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authorEli Linden <eli@lindenlab.com>2010-06-03 14:33:36 -0700
committerEli Linden <eli@lindenlab.com>2010-06-03 14:33:36 -0700
commitfbee0d8ef1cfd97c2ef52398d19d038c145bae67 (patch)
tree9eecdbde01e4cc531169568c70b3859a3c7d5159 /indra/newview/lltexlayer.h
parent2d93672587e6f5ca46e06d768a1f6f9df4ebac37 (diff)
parente2b8c1c699f75e234776beda939205a247fb1bc3 (diff)
Merge
Diffstat (limited to 'indra/newview/lltexlayer.h')
-rw-r--r--indra/newview/lltexlayer.h366
1 files changed, 143 insertions, 223 deletions
diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h
index 313c5f24e1..2ee609fe60 100644
--- a/indra/newview/lltexlayer.h
+++ b/indra/newview/lltexlayer.h
@@ -1,6 +1,6 @@
/**
* @file lltexlayer.h
- * @brief A texture layer. Used for avatars.
+ * @brief Texture layer classes. Used for avatars.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
@@ -35,40 +35,31 @@
#include <deque>
#include "lldynamictexture.h"
-#include "llwearable.h"
#include "llvoavatardefines.h"
+#include "lltexlayerparams.h"
class LLVOAvatar;
class LLVOAvatarSelf;
class LLImageTGA;
class LLImageRaw;
class LLXmlTreeNode;
-class LLPolyMorphTarget;
class LLTexLayerSet;
class LLTexLayerSetInfo;
class LLTexLayerInfo;
class LLTexLayerSetBuffer;
-class LLTexLayerParamColor;
-class LLTexLayerParamColorInfo;
-class LLTexLayerParamAlpha;
-class LLTexLayerParamAlphaInfo;
class LLWearable;
class LLViewerVisualParam;
-typedef std::vector<LLTexLayerParamColor *> param_color_list_t;
-typedef std::vector<LLTexLayerParamAlpha *> param_alpha_list_t;
-typedef std::vector<LLTexLayerParamColorInfo *> param_color_info_list_t;
-typedef std::vector<LLTexLayerParamAlphaInfo *> param_alpha_info_list_t;
-
-
-//-----------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerInterface
-// Interface class to generalize functionality shared by LLTexLayer and LLTexLayerTemplate.
-
+//
+// Interface class to generalize functionality shared by LLTexLayer
+// and LLTexLayerTemplate.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerInterface
{
public:
- enum ERenderPass
+ enum ERenderPass
{
RP_COLOR,
RP_BUMP,
@@ -79,84 +70,78 @@ public:
LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
virtual ~LLTexLayerInterface() {}
- const LLTexLayerInfo* getInfo() const { return mInfo; }
- virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions
virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
- void requestUpdate();
- LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; }
-
virtual void deleteCaches() = 0;
- void invalidateMorphMasks();
- virtual void setHasMorph(BOOL newval) { mHasMorph = newval; }
- BOOL hasMorph() { return mHasMorph; }
- BOOL isMorphValid() { return mMorphMasksValid; }
+ virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
+ virtual BOOL isInvisibleAlphaMask() const = 0;
+
+ const LLTexLayerInfo* getInfo() const { return mInfo; }
+ virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions
const std::string& getName() const;
- ERenderPass getRenderPass() const;
- const std::string& getGlobalColor() const;
+ const LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; }
+ LLTexLayerSet* const getTexLayerSet() { return mTexLayerSet; }
- virtual BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) = 0;
- virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
- BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
- BOOL isVisibilityMask() const;
- virtual BOOL isInvisibleAlphaMask() = 0;
+ void invalidateMorphMasks();
+ virtual void setHasMorph(BOOL newval) { mHasMorph = newval; }
+ BOOL hasMorph() const { return mHasMorph; }
+ BOOL isMorphValid() const { return mMorphMasksValid; }
- LLTexLayerSet* getLayerSet() {return mTexLayerSet;}
+ void requestUpdate();
+ virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
+ BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
- LLViewerVisualParam* getVisualParamPtr(S32 index);
+ ERenderPass getRenderPass() const;
+ BOOL isVisibilityMask() const;
+protected:
+ const std::string& getGlobalColor() const;
+ LLViewerVisualParam* getVisualParamPtr(S32 index) const;
protected:
- LLTexLayerSet* const mTexLayerSet;
+ LLTexLayerSet* const mTexLayerSet;
+ const LLTexLayerInfo* mInfo;
+ BOOL mMorphMasksValid;
+ BOOL mHasMorph;
// Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order.
