetch::svMetricsDataBreak = true;
+ }
+
+ // In QA mode, Metrics submode, log the result for ease of testing
+ if (fetcher->isQAMode())
+ {
+ LL_INFOS("Textures") << merged_llsd << LL_ENDL;
+ }
+
+ gViewerAssetStatsThread1->reset();
+
+ return true;
+}
+
+
+bool
+truncate_viewer_metrics(int max_regions, LLSD & metrics)
+{
+ static const LLSD::String reg_tag("regions");
+ static const LLSD::String duration_tag("duration");
+
+ LLSD & reg_map(metrics[reg_tag]);
+ if (reg_map.size() <= max_regions)
+ {
+ return false;
+ }
+
+ // Build map of region hashes ordered by duration
+ typedef std::multimap<LLSD::Real, int> reg_ordered_list_t;
+ reg_ordered_list_t regions_by_duration;
+
+ int ind(0);
+ LLSD::array_const_iterator it_end(reg_map.endArray());
+ for (LLSD::array_const_iterator it(reg_map.beginArray()); it_end != it; ++it, ++ind)
+ {
+ LLSD::Real duration = (*it)[duration_tag].asReal();
+ regions_by_duration.insert(reg_ordered_list_t::value_type(duration, ind));
+ }
+
+ // Build a replacement regions array with the longest-persistence regions
+ LLSD new_region(LLSD::emptyArray());
+ reg_ordered_list_t::const_reverse_iterator it2_end(regions_by_duration.rend());
+ reg_ordered_list_t::const_reverse_iterator it2(regions_by_duration.rbegin());
+ for (int i(0); i < max_regions && it2_end != it2; ++i, ++it2)
+ {
+ new_region.append(reg_map[it2->second]);
+ }
+ reg_map = new_region;
+
+ return true;
+}
+
+} // end of anonymous namespace
+
+
+
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