diff options
author | Richard Linden <none@none> | 2011-03-17 15:57:57 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2011-03-17 15:57:57 -0700 |
commit | 784c2079e98d752355bb81ee98a8c3a0399aaa74 (patch) | |
tree | dfa89c93e6692a49ee22ee260e92e75be8067db7 /indra/newview/llstartup.cpp | |
parent | 5f05157fb74a6b3c1e20b024055e7fccf434c15c (diff) |
SOCIAL-714 FIX Basic mode to launch with Destinations panel open by default
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 6456 |
1 files changed, 3227 insertions, 3229 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 45159de66e..8fccb35886 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -1,3229 +1,3227 @@ -/**
- * @file llstartup.cpp
- * @brief startup routines.
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llstartup.h"
-
-#if LL_WINDOWS
-# include <process.h> // _spawnl()
-#else
-# include <sys/stat.h> // mkdir()
-#endif
-
-#include "llviewermedia_streamingaudio.h"
-#include "llaudioengine.h"
-
-#ifdef LL_FMOD
-# include "llaudioengine_fmod.h"
-#endif
-
-#ifdef LL_OPENAL
-#include "llaudioengine_openal.h"
-#endif
-
-#include "llares.h"
-#include "llavatarnamecache.h"
-#include "lllandmark.h"
-#include "llcachename.h"
-#include "lldir.h"
-#include "llerrorcontrol.h"
-#include "llfloaterreg.h"
-#include "llfocusmgr.h"
-#include "llhttpsender.h"
-#include "llimfloater.h"
-#include "lllocationhistory.h"
-#include "llimageworker.h"
-
-#include "llloginflags.h"
-#include "llmd5.h"
-#include "llmemorystream.h"
-#include "llmessageconfig.h"
-#include "llmoveview.h"
-#include "llnearbychat.h"
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-#include "llteleporthistory.h"
-#include "llregionhandle.h"
-#include "llsd.h"
-#include "llsdserialize.h"
-#include "llsdutil_math.h"
-#include "llsecondlifeurls.h"
-#include "llstring.h"
-#include "lluserrelations.h"
-#include "llversioninfo.h"
-#include "llviewercontrol.h"
-#include "llvfs.h"
-#include "llxorcipher.h" // saved password, MAC address
-#include "llwindow.h"
-#include "imageids.h"
-#include "message.h"
-#include "v3math.h"
-
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llagentpicksinfo.h"
-#include "llagentwearables.h"
-#include "llagentpilot.h"
-#include "llfloateravatarpicker.h"
-#include "llcallbacklist.h"
-#include "llcallingcard.h"
-#include "llconsole.h"
-#include "llcontainerview.h"
-#include "lldebugview.h"
-#include "lldrawable.h"
-#include "lleventnotifier.h"
-#include "llface.h"
-#include "llfeaturemanager.h"
-//#include "llfirstuse.h"
-#include "llfloaterhud.h"
-#include "llfloaterland.h"
-#include "llfloaterpreference.h"
-#include "llfloatertopobjects.h"
-#include "llfloaterworldmap.h"
-#include "llgesturemgr.h"
-#include "llgroupmgr.h"
-#include "llhudeffecttrail.h"
-#include "llhudmanager.h"
-#include "llhttpclient.h"
-#include "llimagebmp.h"
-#include "llinventorybridge.h"
-#include "llinventorymodel.h"
-#include "llinventorymodelbackgroundfetch.h"
-#include "llkeyboard.h"
-#include "llloginhandler.h" // gLoginHandler, SLURL support
-#include "lllogininstance.h" // Host the login module.
-#include "llpanellogin.h"
-#include "llmutelist.h"
-#include "llavatarpropertiesprocessor.h"
-#include "llpanelclassified.h"
-#include "llpanelpick.h"
-#include "llpanelgrouplandmoney.h"
-#include "llpanelgroupnotices.h"
-#include "llpreview.h"
-#include "llpreviewscript.h"
-#include "llproductinforequest.h"
-#include "llsecondlifeurls.h"
-#include "llselectmgr.h"
-#include "llsky.h"
-#include "llsidetray.h"
-#include "llstatview.h"
-#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance
-#include "llsurface.h"
-#include "lltexturecache.h"
-#include "lltexturefetch.h"
-#include "lltoolmgr.h"
-#include "lltrans.h"
-#include "llui.h"
-#include "llurldispatcher.h"
-#include "llurlentry.h"
-#include "llslurl.h"
-#include "llurlhistory.h"
-#include "llurlwhitelist.h"
-#include "llvieweraudio.h"
-#include "llviewerassetstorage.h"
-#include "llviewercamera.h"
-#include "llviewerdisplay.h"
-#include "llviewergenericmessage.h"
-#include "llviewergesture.h"
-#include "llviewertexturelist.h"
-#include "llviewermedia.h"
-#include "llviewermenu.h"
-#include "llviewermessage.h"
-#include "llviewernetwork.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmedia.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewerstats.h"
-#include "llviewerthrottle.h"
-#include "llviewerwindow.h"
-#include "llvoavatar.h"
-#include "llvoavatarself.h"
-#include "llvoclouds.h"
-#include "llweb.h"
-#include "llworld.h"
-#include "llworldmapmessage.h"
-#include "llxfermanager.h"
-#include "pipeline.h"
-#include "llappviewer.h"
-#include "llfasttimerview.h"
-#include "llfloatermap.h"
-#include "llweb.h"
-#include "llvoiceclient.h"
-#include "llnamelistctrl.h"
-#include "llnamebox.h"
-#include "llnameeditor.h"
-#include "llpostprocess.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-#include "llagentlanguage.h"
-#include "llwearable.h"
-#include "llinventorybridge.h"
-#include "llappearancemgr.h"
-#include "llavatariconctrl.h"
-#include "llvoicechannel.h"
-
-#include "lllogin.h"
-#include "llevents.h"
-#include "llstartuplistener.h"
-
-#if LL_WINDOWS
-#include "lldxhardware.h"
-#endif
-
-//
-// exported globals
-//
-bool gAgentMovementCompleted = false;
-S32 gMaxAgentGroups;
-
-std::string SCREEN_HOME_FILENAME = "screen_home.bmp";
-std::string SCREEN_LAST_FILENAME = "screen_last.bmp";
-
-LLPointer<LLViewerTexture> gStartTexture;
-
-//
-// Imported globals
-//
-extern S32 gStartImageWidth;
-extern S32 gStartImageHeight;
-
-//
-// local globals
-//
-static bool gGotUseCircuitCodeAck = false;
-static std::string sInitialOutfit;
-static std::string sInitialOutfitGender; // "male" or "female"
-static boost::signals2::connection sWearablesLoadedCon;
-
-static bool gUseCircuitCallbackCalled = false;
-
-EStartupState LLStartUp::gStartupState = STATE_FIRST;
-LLSLURL LLStartUp::sStartSLURL;
-
-static LLPointer<LLCredential> gUserCredential;
-static std::string gDisplayName;
-static BOOL gRememberPassword = TRUE;
-
-static U64 gFirstSimHandle = 0;
-static LLHost gFirstSim;
-static std::string gFirstSimSeedCap;
-static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
-static std::string gAgentStartLocation = "safe";
-static bool mLoginStatePastUI = false;
-
-
-boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
-boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
-
-//
-// local function declaration
-//
-
-void login_show();
-void login_callback(S32 option, void* userdata);
-void show_first_run_dialog();
-bool first_run_dialog_callback(const LLSD& notification, const LLSD& response);
-void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
-bool login_alert_status(const LLSD& notification, const LLSD& response);
-void login_packet_failed(void**, S32 result);
-void use_circuit_callback(void**, S32 result);
-void register_viewer_callbacks(LLMessageSystem* msg);
-void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32);
-bool callback_choose_gender(const LLSD& notification, const LLSD& response);
-void init_start_screen(S32 location_id);
-void release_start_screen();
-void reset_login();
-LLSD transform_cert_args(LLPointer<LLCertificate> cert);
-void general_cert_done(const LLSD& notification, const LLSD& response);
-void trust_cert_done(const LLSD& notification, const LLSD& response);
-void apply_udp_blacklist(const std::string& csv);
-bool process_login_success_response();
-void transition_back_to_login_panel(const std::string& emsg);
-
-void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group)
-{
- LLNameBox::refreshAll(id, full_name, is_group);
- LLNameEditor::refreshAll(id, full_name, is_group);
-
- // TODO: Actually be intelligent about the refresh.
- // For now, just brute force refresh the dialogs.
- dialog_refresh_all();
-}
-
-//
-// exported functionality
-//
-
-//
-// local classes
-//
-
-namespace
-{
- class LLNullHTTPSender : public LLHTTPSender
- {
- virtual void send(const LLHost& host,
- const std::string& message, const LLSD& body,
- LLHTTPClient::ResponderPtr response) const
- {
- LL_WARNS("AppInit") << " attemped to send " << message << " to " << host
- << " with null sender" << LL_ENDL;
- }
- };
-}
-
-void update_texture_fetch()
-{
- LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
- LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
- LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
- gTextureList.updateImages(0.10f);
-}
-
-// Returns false to skip other idle processing. Should only return
-// true when all initialization done.
-bool idle_startup()
-{
- LLMemType mt1(LLMemType::MTYPE_STARTUP);
-
- const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
- static LLTimer timeout;
- static S32 timeout_count = 0;
-
- static LLTimer login_time;
-
- // until this is encapsulated, this little hack for the
- // auth/transform loop will do.
- static F32 progress = 0.10f;
-
- static std::string auth_desc;
- static std::string auth_message;
-
- static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
- static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server
-
- // last location by default
- static S32 agent_location_id = START_LOCATION_ID_LAST;
- static S32 location_which = START_LOCATION_ID_LAST;
-
- static bool show_connect_box = true;
-
- //static bool stipend_since_login = false;
-
- // HACK: These are things from the main loop that usually aren't done
- // until initialization is complete, but need to be done here for things
- // to work.
- gIdleCallbacks.callFunctions();
- gViewerWindow->updateUI();
- LLMortician::updateClass();
-
- const std::string delims (" ");
- std::string system;
- int begIdx, endIdx;
- std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
-
- begIdx = osString.find_first_not_of (delims);
- endIdx = osString.find_first_of (delims, begIdx);
- system = osString.substr (begIdx, endIdx - begIdx);
- system += "Locale";
-
- LLStringUtil::setLocale (LLTrans::getString(system));
-
- if (!gNoRender)
- {
- //note: Removing this line will cause incorrect button size in the login screen. -- bao.
- gTextureList.updateImages(0.01f) ;
- }
-
- if ( STATE_FIRST == LLStartUp::getStartupState() )
- {
- gViewerWindow->showCursor();
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
-
- /////////////////////////////////////////////////
- //
- // Initialize stuff that doesn't need data from simulators
- //
-
- if (LLFeatureManager::getInstance()->isSafe())
- {
- LLNotificationsUtil::add("DisplaySetToSafe");
- }
- else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
- (gSavedSettings.getS32("LastFeatureVersion") != 0))
- {
- LLNotificationsUtil::add("DisplaySetToRecommended");
- }
- else if ((gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) &&
- (gSavedSettings.getS32("LastGPUClass") != -1))
- {
- LLNotificationsUtil::add("DisplaySetToRecommended");
- }
- else if (!gViewerWindow->getInitAlert().empty())
- {
- LLNotificationsUtil::add(gViewerWindow->getInitAlert());
- }
-
- gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());
- gSavedSettings.setS32("LastGPUClass", LLFeatureManager::getInstance()->getGPUClass());
-
- // load dynamic GPU/feature tables from website (S3)
- LLFeatureManager::getInstance()->fetchHTTPTables();
-
- std::string xml_file = LLUI::locateSkin("xui_version.xml");
- LLXMLNodePtr root;
- bool xml_ok = false;
- if (LLXMLNode::parseFile(xml_file, root, NULL))
- {
- if( (root->hasName("xui_version") ) )
- {
- std::string value = root->getValue();
- F32 version = 0.0f;
- LLStringUtil::convertToF32(value, version);
- if (version >= 1.0f)
- {
- xml_ok = true;
- }
- }
- }
- if (!xml_ok)
- {
- // If XML is bad, there's a good possibility that notifications.xml is ALSO bad.
