diff options
author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-07-29 13:32:51 -0400 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-07-29 13:32:51 -0400 |
commit | fb9f092972c915ff77b3866dae302e3433b46224 (patch) | |
tree | 03d970b890a2cd6a4f10e5d90e01fe8ed66ce3b1 /indra/newview/lltexlayer.cpp | |
parent | ad96a4ef4706ae39d259281dd993a52034946425 (diff) | |
parent | 0e3cea49aaba7fb9e4a75c4a76779ba9273549bf (diff) |
reconciled .hgtags
Diffstat (limited to 'indra/newview/lltexlayer.cpp')
-rw-r--r-- | indra/newview/lltexlayer.cpp | 87 |
1 files changed, 59 insertions, 28 deletions
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 500c2a7b86..bd41aa64f0 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -51,6 +51,9 @@ using namespace LLVOAvatarDefines; +static const S32 BAKE_UPLOAD_ATTEMPTS = 7; +static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt + class LLTexLayerInfo { friend class LLTexLayer; @@ -93,11 +96,13 @@ private: //----------------------------------------------------------------------------- LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, - const LLUUID& id) : + const LLUUID& id, + bool highest_res) : mAvatar(avatar), mTexLayerSet(layerset), mID(id), - mStartTime(LLFrameTimer::getTotalTime()) // Record starting time + mStartTime(LLFrameTimer::getTotalTime()), // Record starting time + mIsHighestRes(highest_res) { } @@ -116,6 +121,7 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner, mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates mNeedsUpload(FALSE), mNumLowresUploads(0), + mUploadFailCount(0), mNeedsUpdate(TRUE), mNumLowresUpdates(0), mTexLayerSet(owner) @@ -204,6 +210,7 @@ void LLTexLayerSetBuffer::cancelUpload() mNeedsUpload = FALSE; mUploadPending = FALSE; mNeedsUploadTimer.pause(); + mUploadRetryTimer.reset(); } void LLTexLayerSetBuffer::pushProjection() const @@ -356,25 +363,38 @@ BOOL LLTexLayerSetBuffer::isReadyToUpload() const if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites. - // If we requested an upload and have the final LOD ready, then upload. - if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE; - - // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure - // we aren't doing uploads too frequently. - const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout"); - if (texture_timeout != 0) + BOOL ready = FALSE; + if (mTexLayerSet->isLocalTextureDataFinal()) + { + // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry) + if (mUploadFailCount == 0) + { + ready = TRUE; + } + else + { + ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1)); + } + } + else { - // The timeout period increases exponentially between every lowres upload in order to prevent - // spamming the server with frequent uploads. - const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads); + // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure + // we aren't doing uploads too frequently. + const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout"); + if (texture_timeout != 0) + { + // The timeout period increases exponentially between every lowres upload in order to prevent + // spamming the server with frequent uploads. + const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads); - // If we hit our timeout and have textures available at even lower resolution, then upload. - const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; - const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); - if (has_lower_lod && is_upload_textures_timeout) return TRUE; + // If we hit our timeout and have textures available at even lower resolution, then upload. + const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; + const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); + ready = has_lower_lod && is_upload_textures_timeout; + } } - return FALSE; + return ready; } BOOL LLTexLayerSetBuffer::isReadyToUpdate() const @@ -482,17 +502,20 @@ void LLTexLayerSetBuffer::doUpload() if (valid) { + const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal(); // Baked_upload_data is owned by the responder and deleted after the request completes. LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, this->mTexLayerSet, - asset_id); + asset_id, + highest_lod); // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. mUploadID = asset_id; // Upload the image const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); if(!url.empty() - && !LLPipeline::sForceOldBakedUpload) // toggle debug setting UploadBakedTexOld to change between the new caps method and old method + && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method + && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing. { LLSD body = LLSD::emptyMap(); // The responder will call LLTexLayerSetBuffer::onTextureUploadComplete() @@ -511,7 +534,6 @@ void LLTexLayerSetBuffer::doUpload() llinfos << "Baked texture upload via Asset Store." << llendl; } - const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); if (highest_lod) { // Sending the final LOD for the baked texture. All done, pause @@ -603,14 +625,15 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; - if ((result == 0) && - isAgentAvatarValid() && + if (isAgentAvatarValid() && !gAgentAvatarp->isDead() && (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. (baked_upload_data->mTexLayerSet->hasComposite())) { LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite(); - + S32 failures = layerset_buffer->mUploadFailCount; + layerset_buffer->mUploadFailCount = 0; + if (layerset_buffer->mUploadID.isNull()) { // The upload got canceled, we should be in the @@ -626,20 +649,28 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { // This is the upload we're currently waiting for. layerset_buffer->mUploadID.setNull(); + const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName()); + const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res "; if (result >= 0) { - layerset_buffer->mUploadPending = FALSE; + layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet); // Update baked texture info with the new UUID U64 now = LLFrameTimer::getTotalTime(); // Record starting time - llinfos << "Baked texture upload took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl; + llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl; gAgentAvatarp->setNewBakedTexture(baked_te, uuid); } else { - // Avatar appearance is changing, ignore the upload results - llinfos << "Baked upload failed. Reason: " << result << llendl; - // *FIX: retry upload after n seconds, asset server could be busy + ++failures; + S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes + llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl; + if (failures < max_attempts) + { + layerset_buffer->mUploadFailCount = failures; + layerset_buffer->mUploadRetryTimer.start(); + layerset_buffer->requestUpload(); + } } } else |