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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/lltexturefetch.cpp
Print done when done.
Diffstat (limited to 'indra/newview/lltexturefetch.cpp')
-rw-r--r--indra/newview/lltexturefetch.cpp744
1 files changed, 744 insertions, 0 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
new file mode 100644
index 0000000000..cc27fd4b9e
--- /dev/null
+++ b/indra/newview/lltexturefetch.cpp
@@ -0,0 +1,744 @@
+/**
+ * @file llviewerimage.cpp
+ * @brief Object which handles a received image (and associated texture(s))
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llstl.h"
+
+#include "lltexturefetch.h"
+
+#include "llworkerthread.h"
+#include "llimage.h"
+#include "llvfs.h"
+
+#include "llviewerimage.h"
+#include "viewer.h"
+
+//////////////////////////////////////////////////////////////////////////////
+
+class LLTextureFetchWorker : public LLWorkerClass
+{
+ friend class LLTextureFetchImpl;
+
+public:
+ // From LLWorkerClass
+ static void initClass(bool threaded, bool runalways);
+ static void updateClass();
+ static void cleanupClass();
+
+ // New methods
+ static LLTextureFetchWorker* getWorker(const LLUUID& id, const LLHost& host,
+ F32 mPriority, S32 discard,
+ BOOL needs_aux = FALSE);
+ static LLTextureFetchWorker* getActiveWorker(const LLUUID& id);
+
+private:
+ static void sendRequestListToSimulators();
+
+public:
+ virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
+
+ ~LLTextureFetchWorker();
+ void relese() { --mActiveCount; }
+
+
+protected:
+ LLTextureFetchWorker(const LLUUID& id, const LLHost& host, F32 mPriority, S32 discard);
+
+private:
+ virtual void startWork(S32 param); // called from addWork() (MAIN THREAD)
+ virtual void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
+
+ void setImagePriority(F32 priority);
+ void setDesiredDiscard(S32 discard);
+ void insertPacket(S32 index, U8* data, S32 size);
+ void clearPackets();
+ U32 calcWorkPriority();
+ bool startVFSLoad(LLVFS* vfs, LLAssetType::EType asset_type);
+ bool loadFromVFS();
+ bool processSimulatorPackets();
+ void startDecode();
+ bool decodeImage();
+
+ void lockWorkData() { mWorkMutex.lock(); }
+ void unlockWorkData() { mWorkMutex.unlock(); }
+
+ static void lockQueue() { sDataMutex->lock(); }
+ static void unlockQueue() { sDataMutex->unlock(); }
+
+private:
+ enum e_state
+ {
+ INIT = 1,
+ LOAD_FROM_CACHE,
+ LOAD_FROM_SIMULATOR,
+ WRITE_TO_VFS,
+ DECODE_IMAGE,
+ DECODE_IMAGE_UPDATE,
+ DONE
+ };
+ e_state mState;
+ LLPointer<LLImageFormatted> mFormattedImage;
+ LLPointer<LLImageRaw> mRawImage;
+ LLPointer<LLImageRaw> mAuxImage;
+ LLUUID mID;
+ LLHost mHost;
+ F32 mPriority;
+ S32 mDesiredDiscard;
+ S32 mRequestedDiscard;
+ S32 mDecodedDiscard;
+ LLFrameTimer mRequestedTimer;
+ LLFrameTimer mIdleTimer;
+ LLVFSThread::handle_t mFileHandle;
+ U8* mBuffer;
+ S32 mBufferSize;
+ S32 mRequestedSize;
+ BOOL mLoaded;
+ BOOL mRequested;
+ BOOL mDecoded;
+ BOOL mNeedsAux;
+ S32 mActiveCount;
+
+ // Work Data
+ LLMutex mWorkMutex;
+ struct PacketData
+ {
+ PacketData(U8* data, S32 size) { mData = data; mSize = size; }
+ ~PacketData() { clearData(); }
+ void clearData() { delete mData; mData = NULL; }
+ U8* mData;
