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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llsurface.h
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/newview/llsurface.h')
-rw-r--r--indra/newview/llsurface.h520
1 files changed, 260 insertions, 260 deletions
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h
index 41bcbc1da3..8acf9e79dc 100644
--- a/indra/newview/llsurface.h
+++ b/indra/newview/llsurface.h
@@ -1,260 +1,260 @@
-/**
- * @file llsurface.h
- * @brief Description of LLSurface class
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLSURFACE_H
-#define LL_LLSURFACE_H
-
-//#include "vmath.h"
-#include "v3math.h"
-#include "v3dmath.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "llquaternion.h"
-
-#include "v4coloru.h"
-#include "v4color.h"
-
-#include "llvowater.h"
-#include "llpatchvertexarray.h"
-#include "llviewertexture.h"
-
-class LLTimer;
-class LLUUID;
-class LLAgent;
-
-static const U8 NO_EDGE = 0x00;
-static const U8 EAST_EDGE = 0x01;
-static const U8 NORTH_EDGE = 0x02;
-static const U8 WEST_EDGE = 0x04;
-static const U8 SOUTH_EDGE = 0x08;
-
-static const S32 ONE_MORE_THAN_NEIGHBOR = 1;
-static const S32 EQUAL_TO_NEIGHBOR = 0;
-static const S32 ONE_LESS_THAN_NEIGHBOR = -1;
-
-const S32 ABOVE_WATERLINE_ALPHA = 32; // The alpha of water when the land elevation is above the waterline.
-
-class LLViewerRegion;
-class LLSurfacePatch;
-class LLBitPack;
-class LLGroupHeader;
-
-class LLSurface
-{
-public:
- LLSurface(U32 type, LLViewerRegion *regionp = NULL);
- virtual ~LLSurface();
-
- static void initClasses(); // Do class initialization for LLSurface and its child classes.
-
- void create(const S32 surface_grid_width,
- const S32 surface_patch_width,
- const LLVector3d &origin_global,
- const F32 width); // Allocates and initializes surface
-
- void setRegion(LLViewerRegion *regionp);
-
- void setOriginGlobal(const LLVector3d &origin_global);
-
- void connectNeighbor(LLSurface *neighborp, U32 direction);
- void disconnectNeighbor(LLSurface *neighborp);
- void disconnectAllNeighbors();
-
- virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch);
- virtual void updatePatchVisibilities(LLAgent &agent);
-
- inline F32 getZ(const U32 k) const { return mSurfaceZ[k]; }
- inline F32 getZ(const S32 i, const S32 j) const { return mSurfaceZ[i + j*mGridsPerEdge]; }
-
- LLVector3 getOriginAgent() const;
- const LLVector3d &getOriginGlobal() const;
- F32 getMetersPerGrid() const;
- S32 getGridsPerEdge() const;
- S32 getPatchesPerEdge() const;
- S32 getGridsPerPatchEdge() const;
- U32 getRenderStride(const U32 render_level) const;
- U32 getRenderLevel(const U32 render_stride) const;
-
- // Returns the height of the surface immediately above (or below) location,
- // or if location is not above surface returns zero.
- F32 resolveHeightRegion(const F32 x, const F32 y) const;
- F32 resolveHeightRegion(const LLVector3 &location) const
- { return resolveHeightRegion( location.mV[VX], location.mV[VY] ); }
- F32 resolveHeightGlobal(const LLVector3d &position_global) const;
- LLVector3 resolveNormalGlobal(const LLVector3d& v) const; // Returns normal to surface
-
- LLSurfacePatch *resolvePatchRegion(const F32 x, const F32 y) const;
- LLSurfacePatch *resolvePatchRegion(const LLVector3 &position_region) const;
- LLSurfacePatch *resolvePatchGlobal(const LLVector3d &position_global) const;
-
- // Update methods (called during idle, normally)
- bool idleUpdate(F32 max_update_time);
-
- bool containsPosition(const LLVector3 &position);
-
- void moveZ(const S32 x, const S32 y, const F32 delta);
-
- LLViewerRegion *getRegion() const { return mRegionp; }
-
- F32 getMinZ() const { return mMinZ; }
- F32 getMaxZ() const { return mMaxZ; }
-
- void setWaterHeight(F32 height);
- F32 getWaterHeight() const;
-
- LLViewerTexture *getSTexture();
- LLViewerTexture *getWaterTexture();
- bool hasZData() const { return mHasZData; }
-
- void dirtyAllPatches(); // Use this to dirty all patches when changing terrain parameters
-
- void dirtySurfacePatch(LLSurfacePatch *patchp);
- LLVOWater *getWaterObj() { return mWaterObjp; }
-
- static void setTextureSize(const S32 texture_size);
-
- friend class LLSurfacePatch;
- friend std::ostream& operator<<(std::ostream &s, const LLSurface &S);
-
- void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions );
- void getNeighboringRegionsStatus( std::vector<S32>& regions );
-
-public:
- // Number of grid points on one side of a region, including +1 buffer for
- // north and east edge.
