diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llsurfacepatch.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llsurfacepatch.h')
-rw-r--r-- | indra/newview/llsurfacepatch.h | 244 |
1 files changed, 122 insertions, 122 deletions
diff --git a/indra/newview/llsurfacepatch.h b/indra/newview/llsurfacepatch.h index 8c8f501dce..43843aba0b 100644 --- a/indra/newview/llsurfacepatch.h +++ b/indra/newview/llsurfacepatch.h @@ -1,25 +1,25 @@ -/** +/** * @file llsurfacepatch.h * @brief LLSurfacePatch class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,148 +37,148 @@ class LLVector2; class LLColor4U; class LLAgent; -// A patch shouldn't know about its visibility since that really depends on the +// A patch shouldn't know about its visibility since that really depends on the // camera that is looking (or not looking) at it. So, anything about a patch // that is specific to a camera should be in the class below. class LLPatchVisibilityInfo { public: - LLPatchVisibilityInfo() : - mbIsVisible(FALSE), - mDistance(0.f), - mRenderLevel(0), - mRenderStride(0) { }; - ~LLPatchVisibilityInfo() { }; - - BOOL mbIsVisible; - F32 mDistance; // Distance from camera - S32 mRenderLevel; - U32 mRenderStride; + LLPatchVisibilityInfo() : + mbIsVisible(FALSE), + mDistance(0.f), + mRenderLevel(0), + mRenderStride(0) { }; + ~LLPatchVisibilityInfo() { }; + + BOOL mbIsVisible; + F32 mDistance; // Distance from camera + S32 mRenderLevel; + U32 mRenderStride; }; -class LLSurfacePatch +class LLSurfacePatch { public: - LLSurfacePatch(); - ~LLSurfacePatch(); - - void reset(const U32 id); - void connectNeighbor(LLSurfacePatch *neighborp, const U32 direction); - void disconnectNeighbor(LLSurface *surfacep); - - void setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp); - LLSurfacePatch *getNeighborPatch(const U32 direction) const; - - void colorPatch(const U8 r, const U8 g, const U8 b); - - BOOL updateTexture(); - - void updateVerticalStats(); - void updateCompositionStats(); - void updateNormals(); - - void updateEastEdge(); - void updateNorthEdge(); - - void updateCameraDistanceRegion( const LLVector3 &pos_region); - void updateVisibility(); - void updateGL(); - - void dirtyZ(); // Dirty the z values of this patch - void setHasReceivedData(); - BOOL getHasReceivedData() const; - - F32 getDistance() const; - F32 getMaxZ() const; - F32 getMinZ() const; - F32 getMeanComposition() const; - F32 getMinComposition() const; - F32 getMaxComposition() const; - const LLVector3 &getCenterRegion() const; - const U64 &getLastUpdateTime() const; - LLSurface *getSurface() const { return mSurfacep; } - LLVector3 getPointAgent(const U32 x, const U32 y) const; // get the point at the offset. - LLVector2 getTexCoords(const U32 x, const U32 y) const; - - void calcNormal(const U32 x, const U32 y, const U32 stride); - const LLVector3 &getNormal(const U32 x, const U32 y) const; - - void eval(const U32 x, const U32 y, const U32 stride, - LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1); - - - - LLVector3 getOriginAgent() const; - const LLVector3d &getOriginGlobal() const; - void setOriginGlobal(const LLVector3d &origin_global); - - // connectivity -- each LLPatch points at 5 neighbors (or NULL) - // +---+---+---+ - // | | 2 | 5 | - // +---+---+---+ - // | 3 | 0 | 1 | - // +---+---+---+ - // | 6 | 4 | | - // +---+---+---+ - - - BOOL getVisible() const; - U32 getRenderStride() const; - S32 getRenderLevel() const; - - void setSurface(LLSurface *surfacep); - void setDataZ(F32 *data_z) { mDataZ = data_z; } - void setDataNorm(LLVector3 *data_norm) { mDataNorm = data_norm; } - F32 *getDataZ() const { return mDataZ; } - - void dirty(); // Mark this surface patch as dirty... - void clearDirty() { mDirty = FALSE; } - - void clearVObj(); + LLSurfacePatch(); + ~LLSurfacePatch(); + + void reset(const U32 id); + void connectNeighbor(LLSurfacePatch *neighborp, const U32 direction); + void disconnectNeighbor(LLSurface *surfacep); + + void setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp); + LLSurfacePatch *getNeighborPatch(const U32 direction) const; + + void colorPatch(const U8 r, const U8 g, const U8 b); + + BOOL