+ U32 mSize;
+ };
+ std::vector<PacketData*> mPackets;
+ S32 mLastPacket;
+ S32 mTotalPackets;
+ S32 mTotalBytes;
+
+ // Class variables (statics)
+
+ static LLWorkerThread* sWorkerThread;
+ static LLMutex* sDataMutex;
+
+ // Map of all requests by UUID
+ typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
+ static map_t sRequests;
+
+ // Set of requests that require network data
+ typedef std::set<LLTextureFetchWorker*> queue_t ;
+ static queue_t sNetworkQueue;
+
+ static LLFrameTimer sNetworkTimer;
+};
+
+//statics
+LLTextureFetchWorker::map_t LLTextureFetchWorker::sRequests;
+LLTextureFetchWorker::queue_t LLTextureFetchWorker::sNetworkQueue;
+LLFrameTimer LLTextureFetchWorker::sNetworkTimer;
+LLWorkerThread* LLTextureFetchWorker::sWorkerThread = NULL;
+LLMutex* LLTextureFetchWorker::sDataMutex = NULL;
+
+// called from MAIN THREAD
+//static
+void LLTextureFetchWorker::initClass(bool threaded, bool runalways)
+{
+ sWorkerThread = new LLWorkerThread(threaded, runalways);
+ sDataMutex = new LLMutex(sWorkerThread->getAPRPool());
+}
+
+// called from MAIN THREAD
+//static
+void LLTextureFetchWorker::updateClass()
+{
+ const F32 REQUEST_TIME = 1.f;
+ const F32 MIN_IDLE_TIME = 1.f * 60.f; // 1 minute
+ const F32 MAX_IDLE_TIME = 5.f * 60.f; // 5 minutes
+ const S32 MIN_IDLE_COUNT = 16; // always keep last 16 idle requests
+ const F32 MAX_IDLE_COUNT = 1024; // max number of idle requests
+
+ // Periodically, gather the list of textures that need data from the network
+ // And send the requests out to the simulators
+ if (sNetworkTimer.getElapsedTimeF32() >= REQUEST_TIME)
+ {
+ sNetworkTimer.reset();
+ sendRequestListToSimulators();
+ }
+ // Remove any old requests (releasing their raw data)
+ typedef std::pair<F32, LLTextureFetchWorker*> idle_pair;
+ typedef std::set<idle_pair, compare_pair_greater<F32,LLTextureFetchWorker*> > idle_set;
+ idle_set remove_set;
+ for (map_t::iterator iter = sRequests.begin(); iter != sRequests.end(); ++iter)
+ {
+ LLTextureFetchWorker* worker = iter->second;
+ if (worker->mActiveCount > 0)
+ continue;
+ if (worker->haveWork())
+ continue;
+ F32 idletime = worker->mIdleTimer.getElapsedTimeF32();
+ if (idletime < MIN_IDLE_TIME)
+ continue;
+ remove_set.insert(std::make_pair(idletime, worker));
+ }
+ S32 num_left = remove_set.size();
+ for (idle_set::iterator iter = remove_set.begin(); iter != remove_set.end(); ++iter)
+ {
+ if (num_left <= MIN_IDLE_COUNT)
+ break;
+ if (iter->first < MAX_IDLE_TIME &&
+ num_left < MAX_IDLE_COUNT)
+ break;
+ num_left--;
+ }
+}
+
+// called from MAIN THREAD
+//static
+void LLTextureFetchWorker::sendRequestListToSimulators()
+{
+ const F32 LAZY_FLUSH_TIMEOUT = 60.f;
+ const S32 IMAGES_PER_REQUEST = 50;
+ // Send requests
+ typedef std::map< LLHost, std::vector<LLTextureFetchWorker*> > work_request_map_t;
+ work_request_map_t requests;
+ for (queue_t::iterator iter = sNetworkQueue.begin(); iter != sNetworkQueue.end(); ++iter)
+ {
+ LLTextureFetchWorker* req = *iter;
+ if (req->haveWork())
+ {
+ continue; // busy
+ }
+ if ((req->mRequestedDiscard == req->mDesiredDiscard) &&
+ (req->mRequestedTimer.getElapsedTimeF32() < LAZY_FLUSH_TIMEOUT))
+ {
+ continue;
+ }
+ req->mRequestedDiscard = req->mDesiredDiscard;