param_color_list_t mParamColorList;
+ param_alpha_list_t mParamAlphaList;
// mGlobalColor name stored in mInfo
// mFixedColor value stored in mInfo
- param_alpha_list_t mParamAlphaList;
-
- BOOL mMorphMasksValid;
- BOOL mStaticImageInvalid;
-
- BOOL mHasMorph;
-
- const LLTexLayerInfo *mInfo;
-
};
-//-----------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerTemplate
-// Template class
-// Only exists for llvoavatarself
-
+//
+// Only exists for llvoavatarself.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerTemplate : public LLTexLayerInterface
{
public:
LLTexLayerTemplate(LLTexLayerSet* const layer_set);
LLTexLayerTemplate(const LLTexLayerTemplate &layer);
/*virtual*/ ~LLTexLayerTemplate();
-
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
- /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions
- /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
+ /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
+ /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ void setHasMorph(BOOL newval);
/*virtual*/ void deleteCaches();
- /*virtual*/ BOOL isInvisibleAlphaMask();
-
+ /*virtual*/ BOOL isInvisibleAlphaMask() const;
+protected:
+ U32 updateWearableCache() const;
+ LLTexLayer* getLayer(U32 i) const;
private:
- U32 updateWearableCache();
- LLTexLayer* getLayer(U32 i);
typedef std::vector<LLWearable*> wearable_cache_t;
- wearable_cache_t mWearableCache;
-
+ mutable wearable_cache_t mWearableCache; // mutable b/c most get- require updating this cache
};
-//-----------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayer
-// A single texture layer
-// Only exists for llvoavatarself
-
+//
+// A single texture layer. Only exists for llvoavatarself.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayer : public LLTexLayerInterface
{
public:
@@ -165,79 +150,37 @@ public:
LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable);
/*virtual*/ ~LLTexLayer();
- /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions
+ /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void deleteCaches();
- U8* getAlphaData();
+ const U8* getAlphaData() const;
BOOL findNetColor(LLColor4* color) const;
- /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
+ /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color);
void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
- /*virtual*/ BOOL isInvisibleAlphaMask();
-
- void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
- LLLocalTextureObject* getLTO() { return mLocalTextureObject; }
+ /*virtual*/ BOOL isInvisibleAlphaMask() const;
- static void calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color);
+ void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
+ LLLocalTextureObject* getLTO() { return mLocalTextureObject; }
+ static void calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color);
+protected:
+ LLUUID getUUID() const;
private:
- LLUUID getUUID();
-
typedef std::map<U32, U8*> alpha_cache_t;
alpha_cache_t mAlphaCache;
- LLLocalTextureObject *mLocalTextureObject;
-};
-
-// Make private
-class LLTexLayerInfo
-{
- friend class LLTexLayer;
- friend class LLTexLayerTemplate;
- friend class LLTexLayerInterface;
-public:
- LLTexLayerInfo();
- ~LLTexLayerInfo();
-
- BOOL parseXml(LLXmlTreeNode* node);
- BOOL createVisualParams(LLVOAvatar *avatar);
- BOOL isUserSettable() { return mLocalTexture != -1; }
- S32 getLocalTexture() const { return mLocalTexture; }
- BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
- std::string getName() const { return mName; }
-
-private:
- std::string mName;
-
- BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
- LLTexLayer::ERenderPass mRenderPass;
-
- std::string mGlobalColor;
- LLColor4 mFixedColor;
-
- S32 mLocalTexture;
- std::string mStaticImageFileName;
- BOOL mStaticImageIsMask;
- BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
- BOOL mIsVisibilityMask;
-
- typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
- morph_name_list_t mMorphNameList;
- param_color_info_list_t mParamColorInfoList;
- param_alpha_info_list_t mParamAlphaInfoList;
+ LLLocalTextureObject* mLocalTextureObject;
};
-//
-// LLTexLayer
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerSet
-// An ordered set of texture layers that get composited into a single texture.