- // If that's so, then we'll get a fatal error on attempting to load it,
- // which will display a nontranslatable error message that says so.
- // Otherwise, we'll display a reasonable error message that IS translatable.
- LLAppViewer::instance()->earlyExit("BadInstallation");
- }
- //
- // Statistics stuff
- //
-
- // Load autopilot and stats stuff
- gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));
-
- //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));
-
- // Load the throttle settings
- gViewerThrottle.load();
-
- if (ll_init_ares() == NULL || !gAres->isInitialized())
- {
- std::string diagnostic = "Could not start address resolution system";
- LL_WARNS("AppInit") << diagnostic << LL_ENDL;
- LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
- }
-
- //
- // Initialize messaging system
- //
- LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;
-
- std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");
-
- LLFILE* found_template = NULL;
- found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */
-
- #if LL_WINDOWS
- // On the windows dev builds, unpackaged, the message_template.msg
- // file will be located in:
- // build-vc**/newview/<config>/app_settings
- if (!found_template)
- {
- message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg");
- found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */
- }
- #elif LL_DARWIN
- // On Mac dev builds, message_template.msg lives in:
- // indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings
- if (!found_template)
- {
- message_template_path =
- gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE,
- "../Resources/app_settings",
- "message_template.msg");
- found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */
- }
- #endif
-
- if (found_template)
- {
- fclose(found_template);
-
- U32 port = gSavedSettings.getU32("UserConnectionPort");
-
- if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port)
- (gSavedSettings.getBOOL("ConnectionPortEnabled")))
- {
- port = gSavedSettings.getU32("ConnectionPort");
- }
-
- LLHTTPSender::setDefaultSender(new LLNullHTTPSender());
-
- // TODO parameterize
- const F32 circuit_heartbeat_interval = 5;
- const F32 circuit_timeout = 100;
-
- const LLUseCircuitCodeResponder* responder = NULL;
- bool failure_is_fatal = true;
-
- if(!start_messaging_system(
- message_template_path,
- port,
- LLVersionInfo::getMajor(),
- LLVersionInfo::getMinor(),
- LLVersionInfo::getPatch(),
- FALSE,
- std::string(),
- responder,
- failure_is_fatal,
- circuit_heartbeat_interval,
- circuit_timeout))
- {
- std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode());
- LL_WARNS("AppInit") << diagnostic << LL_ENDL;
- LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
- }
-
- #if LL_WINDOWS
- // On the windows dev builds, unpackaged, the message.xml file will
- // be located in indra/build-vc**/newview/<config>/app_settings.
- std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
-
- if (!LLFile::isfile(message_path.c_str()))
- {
- LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", ""));
- }
- else
- {
- LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
- }
- #else
- LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
- #endif
-
- }
- else
- {
- LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path));
- }
-
- if(gMessageSystem && gMessageSystem->isOK())
- {
- // Initialize all of the callbacks in case of bad message
- // system data
- LLMessageSystem* msg = gMessageSystem;
- msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
- invalid_message_callback,
- NULL);
- msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
- invalid_message_callback,
- NULL);
-
- // running off end of a packet is now valid in the case
- // when a reader has a newer message template than
- // the sender
- /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
- invalid_message_callback,
- NULL);*/
- msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
- invalid_message_callback,
- NULL);
-
- if (gSavedSettings.getBOOL("LogMessages"))
- {
- LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
- msg->startLogging();
- }
-
- // start the xfer system. by default, choke the downloads
- // a lot...
- const S32 VIEWER_MAX_XFER = 3;
- start_xfer_manager(gVFS);
- gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
- F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
- if (xfer_throttle_bps > 1.f)
- {
- gXferManager->setUseAckThrottling(TRUE);
- gXferManager->setAckThrottleBPS(xfer_throttle_bps);
- }
- gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gStaticVFS);
-
-
- F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
- msg->mPacketRing.setDropPercentage(dropPercent);
-
- F32 inBandwidth = gSavedSettings.getF32("InBandwidth");
- F32 outBandwidth = gSavedSettings.getF32("OutBandwidth");
- if (inBandwidth != 0.f)
- {
- LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
- msg->mPacketRing.setUseInThrottle(TRUE);
- msg->mPacketRing.setInBandwidth(inBandwidth);
- }
- if (outBandwidth != 0.f)
- {
- LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
- msg->mPacketRing.setUseOutThrottle(TRUE);
- msg->mPacketRing.setOutBandwidth(outBandwidth);
- }
- }
-
- LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL;
-
- //-------------------------------------------------
- // Init audio, which may be needed for prefs dialog
- // or audio cues in connection UI.
- //-------------------------------------------------
-
- if (FALSE == gSavedSettings.getBOOL("NoAudio"))
- {
- gAudiop = NULL;
-
-#ifdef LL_OPENAL
- if (!gAudiop
-#if !LL_WINDOWS
- && NULL == getenv("LL_BAD_OPENAL_DRIVER")
-#endif // !LL_WINDOWS
- )
- {
- gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
- }
-#endif
-
-#ifdef LL_FMOD
- if (!gAudiop
-#if !LL_WINDOWS
- && NULL == getenv("LL_BAD_FMOD_DRIVER")
-#endif // !LL_WINDOWS
- )
- {
- gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
- }
-#endif
-
- if (gAudiop)
- {
-#if LL_WINDOWS
- // FMOD on Windows needs the window handle to stop playing audio
- // when window is minimized. JC
- void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
-#else
- void* window_handle = NULL;
-#endif
- bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
- if(init)
- {
- gAudiop->setMuted(TRUE);
- }
- else
- {
- LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
- delete gAudiop;
- gAudiop = NULL;
- }
-
- if (gAudiop)
- {
- // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
- if (NULL == gAudiop->getStreamingAudioImpl())
- {
- LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
- gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
- }
- }
- }
- }
-
- LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
-
- if (LLTimer::knownBadTimer())
- {
- LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
- }
-
- //
- // Log on to system
- //
- if (gUserCredential.isNull())
- {
- gUserCredential = gLoginHandler.initializeLoginInfo();
- }
- if (gUserCredential.isNull())
- {
- show_connect_box = TRUE;
- }
- else if (gSavedSettings.getBOOL("AutoLogin"))
- {
- gRememberPassword = TRUE;
- gSavedSettings.setBOOL("RememberPassword", TRUE);
- show_connect_box = false;
- }
- else
- {
- gRememberPassword = gSavedSettings.getBOOL("RememberPassword");
- show_connect_box = TRUE;
- }
- // Go to the next startup state
- LLStartUp::setStartupState( STATE_BROWSER_INIT );
- return FALSE;
- }
-
-
- if (STATE_BROWSER_INIT == LLStartUp::getStartupState())
- {
- LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL;
- std::string msg = LLTrans::getString("LoginInitializingBrowser");
- set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str());
- display_startup();
- // LLViewerMedia::initBrowser();
- LLStartUp::setStartupState( STATE_LOGIN_SHOW );
- return FALSE;
- }
-
-
- if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
- {
- LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
-
- // if we've gone backwards in the login state machine, to this state where we show the UI
- // AND the debug setting to exit in this case is true, then go ahead and bail quickly
- if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") )
- {
- // no requirement for notification here - just exit
- LLAppViewer::instance()->earlyExitNoNotify();
- }
-
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
-
- timeout_count = 0;
-
- if (show_connect_box)
- {
- // Load all the name information out of the login view
- // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
- // show the login view until login_show() is called below.
- if (gUserCredential.isNull())
- {
- gUserCredential = gLoginHandler.initializeLoginInfo();
- }
- if (gNoRender)
- {
- LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL;
- }
- // Make sure the process dialog doesn't hide things
- gViewerWindow->setShowProgress(FALSE);
-
- initialize_edit_menu();
-
- // Show the login dialog
- login_show();
- // connect dialog is already shown, so fill in the names
- if (gUserCredential.notNull())
- {
- LLPanelLogin::setFields( gUserCredential, gRememberPassword);
- }
- LLPanelLogin::giveFocus();
-
- gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);
-
- LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input
- }
- else
- {
- // skip directly to message template verification
- LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
- }
-
- // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance().
-
- // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance().
-
- // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance().
-
- // Login screen needs menus for preferences, but we can enter
- // this startup phase more than once.
- if (gLoginMenuBarView == NULL)
- {
- init_menus();
- }
-
- gViewerWindow->setNormalControlsVisible( FALSE );
- gLoginMenuBarView->setVisible( TRUE );
- gLoginMenuBarView->setEnabled( TRUE );
- show_debug_menus();
-
- // Hide the splash screen
- LLSplashScreen::hide();
-
- // Push our window frontmost
- gViewerWindow->getWindow()->show();
- display_startup();
-
- // DEV-16927. The following code removes errant keystrokes that happen while the window is being
- // first made visible.
-#ifdef _WIN32
- MSG msg;
- while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) );
-#endif
- timeout.reset();
- return FALSE;
- }
-
- if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
- {
- // when we get to this state, we've already been past the login UI
- // (possiblely automatically) - flag this so we can test in the
- // STATE_LOGIN_SHOW state if we've gone backwards
- mLoginStatePastUI = true;
-
- // Don't do anything. Wait for the login view to call the login_callback,
- // which will push us to the next state.
-
- // Sleep so we don't spin the CPU
- ms_sleep(1);
- return FALSE;
- }
-
- if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
- {
- //reset the values that could have come in from a slurl
- // DEV-42215: Make sure they're not empty -- gUserCredential
- // might already have been set from gSavedSettings, and it's too bad
- // to overwrite valid values with empty strings.
-
- if (show_connect_box)
- {
- // TODO if not use viewer auth
- // Load all the name information out of the login view
- LLPanelLogin::getFields(gUserCredential, gRememberPassword);
- // end TODO
-
- // HACK: Try to make not jump on login
- gKeyboard->resetKeys();
- }
-
- // when we get to this state, we've already been past the login UI
- // (possiblely automatically) - flag this so we can test in the
- // STATE_LOGIN_SHOW state if we've gone backwards
- mLoginStatePastUI = true;
-
- // save the credentials
- std::string userid = "unknown";
- if(gUserCredential.notNull())
- {
- userid = gUserCredential->userID();
- gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword);
- }
- gSavedSettings.setBOOL("RememberPassword", gRememberPassword);
- LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL;
- gDebugInfo["LoginName"] = userid;
-
- // create necessary directories
- // *FIX: these mkdir's should error check
- gDirUtilp->setLindenUserDir(userid);
- LLFile::mkdir(gDirUtilp->getLindenUserDir());
-
- // Set PerAccountSettingsFile to the default value.
- std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount");
- gSavedSettings.setString("PerAccountSettingsFile",
- gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,
- LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount")));
-
- // Note: can't store warnings files per account because some come up before login
-
- // Overwrite default user settings with user settings
- LLAppViewer::instance()->loadSettingsFromDirectory("Account");
-
- // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation
- // and startup time is close enough if we don't have a real value.
- if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
- {
- gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
- }
-
- //Default the path if one isn't set.
- // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was
- // provided in pre 2.0 viewer. See EXT-6661
- if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty())
- {
- gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
- gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir());
- }
- else
- {
- gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
- }
- gDirUtilp->setPerAccountChatLogsDir(userid);
-
- LLFile::mkdir(gDirUtilp->getChatLogsDir());
- LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());
-
-
- //good a place as any to create user windlight directories
- std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
- LLFile::mkdir(user_windlight_path_name.c_str());
-
- std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
- LLFile::mkdir(user_windlight_skies_path_name.c_str());
-
- std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
- LLFile::mkdir(user_windlight_water_path_name.c_str());
-
- std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", ""));
- LLFile::mkdir(user_windlight_days_path_name.c_str());
-
-
- if (show_connect_box)
- {
- LLSLURL slurl;
- LLPanelLogin::closePanel();
- }
-
-
- // Load URL History File
- LLURLHistory::loadFile("url_history.xml");
- // Load location history
- LLLocationHistory::getInstance()->load();
-
- // Load Avatars icons cache
- LLAvatarIconIDCache::getInstance()->load();
-
- // Load media plugin cookies
- LLViewerMedia::loadCookieFile();
-
- //-------------------------------------------------
- // Handle startup progress screen
- //-------------------------------------------------
-
- // on startup the user can request to go to their home,
- // their last location, or some URL "-url //sim/x/y[/z]"
- // All accounts have both a home and a last location, and we don't support
- // more locations than that. Choose the appropriate one. JC
- switch (LLStartUp::getStartSLURL().getType())
- {
- case LLSLURL::LOCATION:
- agent_location_id = START_LOCATION_ID_URL;
- location_which = START_LOCATION_ID_LAST;
- break;
- case LLSLURL::LAST_LOCATION:
- agent_location_id = START_LOCATION_ID_LAST;
- location_which = START_LOCATION_ID_LAST;
- break;
- default:
- agent_location_id = START_LOCATION_ID_HOME;
- location_which = START_LOCATION_ID_HOME;
- break;
- }
-
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
-
- if (!gNoRender)
- {
- init_start_screen(agent_location_id);
- }
-
- // Display the startup progress bar.
- gViewerWindow->setShowProgress(TRUE);
- gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit"));
-
- // Poke the VFS, which could potentially block for a while if
- // Windows XP is acting up
- set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null);
- display_startup();
-
- gVFS->pokeFiles();
-
- LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
-
- return FALSE;
- }
-
- if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
- {
- gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel();
-
- // Update progress status and the display loop.
- auth_desc = LLTrans::getString("LoginInProgress");
- set_startup_status(progress, auth_desc, auth_message);
- progress += 0.02f;
- display_startup();
-
- // Setting initial values...
- LLLoginInstance* login = LLLoginInstance::getInstance();
- login->setNotificationsInterface(LLNotifications::getInstance());
- if(gNoRender)
- {
- // HACK, skip optional updates if you're running drones
- login->setSkipOptionalUpdate(true);
- }
-
- login->setSerialNumber(LLAppViewer::instance()->getSerialNumber());
- login->setLastExecEvent(gLastExecEvent);
- login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance()));
-
- // This call to LLLoginInstance::connect() starts the
- // authentication process.
- login->connect(gUserCredential);
-
- LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK );
- return FALSE;
- }
-
- if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState())
- {
- // If we get here we have gotten past the potential stall
- // in curl, so take "may appear frozen" out of progress bar. JC
- auth_desc = LLTrans::getString("LoginInProgressNoFrozen");
- set_startup_status(progress, auth_desc, auth_message);
-
- LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
- return FALSE;
- }
-
- if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState())
- {
- std::ostringstream emsg;
- emsg << LLTrans::getString("LoginFailed") << "\n";
- if(LLLoginInstance::getInstance()->authFailure())
- {
- LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): "
- << LLLoginInstance::getInstance()->getResponse() << LL_ENDL;
- LLSD response = LLLoginInstance::getInstance()->getResponse();
- // Still have error conditions that may need some
- // sort of handling.
- std::string reason_response = response["reason"];
- std::string message_response = response["message"];
-
- if(!message_response.empty())
- {
- // XUI: fix translation for strings returned during login
- // We need a generic table for translations
- std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ];
- if ( big_reason.size() == 0 )
- {
- emsg << message_response;
- }
- else
- {
- emsg << big_reason;
- }
- }
-
- if(reason_response == "key")
- {
- // Couldn't login because user/password is wrong
- // Clear the credential
- gUserCredential->clearAuthenticator();
- }
-
- if(reason_response == "update"
- || reason_response == "optional")
- {
- // In the case of a needed update, quit.
- // Its either downloading or declined.
- // If optional was skipped this case shouldn't
- // be reached.
- LLLoginInstance::getInstance()->disconnect();
- LLAppViewer::instance()->forceQuit();
- }
- else
- {
- if (reason_response != "tos")
- {
- // Don't pop up a notification in the TOS case because
- // LLFloaterTOS::onCancel() already scolded the user.
- std::string error_code;
- if(response.has("errorcode"))
- {
- error_code = response["errorcode"].asString();
- }
- if ((reason_response == "CURLError") &&
- (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") &&
- response.has("certificate"))
- {
- // This was a certificate error, so grab the certificate
- // and throw up the appropriate dialog.
- LLPointer<LLCertificate> certificate = gSecAPIHandler->getCertificate(response["certificate"]);
- if(certificate)
- {
- LLSD args = transform_cert_args(certificate);
-
- if(error_code == "SSL_CACERT")
- {
- // if we are handling an untrusted CA, throw up the dialog
- // with the 'trust this CA' button.
- LLNotificationsUtil::add("TrustCertificateError", args, response,
- trust_cert_done);
-
- show_connect_box = true;
- }
- else
- {
- // the certificate exception returns a unique string for each type of exception.
- // we grab this string via the LLUserAuth object, and use that to grab the localized
- // string.
- args["REASON"] = LLTrans::getString(message_response);
-
- LLNotificationsUtil::add("GeneralCertificateError", args, response,
- general_cert_done);
-
- reset_login();
- gSavedSettings.setBOOL("AutoLogin", FALSE);
- show_connect_box = true;
-
- }
-
- }
- }
- else
- {
- // This wasn't a certificate error, so throw up the normal
- // notificatioin message.
- LLSD args;
- args["ERROR_MESSAGE"] = emsg.str();
- LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
- LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
- }
- }
- //setup map of datetime strings to codes and slt & local time offset from utc
- // *TODO: Does this need to be here?
- LLStringOps::setupDatetimeInfo (false);
- transition_back_to_login_panel(emsg.str());
- show_connect_box = true;
- }
- }
- else if(LLLoginInstance::getInstance()->authSuccess())
- {
- if(process_login_success_response())
- {
- // Pass the user information to the voice chat server interface.
- LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID);
- // create the default proximal channel
- LLVoiceChannel::initClass();
- LLGridManager::getInstance()->setFavorite();
- LLStartUp::setStartupState( STATE_WORLD_INIT);
- }
- else
- {
- LLSD args;
- args["ERROR_MESSAGE"] = emsg.str();
- LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
- LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
- transition_back_to_login_panel(emsg.str());
- show_connect_box = true;
- return FALSE;
- }
- }
- return FALSE;
- }
-
- //---------------------------------------------------------------------
- // World Init
- //---------------------------------------------------------------------
- if (STATE_WORLD_INIT == LLStartUp::getStartupState())
- {
- set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
- display_startup();
- // We should have an agent id by this point.
- llassert(!(gAgentID == LLUUID::null));
-
- // Finish agent initialization. (Requires gSavedSettings, builds camera)
- gAgent.init();
- gAgentCamera.init();
- set_underclothes_menu_options();
-
- // Since we connected, save off the settings so the user doesn't have to
- // type the name/password again if we crash.
- gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
- LLUIColorTable::instance().saveUserSettings();
-
- //
- // Initialize classes w/graphics stuff.
- //
- gTextureList.doPrefetchImages();
- LLSurface::initClasses();
-
- LLFace::initClass();
-
- LLDrawable::initClass();
-
- // init the shader managers
- LLPostProcess::initClass();
- LLWLParamManager::initClass();
- LLWaterParamManager::initClass();
-
- LLViewerObject::initVOClasses();
-
- // Initialize all our tools. Must be done after saved settings loaded.
- // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
- LLToolMgr::getInstance()->initTools();
-
- // Pre-load floaters, like the world map, that are slow to spawn
- // due to XML complexity.
- gViewerWindow->initWorldUI();
-
- display_startup();
-
- // This is where we used to initialize gWorldp. Original comment said:
- // World initialization must be done after above window init
-
- // User might have overridden far clip
- LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance);
-
- // Before we create the first region, we need to set the agent's mOriginGlobal
- // This is necessary because creating objects before this is set will result in a
- // bad mPositionAgent cache.
-
- gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle));
-
- LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim);
-
- LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
- LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
-
- regionp->setSeedCapability(gFirstSimSeedCap);
- LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
-
- // Set agent's initial region to be the one we just created.
- gAgent.setRegion(regionp);
-
- // Set agent's initial position, which will be read by LLVOAvatar when the avatar
- // object is created. I think this must be done after setting the region. JC
- gAgent.setPositionAgent(agent_start_position_region);
-
- display_startup();
- LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT );
-
- return FALSE;
- }
-
-
- //---------------------------------------------------------------------
- // Load QuickTime/GStreamer and other multimedia engines, can be slow.
- // Do it while we're waiting on the network for our seed capability. JC
- //---------------------------------------------------------------------
- if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState())
- {
- LLStartUp::multimediaInit();
- LLStartUp::setStartupState( STATE_FONT_INIT );
- return FALSE;
- }
-
- // Loading fonts takes several seconds
- if (STATE_FONT_INIT == LLStartUp::getStartupState())
- {
- LLStartUp::fontInit();
- LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
- return FALSE;
- }
-
- //---------------------------------------------------------------------
- // Wait for Seed Cap Grant
- //---------------------------------------------------------------------
- if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
- {
- return FALSE;
- }
-
-
- //---------------------------------------------------------------------
- // Seed Capability Granted
- // no newMessage calls should happen before this point
- //---------------------------------------------------------------------
- if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
- {
- update_texture_fetch();
-
- if ( gViewerWindow != NULL)
- { // This isn't the first logon attempt, so show the UI
- gViewerWindow->setNormalControlsVisible( TRUE );
- }
- gLoginMenuBarView->setVisible( FALSE );
- gLoginMenuBarView->setEnabled( FALSE );
-
- if (!gNoRender)
- {
- // direct logging to the debug console's line buffer
- LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
-
- // set initial visibility of debug console
- gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
- }
-
- //
- // Set message handlers
- //
- LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;
-
- // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
- register_viewer_callbacks(gMessageSystem);
-
- // Debugging info parameters
- gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms
-
- #ifndef LL_RELEASE_FOR_DOWNLOAD
- gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg
- gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode
- #endif
-
- gXferManager->registerCallbacks(gMessageSystem);
-
- LLStartUp::initNameCache();
-
- // update the voice settings *after* gCacheName initialization
- // so that we can construct voice UI that relies on the name cache
- LLVoiceClient::getInstance()->updateSettings();
-
- //gCacheName is required for nearby chat history loading
- //so I just moved nearby history loading a few states further
- if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory"))
- {
- LLNearbyChat* nearby_chat = LLNearbyChat::getInstance();
- if (nearby_chat) nearby_chat->loadHistory();
- }
-
- // *Note: this is where gWorldMap used to be initialized.
-
- // register null callbacks for audio until the audio system is initialized
- gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
- gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);
-
- //reset statistics
- LLViewerStats::getInstance()->resetStats();
-
- display_startup();
- //
- // Set up region and surface defaults
- //
-
-
- // Sets up the parameters for the first simulator
-
- LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
- gFrameTime = totalTime();
- F32 last_time = gFrameTimeSeconds;
- gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
-
- gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
- if (gFrameIntervalSeconds < 0.f)
- {
- gFrameIntervalSeconds = 0.f;
- }
-
- // Make sure agent knows correct aspect ratio
- // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below
- LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw());
- LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio());
- // Initialize FOV
- LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle"));
-
- // Move agent to starting location. The position handed to us by
- // the space server is in global coordinates, but the agent frame
- // is in region local coordinates. Therefore, we need to adjust
- // the coordinates handed to us to fit in the local region.
-
- gAgent.setPositionAgent(agent_start_position_region);
- gAgent.resetAxes(gAgentStartLookAt);
- gAgentCamera.stopCameraAnimation();
- gAgentCamera.resetCamera();
-
- // Initialize global class data needed for surfaces (i.e. textures)
- if (!gNoRender)
- {
- LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
- // Initialize all of the viewer object classes for the first time (doing things like texture fetches.