+ req->mRequestedTimer.reset();
+ requests[req->mHost].push_back(req);
+ }
+ for (work_request_map_t::iterator iter1 = requests.begin();
+ iter1 != requests.end(); ++iter1)
+ {
+ LLHost host = iter1->first;
+ // invalid host = load from static VFS
+ if (host != LLHost::invalid)
+ {
+ S32 request_count = 0;
+ for (std::vector<LLTextureFetchWorker*>::iterator iter2 = iter1->second.begin();
+ iter2 != iter1->second.end(); ++iter2)
+ {
+ LLTextureFetchWorker* req = *iter2;
+ if (0 == request_count)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_RequestImage);
+ }
+ S32 packet = req->mLastPacket + 1;
+ gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
+ gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID);
+ gMessageSystem->addS32Fast(_PREHASH_DiscardLevel, req->mDesiredDiscard);
+ gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mPriority);
+ gMessageSystem->addU32Fast(_PREHASH_Packet, packet);
+
+ request_count++;
+ if (request_count >= IMAGES_PER_REQUEST)
+ {
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ request_count = 0;
+ }
+ }
+ if (request_count >= IMAGES_PER_REQUEST)
+ {
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ }
+ }
+ }
+}
+
+//static
+LLTextureFetchWorker* LLTextureFetchWorker::getWorker(const LLUUID& id,
+ const LLHost& host,
+ F32 priority,
+ S32 discard,
+ BOOL needs_aux)
+{
+ LLTextureFetchWorker* res;
+ lockQueue();
+ map_t::iterator iter = sRequests.find(id);
+ if (iter != sRequests.end())
+ {
+ res = iter->second;
+ if (res->mHost != host)
+ {
+ llerrs << "LLTextureFetchWorker::getWorker called with multiple hosts" << llendl;
+ }
+ res->setImagePriority(priority);
+ res->setDesiredDiscard(discard);
+
+ }
+ else
+ {
+ res = new LLTextureFetchWorker(id, host, priority, discard);
+ }
+ unlockQueue();
+ res->mActiveCount++;
+ res->mNeedsAux = needs_aux;
+ return res;
+}
+
+LLTextureFetchWorker* LLTextureFetchWorker::getActiveWorker(const LLUUID& id)
+{
+ LLTextureFetchWorker* res = NULL;
+ lockQueue();
+ map_t::iterator iter = sRequests.find(id);
+ if (iter != sRequests.end())
+ {
+ res = iter->second;
+ }
+ unlockQueue();
+ return res;
+}
+
+LLTextureFetchWorker::LLTextureFetchWorker(const LLUUID& id, // Image UUID
+ const LLHost& host, // Simulator host
+ F32 priority, // Priority
+ S32 discard) // Desired discard level
+ : LLWorkerClass(sWorkerThread, "TextureFetch"),
+ mState(INIT),
+ mID(id),
+ mHost(host),
+ mPriority(priority),
+ mDesiredDiscard(discard),
+ mRequestedDiscard(-1),
+ mDecodedDiscard(-1),
+ mFileHandle(LLVFSThread::nullHandle()),
+ mBuffer(NULL),
+ mBufferSize(0),
+ mRequestedSize(0),
+ mLoaded(FALSE),
+ mRequested(FALSE),
+ mDecoded(FALSE),
+ mActiveCount(0),
+ mWorkMutex(sWorkerThread->getAPRPool()),
+ mLastPacket(-1),
+ mTotalPackets(0),
+ mTotalBytes(0)
+{
+ lockQueue();
+ sRequests[mID] = this;
+ unlockQueue();
+ addWork(0, calcWorkPriority());
+}
+
+LLTextureFetchWorker::~LLTextureFetchWorker()
+{
+ lockQueue();
+ mFormattedImage = NULL;
+ map_t::iterator iter = sRequests.find(mID);
+ if (iter != sRequests.end() && iter->second == this)
+ {
+ sRequests.erase(iter);
+ }
+ sNetworkQueue.erase(this);
+ unlockQueue();
+ clearPackets();
+}
+
+void LLTextureFetchWorker::clearPackets()