-// Only exists for llvoavatarself
-
+//
+// An ordered set of texture layers that gets composited into a single texture.
+// Only exists for llvoavatarself.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerSet
{
friend class LLTexLayerSetBuffer;
@@ -245,186 +188,163 @@ public:
LLTexLayerSet(LLVOAvatarSelf* const avatar);
~LLTexLayerSet();
- const LLTexLayerSetInfo* getInfo() const { return mInfo; }
- BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
-
- BOOL render(S32 x, S32 y, S32 width, S32 height);
- void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
-
- BOOL isBodyRegion(const std::string& region) const;
- LLTexLayerSetBuffer* getComposite();
- const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
- void requestUpdate();
- void requestUpload();
- void cancelUpload();
- void updateComposite();
- BOOL isLocalTextureDataAvailable() const;
- BOOL isLocalTextureDataFinal() const;
- void createComposite();
- void destroyComposite();
- void setUpdatesEnabled(BOOL b);
- BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
- void deleteCaches();
- void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height);
- void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
- BOOL isMorphValid();
- void invalidateMorphMasks();
- LLTexLayerInterface* findLayerByName(const std::string& name);
- void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable);
+ const LLTexLayerSetInfo* getInfo() const { return mInfo; }
+ BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
+
+ BOOL render(S32 x, S32 y, S32 width, S32 height);
+ void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
+
+ BOOL isBodyRegion(const std::string& region) const;
+ LLTexLayerSetBuffer* getComposite();
+ const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
+ void requestUpdate();
+ void requestUpload();
+ void cancelUpload();
+ void updateComposite();
+ BOOL isLocalTextureDataAvailable() const;
+ BOOL isLocalTextureDataFinal() const;
+ void createComposite();
+ void destroyComposite();
+ void setUpdatesEnabled(BOOL b);
+ BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
+ void deleteCaches();
+ void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height);
+ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
+ BOOL isMorphValid() const;
+ void invalidateMorphMasks();
+ LLTexLayerInterface* findLayerByName(const std::string& name);
+ void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable);
- LLVOAvatarSelf* getAvatar() const { return mAvatar; }
- const std::string getBodyRegionName() const;
- BOOL hasComposite() const { return (mComposite.notNull()); }
+ LLVOAvatarSelf* getAvatar() const { return mAvatar; }
+ const std::string getBodyRegionName() const;
+ BOOL hasComposite() const { return (mComposite.notNull()); }
LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; }
- void setBakedTexIndex( LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
- BOOL isVisible() const { return mIsVisible; }
+ void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
+ BOOL isVisible() const { return mIsVisible; }
-public:
- static BOOL sHasCaches;
-
- typedef std::vector<LLTexLayerInterface *> layer_list_t;
+ static BOOL sHasCaches;
private:
- layer_list_t mLayerList;
- layer_list_t mMaskLayerList;
+ typedef std::vector<LLTexLayerInterface *> layer_list_t;
+ layer_list_t mLayerList;
+ layer_list_t mMaskLayerList;
LLPointer<LLTexLayerSetBuffer> mComposite;
- LLVOAvatarSelf* const mAvatar; // Backlink only; don't make this an LLPointer.
- BOOL mUpdatesEnabled;
- BOOL mIsVisible;
+ LLVOAvatarSelf* const mAvatar; // note: backlink only; don't make this an LLPointer.
