diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-05-27 18:59:28 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2010-05-27 18:59:28 -0400 |
commit | e89611291ebeb03c7ea4187f8db729e86003b8f9 (patch) | |
tree | 2b3bab6e2ee5fd5793b56286f6f9007ba321f072 /indra/newview/lltexlayer.cpp | |
parent | 8ac65297f61d5505f19a6cef9cff051de13846ea (diff) |
EXT-7504 WIP Force decloud after timeout using lower res textures
EXT-7526 FIXED Add baked texture information to texture view
First attempt at low res textures after timeout.
Added debug setting to control whether low res texture timeout is used.
Added baked texture load information to texture view debug display.
Trivial name changes to some variables.
Diffstat (limited to 'indra/newview/lltexlayer.cpp')
-rw-r--r-- | indra/newview/lltexlayer.cpp | 134 |
1 files changed, 106 insertions, 28 deletions
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 4be03596f8..8c733ab558 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -37,6 +37,7 @@ #include "llagent.h" #include "llimagej2c.h" #include "llimagetga.h" +#include "llnotificationsutil.h" #include "llvfile.h" #include "llvfs.h" #include "llviewerstats.h" @@ -49,6 +50,7 @@ #include "llui.h" #include "llagentwearables.h" #include "llwearable.h" +#include "llviewercontrol.h" #include "llviewervisualparam.h" //#include "../tools/imdebug/imdebug.h" @@ -60,10 +62,12 @@ using namespace LLVOAvatarDefines; //----------------------------------------------------------------------------- LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, - const LLUUID& id) : + const LLUUID& id, + BOOL highest_lod) : mAvatar(avatar), mTexLayerSet(layerset), mID(id), + mHighestLOD(highest_lod), mStartTime(LLFrameTimer::getTotalTime()) // Record starting time { } @@ -80,12 +84,14 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height) : // ORDER_LAST => must render these after the hints are created. LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), - mNeedsUpdate( TRUE ), - mNeedsUpload( FALSE ), - mUploadPending( FALSE ), // Not used for any logic here, just to sync sending of updates + mNeedsUpdate(TRUE), + mNeedsUpload(FALSE), + mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates + mNeedsLowResUpload(TRUE), mTexLayerSet(owner) { LLTexLayerSetBuffer::sGLByteCount += getSize(); + mNeedsUploadTimer.start(); } LLTexLayerSetBuffer::~LLTexLayerSetBuffer() @@ -125,7 +131,6 @@ void LLTexLayerSetBuffer::dumpTotalByteCount() void LLTexLayerSetBuffer::requestUpdate() { mNeedsUpdate = TRUE; - // If we're in the middle of uploading a baked texture, we don't care about it any more. // When it's downloaded, ignore it. mUploadID.setNull(); @@ -133,20 +138,23 @@ void LLTexLayerSetBuffer::requestUpdate() void LLTexLayerSetBuffer::requestUpload() { + // New upload request if (!mNeedsUpload) { - mNeedsUpload = TRUE; - mUploadPending = TRUE; + mNeedsUploadTimer.start(); } + + mNeedsUpload = TRUE; + mNeedsLowResUpload = TRUE; + mUploadPending = TRUE; } void LLTexLayerSetBuffer::cancelUpload() { - if (mNeedsUpload) - { - mNeedsUpload = FALSE; - } + mNeedsUpload = FALSE; + mNeedsLowResUpload = FALSE; mUploadPending = FALSE; + mNeedsUploadTimer.pause(); } void LLTexLayerSetBuffer::pushProjection() const @@ -174,7 +182,8 @@ BOOL LLTexLayerSetBuffer::needsRender() { llassert(mTexLayerSet->getAvatar() == gAgentAvatarp); if (!isAgentAvatarValid()) return FALSE; - BOOL upload_now = mNeedsUpload && mTexLayerSet->isLocalTextureDataFinal() && gAgentQueryManager.hasNoPendingQueries(); + + const BOOL upload_now = isReadyToUpload(); BOOL needs_update = (mNeedsUpdate || upload_now) && !gAgentAvatarp->mAppearanceAnimating; if (needs_update) { @@ -191,6 +200,7 @@ BOOL LLTexLayerSetBuffer::needsRender() needs_update &= mTexLayerSet->isLocalTextureDataAvailable(); } } + return needs_update; } @@ -217,7 +227,7 @@ BOOL LLTexLayerSetBuffer::render() // do we need to upload, and do we have sufficient data to create an uploadable composite? // When do we upload the texture if gAgent.mNumPendingQueries is non-zero? - BOOL upload_now = (gAgentQueryManager.hasNoPendingQueries() && mNeedsUpload && mTexLayerSet->isLocalTextureDataFinal()); + const BOOL upload_now = isReadyToUpload(); BOOL success = TRUE; @@ -226,11 +236,11 @@ BOOL LLTexLayerSetBuffer::render() success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); - if( upload_now ) + if(upload_now) { if (!success) { - llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegion() << llendl; + llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl; mUploadPending = FALSE; } else @@ -244,6 +254,8 @@ BOOL LLTexLayerSetBuffer::render() { mUploadPending = FALSE; mNeedsUpload = FALSE; + mNeedsLowResUpload = FALSE; + mNeedsUploadTimer.pause(); mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE); } } @@ -265,6 +277,25 @@ bool LLTexLayerSetBuffer::isInitialized(void) const return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); } +BOOL LLTexLayerSetBuffer::isReadyToUpload() const +{ + if (!mNeedsUpload) return FALSE; // Don't need to upload if we haven't requested one. + if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. + + // If we requested an upload and have the final LOD ready, then upload. + const BOOL can_highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + if (can_highest_lod) return TRUE; + + if (gSavedSettings.getBOOL("AvatarUseBakedTextureTimeout")) + { + // If we hit our timeout and have textures available at even lower resolution, then upload. + const BOOL is_upload_textures_timeout = isUploadTimeout(); + const BOOL can_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); + if (can_lower_lod && is_upload_textures_timeout && mNeedsLowResUpload) return TRUE; + } + return FALSE; +} + BOOL LLTexLayerSetBuffer::updateImmediate() { mNeedsUpdate = TRUE; @@ -288,7 +319,7 @@ void LLTexLayerSetBuffer::readBackAndUpload() glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data ); stop_glerror(); - llinfos << "Baked " << mTexLayerSet->getBodyRegion() << llendl; + llinfos << "Baked " << mTexLayerSet->getBodyRegionName() << llendl; LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES); // We won't need our caches since we're baked now. (Techically, we won't @@ -355,9 +386,12 @@ void LLTexLayerSetBuffer::readBackAndUpload() if( valid ) { + const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); // baked_upload_data is owned by the responder and deleted after the request completes - LLBakedUploadData* baked_upload_data = - new LLBakedUploadData(gAgentAvatarp, this->mTexLayerSet, asset_id); + LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, + this->mTexLayerSet, + asset_id, + highest_lod); mUploadID = asset_id; // upload the image @@ -384,8 +418,26 @@ void LLTexLayerSetBuffer::readBackAndUpload() TRUE, // is_priority TRUE); // store_local } + + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + std::string lod_str = highest_lod ? "HighRes" : "LowRes"; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32()); + args["BODYREGION"] = mTexLayerSet->getBodyRegionName(); + args["RESOLUTION"] = lod_str; + LLNotificationsUtil::add("AvatarRezSelfBakeNotification",args); + llinfos << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << llendl; + } - mNeedsUpload = FALSE; + if (highest_lod) + { + mNeedsUpload = FALSE; + mNeedsUploadTimer.pause(); + } + else + mNeedsLowResUpload = FALSE; } else { @@ -414,12 +466,11 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; - if (0 == result && + if ((result == 0) && isAgentAvatarValid() && !gAgentAvatarp->isDead() && - baked_upload_data->mAvatar == gAgentAvatarp && // Sanity check: only the user's avatar should be uploading textures. - baked_upload_data->mTexLayerSet->hasComposite() - ) + (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. + (baked_upload_data->mTexLayerSet->hasComposite())) { LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite(); @@ -438,10 +489,9 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { // This is the upload we're currently waiting for. layerset_buffer->mUploadID.setNull(); - layerset_buffer->mUploadPending = FALSE; - if (result >= 0) { + layerset_buffer->mUploadPending = FALSE; LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet); // Update baked texture info with the new UUID U64 now = LLFrameTimer::getTotalTime(); // Record starting time @@ -758,7 +808,7 @@ BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const return mInfo->mBodyRegion == region; } -const std::string LLTexLayerSet::getBodyRegion() const +const std::string LLTexLayerSet::getBodyRegionName() const { return mInfo->mBodyRegion; } @@ -788,7 +838,7 @@ void LLTexLayerSet::cancelUpload() void LLTexLayerSet::createComposite() { - if( !mComposite ) + if(!mComposite) { S32 width = mInfo->mWidth; S32 height = mInfo->mHeight; @@ -823,7 +873,15 @@ void LLTexLayerSet::updateComposite() LLTexLayerSetBuffer* LLTexLayerSet::getComposite() { - createComposite(); + if (!mComposite) + { + createComposite(); + } + return mComposite; +} + +const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const +{ return mComposite; } @@ -2169,4 +2227,24 @@ BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLIma return success; } +BOOL LLTexLayerSetBuffer::isUploadTimeout() const +{ + //const F32 BAKED_TEXTURES_TIMEOUT_THRESHOLD__SECONDS = 20.f; + const F32 UPLOAD_TEXTURES_TIMEOUT_THRESHOLD__SECONDS = 5.f; // SERAPH Reduced timeout for testing. + return (mNeedsUploadTimer.getElapsedTimeF32() >= UPLOAD_TEXTURES_TIMEOUT_THRESHOLD__SECONDS); +} + +const std::string LLTexLayerSetBuffer::dumpTextureInfo() const +{ + if (!isAgentAvatarValid()) return ""; + + const BOOL is_high_res = !mNeedsUpload; + const BOOL is_low_res = !mNeedsLowResUpload; + const U32 upload_time = mNeedsUploadTimer.getElapsedTimeF32(); + const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet); + std::string text = llformat("[ HiRes:%d LoRes:%d Timer:%d ] %s", + is_high_res, is_low_res, upload_time, + local_texture_info.c_str()); + return text; +} |