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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llstartup.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llstartup.h')
-rw-r--r--indra/newview/llstartup.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h
index b55b86dd91..a827fbc487 100644
--- a/indra/newview/llstartup.h
+++ b/indra/newview/llstartup.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llstartup.h
* @brief startup routines and logic declaration
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -45,41 +45,41 @@ void pump_idle_startup_network();
// start location constants
enum EStartLocation
{
- START_LOCATION_ID_LAST,
- START_LOCATION_ID_HOME,
- START_LOCATION_ID_DIRECT,
- START_LOCATION_ID_PARCEL,
- START_LOCATION_ID_TELEHUB,
- START_LOCATION_ID_URL,
- START_LOCATION_ID_COUNT
+ START_LOCATION_ID_LAST,
+ START_LOCATION_ID_HOME,
+ START_LOCATION_ID_DIRECT,
+ START_LOCATION_ID_PARCEL,
+ START_LOCATION_ID_TELEHUB,
+ START_LOCATION_ID_URL,
+ START_LOCATION_ID_COUNT
};
typedef enum {
- STATE_FIRST, // Initial startup
- STATE_BROWSER_INIT, // Initialize web browser for login screen
- STATE_LOGIN_SHOW, // Show login screen
- STATE_LOGIN_WAIT, // Wait for user input at login screen
- STATE_LOGIN_CLEANUP, // Get rid of login screen and start login
- STATE_LOGIN_AUTH_INIT, // Start login to SL servers
- STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg.
- STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply
- STATE_WORLD_INIT, // Start building the world
- STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library
- STATE_FONT_INIT, // Load default fonts
- STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant
- STATE_SEED_CAP_GRANTED, // Have seed cap grant
- STATE_WORLD_WAIT, // Waiting for simulator
- STATE_AGENT_SEND, // Connect to a region
- STATE_AGENT_WAIT, // Wait for region
- STATE_INVENTORY_SEND, // Do inventory transfer
- STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks
- STATE_INVENTORY_SKEL, // Do more inventory skeleton loading
- STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded
- STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
- STATE_PRECACHE, // Wait a bit for textures to download
- STATE_WEARABLES_WAIT, // Wait for clothing to download
- STATE_CLEANUP, // Final cleanup
- STATE_STARTED // Up and running in-world
+ STATE_FIRST, // Initial startup
+ STATE_BROWSER_INIT, // Initialize web browser for login screen
+ STATE_LOGIN_SHOW, // Show login screen
+ STATE_LOGIN_WAIT, // Wait for user input at login screen
+ STATE_LOGIN_CLEANUP, // Get rid of login screen and start login
+ STATE_LOGIN_AUTH_INIT, // Start login to SL servers
+ STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg.
+ STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply
+ STATE_WORLD_INIT, // Start building the world
+ STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library
+ STATE_FONT_INIT, // Load default fonts
+ STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant
+ STATE_SEED_CAP_GRANTED, // Have seed cap grant
+ STATE_WORLD_WAIT, // Waiting for simulator
+ STATE_AGENT_SEND, // Connect to a region
+ STATE_AGENT_WAIT, // Wait for region
+ STATE_INVENTORY_SEND, // Do inventory transfer
+ STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks
+ STATE_INVENTORY_SKEL, // Do more inventory skeleton loading
+ STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded
+ STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
+ STATE_PRECACHE, // Wait a bit for textures to download
+ STATE_WEARABLES_WAIT, // Wait for clothing to download
+ STATE_CLEANUP, // Final cleanup
+ STATE_STARTED // Up and running in-world
} EStartupState;
// exported symbols
@@ -90,53 +90,53 @@ class LLStartUp
{
public:
- // Always use this to set gStartupState so changes are logged
- static void setStartupState( EStartupState state );
- static EStartupState getStartupState() { return gStartupState; };
- static std::string getStartupStateString() { return startupStateToString(gStartupState); };
- static std::string getScreenLastFilename(); // screenshot taken on exit
- static std::string getScreenHomeFilename(); // screenshot taken on setting Home
+ // Always use this to set gStartupState so changes are logged
+ static void setStartupState( EStartupState state );
+ static EStartupState getStartupState() { return gStartupState; };
+ static std::string getStartupStateString() { return startupStateToString(gStartupState); };
+ static std::string getScreenLastFilename(); // screenshot taken on exit
+ static std::string getScreenHomeFilename(); // screenshot taken on setting Home
+
+ static void multimediaInit();
+ // Initialize LLViewerMedia multimedia engine.
+
+ // Load default fonts not already loaded at start screen
+ static void fontInit();
- static void multimediaInit();
- // Initialize LLViewerMedia multimedia engine.
+ static void initNameCache();
+ static void initExperiences();
- // Load default fonts not already loaded at start screen
- static void fontInit();
+ static void cleanupNameCache();
- static void initNameCache();
- static void initExperiences();
-
- static void cleanupNameCache();
+ // outfit_folder_name can be a folder anywhere in your inventory,
+ // but the name must be a case-sensitive exact match.
+ // gender_name is either "male" or "female"
+ static void loadInitialOutfit( const std::string& outfit_folder_name,
+ const std::string& gender_name );
- // outfit_folder_name can be a folder anywhere in your inventory,
- // but the name must be a case-sensitive exact match.
- // gender_name is either "male" or "female"
- static void loadInitialOutfit( const std::string& outfit_folder_name,
- const std::string& gender_name );
+ static std::string& getInitialOutfitName();
+ static std::string getUserId();
- static std::string& getInitialOutfitName();
- static std::string getUserId();
-
- static bool dispatchURL();
- // if we have a SLURL or sim string ("Ahern/123/45") that started
- // the viewer, dispatch it
+ static bool dispatchURL();
+ // if we have a SLURL or sim string ("Ahern/123/45") that started
+ // the viewer, dispatch it
- static void postStartupState();
- static void setStartSLURL(const LLSLURL& slurl);
- static LLSLURL& getStartSLURL();
+ static void postStartupState();
+ static void setStartSLURL(const LLSLURL& slurl);
+ static LLSLURL& getStartSLURL();
- static bool startLLProxy(); // Initialize the SOCKS 5 proxy
+ static bool startLLProxy(); // Initialize the SOCKS 5 proxy
- static LLViewerStats::PhaseMap& getPhases() { return *sPhases; }
+ static LLViewerStats::PhaseMap& getPhases() { return *sPhases; }
private:
- friend class LLStartupListener;
- static LLSLURL sStartSLURL;
-
- static std::string startupStateToString(EStartupState state);
- static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
- static std::unique_ptr<LLEventPump> sStateWatcher;
- static std::unique_ptr<LLStartupListener> sListener;
- static std::unique_ptr<LLViewerStats::PhaseMap> sPhases;
+ friend class LLStartupListener;
+ static LLSLURL sStartSLURL;
+
+ static std::string startupStateToString(EStartupState state);
+ static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
+ static std::unique_ptr<LLEventPump> sStateWatcher;
+ static std::unique_ptr<LLStartupListener> sListener;
+ static std::unique_ptr<LLViewerStats::PhaseMap> sPhases;
};