+ BOOL mUpdatesEnabled;
+ BOOL mIsVisible;
LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex;
-
- const LLTexLayerSetInfo *mInfo;
+ const LLTexLayerSetInfo* mInfo;
};
-// Contains shared layer set data
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLTexLayerSetInfo
+//
+// Contains shared layer set data.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerSetInfo
{
friend class LLTexLayerSet;
public:
LLTexLayerSetInfo();
~LLTexLayerSetInfo();
-
BOOL parseXml(LLXmlTreeNode* node);
void createVisualParams(LLVOAvatar *avatar);
-
private:
std::string mBodyRegion;
S32 mWidth;
S32 mHeight;
std::string mStaticAlphaFileName;
BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
-
typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
};
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLTexLayerSetBuffer
+//
// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerSetBuffer : public LLViewerDynamicTexture
{
public:
LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
virtual ~LLTexLayerSetBuffer();
-
- /*virtual*/ S8 getType() const ;
+ /*virtual*/ S8 getType() const;
virtual void preRender(BOOL clear_depth);
virtual void postRender(BOOL success);
virtual BOOL render();
BOOL updateImmediate();
bool isInitialized(void) const;
- BOOL needsRender();
+ /*virtual*/ BOOL needsRender();
void requestUpdate();
void requestUpload();
void cancelUpload();
- BOOL uploadPending() { return mUploadPending; }
- BOOL render( S32 x, S32 y, S32 width, S32 height );
+ BOOL uploadPending() const { return mUploadPending; }
+ BOOL render(S32 x, S32 y, S32 width, S32 height);
void readBackAndUpload();
-
static void onTextureUploadComplete(const LLUUID& uuid,
void* userdata,
S32 result, LLExtStat ext_status);
static void dumpTotalByteCount();
-
const std::string dumpTextureInfo() const;
-
- virtual void restoreGLTexture();
- virtual void destroyGLTexture();
-
+ virtual void restoreGLTexture();
+ virtual void destroyGLTexture();
protected:
void pushProjection() const;
void popProjection() const;
BOOL isReadyToUpload() const;
-
private:
LLTexLayerSet* const mTexLayerSet;
-
- BOOL mNeedsUpdate; // Whether we need to update our baked textures
- BOOL mNeedsUpload; // Whether we need to send our baked textures to the server
- U32 mDebugNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server
- BOOL mUploadPending; // Whether we have received back the new baked textures
- LLUUID mUploadID; // Identifies the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit)
-
+ BOOL mNeedsUpdate; // whether we need to update our baked textures
+ BOOL mNeedsUpload; // whether we need to send our baked textures to the server
+ U32 mNumLowresUploads; // mumber of times we've sent a lowres version of our baked textures to the server
+ BOOL mUploadPending; // whether we have received back the new baked textures
+ LLUUID mUploadID; // the current upload process (null if none). Used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
static S32 sGLByteCount;
-
LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested
-
};
-//
-// LLTexLayerSet
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLTexLayerStaticImageList
//
-
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList>
{
public:
LLTexLayerStaticImageList();
~LLTexLayerStaticImageList();
-
LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask);
- LLImageTGA* getImageTGA(const std::string& file_name);
-
- void deleteCachedImages();
- void dumpByteCount();
-
-private:
- BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
-
+ LLImageTGA* getImageTGA(const std::string& file_name);
+ void deleteCachedImages();
+ void dumpByteCount() const;
+protected:
+ BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
private:
- LLStringTable mImageNames;
-
- typedef std::map< const char*, LLPointer<LLViewerTexture> > texture_map_t;
- texture_map_t mStaticImageList;
- typedef std::map< const char*, LLPointer<LLImageTGA> > image_tga_map_t;
- image_tga_map_t mStaticImageListTGA;
-
- S32 mGLBytes;
- S32 mTGABytes;
+ LLStringTable mImageNames;
+ typedef std::map<const char*, LLPointer<LLViewerTexture> > texture_map_t;
+ texture_map_t mStaticImageList;
+ typedef std::map<const char*, LLPointer<LLImageTGA> > image_tga_map_t;
+ image_tga_map_t mStaticImageListTGA;
+ S32 mGLBytes;
+ S32 mTGABytes;
};
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLBakedUploadData
+//
// Used by LLTexLayerSetBuffer for a callback.
-// Note to anyone merging branches - this supercedes the previous fix
-// for DEV-31590 "Heap corruption and crash after outfit changes",
-// here and in lltexlayer.cpp. Equally correct and a bit simpler.
-class LLBakedUploadData
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+struct LLBakedUploadData
{
-public:
LLBakedUploadData(const LLVOAvatarSelf* avatar,
LLTexLayerSet* layerset,
- const LLUUID& id,
- BOOL highest_lod);
+ const LLUUID& id);
~LLBakedUploadData() {}
-
const LLUUID mID;
- const LLVOAvatarSelf* mAvatar; // just backlink, don't LLPointer
+ const LLVOAvatarSelf* mAvatar; // note: backlink only; don't LLPointer
LLTexLayerSet* mTexLayerSet;
- const U64 mStartTime; // Used to measure time baked texture upload requires
- BOOL mHighestLOD;
-
+ const U64 mStartTime; // for measuring baked texture upload time
};
-
#endif // LL_LLTEXLAYER_H