diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-07 15:05:57 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-07 15:05:57 -0500 |
commit | 3c00c1ba4590e758f84f5c97f2d407aa7e605ad8 (patch) | |
tree | 0d6771596b57ecf87f2504066543b56bbcf65d80 /indra/newview/lltexturectrl.cpp | |
parent | efe65d90e027e4385c97d76244844fa8660dc7ce (diff) | |
parent | d9b4570883652d647c05083c18fac1a088efd6e2 (diff) |
merge viewer-development into web-profiles
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 328298bda4..56e9739350 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -564,25 +564,27 @@ void LLFloaterTexturePicker::draw() LLRect interior = border; interior.stretch( -1 ); + // If the floater is focused, don't apply its alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { - gl_rect_2d_checkerboard( interior ); + gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep ); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { - mFallbackImage->draw(interior); + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { - gl_rect_2d( interior, LLColor4::grey, TRUE ); + gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); @@ -1263,23 +1265,25 @@ void LLTextureCtrl::draw() LLRect interior = border; interior.stretch( -1 ); + // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { - gl_rect_2d_checkerboard( interior ); + gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { - mFallbackImage->draw(interior); + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { - gl_rect_2d( interior, LLColor4::grey, TRUE ); + gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x( interior, LLColor4::black ); |