- S32 mGridsPerEdge;
-
- F32 mOOGridsPerEdge; // Inverse of grids per edge
-
- S32 mPatchesPerEdge; // Number of patches on one side of a region
- S32 mNumberOfPatches; // Total number of patches
-
-
- // Each surface points at 8 neighbors (or NULL)
- // +---+---+---+
- // |NW | N | NE|
- // +---+---+---+
- // | W | 0 | E |
- // +---+---+---+
- // |SW | S | SE|
- // +---+---+---+
- LLSurface *mNeighbors[8]; // Adjacent patches
-
- U32 mType; // Useful for identifying derived classes
-
- F32 mDetailTextureScale; // Number of times to repeat detail texture across this surface
-
-protected:
- void createSTexture();
- void createWaterTexture();
- void initTextures();
- void initWater();
-
-
- void createPatchData(); // Allocates memory for patches.
- void destroyPatchData(); // Deallocates memory for patches.
-
- bool generateWaterTexture(const F32 x, const F32 y,
- const F32 width, const F32 height); // Generate texture from composition values.
-
- //F32 updateTexture(LLSurfacePatch *ppatch);
-
- LLSurfacePatch *getPatch(const S32 x, const S32 y) const;
-
-protected:
- LLVector3d mOriginGlobal; // In absolute frame
- LLSurfacePatch *mPatchList; // Array of all patches
-
- // Array of grid data, mGridsPerEdge * mGridsPerEdge
- F32 *mSurfaceZ;
-
- // Array of grid normals, mGridsPerEdge * mGridsPerEdge
- LLVector3 *mNorm;
-
- std::set<LLSurfacePatch *> mDirtyPatchList;
-
-
- // The textures should never be directly initialized - use the setter methods!
- LLPointer<LLViewerTexture> mSTexturep; // Texture for surface
- LLPointer<LLViewerTexture> mWaterTexturep; // Water texture
-
- LLPointer<LLVOWater> mWaterObjp;
-
- // When we want multiple cameras we'll need one of each these for each camera
- S32 mVisiblePatchCount;
-
- U32 mGridsPerPatchEdge; // Number of grid points on a side of a patch
- F32 mMetersPerGrid; // Converts (i,j) indecies to distance
- F32 mMetersPerEdge; // = mMetersPerGrid * (mGridsPerEdge-1)
-
- LLPatchVertexArray mPVArray;
-
- bool mHasZData; // We've received any patch data for this surface.
- F32 mMinZ; // min z for this region (during the session)
- F32 mMaxZ; // max z for this region (during the session)
-
- S32 mSurfacePatchUpdateCount; // Number of frames since last update.
-
-private:
- LLViewerRegion *mRegionp; // Patch whose coordinate system this surface is using.
- static S32 sTextureSize; // Size of the surface texture
-};
-
-
-
-// . __.
-// Z /|\ /| Y North
-// | /
-// | / |<----------------- mGridsPerSurfaceEdge --------------->|
-// | / __________________________________________________________
-// |/______\ X /_______________________________________________________ /
-// / / / / / / / /M*M-2 /M*M-1 / /
-// /______/______/______/______/______/______/______/______/ /
-// / / / / / / / / / /
-// /______/______/______/______/______/______/______/______/ /
-// / / / / / / / / / /
-// /______/______/______/______/______/______/______/______/ /
-// West / / / / / / / / / /
-// /______/______/______/______/______/______/______/______/ / East
-// /... / / / / / / / / /
-// /______/______/______/______/______/______/______/______/ /
-// _. / 2M / / / / / / / / /
-// /| /______/______/______/______/______/______/______/______/ /
-// / / M / M+1 / M+2 / ... / / / / 2M-1 / /
-// j /______/______/______/______/______/______/______/______/ /
-// / 0 / 1 / 2 / ... / / / / M-1 / /
-// /______/______/______/______/______/______/______/______/_/
-// South |<-L->|
-// i -->
-//
-// where M = mSurfPatchWidth
-// and L = mPatchGridWidth
-//
-// Notice that mGridsPerSurfaceEdge = a power of two + 1
-// This provides a buffer on the east and north edges that will allow us to
-// fill the cracks between adjacent surfaces when rendering.
