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authorRick Pasetto <rick@lindenlab.com>2009-11-04 16:13:07 -0800
committerRick Pasetto <rick@lindenlab.com>2009-11-04 16:13:07 -0800
commite1c5abce9309a89bd9993264bca8dadadf882c6f (patch)
tree81e1f91811b207abd4dfe4c82db31583d92df212 /indra/newview/lltexturectrl.cpp
parent33eac5dc0a1dfc0624dcfc75bec35155fbb9c917 (diff)
parent0bd2567bf5648808a95c7826581199bb371597cb (diff)
merge with remote repo
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index efe8804742..de00ca8420 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -426,7 +426,7 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
- // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
+ // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
@@ -1073,7 +1073,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE));
+ gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
gInventory.startBackgroundFetch();
handled = TRUE;