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authorLoren Shih <seraph@lindenlab.com>2010-03-30 11:49:15 -0400
committerLoren Shih <seraph@lindenlab.com>2010-03-30 11:49:15 -0400
commit5861a2faf2b5e5bf88bc5732e6a77406e3fcbaef (patch)
tree0a3dc5fca61c2d757adef18f4a32d2180862fba6 /indra/newview/lltexturectrl.cpp
parent114e5ca0839bace7f247a6eadb6e06a28597501d (diff)
EXT-3414 : Move static backgroundfetch methods and variables to llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 2b846d33fc..a1b3c8dabd 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -48,6 +48,7 @@
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
+#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llfloaterinventory.h"
@@ -1053,7 +1054,7 @@ public:
{
// We need to find textures in all folders, so get the main
// background download going.
- gInventory.startBackgroundFetch();
+ LLInventoryModelBackgroundFetch::instance().start();
gInventory.removeObserver(this);
delete this;
}
@@ -1074,9 +1075,9 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
+ LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
- gInventory.startBackgroundFetch();
+ LLInventoryModelBackgroundFetch::instance().start();
handled = TRUE;
}