diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llsurfacepatch.cpp |
Print done when done.
Diffstat (limited to 'indra/newview/llsurfacepatch.cpp')
-rw-r--r-- | indra/newview/llsurfacepatch.cpp | 974 |
1 files changed, 974 insertions, 0 deletions
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp new file mode 100644 index 0000000000..ac0add8ae3 --- /dev/null +++ b/indra/newview/llsurfacepatch.cpp @@ -0,0 +1,974 @@ +/** + * @file llsurfacepatch.cpp + * @brief LLSurfacePatch class implementation + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llsurfacepatch.h" +#include "llpatchvertexarray.h" +#include "llviewerobjectlist.h" +#include "llvosurfacepatch.h" +#include "llsurface.h" +#include "pipeline.h" +#include "llagent.h" +#include "timing.h" +#include "llsky.h" +#include "llviewercamera.h" + +// For getting composition values +#include "llviewerregion.h" +#include "llvlcomposition.h" +#include "lldrawpool.h" +#include "noise.h" + +extern U64 gFrameTime; +extern LLPipeline gPipeline; + +LLSurfacePatch::LLSurfacePatch() : + mDataZ(NULL), + mVObjp(NULL), + mLastUpdateTime(0), + mSurfacep(NULL) +{ + // This flag is used to communicate between adjacent surfaces and is set + // to non-zero values by higher classes. + mConnectedEdge = NO_EDGE; + mCenterRegion = LLVector3(0.f, 0.f, 0.f); + mOriginRegion = LLVector3(0.f, 0.f, 0.f); + mHasReceivedData = FALSE; + mMinZ = 0.0f; + mMaxZ = 0.0f; + mMeanZ = 0.0f; + mMinComposition = 0.f; + mMeanComposition = 0.f; + mMaxComposition = 0.f; + mRadius = 0.f; + mDirty = FALSE; + mDirtyZStats = TRUE; + mHeightsGenerated = FALSE; + + S32 i; + for (i = 0; i < 8; i++) + { + setNeighborPatch(i, NULL); + } + for (i = 0; i < 9; i++) + { + mNormalsInvalid[i] = TRUE; + } +} + + +LLSurfacePatch::~LLSurfacePatch() +{ + mVObjp = NULL; +} + + +void LLSurfacePatch::dirty() +{ + // These are outside of the loop in case we're still waiting for a dirty from the + // texture being updated... + if (mVObjp) + { + mVObjp->dirtyGeom(); + } + else + { + llwarns << "No viewer object for this surface patch!" << llendl; + } + + mDirtyZStats = TRUE; + mHeightsGenerated = FALSE; + + if (!mDirty) + { + mDirty = TRUE; + mSurfacep->dirtySurfacePatch(this); + } +} + + +void LLSurfacePatch::setSurface(LLSurface *surfacep) +{ + mSurfacep = surfacep; + if (mVObjp == (LLVOSurfacePatch *)NULL) + { + llassert(mSurfacep->mType == 'l'); + + mVObjp = (LLVOSurfacePatch *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SURFACE_PATCH, mSurfacep->getRegion()); + mVObjp->setPatch(this); + mVObjp->setPositionRegion(mCenterRegion); + gPipeline.addObject(mVObjp); + } +} + +void LLSurfacePatch::disconnectNeighbor(LLSurface *surfacep) +{ + U32 i; + for (i = 0; i < 8; i++) + { + if (getNeighborPatch(i)) + { + if (getNeighborPatch(i)->mSurfacep == surfacep) + { + setNeighborPatch(i, NULL); + mNormalsInvalid[i] = TRUE; + } + } + } + + // Clean up connected edges + if (getNeighborPatch(EAST)) + { + if (getNeighborPatch(EAST)->mSurfacep == surfacep) + { + mConnectedEdge &= ~EAST_EDGE; + } + } + if (getNeighborPatch(NORTH)) + { + if (getNeighborPatch(NORTH)->mSurfacep == surfacep) + { + mConnectedEdge &= ~NORTH_EDGE; + } + } + if (getNeighborPatch(WEST)) + { + if (getNeighborPatch(WEST)->mSurfacep == surfacep) + { + mConnectedEdge &= ~WEST_EDGE; + } + } + if (getNeighborPatch(SOUTH)) + { + if (getNeighborPatch(SOUTH)->mSurfacep == surfacep) + { + mConnectedEdge &= ~SOUTH_EDGE; + } + } +} + +LLVector3 LLSurfacePatch::getPointAgent(const U32 x, const U32 y) const +{ + U32 surface_stride = mSurfacep->getGridsPerEdge(); + U32 point_offset = x + y*surface_stride; + LLVector3 pos; + pos = getOriginAgent(); + pos.mV[VX] += x * mSurfacep->getMetersPerGrid(); + pos.mV[VY] += y * mSurfacep->getMetersPerGrid(); + pos.mV[VZ] = *(mDataZ + point_offset); + return pos; +} + +LLVector2 LLSurfacePatch::getTexCoords(const U32 x, const U32 y) const +{ + U32 surface_stride = mSurfacep->getGridsPerEdge(); + U32 point_offset = x + y*surface_stride; + LLVector3 pos, rel_pos; + pos = getOriginAgent(); + pos.mV[VX] += x * mSurfacep->getMetersPerGrid(); + pos.mV[VY] += y * mSurfacep->getMetersPerGrid(); + pos.mV[VZ] = *(mDataZ + point_offset); + rel_pos = pos - mSurfacep->getOriginAgent(); + rel_pos *= 1.f/surface_stride; + return LLVector2(rel_pos.mV[VX], rel_pos.mV[VY]); +} + + +void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 *vertex, LLVector3 *normal, + LLVector2 *tex0, LLVector2 *tex1) +{ + U32 surface_stride = mSurfacep->getGridsPerEdge(); + U32 point_offset = x + y*surface_stride; + + *normal = getNormal(x, y); + + LLVector3 pos_agent = getOriginAgent(); + pos_agent.mV[VX] += x * mSurfacep->getMetersPerGrid(); + pos_agent.mV[VY] += y * mSurfacep->getMetersPerGrid(); + pos_agent.mV[VZ] = *(mDataZ + point_offset); + *vertex = pos_agent; + + LLVector3 rel_pos = pos_agent - mSurfacep->getOriginAgent(); + LLVector3 tex_pos = rel_pos * (1.f/surface_stride); + tex0->mV[0] = tex_pos.mV[0]; + tex0->mV[1] = tex_pos.mV[1]; + tex1->mV[0] = mSurfacep->getRegion()->getCompositionXY(llfloor(mOriginRegion.mV[0])+x, llfloor(mOriginRegion.mV[1])+y); + + const F32 xyScale = 4.9215f*7.f; //0.93284f; + const F32 xyScaleInv = (1.f / xyScale)*(0.2222222222f); + + F32 vec[3] = { + fmod((F32)(mOriginGlobal.mdV[0] + x)*xyScaleInv, 256.f), + fmod((F32)(mOriginGlobal.mdV[1] + y)*xyScaleInv, 256.f), + 0.f + }; + F32 rand_val = llclamp(noise2(vec)* 0.75f + 0.5f, 0.f, 1.f); + tex1->mV[1] = rand_val; + + +} + + +void LLSurfacePatch::calcNormal(const U32 x, const U32 y, const U32 stride) +{ + U32 patch_width = mSurfacep->mPVArray.mPatchWidth; + U32 surface_stride = mSurfacep->getGridsPerEdge(); + + const F32 mpg = mSurfacep->getMetersPerGrid() * stride; + + S32 poffsets[2][2][2]; + poffsets[0][0][0] = x - stride; + poffsets[0][0][1] = y - stride; + + poffsets[0][1][0] = x - stride; + poffsets[0][1][1] = y + stride; + + poffsets[1][0][0] = x + stride; + poffsets[1][0][1] = y - stride; + + poffsets[1][1][0] = x + stride; + poffsets[1][1][1] = y + stride; + + const LLSurfacePatch *ppatches[2][2]; + + // LLVector3 p1, p2, p3, p4; + + ppatches[0][0] = this; + ppatches[0][1] = this; + ppatches[1][0] = this; + ppatches[1][1] = this; + + U32 i, j; + for (i = 0; i < 2; i++) + { + for (j = 0; j < 2; j++) + { + if (poffsets[i][j][0] < 0) + { + if (!ppatches[i][j]->getNeighborPatch(WEST)) + { + poffsets[i][j][0] = 0; + } + else + { + poffsets[i][j][0] += patch_width; + ppatches[i][j] = ppatches[i][j]->getNeighborPatch(WEST); + } + } + if (poffsets[i][j][1] < 0) + { + if (!ppatches[i][j]->getNeighborPatch(SOUTH)) + { + poffsets[i][j][1] = 0; + } + else + { + poffsets[i][j][1] += patch_width; + ppatches[i][j] = ppatches[i][j]->getNeighborPatch(SOUTH); + } + } + if (poffsets[i][j][0] >= (S32)patch_width) + { + if (!ppatches[i][j]->getNeighborPatch(EAST)) + { + poffsets[i][j][0] = patch_width - 1; + } + else + { + poffsets[i][j][0] -= patch_width; + ppatches[i][j] = ppatches[i][j]->getNeighborPatch(EAST); + } + } + if (poffsets[i][j][1] >= (S32)patch_width) + { + if (!ppatches[i][j]->getNeighborPatch(NORTH)) + { + poffsets[i][j][1] = patch_width - 1; + } + else + { + poffsets[i][j][1] -= patch_width; + ppatches[i][j] = ppatches[i][j]->getNeighborPatch(NORTH); + } + } + } + } + + LLVector3 p00(-mpg,-mpg, + *(ppatches[0][0]->mDataZ + + poffsets[0][0][0] + + poffsets[0][0][1]*surface_stride)); + LLVector3 p01(-mpg,+mpg, + *(ppatches[0][1]->mDataZ + + poffsets[0][1][0] + + poffsets[0][1][1]*surface_stride)); + LLVector3 p10(+mpg,-mpg, + *(ppatches[1][0]->mDataZ + + poffsets[1][0][0] + + poffsets[1][0][1]*surface_stride)); + LLVector3 p11(+mpg,+mpg, + *(ppatches[1][1]->mDataZ + + poffsets[1][1][0] + + poffsets[1][1][1]*surface_stride)); + + LLVector3 c1 = p11 - p00; + LLVector3 c2 = p01 - p10; + + LLVector3 normal = c1; + normal %= c2; + normal.normVec(); + + *(mDataNorm + surface_stride * y + x) = normal; +} + +const LLVector3 &LLSurfacePatch::getNormal(const U32 x, const U32 y) const +{ + U32 surface_stride = mSurfacep->getGridsPerEdge(); + return *(mDataNorm + surface_stride * y + x); +} + + +void LLSurfacePatch::updateCameraDistanceRegion(const LLVector3 &pos_region) +{ + LLVector3 dv = pos_region; + dv -= mCenterRegion; + mVisInfo.mDistance = llmax(0.f, (F32)(dv.magVec() - mRadius)); +} + +F32 LLSurfacePatch::getDistance() const +{ + return mVisInfo.mDistance; +} + + +// Called when a patch has changed its height field +// data. +void LLSurfacePatch::updateVerticalStats() +{ + if (!mDirtyZStats) + { + return; + } + + U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); + U32 grids_per_edge = mSurfacep->getGridsPerEdge(); + F32 meters_per_grid = mSurfacep->getMetersPerGrid(); + + U32 i, j, k; + F32 z, total; + + z = *(mDataZ); + + mMinZ = z; + mMaxZ = z; + + k = 0; + total = 0.0f; + + // Iterate to +1 because we need to do the edges correctly. + for (j=0; j<(grids_per_patch_edge+1); j++) + { + for (i=0; i<(grids_per_patch_edge+1); i++) + { + z = *(mDataZ + i + j*grids_per_edge); + + if (z < mMinZ) + { + mMinZ = z; + } + if (z > mMaxZ) + { + mMaxZ = z; + } + total += z; + k++; + } + } + mMeanZ = total / (F32) k; + mCenterRegion.mV[VZ] = 0.5f * (mMinZ + mMaxZ); + + LLVector3 diam_vec(meters_per_grid*grids_per_patch_edge, + meters_per_grid*grids_per_patch_edge, + mMaxZ - mMinZ); + mRadius = diam_vec.magVec() * 0.5f; + + mSurfacep->mMaxZ = llmax(mMaxZ, mSurfacep->mMaxZ); + mSurfacep->mMinZ = llmin(mMinZ, mSurfacep->mMinZ); + mSurfacep->mHasZData = TRUE; + mSurfacep->getRegion()->calculateCenterGlobal(); + + if (mVObjp) + { + mVObjp->dirtyPatch(); + } + mDirtyZStats = FALSE; +} + + +void LLSurfacePatch::updateNormals() +{ + if (mSurfacep->mType == 'w') + { + return; + } + U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); + U32 grids_per_edge = mSurfacep->getGridsPerEdge(); + + BOOL dirty_patch = FALSE; + + U32 i, j; + // update the east edge + if (mNormalsInvalid[EAST] || mNormalsInvalid[NORTHEAST] || mNormalsInvalid[SOUTHEAST]) + { + for (j = 0; j <= grids_per_patch_edge; j++) + { + calcNormal(grids_per_patch_edge, j, 