+{
+ lockWorkData();
+ for_each(mPackets.begin(), mPackets.end(), DeletePointer());
+ mPackets.clear();
+ unlockWorkData();
+}
+
+U32 LLTextureFetchWorker::calcWorkPriority()
+{
+ F32 priority_scale = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerImage::maxDecodePriority();
+ U32 priority = (U32)(mPriority * priority_scale);
+ return LLWorkerThread::PRIORITY_NORMAL | priority;
+}
+
+void LLTextureFetchWorker::setDesiredDiscard(S32 discard)
+{
+ if (mDesiredDiscard != discard)
+ {
+ mDesiredDiscard = discard;
+ if (!haveWork())
+ {
+ addWork(0, calcWorkPriority());
+ }
+ }
+}
+
+void LLTextureFetchWorker::setImagePriority(F32 priority)
+{
+ if (priority != mPriority)
+ {
+ mPriority = priority;
+ setPriority(calcWorkPriority());
+ }
+}
+
+void LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
+{
+ PacketData* packet = new PacketData(data, size);
+
+ lockWorkData();
+ if (index >= (S32)mPackets.size())
+ {
+ mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers
+ }
+ if (mPackets[index] != NULL)
+ {
+ llwarns << "LLTextureFetchWorker::insertPacket called for duplicate packet: " << index << llendl;
+ }
+ mPackets[index] = packet;
+ while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL)
+ {
+ ++mLastPacket;
+ }
+ unlockWorkData();
+}
+
+// Called from LLWorkerThread::processRequest()
+bool LLTextureFetchWorker::doWork(S32 param)
+{
+ switch(mState)
+ {
+ case INIT:
+ {
+ // fall through
+ }
+ case LOAD_FROM_CACHE:
+ {
+ // Load any existing data from the cache
+ if (mFileHandle == LLVFSThread::nullHandle())
+ {
+ bool res = startVFSLoad(gVFS, LLAssetType::AT_TEXTURE);
+ if (!res) res = startVFSLoad(gStaticVFS, LLAssetType::AT_TEXTURE_TGA);
+ if (!res) res = startVFSLoad(gStaticVFS, LLAssetType::AT_TEXTURE);
+ if (!res)
+ {
+ // Didn't load from VFS
+ mFormattedImage = new LLImageJ2C;
+ mState = LOAD_FROM_SIMULATOR;
+ }
+ }
+ if (mFileHandle != LLVFSThread::nullHandle())
+ {
+ if (!loadFromVFS())
+ {
+ return false; // not done
+ }
+ if (!mLoaded)
+ {
+ llwarns << "Load from VFS failed on: " << mID << llendl;
+ return true;
+ }
+ bool res = mFormattedImage->setData(mBuffer, mBufferSize);
+ if (!res)
+ {
+ llwarns << "loadLocalImage() - setData() failed" << llendl;
+ mFormattedImage->deleteData();
+ return true;
+ }
+ // Successfully loaded
+ if (mFormattedImage->getDiscardLevel() <= mRequestedDiscard)
+ {
+ // we have enough data, decode it
+ mState = DECODE_IMAGE;
+ mRequestedSize = mBufferSize;
+ }
+ else
+ {
+ // need more data
+ mState = LOAD_FROM_SIMULATOR;
+ mRequestedSize = mFormattedImage->calcDataSize(mRequestedDiscard);
+ }
+ }
+ return false;
+ }
+ case LOAD_FROM_SIMULATOR:
+ {
+ if (!mRequested)
+ {
+ lockQueue();
+ sNetworkQueue.insert(this);
+ unlockQueue();
+ mRequested = TRUE;
+ }
+ if (processSimulatorPackets())
+ {
+ mState = WRITE_TO_VFS;
+ }
+ return false;
+ }
+ case WRITE_TO_VFS:
+ {
+ mState = DECODE_IMAGE;
+ // fall through
+ }
+ case DECODE_IMAGE:
+ {
+ startDecode();
+ mState = DECODE_IMAGE_UPDATE;
+ // fall through
+ }
+ case DECODE_IMAGE_UPDATE:
+ {
+ if (decodeImage())
+ {
+ mState = DONE;
+ }
+ return false;
+ }
+ case DONE:
+ {
+ // Do any cleanup here