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- gSky.init(initial_sun_direction);
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- }
-
- LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
- // For all images pre-loaded into viewer cache, decode them.
- // Need to do this AFTER we init the sky
- const S32 DECODE_TIME_SEC = 2;
- for (int i = 0; i < DECODE_TIME_SEC; i++)
- {
- F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
- set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
- display_startup();
- gTextureList.decodeAllImages(1.f);
- }
- LLStartUp::setStartupState( STATE_WORLD_WAIT );
-
- // JC - Do this as late as possible to increase likelihood Purify
- // will run.
- LLMessageSystem* msg = gMessageSystem;
- if (!msg->mOurCircuitCode)
- {
- LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
- }
-
- gUseCircuitCallbackCalled = false;
-
- msg->enableCircuit(gFirstSim, TRUE);
- // now, use the circuit info to tell simulator about us!
- LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL;
- msg->newMessageFast(_PREHASH_UseCircuitCode);
- msg->nextBlockFast(_PREHASH_CircuitCode);
- msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
- msg->sendReliable(
- gFirstSim,
- gSavedSettings.getS32("UseCircuitCodeMaxRetries"),
- FALSE,
- gSavedSettings.getF32("UseCircuitCodeTimeout"),
- use_circuit_callback,
- NULL);
-
- timeout.reset();
-
- return FALSE;
- }
-
- //---------------------------------------------------------------------
- // Agent Send
- //---------------------------------------------------------------------
- if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
- {
- LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
- set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
- if(gGotUseCircuitCodeAck)
- {
- LLStartUp::setStartupState( STATE_AGENT_SEND );
- }
- LLMessageSystem* msg = gMessageSystem;
- while (msg->checkAllMessages(gFrameCount, gServicePump))
- {
- }
- msg->processAcks();
- return FALSE;
- }
-
- //---------------------------------------------------------------------
- // Agent Send
- //---------------------------------------------------------------------
- if (STATE_AGENT_SEND == LLStartUp::getStartupState())
- {
- LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
- set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
- // register with the message system so it knows we're
- // expecting this message
- LLMessageSystem* msg = gMessageSystem;
- msg->setHandlerFuncFast(
- _PREHASH_AgentMovementComplete,
- process_agent_movement_complete);
- LLViewerRegion* regionp = gAgent.getRegion();
- if(regionp)
- {
- send_complete_agent_movement(regionp->getHost());
- gAssetStorage->setUpstream(regionp->getHost());
- gCacheName->setUpstream(regionp->getHost());
- msg->newMessageFast(_PREHASH_EconomyDataRequest);
- gAgent.sendReliableMessage();
- }
-
- // Create login effect
- // But not on first login, because you can't see your avatar then
- if (!gAgent.isFirstLogin())
- {
- LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
- effectp->setPositionGlobal(gAgent.getPositionGlobal());
- effectp->setColor(LLColor4U(gAgent.getEffectColor()));
- LLHUDManager::getInstance()->sendEffects();
- }
-
- LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT
-
- timeout.reset();
- return FALSE;
- }
-
- //---------------------------------------------------------------------
- // Agent Wait
- //---------------------------------------------------------------------
- if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
- {
- LLMessageSystem* msg = gMessageSystem;
- while (msg->checkAllMessages(gFrameCount, gServicePump))
- {
- if (gAgentMovementCompleted)
- {
- // Sometimes we have more than one message in the
- // queue. break out of this loop and continue
- // processing. If we don't, then this could skip one
- // or more login steps.
- break;
- }
- else
- {
- LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
- << msg->getMessageName() << LL_ENDL;
- }
- }
- msg->processAcks();
-
- if (gAgentMovementCompleted)
- {
- LLStartUp::setStartupState( STATE_INVENTORY_SEND );
- }
-
- return FALSE;
- }
-
- //---------------------------------------------------------------------
- // Inventory Send
- //---------------------------------------------------------------------
- if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
- {
- // Inform simulator of our language preference
- LLAgentLanguage::update();
-
- // unpack thin inventory
- LLSD response = LLLoginInstance::getInstance()->getResponse();
- //bool dump_buffer = false;
-
- LLSD inv_lib_root = response["inventory-lib-root"];
- if(inv_lib_root.isDefined())
- {
- // should only be one
- LLSD id = inv_lib_root[0]["folder_id"];
- if(id.isDefined())
- {
- gInventory.setLibraryRootFolderID(id.asUUID());
- }
- }
-
- LLSD inv_lib_owner = response["inventory-lib-owner"];
- if(inv_lib_owner.isDefined())
- {
- // should only be one
- LLSD id = inv_lib_owner[0]["agent_id"];
- if(id.isDefined())
- {
- gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
- }
- }
-
- LLSD inv_skel_lib = response["inventory-skel-lib"];
- if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
- {
- if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
- {
- LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
- }
- }
-
- LLSD inv_skeleton = response["inventory-skeleton"];
- if(inv_skeleton.isDefined())
- {
- if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
- {
- LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
- }
- }
-
- LLSD buddy_list = response["buddy-list"];
- if(buddy_list.isDefined())
- {
- LLAvatarTracker::buddy_map_t list;
- LLUUID agent_id;
- S32 has_rights = 0, given_rights = 0;
- for(LLSD::array_const_iterator it = buddy_list.beginArray(),
- end = buddy_list.endArray(); it != end; ++it)
- {
- LLSD buddy_id = (*it)["buddy_id"];
- if(buddy_id.isDefined())
- {
- agent_id = buddy_id.asUUID();
- }
-
- LLSD buddy_rights_has = (*it)["buddy_rights_has"];
- if(buddy_rights_has.isDefined())
- {
- has_rights = buddy_rights_has.asInteger();
- }
-
- LLSD buddy_rights_given = (*it)["buddy_rights_given"];
- if(buddy_rights_given.isDefined())
- {
- given_rights = buddy_rights_given.asInteger();
- }
-
- list[agent_id] = new LLRelationship(given_rights, has_rights, false);
- }
- LLAvatarTracker::instance().addBuddyList(list);
- }
-
- bool show_hud = false;
- LLSD tutorial_setting = response["tutorial_setting"];
- if(tutorial_setting.isDefined())
- {
- for(LLSD::array_const_iterator it = tutorial_setting.beginArray(),
- end = tutorial_setting.endArray(); it != end; ++it)
- {
- LLSD tutorial_url = (*it)["tutorial_url"];
- if(tutorial_url.isDefined())
- {
- // Tutorial floater will append language code
- gSavedSettings.setString("TutorialURL", tutorial_url.asString());
- }
-
- // For Viewer 2.0 we are not using the web-based tutorial
- // If we reverse that decision, put this code back and use
- // login.cgi to send a different URL with content that matches
- // the Viewer 2.0 UI.
- //LLSD use_tutorial = (*it)["use_tutorial"];
- //if(use_tutorial.asString() == "true")
- //{
- // show_hud = true;
- //}
- }
- }
- // Either we want to show tutorial because this is the first login
- // to a Linden Help Island or the user quit with the tutorial
- // visible. JC
- if (show_hud || gSavedSettings.getBOOL("ShowTutorial"))
- {
- LLFloaterReg::showInstance("hud", LLSD(), FALSE);
- }
-
- LLSD event_notifications = response["event_notifications"];
- if(event_notifications.isDefined())
- {
- gEventNotifier.load(event_notifications);
- }
-
- LLSD classified_categories = response["classified_categories"];
- if(classified_categories.isDefined())
- {
- LLClassifiedInfo::loadCategories(classified_categories);
- }
-
- // This method MUST be called before gInventory.findCategoryUUIDForType because of
- // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap.
- gInventory.buildParentChildMap();
-
- //all categories loaded. lets create "My Favorites" category
- gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true);
-
- // set up callbacks
- llinfos << "Registering Callbacks" << llendl;
- LLMessageSystem* msg = gMessageSystem;
- llinfos << " Inventory" << llendl;
- LLInventoryModel::registerCallbacks(msg);
- llinfos << " AvatarTracker" << llendl;
- LLAvatarTracker::instance().registerCallbacks(msg);
- llinfos << " Landmark" << llendl;
- LLLandmark::registerCallbacks(msg);
-
- // request mute list
- llinfos << "Requesting Mute List" << llendl;
- LLMuteList::getInstance()->requestFromServer(gAgent.getID());
-
- // Get L$ and ownership credit information
- llinfos << "Requesting Money Balance" << llendl;
- LLStatusBar::sendMoneyBalanceRequest();
-
- // request all group information
- llinfos << "Requesting Agent Data" << llendl;
- gAgent.sendAgentDataUpdateRequest();
-
- // Create the inventory views
- llinfos << "Creating Inventory Views" << llendl;
- LLFloaterReg::getInstance("inventory");
-
- LLStartUp::setStartupState( STATE_MISC );
- return FALSE;
- }
-
-
- //---------------------------------------------------------------------
- // Misc
- //---------------------------------------------------------------------
- if (STATE_MISC == LLStartUp::getStartupState())
- {
- // We have a region, and just did a big inventory download.
- // We can estimate the user's connection speed, and set their
- // max bandwidth accordingly. JC
- if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
- {
- // This is actually a pessimistic computation, because TCP may not have enough
- // time to ramp up on the (small) default inventory file to truly measure max
- // bandwidth. JC
- F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS();
- const F32 FAST_RATE_BPS = 600.f * 1024.f;
- const F32 FASTER_RATE_BPS = 750.f * 1024.f;
- F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
- if (rate_bps > FASTER_RATE_BPS
- && rate_bps > max_bandwidth)
- {
- LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
- << FASTER_RATE_BPS/1024.f
- << " kbps" << LL_ENDL;
- gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
- }
- else if (rate_bps > FAST_RATE_BPS
- && rate_bps > max_bandwidth)
- {
- LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
- << FAST_RATE_BPS/1024.f
- << " kbps" << LL_ENDL;
- gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
- }
-
- // Set the show start location to true, now that the user has logged
- // on with this install.
- gSavedSettings.setBOOL("ShowStartLocation", TRUE);
- }
-
- // We're successfully logged in.
- gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);
-
- LLFloaterReg::showInitialVisibleInstances();
-
- // based on the comments, we've successfully logged in so we can delete the 'forced'
- // URL that the updater set in settings.ini (in a mostly paranoid fashion)
- std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
- if ( nextLoginLocation.length() )
- {
- // clear it
- gSavedSettings.setString( "NextLoginLocation", "" );
-
- // and make sure it's saved
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
- LLUIColorTable::instance().saveUserSettings();
- };
-
- if (!gNoRender)
- {
- // JC: Initializing audio requests many sounds for download.
- init_audio();
-
- // JC: Initialize "active" gestures. This may also trigger
- // many gesture downloads, if this is the user's first
- // time on this machine or -purge has been run.
- LLSD gesture_options
- = LLLoginInstance::getInstance()->getResponse("gestures");
- if (gesture_options.isDefined())
- {
- LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
- << LL_ENDL;
- uuid_vec_t item_ids;
- for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(),
- end = gesture_options.endArray(); resp_it != end; ++resp_it)
- {
- // If the id is not specifed in the LLSD,
- // the LLSD operator[]() will return a null LLUUID.
- LLUUID item_id = (*resp_it)["item_id"];
- LLUUID asset_id = (*resp_it)["asset_id"];
-
- if (item_id.notNull() && asset_id.notNull())
- {
- // Could schedule and delay these for later.
- const BOOL no_inform_server = FALSE;
- const BOOL no_deactivate_similar = FALSE;
- LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id,
- no_inform_server,
- no_deactivate_similar);
- // We need to fetch the inventory items for these gestures
- // so we have the names to populate the UI.
- item_ids.push_back(item_id);
- }
- }
- // no need to add gesture to inventory observer, it's already made in constructor
- LLGestureMgr::instance().setFetchIDs(item_ids);
- LLGestureMgr::instance().startFetch();
- }
- }
- gDisplaySwapBuffers = TRUE;
-
- LLMessageSystem* msg = gMessageSystem;
- msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger);
- msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound);
- msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound);
- msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change);
-
- LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;
-
- gRenderStartTime.reset();
- gForegroundTime.reset();
-
- // HACK: Inform simulator of window size.
