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authorLoren Shih <seraph@lindenlab.com>2010-05-21 13:34:21 -0400
committerLoren Shih <seraph@lindenlab.com>2010-05-21 13:34:21 -0400
commit82468016519150242eef436dd46fb14a9a037d3a (patch)
treec41bb5538b540d4dc7c92b92cbdd07d0612ab98a /indra/newview/lltexturectrl.cpp
parent794fef8349df3bf54f458d3a0d6d661bdc9464f5 (diff)
EXT-7439 FIXED reduce size of avatar textures floater
Texture elements are now smaller so the floater doesn't consume the entire viewer window space.
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 9aebc264a2..efdddd947b 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -1304,7 +1304,7 @@ void LLTextureCtrl::draw()
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
v_offset += 12;
- tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,10)).c_str());
+ tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str());
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
}