+ // Destroy the formatted image, we don't need it any more (raw image is still valid)
+ mFormattedImage = NULL;
+ mIdleTimer.reset();
+ return true;
+ }
+ default:
+ {
+ llerrs << "LLTextureFetchWorker::doWork() has illegal state" << llendl;
+ return true;
+ }
+ }
+}
+
+// Called from MAIN thread
+void LLTextureFetchWorker::startWork(S32 param)
+{
+}
+
+void LLTextureFetchWorker::endWork(S32 param, bool aborted)
+{
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool LLTextureFetchWorker::startVFSLoad(LLVFS* vfs, LLAssetType::EType asset_type)
+{
+ // Start load from VFS if it's there
+ if (vfs->getExists(mID, asset_type))
+ {
+ mBufferSize = vfs->getSize(mID, asset_type);
+ mBuffer = new U8[mBufferSize];
+ mFileHandle = LLVFSThread::sLocal->read(vfs, mID, asset_type, mBuffer, 0, mBufferSize);
+ if (mFileHandle == LLVFSThread::nullHandle())
+ {
+ llwarns << "loadLocalImage() - vfs read failed in static VFS: " << mID << llendl;
+ delete mBuffer;
+ mBuffer = NULL;
+ return false;
+ }
+ if (asset_type == LLAssetType::AT_TEXTURE_TGA)
+ {
+ mFormattedImage = new LLImageTGA;
+ }
+ else if (asset_type == LLAssetType::AT_TEXTURE)
+ {
+ mFormattedImage = new LLImageJ2C;
+ }
+ else
+ {
+ llerrs << "LLTextureFetchWorker::startVFSLoad called with bad asset type: " << asset_type << llendl;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool LLTextureFetchWorker::loadFromVFS()
+{
+ LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE);
+
+ llassert(mLoaded == FALSE);
+
+ // Check loading status
+ LLVFSThread::status_t status = LLVFSThread::sLocal->getRequestStatus(mFileHandle);
+ if (status == LLVFSThread::STATUS_QUEUED || status == LLVFSThread::STATUS_INPROGRESS)
+ {
+ return false;
+ }
+ else if (status == LLVFSThread::STATUS_COMPLETE)
+ {
+ mLoaded = TRUE;
+ return true;
+ }
+ else
+ {
+ llwarns << "loadLocalImage() - vfs read failed" << llendl;
+ LLVFSThread::Request* req = (LLVFSThread::Request*)LLVFSThread::sLocal->getRequest(mFileHandle);
+ if (req && mFormattedImage.notNull())
+ {
+ LLVFS* vfs = req->getVFS();
+ LLAssetType::EType asset_type = mFormattedImage->getCodec() == IMG_CODEC_TGA ? LLAssetType::AT_TEXTURE_TGA : LLAssetType::AT_TEXTURE;
+ vfs->removeFile(mID, asset_type);
+ }
+ return true;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool LLTextureFetchWorker::processSimulatorPackets()
+{
+ bool res = false;
+ lockWorkData();
+ if (mLastPacket >= 0)
+ {
+ S32 data_size = 0;
+ for (S32 i = 0; i<=mLastPacket; i++)
+ {
+ data_size += mPackets[i]->mSize;
+ }
+ if (data_size >= mRequestedSize || mLastPacket == mTotalPackets)
+ {
+ /// We have enough (or all) data, copy it into mBuffer
+ if (mBufferSize < data_size)
+ {
+ delete mBuffer;
+ mBuffer = new U8[data_size];
+ mBufferSize = data_size;
+ }
+ S32 offset = 0;
+ for (S32 i = 0; i<=mLastPacket; i++)
+ {
+ memcpy(mBuffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
+ offset += mPackets[i]->mSize;
+ }
+ res = true;
+ }
+ }
+ unlockWorkData();
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void LLTextureFetchWorker::startDecode()
+{
+ mRawImage = NULL;
+ mAuxImage = NULL;
+}
+
+bool LLTextureFetchWorker::decodeImage()
+{
+ const F32 MAX_DECODE_TIME = .001f; // 1 ms
+ if (mRawImage->getDataSize() == 0)