-#endif
+/**
+ * @file llsurface.h
+ * @brief Description of LLSurface class
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLSURFACE_H
+#define LL_LLSURFACE_H
+
+//#include "vmath.h"
+#include "v3math.h"
+#include "v3dmath.h"
+#include "v4math.h"
+#include "m3math.h"
+#include "m4math.h"
+#include "llquaternion.h"
+
+#include "v4coloru.h"
+#include "v4color.h"
+
+#include "llvowater.h"
+#include "llpatchvertexarray.h"
+#include "llviewertexture.h"
+
+class LLTimer;
+class LLUUID;
+class LLAgent;
+
+static const U8 NO_EDGE = 0x00;
+static const U8 EAST_EDGE = 0x01;
+static const U8 NORTH_EDGE = 0x02;
+static const U8 WEST_EDGE = 0x04;
+static const U8 SOUTH_EDGE = 0x08;
+
+static const S32 ONE_MORE_THAN_NEIGHBOR = 1;
+static const S32 EQUAL_TO_NEIGHBOR = 0;
+static const S32 ONE_LESS_THAN_NEIGHBOR = -1;
+
+const S32 ABOVE_WATERLINE_ALPHA = 32; // The alpha of water when the land elevation is above the waterline.
+
+class LLViewerRegion;
+class LLSurfacePatch;
+class LLBitPack;
+class LLGroupHeader;
+
+class LLSurface
+{
+public:
+ LLSurface(U32 type, LLViewerRegion *regionp = NULL);
+ virtual ~LLSurface();
+
+ static void initClasses(); // Do class initialization for LLSurface and its child classes.
+
+ void create(const S32 surface_grid_width,
+ const S32 surface_patch_width,
+ const LLVector3d &origin_global,
+ const F32 width); // Allocates and initializes surface
+
+ void setRegion(LLViewerRegion *regionp);
+
+ void setOriginGlobal(const LLVector3d &origin_global);
+
+ void connectNeighbor(LLSurface *neighborp, U32 direction);
+ void disconnectNeighbor(LLSurface *neighborp);
+ void disconnectAllNeighbors();
+
+ virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch);
+ virtual void updatePatchVisibilities(LLAgent &agent);
+
+ inline F32 getZ(const U32 k) const { return mSurfaceZ[k]; }
+ inline F32 getZ(const S32 i, const S32 j) const { return mSurfaceZ[i + j*mGridsPerEdge]; }
+
+ LLVector3 getOriginAgent() const;
+ const LLVector3d &getOriginGlobal() const;
+ F32 getMetersPerGrid() const;
+ S32 getGridsPerEdge() const;
+ S32 getPatchesPerEdge() const;
+ S32 getGridsPerPatchEdge() const;
+ U32 getRenderStride(const U32 render_level) const;
+ U32 getRenderLevel(const U32 render_stride) const;
+
+ // Returns the height of the surface immediately above (or below) location,
+ // or if location is not above surface returns zero.
+ F32 resolveHeightRegion(const F32 x, const F32 y) const;
+ F32 resolveHeightRegion(const LLVector3 &location) const
+ { return resolveHeightRegion( location.mV[VX], location.mV[VY] ); }
+ F32 resolveHeightGlobal(const LLVector3d &position_global) const;
+ LLVector3 resolveNormalGlobal(const LLVector3d& v) const; // Returns normal to surface
+
+ LLSurfacePatch *resolvePatchRegion(const F32 x, const F32 y) const;
+ LLSurfacePatch *resolvePatchRegion(const LLVector3 &position_region) const;
+ LLSurfacePatch *resolvePatchGlobal(const LLVector3d &position_global) const;
+
+ // Update methods (called during idle, normally)
+ bool idleUpdate(F32 max_update_time);
+
+ bool containsPosition(const LLVector3 &position);
+
+ void moveZ(const S32 x, const S32 y, const F32 delta);
+
+ LLViewerRegion *getRegion() const { return mRegionp; }
+
+ F32 getMinZ() const { return mMinZ; }
+ F32 getMaxZ() const { return mMaxZ; }
+
+ void setWaterHeight(F32 height);
+ F32 getWaterHeight() const;
+
+ LLViewerTexture *getSTexture();
+ LLViewerTexture *getWaterTexture();
+ bool hasZData() const { return mHasZData; }
+
+ void dirtyAllPatches(); // Use this to dirty all patches when changing terrain parameters
+
+ void dirtySurfacePatch(LLSurfacePatch *patchp);
+ LLVOWater *getWaterObj() { return mWaterObjp; }
+
+ static void setTextureSize(const S32 texture_size);
+
+ friend class LLSurfacePatch;
+ friend std::ostream& operator<<(std::ostream &s, const LLSurface &S);
+
+ void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions );
+ void getNeighboringRegionsStatus( std::vector<S32>& regions );
+
+public:
+ // Number of grid points on one side of a region, including +1 buffer for
+ // north and east edge.