updateTexture(); + + void updateVerticalStats(); + void updateCompositionStats(); + void updateNormals(); + + void updateEastEdge(); + void updateNorthEdge(); + + void updateCameraDistanceRegion( const LLVector3 &pos_region); + void updateVisibility(); + void updateGL(); + + void dirtyZ(); // Dirty the z values of this patch + void setHasReceivedData(); + BOOL getHasReceivedData() const; + + F32 getDistance() const; + F32 getMaxZ() const; + F32 getMinZ() const; + F32 getMeanComposition() const; + F32 getMinComposition() const; + F32 getMaxComposition() const; + const LLVector3 &getCenterRegion() const; + const U64 &getLastUpdateTime() const; + LLSurface *getSurface() const { return mSurfacep; } + LLVector3 getPointAgent(const U32 x, const U32 y) const; // get the point at the offset. + LLVector2 getTexCoords(const U32 x, const U32 y) const; + + void calcNormal(const U32 x, const U32 y, const U32 stride); + const LLVector3 &getNormal(const U32 x, const U32 y) const; + + void eval(const U32 x, const U32 y, const U32 stride, + LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1); + + + + LLVector3 getOriginAgent() const; + const LLVector3d &getOriginGlobal() const; + void setOriginGlobal(const LLVector3d &origin_global); + + // connectivity -- each LLPatch points at 5 neighbors (or NULL) + // +---+---+---+ + // | | 2 | 5 | + // +---+---+---+ + // | 3 | 0 | 1 | + // +---+---+---+ + // | 6 | 4 | | + // +---+---+---+ + + + BOOL getVisible() const; + U32 getRenderStride() const; + S32 getRenderLevel() const; + + void setSurface(LLSurface *surfacep); + void setDataZ(F32 *data_z) { mDataZ = data_z; } + void setDataNorm(LLVector3 *data_norm) { mDataNorm = data_norm; } + F32 *getDataZ() const { return mDataZ; } + + void dirty(); // Mark this surface patch as dirty... + void clearDirty() { mDirty = FALSE; } + + void clearVObj(); public: - BOOL mHasReceivedData; // has the patch EVER received height data? - BOOL mSTexUpdate; // Does the surface texture need to be updated? + BOOL mHasReceivedData; // has the patch EVER received height data? + BOOL mSTexUpdate; // Does the surface texture need to be updated? protected: - LLSurfacePatch *mNeighborPatches[8]; // Adjacent patches - BOOL mNormalsInvalid[9]; // Which normals are invalid + LLSurfacePatch *mNeighborPatches[8]; // Adjacent patches + BOOL mNormalsInvalid[9]; // Which normals are invalid - BOOL mDirty; - BOOL mDirtyZStats; - BOOL mHeightsGenerated; + BOOL mDirty; + BOOL mDirtyZStats; + BOOL mHeightsGenerated; - U32 mDataOffset; - F32 *mDataZ; - LLVector3 *mDataNorm; + U32 mDataOffset; + F32 *mDataZ; + LLVector3 *mDataNorm; - // Pointer to the LLVOSurfacePatch object which is used in the new renderer. - LLPointer<LLVOSurfacePatch> mVObjp; + // Pointer to the LLVOSurfacePatch object which is used in the new renderer. + LLPointer<LLVOSurfacePatch> mVObjp; - // All of the camera-dependent stuff should be in its own class... - LLPatchVisibilityInfo mVisInfo; + // All of the camera-dependent stuff should be in its own class... + LLPatchVisibilityInfo mVisInfo; - // pointers to beginnings of patch data fields - LLVector3d mOriginGlobal; - LLVector3 mOriginRegion; + // pointers to beginnings of patch data fields + LLVector3d mOriginGlobal; + LLVector3 mOriginRegion; - // height field stats - LLVector3 mCenterRegion; // Center in region-local coords - F32 mMinZ, mMaxZ, mMeanZ; - F32 mRadius; + // height field stats + LLVector3 mCenterRegion; // Center in region-local coords + F32 mMinZ, mMaxZ, mMeanZ; + F32 mRadius; - F32 mMinComposition; - F32 mMaxComposition; - F32 mMeanComposition; + F32 mMinComposition; + F32 mMaxComposition; + F32 mMeanComposition; - U8 mConnectedEdge; // This flag is non-zero iff patch is on at least one edge - // of LLSurface that is "connected" to another LLSurface - U64 mLastUpdateTime; // Time patch was last updated + U8 mConnectedEdge; // This flag is non-zero iff patch is on at least one edge + // of LLSurface that is "connected" to another LLSurface + U64 mLastUpdateTime; // Time patch was last updated - LLSurface *mSurfacep; // Pointer to "parent" surface + LLSurface *mSurfacep; // Pointer to "parent" surface }; |