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author | Graham Linden <graham@lindenlab.com> | 2019-09-09 09:08:58 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-09-09 09:08:58 -0700 |
commit | 872d82529f7ca2afc3cbd3d1436c5026105da489 (patch) | |
tree | a09b6a47c771977e7bfa440e04a7a63aafdc9395 /indra/newview/llsurfacepatch.cpp | |
parent | 16933b0ab9a8556467fba18790050f2d025d06a5 (diff) |
SL-1144
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled.
I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly.
Diffstat (limited to 'indra/newview/llsurfacepatch.cpp')
0 files changed, 0 insertions, 0 deletions