+ S32 mGridsPerEdge;
+
+ F32 mOOGridsPerEdge; // Inverse of grids per edge
+
+ S32 mPatchesPerEdge; // Number of patches on one side of a region
+ S32 mNumberOfPatches; // Total number of patches
+
+
+ // Each surface points at 8 neighbors (or NULL)
+ // +---+---+---+
+ // |NW | N | NE|
+ // +---+---+---+
+ // | W | 0 | E |
+ // +---+---+---+
+ // |SW | S | SE|
+ // +---+---+---+
+ LLSurface *mNeighbors[8]; // Adjacent patches
+
+ U32 mType; // Useful for identifying derived classes
+
+ F32 mDetailTextureScale; // Number of times to repeat detail texture across this surface
+
+protected:
+ void createSTexture();
+ void createWaterTexture();
+ void initTextures();
+ void initWater();
+
+
+ void createPatchData(); // Allocates memory for patches.
+ void destroyPatchData(); // Deallocates memory for patches.
+
+ bool generateWaterTexture(const F32 x, const F32 y,
+ const F32 width, const F32 height); // Generate texture from composition values.
+
+ //F32 updateTexture(LLSurfacePatch *ppatch);
+
+ LLSurfacePatch *getPatch(const S32 x, const S32 y) const;
+
+protected:
+ LLVector3d mOriginGlobal; // In absolute frame
+ LLSurfacePatch *mPatchList; // Array of all patches
+
+ // Array of grid data, mGridsPerEdge * mGridsPerEdge
+ F32 *mSurfaceZ;
+
+ // Array of grid normals, mGridsPerEdge * mGridsPerEdge
+ LLVector3 *mNorm;
+
+ std::set<LLSurfacePatch *> mDirtyPatchList;
+
+
+ // The textures should never be directly initialized - use the setter methods!
+ LLPointer<LLViewerTexture> mSTexturep; // Texture for surface
+ LLPointer<LLViewerTexture> mWaterTexturep; // Water texture
+
+ LLPointer<LLVOWater> mWaterObjp;
+
+ // When we want multiple cameras we'll need one of each these for each camera
+ S32 mVisiblePatchCount;
+
+ U32 mGridsPerPatchEdge; // Number of grid points on a side of a patch
+ F32 mMetersPerGrid; // Converts (i,j) indecies to distance
+ F32 mMetersPerEdge; // = mMetersPerGrid * (mGridsPerEdge-1)
+
+ LLPatchVertexArray mPVArray;
+
+ bool mHasZData; // We've received any patch data for this surface.
+ F32 mMinZ; // min z for this region (during the session)
+ F32 mMaxZ; // max z for this region (during the session)
+
+ S32 mSurfacePatchUpdateCount; // Number of frames since last update.
+
+private:
+ LLViewerRegion *mRegionp; // Patch whose coordinate system this surface is using.
+ static S32 sTextureSize; // Size of the surface texture
+};
+
+
+
+// . __.
+// Z /|\ /| Y North
+// | /
+// | / |<----------------- mGridsPerSurfaceEdge --------------->|
+// | / __________________________________________________________
+// |/______\ X /_______________________________________________________ /
+// / / / / / / / /M*M-2 /M*M-1 / /
+// /______/______/______/______/______/______/______/______/ /
+// / / / / / / / / / /
+// /______/______/______/______/______/______/______/______/ /
+// / / / / / / / / / /
+// /______/______/______/______/______/______/______/______/ /
+// West / / / / / / / / / /
+// /______/______/______/______/______/______/______/______/ / East
+// /... / / / / / / / / /
+// /______/______/______/______/______/______/______/______/ /
+// _. / 2M / / / / / / / / /
+// /| /______/______/______/______/______/______/______/______/ /
+// / / M / M+1 / M+2 / ... / / / / 2M-1 / /
+// j /______/______/______/______/______/______/______/______/ /
+// / 0 / 1 / 2 / ... / / / / M-1 / /
+// /______/______/______/______/______/______/______/______/_/
+// South |<-L->|
+// i -->
+//
+// where M = mSurfPatchWidth
+// and L = mPatchGridWidth
+//
+// Notice that mGridsPerSurfaceEdge = a power of two + 1
+// This provides a buffer on the east and north edges that will allow us to
+// fill the cracks between adjacent surfaces when rendering.
+#endif