- // Do this here so it's less likely to race with RegisterNewAgent.
- // TODO: Put this into RegisterNewAgent
- // JC - 7/20/2002
- gViewerWindow->sendShapeToSim();
-
-
- // Ignore stipend information for now. Money history is on the web site.
- // if needed, show the L$ history window
- //if (stipend_since_login && !gNoRender)
- //{
- //}
-
- // The reason we show the alert is because we want to
- // reduce confusion for when you log in and your provided
- // location is not your expected location. So, if this is
- // your first login, then you do not have an expectation,
- // thus, do not show this alert.
- if (!gAgent.isFirstLogin())
- {
- llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl;
- LLSLURL start_slurl = LLStartUp::getStartSLURL();
-
- if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) ||
- ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) ||
- ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home")))
- {
- // Start location is OK
- // Disabled code to restore camera location and focus if logging in to default location
- static bool samename = false;
- if (samename)
- {
- // restore old camera pos
- gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
- gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
- BOOL limit_hit = FALSE;
- gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit);
- if (limit_hit)
- {
- gAgentCamera.setFocusOnAvatar(TRUE, FALSE);
- }
- gAgentCamera.stopCameraAnimation();
- }
- }
- else
- {
- std::string msg;
- switch(start_slurl.getType())
- {
- case LLSLURL::LOCATION:
- {
-
- msg = "AvatarMovedDesired";
- break;
- }
- case LLSLURL::HOME_LOCATION:
- {
- msg = "AvatarMovedHome";
- break;
- }
- default:
- {
- msg = "AvatarMovedLast";
- }
- }
- LLNotificationsUtil::add(msg);
- }
- }
-
- //DEV-17797. get null folder. Any items found here moved to Lost and Found
- LLInventoryModelBackgroundFetch::instance().findLostItems();
-
- LLStartUp::setStartupState( STATE_PRECACHE );
- timeout.reset();
- return FALSE;
- }
-
- if (STATE_PRECACHE == LLStartUp::getStartupState())
- {
- F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;
-
- // We now have an inventory skeleton, so if this is a user's first
- // login, we can start setting up their clothing and avatar
- // appearance. This helps to avoid the generic "Ruth" avatar in
- // the orientation island tutorial experience. JC
- if (gAgent.isFirstLogin()
- && !sInitialOutfit.empty() // registration set up an outfit
- && !sInitialOutfitGender.empty() // and a gender
- && isAgentAvatarValid() // can't wear clothes without object
- && !gAgent.isGenderChosen() ) // nothing already loading
- {
- // Start loading the wearables, textures, gestures
- LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
- }
-
- // wait precache-delay and for agent's avatar or a lot longer.
- if(((timeout_frac > 1.f) && isAgentAvatarValid())
- || (timeout_frac > 3.f))
- {
- LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
- }
- else
- {
- update_texture_fetch();
- set_startup_status(0.60f + 0.30f * timeout_frac,
- LLTrans::getString("LoginPrecaching"),
- gAgent.mMOTD);
- display_startup();
- if (!LLViewerShaderMgr::sInitialized)
- {
- LLViewerShaderMgr::sInitialized = TRUE;
- LLViewerShaderMgr::instance()->setShaders();
- }
- }
-
- return TRUE;
- }
-
- if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
- {
- static LLFrameTimer wearables_timer;
-
- const F32 wearables_time = wearables_timer.getElapsedTimeF32();
- const F32 MAX_WEARABLES_TIME = 10.f;
-
- if (!gAgent.isGenderChosen())
- {
- // No point in waiting for clothing, we don't even
- // know what gender we are. Pop a dialog to ask and
- // proceed to draw the world. JC
- //
- // *NOTE: We might hit this case even if we have an
- // initial outfit, but if the load hasn't started
- // already then something is wrong so fall back
- // to generic outfits. JC
- LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(),
- callback_choose_gender);
- LLStartUp::setStartupState( STATE_CLEANUP );
- return TRUE;
- }
-
- if (wearables_time > MAX_WEARABLES_TIME)
- {
- LLNotificationsUtil::add("ClothingLoading");
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG);
- LLStartUp::setStartupState( STATE_CLEANUP );
- return TRUE;
- }
-
- if (gAgent.isFirstLogin())
- {
- // wait for avatar to be completely loaded
- if (isAgentAvatarValid()
- && gAgentAvatarp->isFullyLoaded())
- {
- //llinfos << "avatar fully loaded" << llendl;
- LLStartUp::setStartupState( STATE_CLEANUP );
- return TRUE;
- }
- }
- else
- {
- // OK to just get the wearables
- if ( gAgentWearables.areWearablesLoaded() )
- {
- // We have our clothing, proceed.
- //llinfos << "wearables loaded" << llendl;
- LLStartUp::setStartupState( STATE_CLEANUP );
- return TRUE;
- }
- }
-
- update_texture_fetch();
- set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME,
- LLTrans::getString("LoginDownloadingClothing").c_str(),
- gAgent.mMOTD.c_str());
- return TRUE;
- }
-
- if (STATE_CLEANUP == LLStartUp::getStartupState())
- {
- set_startup_status(1.0, "", "");
-
- // Let the map know about the inventory.
- LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
- if(floater_world_map)
- {
- floater_world_map->observeInventory(&gInventory);
- floater_world_map->observeFriends();
- }
- gViewerWindow->showCursor();
- gViewerWindow->getWindow()->resetBusyCount();
- gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
- LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
- gViewerWindow->setShowProgress(FALSE);
- gViewerWindow->setProgressCancelButtonVisible(FALSE);
-
- // We're not away from keyboard, even though login might have taken
- // a while. JC
- gAgent.clearAFK();
-
- // Have the agent start watching the friends list so we can update proxies
- gAgent.observeFriends();
- if (gSavedSettings.getBOOL("LoginAsGod"))
- {
- gAgent.requestEnterGodMode();
- }
-
- // Start automatic replay if the flag is set.
- if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession)
- {
- LLUUID id;
- LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
- gAgentPilot.startPlayback();
- }
-
- show_debug_menus(); // Debug menu visiblity and First Use trigger
-
- // If we've got a startup URL, dispatch it
- LLStartUp::dispatchURL();
-
- // Retrieve information about the land data
- // (just accessing this the first time will fetch it,
- // then the data is cached for the viewer's lifetime)
- LLProductInfoRequestManager::instance();
-
- // *FIX:Mani - What do I do here?
- // Need we really clear the Auth response data?
- // Clean up the userauth stuff.
- // LLUserAuth::getInstance()->reset();
-
- LLStartUp::setStartupState( STATE_STARTED );
-
- // Unmute audio if desired and setup volumes.
- // Unmute audio if desired and setup volumes.
- // This is a not-uncommon crash site, so surround it with
- // llinfos output to aid diagnosis.
- LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
- audio_update_volume();
- LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;
-
- // reset keyboard focus to sane state of pointing at world
- gFocusMgr.setKeyboardFocus(NULL);
-
-#if 0 // sjb: enable for auto-enabling timer display
- gDebugView->mFastTimerView->setVisible(TRUE);
-#endif
-
- LLAppViewer::instance()->handleLoginComplete();
-
- // reset timers now that we are running "logged in" logic
- LLFastTimer::reset();
-
- LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
-
- LLIMFloater::initIMFloater();
-
- return TRUE;
- }
-
- LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL;
- return TRUE;
-}
-
-//
-// local function definition
-//
-
-void login_show()
-{
- LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;
-
-#ifdef LL_RELEASE_FOR_DOWNLOAD
- BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
-#else
- BOOL bUseDebugLogin = TRUE;
-#endif
-
- LLPanelLogin::show( gViewerWindow->getWindowRectScaled(),
- bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"),
- login_callback, NULL );
-
-}
-
-// Callback for when login screen is closed. Option 0 = connect, option 1 = quit.
-void login_callback(S32 option, void *userdata)
-{
- const S32 CONNECT_OPTION = 0;
- const S32 QUIT_OPTION = 1;
-
- if (CONNECT_OPTION == option)
- {
- LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
- return;
- }
- else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION
- {
- if (!gSavedSettings.getBOOL("RememberPassword"))
- {
- // turn off the setting and write out to disk
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
- LLUIColorTable::instance().saveUserSettings();
- }
-
- // Next iteration through main loop should shut down the app cleanly.
- LLAppViewer::instance()->userQuit();
-
- if (LLAppViewer::instance()->quitRequested())
- {
- LLPanelLogin::closePanel();
- }
- return;
- }
- else
- {
- LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
- }
-}
-
-void show_first_run_dialog()
-{
- LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback);
-}
-
-bool first_run_dialog_callback(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- if (0 == option)
- {
- LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
- LLWeb::loadURLExternal(LLTrans::getString("create_account_url") );
- }
-
- LLPanelLogin::giveFocus();
- return false;
-}
-
-
-
-void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
-{
- gViewerWindow->setProgressPercent(frac*100);
- gViewerWindow->setProgressString(string);
-
- gViewerWindow->setProgressMessage(msg);
-}
-
-bool login_alert_status(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
- // Buttons
- switch( option )
- {
- case 0: // OK
- break;
- // case 1: // Help
- // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") );
- // break;
- case 2: // Teleport
- // Restart the login process, starting at our home locaton
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
- LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
- break;
- default:
- LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
- }
-
- LLPanelLogin::giveFocus();
- return false;
-}
-
-
-void use_circuit_callback(void**, S32 result)
-{
- // bail if we're quitting.
- if(LLApp::isExiting()) return;
- if( !gUseCircuitCallbackCalled )
- {
- gUseCircuitCallbackCalled = true;
- if (result)
- {
- // Make sure user knows something bad happened. JC
- LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
- LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
- reset_login();
- }
- else
- {
- gGotUseCircuitCodeAck = true;
- }
- }
-}
-
-void register_viewer_callbacks(LLMessageSystem* msg)
-{
- msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data );
- msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader );
- msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket );
- msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update );
- msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update );
- msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update );
- msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
- msg->setHandlerFunc("SimStats", process_sim_stats);
- msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message );
- msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data);
- msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);
-
- msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator);
- msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL);
- msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL);
- msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator);
- msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator);
- msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL);
-
- msg->setHandlerFunc("CrossedRegion", process_crossed_region);
- msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);
-
- msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message);
- msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
- msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL);
- msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message);
-
- msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value);
- msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value);
- msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation);
- msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance);
- msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse);
- msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures);
- msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint);
- msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response);
- msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties);
- msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties);
-
- msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im);
- msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question);
- msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL);
- msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL);
- msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);
-
- msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL);
- msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL);
- msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL);
- msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL);
- msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
- &LLLiveLSLEditor::processScriptRunningReply);
-
- msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);
-
- msg->setHandlerFunc("LogoutReply", process_logout_reply);
-
- //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
- // &LLAgent::processAddModifyAbility);
- //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
- // &LLAgent::processRemoveModifyAbility);
- msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
- &LLAgent::processAgentDataUpdate);
- msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
- &LLAgent::processAgentGroupDataUpdate);
- msg->setHandlerFunc("AgentDropGroup",
- &LLAgent::processAgentDropGroup);
- // land ownership messages
- msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
- LLViewerParcelMgr::processParcelOverlay);
- msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
- LLViewerParcelMgr::processParcelProperties);
- msg->setHandlerFunc("ParcelAccessListReply",
- LLViewerParcelMgr::processParcelAccessListReply);
- msg->setHandlerFunc("ParcelDwellReply",
- LLViewerParcelMgr::processParcelDwellReply);
-
- msg->setHandlerFunc("AvatarPropertiesReply",
- &LLAvatarPropertiesProcessor::processAvatarPropertiesReply);
- msg->setHandlerFunc("AvatarInterestsReply",
- &LLAvatarPropertiesProcessor::processAvatarInterestsReply);
- msg->setHandlerFunc("AvatarGroupsReply",
- &LLAvatarPropertiesProcessor::processAvatarGroupsReply);
- // ratings deprecated
- //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
- // LLPanelAvatar::processAvatarStatisticsReply);
- msg->setHandlerFunc("AvatarNotesReply",
- &LLAvatarPropertiesProcessor::processAvatarNotesReply);
- msg->setHandlerFunc("AvatarPicksReply",
- &LLAvatarPropertiesProcessor::processAvatarPicksReply);
- msg->setHandlerFunc("AvatarClassifiedReply",
- &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply);
-
- msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
- LLGroupMgr::processCreateGroupReply);
- msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
- LLGroupMgr::processJoinGroupReply);
- msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
- LLGroupMgr::processEjectGroupMemberReply);
- msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
- LLGroupMgr::processLeaveGroupReply);
- msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
- LLGroupMgr::processGroupPropertiesReply);
-
- // ratings deprecated
- // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
- // LLFloaterRate::processReputationIndividualReply);
-
- msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
- LLAgentWearables::processAgentInitialWearablesUpdate );
-
- msg->setHandlerFunc("ScriptControlChange",
- LLAgent::processScriptControlChange );
-
- msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);
-
- msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);
-
- msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
- LLPanelGroupLandMoney::processGroupAccountSummaryReply);
- msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
- LLPanelGroupLandMoney::processGroupAccountDetailsReply);
- msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
- LLPanelGroupLandMoney::processGroupAccountTransactionsReply);
-
- msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
- process_user_info_reply);
-
- msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);
-
- msg->setHandlerFunc("TeleportStart", process_teleport_start );
- msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
- msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
- msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);
-
- msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL);
-
- msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
- LLGroupMgr::processGroupMembersReply);
- msg->setHandlerFunc("GroupRoleDataReply",
- LLGroupMgr::processGroupRoleDataReply);
- msg->setHandlerFunc("GroupRoleMembersReply",
- LLGroupMgr::processGroupRoleMembersReply);
- msg->setHandlerFunc("GroupTitlesReply",
- LLGroupMgr::processGroupTitlesReply);
- // Special handler as this message is sometimes used for group land.
