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authorangela <angela@lindenlab.com>2009-11-05 11:41:07 +0800
committerangela <angela@lindenlab.com>2009-11-05 11:41:07 +0800
commit95738da3d82b92e82744dbc6b377a3feae2e6441 (patch)
treecf1678c617ea644a14d20a40fbfc58f156fd9591 /indra/newview/lltexturectrl.cpp
parent35c7c7a9b29ef4462ea969b393c25b59813ef169 (diff)
parentaf401ac6dc463db477210b0ff100014fbeb50a9a (diff)
merge
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index efe8804742..de00ca8420 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -426,7 +426,7 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
- // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
+ // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
@@ -1073,7 +1073,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE));
+ gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
gInventory.startBackgroundFetch();
handled = TRUE;