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authorDave Parks <davep@lindenlab.com>2010-10-29 14:44:33 -0500
committerDave Parks <davep@lindenlab.com>2010-10-29 14:44:33 -0500
commit9c5de604cc0bd262be4f73cdc21625b0061a4734 (patch)
treec1d534098785d500a873a1ba2d3a9f069a0637e8 /indra/newview/lltextureatlas.cpp
parent90c2c4a9bc3a604c58c3c82e458391cb9c533555 (diff)
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
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