- msg->setHandlerFunc("PlacesReply", process_places_reply);
- msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);
-
- msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);
-
- msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply);
- msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply);
- msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply);
-
- msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply);
-// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
- msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply);
- msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply);
- msg->setHandlerFunc("ScriptDialog", process_script_dialog);
- msg->setHandlerFunc("LoadURL", process_load_url);
- msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
- msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);
-
- // calling cards
- msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
- msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
- msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);
-
- msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);
-
- msg->setHandlerFunc("InitiateDownload", process_initiate_download);
- msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
- msg->setHandlerFunc("GenericMessage", process_generic_message);
-
- msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
-}
-
-void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32)
-{
- // nothing
-}
-
-// *HACK: Must match name in Library or agent inventory
-const std::string ROOT_GESTURES_FOLDER = "Gestures";
-const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
-const std::string MALE_GESTURES_FOLDER = "Male Gestures";
-const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
-const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures";
-const std::string OTHER_GESTURES_FOLDER = "Other Gestures";
-const S32 OPT_CLOSED_WINDOW = -1;
-const S32 OPT_MALE = 0;
-const S32 OPT_FEMALE = 1;
-const S32 OPT_TRUST_CERT = 0;
-const S32 OPT_CANCEL_TRUST = 1;
-
-bool callback_choose_gender(const LLSD& notification, const LLSD& response)
-{
-
- // These defaults are returned from the server on login. They are set in login.xml.
- // If no default is returned from the server, they are retrieved from settings.xml.
-
- S32 option = LLNotification::getSelectedOption(notification, response);
- switch(option)
- {
- case OPT_MALE:
- LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" );
- break;
-
- case OPT_FEMALE:
- case OPT_CLOSED_WINDOW:
- default:
- LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" );
- break;
- }
- return false;
-}
-
-void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures)
-{
- llinfos << "Copying library gestures" << llendl;
-
- // Copy gestures
- LLUUID lib_gesture_cat_id =
- gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true);
- if (lib_gesture_cat_id.isNull())
- {
- llwarns << "Unable to copy gestures, source category not found" << llendl;
- }
- LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
-
- std::vector<std::string> gesture_folders_to_copy;
- gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER);
- gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER);
- gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER);
- gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER);
- gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER);
-
- for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin();
- it != gesture_folders_to_copy.end();
- ++it)
- {
- std::string& folder_name = *it;
-
- LLPointer<LLInventoryCallback> cb(NULL);
-
- if (folder_name == same_gender_gestures ||
- folder_name == COMMON_GESTURES_FOLDER ||
- folder_name == OTHER_GESTURES_FOLDER)
- {
- cb = new ActivateGestureCallback;
- }
-
-
- LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name);
- if (cat_id.isNull())
- {
- llwarns << "failed to find gesture folder for " << folder_name << llendl;
- }
- else
- {
- llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl;
- LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance();
- callAfterCategoryFetch(cat_id,
- boost::bind(&LLAppearanceMgr::shallowCopyCategory,
- app_mgr,
- cat_id,
- dst_id,
- cb));
- }
- }
-}
-
-void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
- const std::string& gender_name )
-{
- llinfos << "starting" << llendl;
-
- // Not going through the processAgentInitialWearables path, so need to set this here.
- LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
- // Initiate creation of COF, since we're also bypassing that.
- gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
-
- S32 gender = 0;
- std::string same_gender_gestures;
- if (gender_name == "male")
- {
- gender = OPT_MALE;
- same_gender_gestures = MALE_GESTURES_FOLDER;
- }
- else
- {
- gender = OPT_FEMALE;
- same_gender_gestures = FEMALE_GESTURES_FOLDER;
- }
-
- // try to find the outfit - if not there, create some default
- // wearables.
- LLUUID cat_id = findDescendentCategoryIDByName(
- gInventory.getLibraryRootFolderID(),
- outfit_folder_name);
- if (cat_id.isNull())
- {
- gAgentWearables.createStandardWearables(gender);
- }
- else
- {
- sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit);
-
- bool do_copy = true;
- bool do_append = false;
- LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
- LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append);
- }
-
- // Copy gestures
- copyLibraryGestures(same_gender_gestures);
-
- // This is really misnamed -- it means we have started loading
- // an outfit/shape that will give the avatar a gender eventually. JC
- gAgent.setGenderChosen(TRUE);
-
-}
-
-//static
-void LLStartUp::saveInitialOutfit()
-{
- if (sInitialOutfit.empty()) return;
-
- if (sWearablesLoadedCon.connected())
- {
- sWearablesLoadedCon.disconnect();
- }
- LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false);
-}
-
-std::string& LLStartUp::getInitialOutfitName()
-{
- return sInitialOutfit;
-}
-
-// Loads a bitmap to display during load
-void init_start_screen(S32 location_id)
-{
- if (gStartTexture.notNull())
- {
- gStartTexture = NULL;
- LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
- }
-
- LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
-
- std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
-
- if ((S32)START_LOCATION_ID_LAST == location_id)
- {
- temp_str += SCREEN_LAST_FILENAME;
- }
- else
- {
- temp_str += SCREEN_HOME_FILENAME;
- }
-
- LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP;
-
- // Turn off start screen to get around the occasional readback
- // driver bug
- if(!gSavedSettings.getBOOL("UseStartScreen"))
- {
- LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
- return;
- }
- else if(!start_image_bmp->load(temp_str) )
- {
- LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
- return;
- }
-
- gStartImageWidth = start_image_bmp->getWidth();
- gStartImageHeight = start_image_bmp->getHeight();
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- if (!start_image_bmp->decode(raw, 0.0f))
- {
- LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
- gStartTexture = NULL;
- return;
- }
-
- raw->expandToPowerOfTwo();
- gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ;
-}
-
-
-// frees the bitmap
-void release_start_screen()
-{
- LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
- gStartTexture = NULL;
-}
-
-
-// static
-std::string LLStartUp::startupStateToString(EStartupState state)
-{
-#define RTNENUM(E) case E: return #E
- switch(state){
- RTNENUM( STATE_FIRST );
- RTNENUM( STATE_BROWSER_INIT );
- RTNENUM( STATE_LOGIN_SHOW );
- RTNENUM( STATE_LOGIN_WAIT );
- RTNENUM( STATE_LOGIN_CLEANUP );
- RTNENUM( STATE_LOGIN_AUTH_INIT );
- RTNENUM( STATE_LOGIN_CURL_UNSTUCK );
- RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
- RTNENUM( STATE_WORLD_INIT );
- RTNENUM( STATE_MULTIMEDIA_INIT );
- RTNENUM( STATE_FONT_INIT );
- RTNENUM( STATE_SEED_GRANTED_WAIT );
- RTNENUM( STATE_SEED_CAP_GRANTED );
- RTNENUM( STATE_WORLD_WAIT );
- RTNENUM( STATE_AGENT_SEND );
- RTNENUM( STATE_AGENT_WAIT );
- RTNENUM( STATE_INVENTORY_SEND );
- RTNENUM( STATE_MISC );
- RTNENUM( STATE_PRECACHE );
- RTNENUM( STATE_WEARABLES_WAIT );
- RTNENUM( STATE_CLEANUP );
- RTNENUM( STATE_STARTED );
- default:
- return llformat("(state #%d)", state);
- }
-#undef RTNENUM
-}
-
-// static
-void LLStartUp::setStartupState( EStartupState state )
-{
- LL_INFOS("AppInit") << "Startup state changing from " <<
- getStartupStateString() << " to " <<
- startupStateToString(state) << LL_ENDL;
- gStartupState = state;
- postStartupState();
-}
-
-void LLStartUp::postStartupState()
-{
- LLSD stateInfo;
- stateInfo["str"] = getStartupStateString();
- stateInfo["enum"] = gStartupState;
- sStateWatcher->post(stateInfo);
-}
-
-
-void reset_login()
-{
- gAgentWearables.cleanup();
- gAgentCamera.cleanup();
- gAgent.cleanup();
- LLWorld::getInstance()->destroyClass();
-
- LLStartUp::setStartupState( STATE_LOGIN_SHOW );
-
- if ( gViewerWindow )
- { // Hide menus and normal buttons
- gViewerWindow->setNormalControlsVisible( FALSE );
- gLoginMenuBarView->setVisible( TRUE );
- gLoginMenuBarView->setEnabled( TRUE );
- }
-
- // Hide any other stuff
- LLFloaterReg::hideVisibleInstances();
-}
-
-//---------------------------------------------------------------------------
-
-// Initialize all plug-ins except the web browser (which was initialized
-// early, before the login screen). JC
-void LLStartUp::multimediaInit()
-{
- LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
- std::string msg = LLTrans::getString("LoginInitializingMultimedia");
- set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str());
- display_startup();
-
- // LLViewerMedia::initClass();
- LLViewerParcelMedia::initClass();
-}
-
-void LLStartUp::fontInit()
-{
- LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL;
- std::string msg = LLTrans::getString("LoginInitializingFonts");
- set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str());
- display_startup();
-
- LLFontGL::loadDefaultFonts();
-}
-
-void LLStartUp::initNameCache()
-{
- // Can be called multiple times
- if ( gCacheName ) return;
-
- gCacheName = new LLCacheName(gMessageSystem);
- gCacheName->addObserver(&callback_cache_name);
- gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting"));
- gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody"));
- gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone"));
- // Load stored cache if possible
- LLAppViewer::instance()->loadNameCache();
-
- // Start cache in not-running state until we figure out if we have
- // capabilities for display name lookup
- LLAvatarNameCache::initClass(false);
- LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames"));
-}
-
-void LLStartUp::cleanupNameCache()
-{
- LLAvatarNameCache::cleanupClass();
-
- delete gCacheName;
- gCacheName = NULL;
-}
-
-bool LLStartUp::dispatchURL()
-{
- // ok, if we've gotten this far and have a startup URL
- if (!getStartSLURL().isValid())
- {
- return false;
- }
- if(getStartSLURL().getType() != LLSLURL::APP)
- {
-
- // If we started with a location, but we're already
- // at that location, don't pop dialogs open.