2); + calcNormal(grids_per_patch_edge - 1, j, 2); + calcNormal(grids_per_patch_edge - 2, j, 2); + } + + dirty_patch = TRUE; + } + + // update the north edge + if (mNormalsInvalid[NORTHEAST] || mNormalsInvalid[NORTH] || mNormalsInvalid[NORTHWEST]) + { + for (i = 0; i <= grids_per_patch_edge; i++) + { + calcNormal(i, grids_per_patch_edge, 2); + calcNormal(i, grids_per_patch_edge - 1, 2); + calcNormal(i, grids_per_patch_edge - 2, 2); + } + + dirty_patch = TRUE; + } + + // update the west edge + if (mNormalsInvalid[NORTHWEST] || mNormalsInvalid[WEST] || mNormalsInvalid[SOUTHWEST]) + { + for (j = 0; j < grids_per_patch_edge; j++) + { + calcNormal(0, j, 2); + calcNormal(1, j, 2); + } + dirty_patch = TRUE; + } + + // update the south edge + if (mNormalsInvalid[SOUTHWEST] || mNormalsInvalid[SOUTH] || mNormalsInvalid[SOUTHEAST]) + { + for (i = 0; i < grids_per_patch_edge; i++) + { + calcNormal(i, 0, 2); + calcNormal(i, 1, 2); + } + dirty_patch = TRUE; + } + + // Invalidating the northeast corner is different, because depending on what the adjacent neighbors are, + // we'll want to do different things. + if (mNormalsInvalid[NORTHEAST]) + { + if (!getNeighborPatch(NORTHEAST)) + { + if (!getNeighborPatch(NORTH)) + { + if (!getNeighborPatch(EAST)) + { + // No north or east neighbors. Pull from the diagonal in your own patch. + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge); + } + else + { + if (getNeighborPatch(EAST)->getHasReceivedData()) + { + // East, but not north. Pull from your east neighbor's northwest point. + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(getNeighborPatch(EAST)->mDataZ + (grids_per_patch_edge - 1)*grids_per_edge); + } + else + { + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge); + } + } + } + else + { + // We have a north. + if (getNeighborPatch(EAST)) + { + // North and east neighbors, but not northeast. + // Pull from diagonal in your own patch. + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge); + } + else + { + if (getNeighborPatch(NORTH)->getHasReceivedData()) + { + // North, but not east. Pull from your north neighbor's southeast corner. + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(getNeighborPatch(NORTH)->mDataZ + (grids_per_patch_edge - 1)); + } + else + { + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge); + } + } + } + } + else if (getNeighborPatch(NORTHEAST)->mSurfacep != mSurfacep) + { + if ( + (!getNeighborPatch(NORTH) || (getNeighborPatch(NORTH)->mSurfacep != mSurfacep)) + && + (!getNeighborPatch(EAST) || (getNeighborPatch(EAST)->mSurfacep != mSurfacep))) + { + *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) = + *(getNeighborPatch(NORTHEAST)->mDataZ); + } + } + else + { + // We've got a northeast patch in the same surface. + // The z and normals will be handled by that patch. + } + calcNormal(grids_per_patch_edge, grids_per_patch_edge, 2); + calcNormal(grids_per_patch_edge, grids_per_patch_edge - 1, 2); + calcNormal(grids_per_patch_edge - 1, grids_per_patch_edge, 2); + calcNormal(grids_per_patch_edge - 1, grids_per_patch_edge - 1, 2); + dirty_patch = TRUE; + } + + // update the middle normals + if (mNormalsInvalid[MIDDLE]) + { + for (j=2; j < grids_per_patch_edge - 2; j++) + { + for (i=2; i < grids_per_patch_edge - 2; i++) + { + calcNormal(i, j, 2); + } + } + dirty_patch = TRUE; + } + + if (dirty_patch) + { + mSurfacep->dirtySurfacePatch(this); + } + + for (i = 0; i < 9; i++) + { + mNormalsInvalid[i] = FALSE; + } +} + +void LLSurfacePatch::updateEastEdge() +{ + U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); + U32 grids_per_edge = mSurfacep->getGridsPerEdge(); + + U32 j, k; + F32 *west_surface, *east_surface; + + if (!getNeighborPatch(EAST)) + { + west_surface = mDataZ + grids_per_patch_edge; + east_surface = mDataZ + grids_per_patch_edge - 1; + } + else if (mConnectedEdge & EAST_EDGE) + { + west_surface = mDataZ + grids_per_patch_edge; + east_surface = getNeighborPatch(EAST)->mDataZ; + } + else + { + return; + } + + // If patchp is on the east edge of its surface, then we update the east + // side buffer + for (j=0; j < grids_per_patch_edge; j++) + { + k = j * grids_per_edge; + *(west_surface + k) = *(east_surface + k); // update buffer Z + } +} + + +void LLSurfacePatch::updateNorthEdge() +{ + U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); + U32 grids_per_edge = mSurfacep->getGridsPerEdge(); + + U32 i; + F32 *south_surface, *north_surface; + + if (!getNeighborPatch(NORTH)) + { + south_surface = mDataZ + grids_per_patch_edge*grids_per_edge; + north_surface = mDataZ + (grids_per_patch_edge - 1) * grids_per_edge; + } + else if (mConnectedEdge & NORTH_EDGE) + { + south_surface = mDataZ + grids_per_patch_edge*grids_per_edge; + north_surface = getNeighborPatch(NORTH)->mDataZ; + } + else + { + return; + } + + // Update patchp's north edge ... + for (i=0; i<grids_per_patch_edge; i++) + { + *(south_surface + i) = *(north_surface + i); // update buffer Z + } +} + + +BOOL LLSurfacePatch::updateTexture() +{ + if (mSTexUpdate) // Update texture as needed + { + F32 meters_per_grid = getSurface()->getMetersPerGrid(); + F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge(); + + if ((!getNeighborPatch(EAST) || getNeighborPatch(EAST)->getHasReceivedData()) + && (!getNeighborPatch(WEST) || getNeighborPatch(WEST)->getHasReceivedData()) + && (!getNeighborPatch(SOUTH) || getNeighborPatch(SOUTH)->getHasReceivedData()) + && (!getNeighborPatch(NORTH) || getNeighborPatch(NORTH)->getHasReceivedData())) + { + LLViewerRegion *regionp = getSurface()->getRegion(); + LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal(); + + // Have to figure out a better way to deal with these edge conditions... + LLVLComposition* comp = regionp->getComposition(); + if (!mHeightsGenerated) + { + F32 patch_size = meters_per_grid*(grids_per_patch_edge+1); + if (comp->generateHeights((F32)origin_region[VX], (F32)origin_region[VY], + patch_size, patch_size)) + { + mHeightsGenerated = TRUE; + } + else + { + return FALSE; + } + } + + if (comp->generateComposition()) + { + if (mVObjp) + { + mVObjp->dirtyGeom(); + } + updateCompositionStats(); + F32 tex_patch_size = meters_per_grid*grids_per_patch_edge; + if (comp->generateTexture((F32)origin_region[VX], (F32)origin_region[VY], + tex_patch_size, tex_patch_size)) + { + mSTexUpdate = FALSE; + + // Also generate the water texture + mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY], + tex_patch_size, tex_patch_size); + return TRUE; + } + } + } + return FALSE; + } + else + { + return TRUE; + } +} + + +void LLSurfacePatch::dirtyZ() +{ + mSTexUpdate = TRUE; + + // Invalidate all normals in this patch + U32 i; + for (i = 0; i < 9; i++) + { + mNormalsInvalid[i] = TRUE; + } + + // Invalidate normals