diff options
author | Loren Shih <seraph@lindenlab.com> | 2009-11-03 00:47:23 +0000 |
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committer | Loren Shih <seraph@lindenlab.com> | 2009-11-03 00:47:23 +0000 |
commit | 2f2bdd83d6e078fb6cdcbb0ba0a9eaa38d45cc90 (patch) | |
tree | 54de76637c610b85957197c9218d77e3c8212f00 /indra/newview/lltexturectrl.cpp | |
parent | f732ee6d2e24cd42a06b9cf51c8f6c577f2e476e (diff) |
For QAR-2014 : Sandbox for testing FolderTypes [VIEWER]
svn merge -r136068:136089 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/folder-types__merge__viewer2.0.0-3-r135948 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
Infrastructure changes for cleaning up Asset/Folder types. Associated sim changes are only so that the sim still compiles.
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index b5aec1b80b..0fcbb60c72 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -424,7 +424,7 @@ BOOL LLFloaterTexturePicker::postBuild() mInventoryPanel->getRootFolder()->getFilter()->markDefault(); // Commented out to stop opening all folders with textures - // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE); + // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE); // don't put keyboard focus on selected item, because the selection callback // will assume that this was user input @@ -1071,7 +1071,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) { showPicker(FALSE); //grab textures first... - gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE)); + gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); //...then start full inventory fetch. gInventory.startBackgroundFetch(); handled = TRUE; |