diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/lltexturectrl.cpp | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 61 |
1 files changed, 31 insertions, 30 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 7368ac9fdb..4f8e562baf 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -34,6 +34,7 @@ #include "lltexturectrl.h" +#include "llglimmediate.h" #include "llagent.h" #include "llviewerimagelist.h" #include "llcheckboxctrl.h" @@ -483,38 +484,38 @@ void LLFloaterTexturePicker::draw() { LLGLSNoTexture no_texture; LLGLEnable(GL_CULL_FACE); - glBegin(GL_QUADS); + gGL.begin(GL_QUADS); { - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - glVertex2i(owner_rect.mLeft, owner_rect.mTop); - glVertex2i(owner_rect.mRight, owner_rect.mTop); - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - glVertex2i(local_rect.mRight, local_rect.mTop); - glVertex2i(local_rect.mLeft, local_rect.mTop); - - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - glVertex2i(local_rect.mLeft, local_rect.mTop); - glVertex2i(local_rect.mLeft, local_rect.mBottom); - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - glVertex2i(owner_rect.mLeft, owner_rect.mBottom); - glVertex2i(owner_rect.mLeft, owner_rect.mTop); - - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - glVertex2i(local_rect.mRight, local_rect.mBottom); - glVertex2i(local_rect.mRight, local_rect.mTop); - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - glVertex2i(owner_rect.mRight, owner_rect.mTop); - glVertex2i(owner_rect.mRight, owner_rect.mBottom); - - - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); - glVertex2i(local_rect.mLeft, local_rect.mBottom); - glVertex2i(local_rect.mRight, local_rect.mBottom); - glColor4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); - glVertex2i(owner_rect.mRight, owner_rect.mBottom); - glVertex2i(owner_rect.mLeft, owner_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); + gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mRight, local_rect.mTop); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mRight, local_rect.mBottom); + gGL.vertex2i(local_rect.mRight, local_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); + gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); + + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.vertex2i(local_rect.mRight, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); } - glEnd(); + gGL.end(); } } |