+ {
+ if (!mFormattedImage->requestDecodedData(mRawImage, -1, MAX_DECODE_TIME))
+ {
+ return false;
+ }
+ mFormattedImage->releaseDecodedData(); // so that we have the only ref to the raw image
+ }
+ if (mNeedsAux && mAuxImage->getDataSize() == 0)
+ {
+ if (!mFormattedImage->requestDecodedAuxData(mAuxImage, 4, -1, MAX_DECODE_TIME ))
+ {
+ return false;
+ }
+ mFormattedImage->releaseDecodedData(); // so that we have the only ref to the raw image
+ }
+ mDecodedDiscard = mFormattedImage->getDiscardLevel();
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+#if 0
+// static
+void LLTextureFetchWorker::receiveImageHeader(LLMessageSystem *msg, void **user_data)
+{
+ LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
+
+ // Receive image header, copy into image object and decompresses
+ // if this is a one-packet image.
+
+ gImageList.sTextureBits += msg->getReceiveBytes();
+ gImageList.sTexturePackets++;
+
+ LLUUID id;
+ msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
+// LLString ip_string(u32_to_ip_string(msg->getSenderIP()));
+
+ LLTextureFetchWorker* worker = getActiveWorker(id);
+ if (!worker)
+ {
+ llwarns << "receiveImageHeader for non active worker: " << id << llendl;
+ return;
+ }
+ worker->mRequestedTimer.reset();
+
+ // check to see if we've gotten this packet before
+ if (worker->mLastPacket != -1)
+ {
+ llwarns << "Img: " << id << ":" << " Duplicate Image Header" << llendl;
+ return;
+ }
+
+ // Copy header data into image object
+ worker->lockWorkData();
+ msg->getU8Fast(_PREHASH_ImageID, _PREHASH_Codec, image->mDataCodec);
+ msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packets, image->mTotalPackets);
+ msg->getU32Fast(_PREHASH_ImageID, _PREHASH_Size, image->mTotalBytes);
+ if (0 == image->mTotalPackets)
+ {
+ llwarns << "Img: " << id << ":" << " Number of packets is 0" << llendl;
+ }
+ worker->unlockWorkData();
+
+ U16 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data);
+ if (data_size)
+ {
+ U8 *data = new U8[data_size];
+ msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
+ worker->insertPacket(0, data, data_size)
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// static
+void LLTextureFetchWorker::receiveImagePacket(LLMessageSystem *msg, void **user_data)
+{
+ LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE);
+ LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
+
+ gImageList.sTextureBits += msg->getReceiveBytes();
+ gImageList.sTexturePackets++;
+
+ LLUUID id;
+ msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
+// LLString ip_string(u32_to_ip_string(msg->getSenderIP()));
+
+ U16 packet_num;
+ msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packet, packet_num);
+
+ LLTextureFetchWorker* worker = getActiveWorker(id);
+ if (!worker)
+ {
+ llwarns << "receiveImageHeader for non active worker: " << id << llendl;
+ return;
+ }
+ worker->mRequestedTimer.reset();
+
+ U16 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data);
+ if (data_size)
+ {
+ U8 *data = new U8[data_size];
+ msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
+ worker->insertPacket(0, data, data_size)
+ }
+}
+#endif
+
+ //////////////////////////////////////////////////////////////////////////////