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authorCosmic Linden <cosmic@lindenlab.com>2024-03-18 13:57:01 -0700
committerCosmic Linden <cosmic@lindenlab.com>2024-03-18 13:57:01 -0700
commitd0458c4853a6b1923439af8ebc2701410d838473 (patch)
tree26e676bedf2fd31d00ee0274483e1bc13ef3f766 /indra/newview/lltexturectrl.cpp
parent2a325fdebadd32a230f10b372b25ec5474e50f63 (diff)
secondlife/viewer#1006: Move blank material constant to indra_constants.h
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index d9001bc16a..91c2755ea5 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -230,7 +230,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
if (mInventoryPickType == PICK_MATERIAL
- && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
+ && mImageAssetID == BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
item_id = inv_view->getUUID();
@@ -273,7 +273,7 @@ void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bo
if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory item has a null asset, consider it a valid blank material(gltf)
- asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ asset_id = BLANK_MATERIAL_ASSET_ID;
}
setImageID(asset_id, set_selection);
}
@@ -813,7 +813,7 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL co
}
LLUUID loockup_id = asset_id;
- if (mInventoryPickType == PICK_MATERIAL && loockup_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID)
+ if (mInventoryPickType == PICK_MATERIAL && loockup_id == BLANK_MATERIAL_ASSET_ID)
{
// default asset id means we are looking for an inventory item with a default asset UUID (null)
loockup_id = LLUUID::null;
@@ -908,7 +908,7 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
if (mInventoryPickType == PICK_MATERIAL
- && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
+ && mImageAssetID == BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
inventory_id = inv_view->getUUID();
@@ -2395,7 +2395,7 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory material has a null asset, consider it a valid blank material(gltf)
- asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ asset_id = BLANK_MATERIAL_ASSET_ID;
}
setImageAssetID(asset_id);