diff options
author | Brad Linden <brad@lindenlab.com> | 2024-08-09 17:57:23 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-08-09 17:57:23 -0700 |
commit | a7fde9d79c517bfc6165756c1bc3eb16fa4d935c (patch) | |
tree | f0608f7f72f23a447778f8bce6f210eb221ebdf1 /indra/newview/llsurface.cpp | |
parent | ac330f63fd7ac655bbd06ce5d4ed65430aa2f42a (diff) | |
parent | c106221726c48a4231b7854bff224ae422c0517f (diff) |
Merge remote-tracking branch release/2024.06-atlasaurus into 'develop'
Diffstat (limited to 'indra/newview/llsurface.cpp')
-rw-r--r-- | indra/newview/llsurface.cpp | 169 |
1 files changed, 9 insertions, 160 deletions
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index e6bced5c92..1826885069 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -54,6 +54,7 @@ #include "llglheaders.h" #include "lldrawpoolterrain.h" #include "lldrawable.h" +#include "llworldmipmap.h" extern LLPipeline gPipeline; extern bool gShiftFrame; @@ -74,7 +75,6 @@ LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) : mDetailTextureScale(0.f), mOriginGlobal(0.0, 0.0, 0.0), mSTexturep(NULL), - mWaterTexturep(NULL), mGridsPerPatchEdge(0), mMetersPerGrid(1.0f), mMetersPerEdge(1.0f), @@ -129,14 +129,7 @@ LLSurface::~LLSurface() { gPipeline.removePool(poolp); // Don't enable this until we blitz the draw pool for it as well. -- djs - if (mSTexturep) - { - mSTexturep = NULL; - } - if (mWaterTexturep) - { - mWaterTexturep = NULL; - } + mSTexturep = NULL; } else { @@ -216,62 +209,17 @@ LLViewerTexture* LLSurface::getSTexture() return mSTexturep; } -LLViewerTexture* LLSurface::getWaterTexture() -{ - if (mWaterTexturep.notNull() && !mWaterTexturep->hasGLTexture()) - { - createWaterTexture(); - } - return mWaterTexturep; -} - void LLSurface::createSTexture() { if (!mSTexturep) { - // Fill with dummy gray data. - // GL NOT ACTIVE HERE - LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3); - U8 *default_texture = raw->getData(); - for (S32 i = 0; i < sTextureSize; i++) - { - for (S32 j = 0; j < sTextureSize; j++) - { - *(default_texture + (i*sTextureSize + j)*3) = 128; - *(default_texture + (i*sTextureSize + j)*3 + 1) = 128; - *(default_texture + (i*sTextureSize + j)*3 + 2) = 128; - } - } + U64 handle = mRegionp->getHandle(); - mSTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false); - mSTexturep->dontDiscard(); - gGL.getTexUnit(0)->bind(mSTexturep); - mSTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - } -} + U32 grid_x, grid_y; -void LLSurface::createWaterTexture() -{ - if (!mWaterTexturep) - { - // Create the water texture - LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize/2, sTextureSize/2, 4); - U8 *default_texture = raw->getData(); - for (S32 i = 0; i < sTextureSize/2; i++) - { - for (S32 j = 0; j < sTextureSize/2; j++) - { - *(default_texture + (i*sTextureSize/2 + j)*4) = MAX_WATER_COLOR.mV[0]; - *(default_texture + (i*sTextureSize/2 + j)*4 + 1) = MAX_WATER_COLOR.mV[1]; - *(default_texture + (i*sTextureSize/2 + j)*4 + 2) = MAX_WATER_COLOR.mV[2]; - *(default_texture + (i*sTextureSize/2 + j)*4 + 3) = MAX_WATER_COLOR.mV[3]; - } - } + grid_from_region_handle(handle, &grid_x, &grid_y); - mWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false); - mWaterTexturep->dontDiscard(); - gGL.getTexUnit(0)->bind(mWaterTexturep); - mWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + mSTexturep = LLWorldMipmap::loadObjectsTile(grid_x, grid_y, 1); } } @@ -285,11 +233,10 @@ void LLSurface::initTextures() /////////////////////// // - // Water texture + // Water object // if (gSavedSettings.getBOOL("RenderWater") ) { - createWaterTexture(); mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp); gPipeline.createObject(mWaterObjp); LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle()); @@ -683,11 +630,8 @@ bool LLSurface::idleUpdate(F32 max_update_time) } } - if (did_update) - { - // some patches changed, update region reflection probes - mRegionp->updateReflectionProbes(); - } + // some patches changed, update region reflection probes + mRegionp->updateReflectionProbes(did_update); return did_update; } @@ -1221,98 +1165,3 @@ F32 LLSurface::getWaterHeight() const } } - -bool LLSurface::generateWaterTexture(const F32 x, const F32 y, - const F32 width, const F32 height) -{ - LL_PROFILE_ZONE_SCOPED - if (!getWaterTexture()) - { - return false; - } - - S32 tex_width = mWaterTexturep->getWidth(); - S32 tex_height = mWaterTexturep->getHeight(); - S32 tex_comps = mWaterTexturep->getComponents(); - S32 tex_stride = tex_width * tex_comps; - LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps); - U8 *rawp = raw->getData(); - - F32 scale = 256.f * getMetersPerGrid() / (F32)tex_width; - F32 scale_inv = 1.f / scale; - - S32 x_begin, y_begin, x_end, y_end; - - x_begin = ll_round(x * scale_inv); - y_begin = ll_round(y * scale_inv); - x_end = ll_round((x + width) * scale_inv); - y_end = ll_round((y + width) * scale_inv); - - if (x_end > tex_width) - { - x_end = tex_width; - } - if (y_end > tex_width) - { - y_end = tex_width; - } - - // OK, for now, just have the composition value equal the height at the point. - LLVector3 location; - LLColor4U coloru; - - const F32 WATER_HEIGHT = getWaterHeight(); - - S32 i, j, offset; - for (j = y_begin; j < y_end; j++) - { - for (i = x_begin; i < x_end; i++) - { - //F32 nv[2]; - //nv[0] = i/256.f; - //nv[1] = j/256.f; - // const S32 modulation = noise2(nv)*40; - offset = j*tex_stride + i*tex_comps; - location.mV[VX] = i*scale; - location.mV[VY] = j*scale; - - // Sample multiple points - const F32 height = resolveHeightRegion(location); - - if (height > WATER_HEIGHT) - { - // Above water... - coloru = MAX_WATER_COLOR; - coloru.mV[3] = ABOVE_WATERLINE_ALPHA; - *(rawp + offset++) = coloru.mV[0]; - *(rawp + offset++) = coloru.mV[1]; - *(rawp + offset++) = coloru.mV[2]; - *(rawp + offset++) = coloru.mV[3]; - } - else - { - // Want non-linear curve for transparency gradient - coloru = MAX_WATER_COLOR; - const F32 frac = 1.f - 2.f/(2.f - (height - WATER_HEIGHT)); - S32 alpha = 64 + ll_round((255-64)*frac); - - alpha = llmin(ll_round((F32)MAX_WATER_COLOR.mV[3]), alpha); - alpha = llmax(64, alpha); - - coloru.mV[3] = alpha; - *(rawp + offset++) = coloru.mV[0]; - *(rawp + offset++) = coloru.mV[1]; - *(rawp + offset++) = coloru.mV[2]; - *(rawp + offset++) = coloru.mV[3]; - } - } - } - - if (!mWaterTexturep->hasGLTexture()) - { - mWaterTexturep->createGLTexture(0, raw); - } - - mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin); - return true; -} |