diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-10-01 20:35:59 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-10-01 20:35:59 +0300 |
commit | d61601289110b0e406e70bf65ced2c4a1e110760 (patch) | |
tree | 6a82755b7a9c249c621861b2402cdb96092e3728 /indra/newview/lltexturectrl.cpp | |
parent | a8e56e67c3545cf857f80e81b3e98a278224f421 (diff) |
SL-6109 Implemented LLDrawFrustum
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 62 |
1 files changed, 4 insertions, 58 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 8a2fc881a9..f10e0bdd81 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -73,10 +73,6 @@ #include "llavatarappearancedefines.h" -static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f; -static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; -static const F32 CONTEXT_FADE_TIME = 0.08f; - static const S32 LOCAL_TRACKING_ID_COLUMN = 1; //static const char CURRENT_IMAGE_NAME[] = "Current Texture"; @@ -113,7 +109,6 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( mImmediateFilterPermMask(immediate_filter_perm_mask), mDnDFilterPermMask(dnd_filter_perm_mask), mNonImmediateFilterPermMask(non_immediate_filter_perm_mask), - mContextConeOpacity(0.f), mSelectedItemPinned( FALSE ), mCanApply(true), mCanPreview(true), @@ -127,6 +122,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( buildFromFile("floater_texture_ctrl.xml"); mCanApplyImmediately = can_apply_immediately; setCanMinimize(FALSE); + setFrustumOrigin(mOwner); } LLFloaterTexturePicker::~LLFloaterTexturePicker() @@ -442,59 +438,9 @@ BOOL LLFloaterTexturePicker::postBuild() // virtual void LLFloaterTexturePicker::draw() { - if (mOwner) - { - // draw cone of context pointing back to texture swatch - LLRect owner_rect; - mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this); - LLRect local_rect = getLocalRect(); - if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLEnable(GL_CULL_FACE); - gGL.begin(LLRender::QUADS); - { - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); - gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - gGL.vertex2i(local_rect.mRight, local_rect.mTop); - gGL.vertex2i(local_rect.mLeft, local_rect.mTop); - - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - gGL.vertex2i(local_rect.mLeft, local_rect.mTop); - gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); - - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - gGL.vertex2i(local_rect.mRight, local_rect.mBottom); - gGL.vertex2i(local_rect.mRight, local_rect.mTop); - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); - gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); - - - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); - gGL.vertex2i(local_rect.mRight, local_rect.mBottom); - gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); - } - gGL.end(); - } - } - - if (gFocusMgr.childHasMouseCapture(getDragHandle())) - { - mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME)); - } - else - { - mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME)); - } + // draw cone of context pointing back to texture swatch + LLRect local_rect = getLocalRect(); + drawFrustum(local_rect, this, getDragHandle(), hasFocus()); updateImageStats(); |