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authorSteve Bennetts <steve@lindenlab.com>2009-11-03 16:07:14 -0800
committerSteve Bennetts <steve@lindenlab.com>2009-11-03 16:07:14 -0800
commit16202f5e00c6e95f6df56ed8924c2fcb13b4ef17 (patch)
treef9579b40277f21f07a325ae9d59dd230c203bef1 /indra/newview/lltexturectrl.cpp
parent6ec038c0cad54f36d89678df63ae7526f5fb5bca (diff)
parent2f2bdd83d6e078fb6cdcbb0ba0a9eaa38d45cc90 (diff)
merge
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 50ebc205a9..cb7b29dfc6 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -426,7 +426,7 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
- // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
+ // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
@@ -1073,7 +1073,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE));
+ gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
gInventory.startBackgroundFetch();
handled = TRUE;