diff options
author | James Cook <james@lindenlab.com> | 2010-02-03 14:13:56 -0800 |
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committer | James Cook <james@lindenlab.com> | 2010-02-03 14:13:56 -0800 |
commit | 88350edbcbec615f3b15fc82bd5ce4005621ac6f (patch) | |
tree | c244f41159cf32f3e03c6c311e1453bbd383bad5 /indra/newview/llstartup.cpp | |
parent | d489216b6ef41f0d22f3a9062ba6daacc67bc038 (diff) | |
parent | 0bee31de32cb5999e7ec06d74f55d34ce0ac052b (diff) |
merge
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 39 |
1 files changed, 21 insertions, 18 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 0f509422ef..15c5640841 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -67,6 +67,7 @@ #include "llmemorystream.h" #include "llmessageconfig.h" #include "llmoveview.h" +#include "llnearbychat.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llteleporthistory.h" @@ -904,7 +905,8 @@ bool idle_startup() LLFile::mkdir(gDirUtilp->getChatLogsDir()); LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); - //good as place as any to create user windlight directories + + //good a place as any to create user windlight directories std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); LLFile::mkdir(user_windlight_path_name.c_str()); @@ -1284,6 +1286,14 @@ bool idle_startup() LLAppViewer::instance()->loadNameCache(); } + //gCacheName is required for nearby chat history loading + //so I just moved nearby history loading a few states further + if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory")) + { + LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); + if (nearby_chat) nearby_chat->loadHistory(); + } + // *Note: this is where gWorldMap used to be initialized. // register null callbacks for audio until the audio system is initialized @@ -1849,21 +1859,6 @@ bool idle_startup() LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } - - // We now have an inventory skeleton, so if this is a user's first - // login, we can start setting up their clothing and avatar - // appearance. This helps to avoid the generic "Ruth" avatar in - // the orientation island tutorial experience. JC - if (gAgent.isFirstLogin() - && !sInitialOutfit.empty() // registration set up an outfit - && !sInitialOutfitGender.empty() // and a gender - && gAgent.getAvatarObject() // can't wear clothes without object - && !gAgent.isGenderChosen() ) // nothing already loading - { - // Start loading the wearables, textures, gestures - LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); - } - // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && gAgent.getAvatarObject()) || (timeout_frac > 3.f)) @@ -2526,6 +2521,11 @@ bool callback_choose_gender(const LLSD& notification, const LLSD& response) void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, const std::string& gender_name ) { + // Not going through the processAgentInitialWearables path, so need to set this here. + LLAppearanceManager::instance().setAttachmentInvLinkEnable(true); + // Initiate creation of COF, since we're also bypassing that. + gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + S32 gender = 0; std::string gestures; if (gender_name == "male") @@ -2544,7 +2544,7 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(outfit_folder_name); - gInventory.collectDescendentsIf(LLUUID::null, + gInventory.collectDescendentsIf(gInventory.getLibraryRootFolderID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, @@ -2555,7 +2555,10 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, } else { - LLAppearanceManager::instance().wearOutfitByName(outfit_folder_name); + LLInventoryCategory* cat = cat_array.get(0); + bool do_copy = true; + bool do_append = false; + LLAppearanceManager::instance().wearInventoryCategory(cat, do_copy, do_append); } LLAppearanceManager::instance().wearOutfitByName(gestures); LLAppearanceManager::instance().wearOutfitByName(COMMON_GESTURES_FOLDER); |