in this and neighboring patches + for (i = 0; i < 8; i++) + { + if (getNeighborPatch(i)) + { + getNeighborPatch(i)->mNormalsInvalid[gDirOpposite[i]] = TRUE; + getNeighborPatch(i)->dirty(); + if (i < 4) + { + getNeighborPatch(i)->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][0]] = TRUE; + getNeighborPatch(i)->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][1]] = TRUE; + } + } + } + + dirty(); + mLastUpdateTime = gFrameTime; +} + + +const U64 &LLSurfacePatch::getLastUpdateTime() const +{ + return mLastUpdateTime; +} + +F32 LLSurfacePatch::getMaxZ() const +{ + return mMaxZ; +} + +F32 LLSurfacePatch::getMinZ() const +{ + return mMinZ; +} + +void LLSurfacePatch::setOriginGlobal(const LLVector3d &origin_global) +{ + mOriginGlobal = origin_global; + + LLVector3 origin_region; + origin_region.setVec(mOriginGlobal - mSurfacep->getOriginGlobal()); + + mOriginRegion = origin_region; + mCenterRegion.mV[VX] = origin_region.mV[VX] + 0.5f*mSurfacep->getGridsPerPatchEdge()*mSurfacep->getMetersPerGrid(); + mCenterRegion.mV[VY] = origin_region.mV[VY] + 0.5f*mSurfacep->getGridsPerPatchEdge()*mSurfacep->getMetersPerGrid(); + + mVisInfo.mbIsVisible = FALSE; + mVisInfo.mDistance = 512.0f; + mVisInfo.mRenderLevel = 0; + mVisInfo.mRenderStride = mSurfacep->getGridsPerPatchEdge(); + +} + +void LLSurfacePatch::connectNeighbor(LLSurfacePatch *neighbor_patchp, const U32 direction) +{ + llassert(neighbor_patchp); + mNormalsInvalid[direction] = TRUE; + neighbor_patchp->mNormalsInvalid[gDirOpposite[direction]] = TRUE; + + setNeighborPatch(direction, neighbor_patchp); + neighbor_patchp->setNeighborPatch(gDirOpposite[direction], this); + + if (EAST == direction) + { + mConnectedEdge |= EAST_EDGE; + neighbor_patchp->mConnectedEdge |= WEST_EDGE; + } + else if (NORTH == direction) + { + mConnectedEdge |= NORTH_EDGE; + neighbor_patchp->mConnectedEdge |= SOUTH_EDGE; + } + else if (WEST == direction) + { + mConnectedEdge |= WEST_EDGE; + neighbor_patchp->mConnectedEdge |= EAST_EDGE; + } + else if (SOUTH == direction) + { + mConnectedEdge |= SOUTH_EDGE; + neighbor_patchp->mConnectedEdge |= NORTH_EDGE; + } +} + +void LLSurfacePatch::updateVisibility() +{ + if (mVObjp == (LLVOSurfacePatch*)NULL) + { + return; + } + + const F32 DEFAULT_DELTA_ANGLE = (0.15f); + U32 old_render_stride, max_render_stride; + U32 new_render_level; + F32 stride_per_distance = DEFAULT_DELTA_ANGLE / mSurfacep->getMetersPerGrid(); + U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); + + // sphere in frustum on global coordinates + if (gCamera->sphereInFrustum(mCenterRegion + mSurfacep->getOriginAgent(), mRadius) ) + { + // We now need to calculate the render stride based on patchp's distance + // from LLCamera render_stride is governed by a relation something like this... + // + // delta_angle * patch.distance + // render_stride <= ---------------------------------------- + // mMetersPerGrid + // + // where 'delta_angle' is the desired solid angle of the average polgon on a patch. + // + // Any render_stride smaller than the RHS would be 'satisfactory'. Smaller + // strides give more resolution, but efficiency suggests that we use the largest + // of the render_strides that obey the relation. Flexibility is achieved by + // modulating 'delta_angle' until we have an acceptable number of triangles. + + old_render_stride = mVisInfo.mRenderStride; + + // Calculate