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authorGraham Linden <graham@lindenlab.com>2019-09-09 09:08:58 -0700
committerGraham Linden <graham@lindenlab.com>2019-09-09 09:08:58 -0700
commit872d82529f7ca2afc3cbd3d1436c5026105da489 (patch)
treea09b6a47c771977e7bfa440e04a7a63aafdc9395 /indra/newview/llsurfacepatch.cpp
parent16933b0ab9a8556467fba18790050f2d025d06a5 (diff)
SL-1144
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly.
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