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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-06-04 20:33:21 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-06-04 20:33:21 +0100 |
commit | 997645d6920ee9a51eb081158681ca5340f6cb81 (patch) | |
tree | c036d057230663d36c94bbe09d05ecec5e4d39b6 /indra/newview/lltexlayer.h | |
parent | c646ce4f510d9e725bff48b1bc4aba551836ecd4 (diff) | |
parent | 6d840687a5306f9234444ed1bde1f6b877da3996 (diff) |
merge from viewer-public
Diffstat (limited to 'indra/newview/lltexlayer.h')
-rw-r--r-- | indra/newview/lltexlayer.h | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index 821e718347..cb2e1faaa6 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -275,12 +275,16 @@ public: virtual void postRender(BOOL success); virtual BOOL render(); BOOL updateImmediate(); - bool isInitialized(void) const; + + BOOL isInitialized(void) const; + BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point + BOOL uploadNeeded() const; // We need to upload a new texture + BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result + /*virtual*/ BOOL needsRender(); void requestUpdate(); void requestUpload(); void cancelUpload(); - BOOL uploadPending() const { return mUploadPending; } BOOL render(S32 x, S32 y, S32 width, S32 height); void readBackAndUpload(); static void onTextureUploadComplete(const LLUUID& uuid, @@ -290,6 +294,8 @@ public: const std::string dumpTextureInfo() const; virtual void restoreGLTexture(); virtual void destroyGLTexture(); + + protected: void pushProjection() const; void popProjection() const; @@ -300,7 +306,7 @@ private: LLTexLayerSet* const mTexLayerSet; BOOL mNeedsUpdate; // whether we need to update our baked textures BOOL mNeedsUpload; // whether we need to send our baked textures to the server - U32 mNumLowresUploads; // mumber of times we've sent a lowres version of our baked textures to the server + U32 mNumLowresUploads; // number of times we've sent a lowres version of our baked textures to the server BOOL mUploadPending; // whether we have received back the new baked textures LLUUID mUploadID; // the current upload process (null if none). Used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. static S32 sGLByteCount; |