the render_stride using information in agent + max_render_stride = lltrunc(mVisInfo.mDistance * stride_per_distance); + max_render_stride = llmin(max_render_stride , 2*grids_per_patch_edge); + + // We only use render_strides that are powers of two, so we use look-up tables to figure out + // the render_level and corresponding render_stride + new_render_level = mVisInfo.mRenderLevel = mSurfacep->getRenderLevel(max_render_stride); + mVisInfo.mRenderStride = mSurfacep->getRenderStride(new_render_level); + + if ((mVisInfo.mRenderStride != old_render_stride)) + // The reason we check !mbIsVisible is because non-visible patches normals + // are not updated when their data is changed. When this changes we can get + // rid of mbIsVisible altogether. + { + if (mVObjp) + { + mVObjp->dirtyGeom(); + if (getNeighborPatch(WEST)) + { + getNeighborPatch(WEST)->mVObjp->dirtyGeom(); + } + if (getNeighborPatch(SOUTH)) + { + getNeighborPatch(SOUTH)->mVObjp->dirtyGeom(); + } + } + } + mVisInfo.mbIsVisible = TRUE; + } + else + { + mVisInfo.mbIsVisible = FALSE; + } +} + + +const LLVector3d &LLSurfacePatch::getOriginGlobal() const +{ + return mOriginGlobal; +} + +LLVector3 LLSurfacePatch::getOriginAgent() const +{ + return gAgent.getPosAgentFromGlobal(mOriginGlobal); +} + +BOOL LLSurfacePatch::getVisible() const +{ + return mVisInfo.mbIsVisible; +} + +U32 LLSurfacePatch::getRenderStride() const +{ + return mVisInfo.mRenderStride; +} + +S32 LLSurfacePatch::getRenderLevel() const +{ + return mVisInfo.mRenderLevel; +} + +void LLSurfacePatch::setHasReceivedData() +{ + mHasReceivedData = TRUE; +} + +BOOL LLSurfacePatch::getHasReceivedData() const +{ + return mHasReceivedData; +} + +const LLVector3 &LLSurfacePatch::getCenterRegion() const +{ + return mCenterRegion; +} + + +void LLSurfacePatch::updateCompositionStats() +{ + LLViewerLayer *vlp = mSurfacep->getRegion()->getComposition(); + + F32 x, y, width, height, mpg, min, mean, max; + + LLVector3 origin = getOriginAgent() - mSurfacep->getOriginAgent(); + mpg = mSurfacep->getMetersPerGrid(); + x = origin.mV[VX]; + y = origin.mV[VY]; + width = mpg*(mSurfacep->getGridsPerPatchEdge()+1); + height = mpg*(mSurfacep->getGridsPerPatchEdge()+1); + + mean = 0.f; + min = vlp->getValueScaled(x, y); + max= min; + U32 count = 0; + F32 i, j; + for (j = 0; j < height; j += mpg) + { + for (i = 0; i < width; i += mpg) + { + F32 comp = vlp->getValueScaled(x + i, y + j); + mean += comp; + min = llmin(min, comp); + max = llmax(max, comp); + count++; + } + } + mean /= count; + + mMinComposition = min; + mMeanComposition = mean; + mMaxComposition = max; +} + +F32 LLSurfacePatch::getMeanComposition() const +{ + return mMeanComposition; +} + +F32 LLSurfacePatch::getMinComposition() const +{ + return mMinComposition; +} + +F32 LLSurfacePatch::getMaxComposition() const +{ + return mMaxComposition; +} + +void LLSurfacePatch::setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp) +{ + mNeighborPatches[direction] = neighborp; + mNormalsInvalid[direction] = TRUE; + if (direction < 4) + { + mNormalsInvalid[gDirAdjacent[direction][0]] = TRUE; + mNormalsInvalid[gDirAdjacent[direction][1]] = TRUE; + } +} + +LLSurfacePatch *LLSurfacePatch::getNeighborPatch(const U32 direction) const +{ + return mNeighborPatches[direction]; +} + +void LLSurfacePatch::clearVObj() +{ + mVObjp = NULL; +} |