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authorLoren Shih <seraph@lindenlab.com>2009-11-03 00:47:23 +0000
committerLoren Shih <seraph@lindenlab.com>2009-11-03 00:47:23 +0000
commit2f2bdd83d6e078fb6cdcbb0ba0a9eaa38d45cc90 (patch)
tree54de76637c610b85957197c9218d77e3c8212f00 /indra/newview/lltexturectrl.cpp
parentf732ee6d2e24cd42a06b9cf51c8f6c577f2e476e (diff)
For QAR-2014 : Sandbox for testing FolderTypes [VIEWER]
svn merge -r136068:136089 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/folder-types__merge__viewer2.0.0-3-r135948 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3 Infrastructure changes for cleaning up Asset/Folder types. Associated sim changes are only so that the sim still compiles.
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index b5aec1b80b..0fcbb60c72 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -424,7 +424,7 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
- // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
+ // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
@@ -1071,7 +1071,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE));
+ gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
gInventory.startBackgroundFetch();
handled = TRUE;