- LLVector3 pos = gAgent.getPositionAgent();
- LLVector3 slurlpos = getStartSLURL().getPosition();
- F32 dx = pos.mV[VX] - slurlpos.mV[VX];
- F32 dy = pos.mV[VY] - slurlpos.mV[VY];
- const F32 SLOP = 2.f; // meters
-
- if( getStartSLURL().getRegion() != gAgent.getRegion()->getName()
- || (dx*dx > SLOP*SLOP)
- || (dy*dy > SLOP*SLOP) )
- {
- LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(),
- NULL, false);
- }
- return true;
- }
- return false;
-}
-
-void LLStartUp::setStartSLURL(const LLSLURL& slurl)
-{
- sStartSLURL = slurl;
- switch(slurl.getType())
- {
- case LLSLURL::HOME_LOCATION:
- {
- gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME);
- break;
- }
- case LLSLURL::LAST_LOCATION:
- {
- gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST);
- break;
- }
- default:
- LLGridManager::getInstance()->setGridChoice(slurl.getGrid());
- break;
- }
-}
-
-bool login_alert_done(const LLSD& notification, const LLSD& response)
-{
- LLPanelLogin::giveFocus();
- return false;
-}
-
-// parse the certificate information into args for the
-// certificate notifications
-LLSD transform_cert_args(LLPointer<LLCertificate> cert)
-{
- LLSD args = LLSD::emptyMap();
- std::string value;
- LLSD cert_info;
- cert->getLLSD(cert_info);
- // convert all of the elements in the cert into
- // args for the xml dialog, so we have flexability to
- // display various parts of the cert by only modifying
- // the cert alert dialog xml.
- for(LLSD::map_iterator iter = cert_info.beginMap();
- iter != cert_info.endMap();
- iter++)
- {
- // key usage and extended key usage
- // are actually arrays, and we want to format them as comma separated
- // strings, so special case those.
- LLSDSerialize::toXML(cert_info[iter->first], std::cout);
- if((iter->first== std::string(CERT_KEY_USAGE)) |
- (iter->first == std::string(CERT_EXTENDED_KEY_USAGE)))
- {
- value = "";
- LLSD usage = cert_info[iter->first];
- for (LLSD::array_iterator usage_iter = usage.beginArray();
- usage_iter != usage.endArray();
- usage_iter++)
- {
-
- if(usage_iter != usage.beginArray())
- {
- value += ", ";
- }
-
- value += (*usage_iter).asString();
- }
-
- }
- else
- {
- value = iter->second.asString();
- }
-
- std::string name = iter->first;
- std::transform(name.begin(), name.end(), name.begin(),
- (int(*)(int))toupper);
- args[name.c_str()] = value;
- }
- return args;
-}
-
-
-// when we handle a cert error, give focus back to the login panel
-void general_cert_done(const LLSD& notification, const LLSD& response)
-{
- LLStartUp::setStartupState( STATE_LOGIN_SHOW );
- LLPanelLogin::giveFocus();
-}
-
-// check to see if the user wants to trust the cert.
-// if they do, add it to the cert store and
-void trust_cert_done(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotification::getSelectedOption(notification, response);
- switch(option)
- {
- case OPT_TRUST_CERT:
- {
- LLPointer<LLCertificate> cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]);
- LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore"));
- store->add(cert);
- store->save();
- LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
- break;
- }
- case OPT_CANCEL_TRUST:
- reset_login();
- gSavedSettings.setBOOL("AutoLogin", FALSE);
- LLStartUp::setStartupState( STATE_LOGIN_SHOW );
- default:
- LLPanelLogin::giveFocus();
- break;
- }
-
-}
-
-void apply_udp_blacklist(const std::string& csv)
-{
-
- std::string::size_type start = 0;
- std::string::size_type comma = 0;
- do
- {
- comma = csv.find(",", start);
- if (comma == std::string::npos)
- {
- comma = csv.length();
- }
- std::string item(csv, start, comma-start);
-
- lldebugs << "udp_blacklist " << item << llendl;
- gMessageSystem->banUdpMessage(item);
-
- start = comma + 1;
-
- }
- while(comma < csv.length());
-
-}
-
-bool process_login_success_response()
-{
- LLSD response = LLLoginInstance::getInstance()->getResponse();
-
- std::string text(response["udp_blacklist"]);
- if(!text.empty())
- {
- apply_udp_blacklist(text);
- }
-
- // unpack login data needed by the application
- text = response["agent_id"].asString();
- if(!text.empty()) gAgentID.set(text);
- gDebugInfo["AgentID"] = text;
-
- // Agent id needed for parcel info request in LLUrlEntryParcel
- // to resolve parcel name.
- LLUrlEntryParcel::setAgentID(gAgentID);
-
- text = response["session_id"].asString();
- if(!text.empty()) gAgentSessionID.set(text);
- gDebugInfo["SessionID"] = text;
-
- // Session id needed for parcel info request in LLUrlEntryParcel
- // to resolve parcel name.
- LLUrlEntryParcel::setSessionID(gAgentSessionID);
-
- text = response["secure_session_id"].asString();
- if(!text.empty()) gAgent.mSecureSessionID.set(text);
-
- // if the response contains a display name, use that,
- // otherwise if the response contains a first and/or last name,
- // use those. Otherwise use the credential identifier
-
- gDisplayName = "";
- if (response.has("display_name"))
- {
- gDisplayName.assign(response["display_name"].asString());
- if(!gDisplayName.empty())
- {
- // Remove quotes from string. Login.cgi sends these to force
- // names that look like numbers into strings.
- LLStringUtil::replaceChar(gDisplayName, '"', ' ');
- LLStringUtil::trim(gDisplayName);
- }
- }
- if(gDisplayName.empty())
- {
- if(response.has("first_name"))
- {
- gDisplayName.assign(response["first_name"].asString());
- LLStringUtil::replaceChar(gDisplayName, '"', ' ');
- LLStringUtil::trim(gDisplayName);
- }
- if(response.has("last_name"))
- {
- text.assign(response["last_name"].asString());
- LLStringUtil::replaceChar(text, '"', ' ');
- LLStringUtil::trim(text);
- if(!gDisplayName.empty())
- {
- gDisplayName += " ";
- }
- gDisplayName += text;
- }
- }
- if(gDisplayName.empty())
- {
- gDisplayName.assign(gUserCredential->asString());
- }
-
- // this is their actual ability to access content
- text = response["agent_access_max"].asString();
- if (!text.empty())
- {
- // agent_access can be 'A', 'M', and 'PG'.
- gAgent.setMaturity(text[0]);
- }
-
- // this is the value of their preference setting for that content
- // which will always be <= agent_access_max
- text = response["agent_region_access"].asString();
- if (!text.empty())
- {
- U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]);
-
- gSavedSettings.setU32("PreferredMaturity", preferredMaturity);
- }
- // During the AO transition, this flag will be true. Then the flag will
- // go away. After the AO transition, this code and all the code that
- // uses it can be deleted.
- text = response["ao_transition"].asString();
- if (!text.empty())
- {
- if (text == "1")
- {
- gAgent.setAOTransition();
- }
- }
-
- text = response["start_location"].asString();
- if(!text.empty())
- {
- gAgentStartLocation.assign(text);
- }
-
- text = response["circuit_code"].asString();
- if(!text.empty())
- {
- gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
- }
- std::string sim_ip_str = response["sim_ip"];
- std::string sim_port_str = response["sim_port"];
- if(!sim_ip_str.empty() && !sim_port_str.empty())
- {
- U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
- gFirstSim.set(sim_ip_str, sim_port);
- if (gFirstSim.isOk())
- {
- gMessageSystem->enableCircuit(gFirstSim, TRUE);
- }
- }
- std::string region_x_str = response["region_x"];
- std::string region_y_str = response["region_y"];
- if(!region_x_str.empty() && !region_y_str.empty())
- {
- U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
- U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
- gFirstSimHandle = to_region_handle(region_x, region_y);
- }
-
- const std::string look_at_str = response["look_at"];
- if (!look_at_str.empty())
- {
- size_t len = look_at_str.size();
- LLMemoryStream mstr((U8*)look_at_str.c_str(), len);
- LLSD sd = LLSDSerialize::fromNotation(mstr, len);
- gAgentStartLookAt = ll_vector3_from_sd(sd);
- }
-
- text = response["seed_capability"].asString();
- if (!text.empty()) gFirstSimSeedCap = text;
-
- text = response["seconds_since_epoch"].asString();
- if(!text.empty())
- {
- U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
- if(server_utc_time)
- {
- time_t now = time(NULL);
- gUTCOffset = (server_utc_time - now);
- }
- }
-
- // this is the base used to construct help URLs
- text = response["help_url_format"].asString();
- if (!text.empty())
- {
- // replace the default help URL format
- gSavedSettings.setString("HelpURLFormat",text);
-
- // don't fall back to Standalone's pre-connection static help
- gSavedSettings.setBOOL("HelpUseLocal", false);
- }
-
- std::string home_location = response["home"];
- if(!home_location.empty())
- {
- size_t len = home_location.size();
- LLMemoryStream mstr((U8*)home_location.c_str(), len);
- LLSD sd = LLSDSerialize::fromNotation(mstr, len);
- S32 region_x = sd["region_handle"][0].asInteger();
- S32 region_y = sd["region_handle"][1].asInteger();
- U64 region_handle = to_region_handle(region_x, region_y);
- LLVector3 position = ll_vector3_from_sd(sd["position"]);
- gAgent.setHomePosRegion(region_handle, position);
- }
-
- gAgent.mMOTD.assign(response["message"]);
-
- // Options...
- // Each 'option' is an array of submaps.
- // It appears that we only ever use the first element of the array.
- LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"];
- if(inv_root_folder_id.notNull())
- {
- gInventory.setRootFolderID(inv_root_folder_id);
- //gInventory.mock(gAgent.getInventoryRootID());
- }
-
- LLSD login_flags = response["login-flags"][0];
- if(login_flags.size())
- {
- std::string flag = login_flags["ever_logged_in"];
- if(!flag.empty())
- {
- gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE);
- }
-
- /* Flag is currently ignored by the viewer.
- flag = login_flags["stipend_since_login"];
- if(flag == "Y")
- {
- stipend_since_login = true;
- }
- */
-
- flag = login_flags["gendered"].asString();
- if(flag == "Y")
- {
- gAgent.setGenderChosen(TRUE);
- }
-
- bool pacific_daylight_time = false;
- flag = login_flags["daylight_savings"].asString();
- if(flag == "Y")
- {
- pacific_daylight_time = (flag == "Y");
- }
-
- //setup map of datetime strings to codes and slt & local time offset from utc
- LLStringOps::setupDatetimeInfo(pacific_daylight_time);
- }
-
- // set up the voice configuration. Ultimately, we should pass this up as part of each voice
- // channel if we need to move to multiple voice servers per grid.
- LLSD voice_config_info = response["voice-config"];
- if(voice_config_info.has("VoiceServerType"))
- {
- gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString());
- }
-
- // Request the map server url
- std::string map_server_url = response["map-server-url"];
- if(!map_server_url.empty())
- {
- // We got an answer from the grid -> use that for map for the current session
- gSavedSettings.setString("CurrentMapServerURL", map_server_url);
- LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL;
- }
- else
- {
- // No answer from the grid -> use the default setting for current session
- map_server_url = gSavedSettings.getString("MapServerURL");
- gSavedSettings.setString("CurrentMapServerURL", map_server_url);
- LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL;
- }
-
- // Default male and female avatars allowing the user to choose their avatar on first login.
- // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard
- // "new ruth." Not to be confused with 'initial-outfit' below
- LLSD newuser_config = response["newuser-config"][0];
- if(newuser_config.has("DefaultFemaleAvatar"))
- {
- gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString());
- }
- if(newuser_config.has("DefaultMaleAvatar"))
- {
- gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString());
- }
-
- // Initial outfit for the user.
- // QUESTION: Why can't we simply simply set the users outfit directly
- // from a web page into the user info on the server? - Roxie
- LLSD initial_outfit = response["initial-outfit"][0];
- if(initial_outfit.size())
- {
- std::string flag = initial_outfit["folder_name"];
- if(!flag.empty())
- {
- // Initial outfit is a folder in your inventory,
- // must be an exact folder-name match.
- sInitialOutfit = flag;
- }
-
- flag = initial_outfit["gender"].asString();
- if(!flag.empty())
- {
- sInitialOutfitGender = flag;
- }
- }
-
- LLSD global_textures = response["global-textures"][0];
- if(global_textures.size())
- {
- // Extract sun and moon texture IDs. These are used
- // in the LLVOSky constructor, but I can't figure out
- // how to pass them in. JC
- LLUUID id = global_textures["sun_texture_id"];
- if(id.notNull())
- {
- gSunTextureID = id;
- }
-
- id = global_textures["moon_texture_id"];
- if(id.notNull())
- {
- gMoonTextureID = id;
- }
-
- id = global_textures["cloud_texture_id"];
- if(id.notNull())
- {
- gCloudTextureID = id;
- }
- }
-
- // Set the location of the snapshot sharing config endpoint
- std::string snapshot_config_url = response["snapshot_config_url"];
- if(!snapshot_config_url.empty())
- {
- gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url);
- }
-
- // Start the process of fetching the OpenID session cookie for this user login
- std::string openid_url = response["openid_url"];
- if(!openid_url.empty())
- {
- std::string openid_token = response["openid_token"];
- LLViewerMedia::openIDSetup(openid_url, openid_token);
- }
-
- if(response.has("max-agent-groups")) {
- std::string max_agent_groups(response["max-agent-groups"]);
- gMaxAgentGroups = atoi(max_agent_groups.c_str());
- LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: "
- << gMaxAgentGroups << LL_ENDL;
- }
- else {
- gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS;
- LL_INFOS("LLStartup") << "using gMaxAgentGroups default: "
- << gMaxAgentGroups << LL_ENDL;
- }
-
- bool success = false;
- // JC: gesture loading done below, when we have an asset system
- // in place. Don't delete/clear gUserCredentials until then.
- if(gAgentID.notNull()
- && gAgentSessionID.notNull()
- && gMessageSystem->mOurCircuitCode
- && gFirstSim.isOk()
- && gInventory.getRootFolderID().notNull())
- {
- success = true;
- }
-
- return success;
-}
-
-void transition_back_to_login_panel(const std::string& emsg)
-{
- if (gNoRender)
- {
- LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL;
- LL_WARNS("AppInit") << emsg << LL_ENDL;
- exit(0);
- }
-
- // Bounce back to the login screen.
- reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW );
- gSavedSettings.setBOOL("AutoLogin", FALSE);
-}
+/** + * @file llstartup.cpp + * @brief startup routines. + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llstartup.h" + +#if LL_WINDOWS +# include <process.h> // _spawnl() +#else +# include <sys/stat.h> // mkdir() +#endif + +#include "llviewermedia_streamingaudio.h" +#include "llaudioengine.h" + +#ifdef LL_FMOD +# include "llaudioengine_fmod.h" +#endif + +#ifdef LL_OPENAL +#include "llaudioengine_openal.h" +#endif + +#include "llares.h" +#include "llavatarnamecache.h" +#include "lllandmark.h" +#include "llcachename.h" +#include "lldir.h" +#include "llerrorcontrol.h" +#include "llfloaterreg.h" +#include "llfocusmgr.h" +#include "llhttpsender.h" +#include "llimfloater.h" +#include "lllocationhistory.h" +#include "llimageworker.h" + +#include "llloginflags.h" +#include "llmd5.h" +#include "llmemorystream.h" +#include "llmessageconfig.h" +#include "llmoveview.h" +#include "llnearbychat.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llteleporthistory.h" +#include "llregionhandle.h" +#include "llsd.h" +#include "llsdserialize.h" +#include "llsdutil_math.h" +#include "llsecondlifeurls.h" +#include "llstring.h" +#include "lluserrelations.h" +#include "llversioninfo.h" +#include "llviewercontrol.h" +#include "llvfs.h" +#include "llxorcipher.h" // saved password, MAC address +#include "llwindow.h" +#include "imageids.h" +#include "message.h" +#include "v3math.h" + +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentpicksinfo.h" +#include "llagentwearables.h" +#include "llagentpilot.h" +#include "llfloateravatarpicker.h" +#include "llcallbacklist.h" +#include "llcallingcard.h" +#include "llconsole.h" +#include "llcontainerview.h" +#include "lldebugview.h" +#include "lldrawable.h" +#include "lleventnotifier.h" +#include "llface.h" +#include "llfeaturemanager.h" +//#include "llfirstuse.h" +#include "llfloaterhud.h" +#include "llfloaterland.h" +#include "llfloaterpreference.h" +#include "llfloatertopobjects.h" +#include "llfloaterworldmap.h" +#include "llgesturemgr.h" +#include "llgroupmgr.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llhttpclient.h" +#include "llimagebmp.h" +#include "llinventorybridge.h" +#include "llinventorymodel.h" +#include "llinventorymodelbackgroundfetch.h" +#include "llkeyboard.h" +#include "llloginhandler.h" // gLoginHandler, SLURL support +#include "lllogininstance.h" // Host the login module. +#include "llpanellogin.h" +#include "llmutelist.h" +#include "llavatarpropertiesprocessor.h" +#include "llpanelclassified.h" +#include "llpanelpick.h" +#include "llpanelgrouplandmoney.h" +#include "llpanelgroupnotices.h" +#include "llpreview.h" +#include "llpreviewscript.h" +#include "llproductinforequest.h" +#include "llsecondlifeurls.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "llsidetray.h" +#include "llstatview.h" +#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance +#include "llsurface.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "lltoolmgr.h" +#include "lltrans.h" +#include "llui.h" +#include "llurldispatcher.h" +#include "llurlentry.h" +#include "llslurl.h" +#include "llurlhistory.h" +#include "llurlwhitelist.h" +#include "llvieweraudio.h" +#include "llviewerassetstorage.h" +#include "llviewercamera.h" +#include "llviewerdisplay.h" +#include "llviewergenericmessage.h" +#include "llviewergesture.h" +#include "llviewertexturelist.h" +#include "llviewermedia.h" +#include "llviewermenu.h" +#include "llviewermessage.h" +#include "llviewernetwork.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmedia.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewerstats.h" +#include "llviewerthrottle.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llvoclouds.h" +#include "llweb.h" +#include "llworld.h" +#include "llworldmapmessage.h" +#include "llxfermanager.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "llfasttimerview.h" +#include "llfloatermap.h" +#include "llweb.h" +#include "llvoiceclient.h" +#include "llnamelistctrl.h" +#include "llnamebox.h" +#include "llnameeditor.h" +#include "llpostprocess.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llagentlanguage.h" +#include "llwearable.h" +#include "llinventorybridge.h" +#include "llappearancemgr.h" +#include "llavatariconctrl.h" +#include "llvoicechannel.h" + +#include "lllogin.h" +#include "llevents.h" +#include "llstartuplistener.h" + +#if LL_WINDOWS +#include "lldxhardware.h" +#endif + +// +// exported globals +// +bool gAgentMovementCompleted = false; +S32 gMaxAgentGroups; + +std::string SCREEN_HOME_FILENAME = "screen_home.bmp"; +std::string SCREEN_LAST_FILENAME = "screen_last.bmp"; + +LLPointer<LLViewerTexture> gStartTexture; + +// +// Imported globals +// +extern S32 gStartImageWidth; +extern S32 gStartImageHeight; + +// +// local globals +// +static bool gGotUseCircuitCodeAck = false; +static std::string sInitialOutfit; +static std::string sInitialOutfitGender; // "male" or "female" +static boost::signals2::connection sWearablesLoadedCon; + +static bool gUseCircuitCallbackCalled = false; + +EStartupState LLStartUp::gStartupState = STATE_FIRST; +LLSLURL LLStartUp::sStartSLURL; + +static LLPointer<LLCredential> gUserCredential; +static std::string gDisplayName; +static BOOL gRememberPassword = TRUE; + +static U64 gFirstSimHandle = 0; +static LLHost gFirstSim; +static std::string gFirstSimSeedCap; +static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); +static std::string gAgentStartLocation = "safe"; +static bool mLoginStatePastUI = false; + + +boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState")); +boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener()); + +// +// local function declaration +// + +void login_show(); +void login_callback(S32 option, void* userdata); +void show_first_run_dialog(); +bool first_run_dialog_callback(const LLSD& notification, const LLSD& response); +void set_startup_status(const F32 frac, const std::string& string, const std::string& msg); +bool login_alert_status(const LLSD& notification, const LLSD& response); +void login_packet_failed(void**, S32 result); +void use_circuit_callback(void**, S32 result); +void register_viewer_callbacks(LLMessageSystem* msg); +void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32); +bool callback_choose_gender(const LLSD& notification, const LLSD& response); +void init_start_screen(S32 location_id); +void release_start_screen(); +void reset_login(); +LLSD transform_cert_args(LLPointer<LLCertificate> cert); +void general_cert_done(const LLSD& notification, const LLSD& response); +void trust_cert_done(const LLSD& notification, const LLSD& response); +void apply_udp_blacklist(const std::string& csv); +bool process_login_success_response(); +void transition_back_to_login_panel(const std::string& emsg); + +void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group) +{ + LLNameBox::refreshAll(id, full_name, is_group); + LLNameEditor::refreshAll(id, full_name, is_group); + + // TODO: Actually be intelligent about the refresh. + // For now, just brute force refresh the dialogs. + dialog_refresh_all(); +} + +// +// exported functionality +// + +// +// local classes +// + +namespace +{ + class LLNullHTTPSender : public LLHTTPSender + { + virtual void send(const LLHost& host, + const std::string& message, const LLSD& body, + LLHTTPClient::ResponderPtr response) const + { + LL_WARNS("AppInit") << " attemped to send " << message << " to " << host + << " with null sender" << LL_ENDL; + } + }; +} + +void update_texture_fetch() +{ + LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread + LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread + LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread + gTextureList.updateImages(0.10f); +} + +// Returns false to skip other idle processing. Should only return +// true when all initialization done. +bool idle_startup() +{ + LLMemType mt1(LLMemType::MTYPE_STARTUP); + + const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay"); + static LLTimer timeout; + static S32 timeout_count = 0; + + static LLTimer login_time; + + // until this is encapsulated, this little hack for the + // auth/transform loop will do. + static F32 progress = 0.10f; + + static std::string auth_desc; + static std::string auth_message; + + static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); + static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server + + // last location by default + static S32 agent_location_id = START_LOCATION_ID_LAST; + static S32 location_which = START_LOCATION_ID_LAST; + + static bool show_connect_box = true; + + //static bool stipend_since_login = false; + + // HACK: These are things from the main loop that usually aren't done + // until initialization is complete, but need to be done here for things + // to work. + gIdleCallbacks.callFunctions(); + gViewerWindow->updateUI(); + LLMortician::updateClass(); + + const std::string delims (" "); + std::string system; + int begIdx, endIdx; + std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); + + begIdx = osString.find_first_not_of (delims); + endIdx = osString.find_first_of (delims, begIdx); + system = osString.substr (begIdx, endIdx - begIdx); + system += "Locale"; + + LLStringUtil::setLocale (LLTrans::getString(system)); + + if (!gNoRender) + { + //note: Removing this line will cause incorrect button size in the login screen. -- bao. + gTextureList.updateImages(0.01f) ; + } + + if ( STATE_FIRST == LLStartUp::getStartupState() ) + { + gViewerWindow->showCursor(); + gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); + + ///////////////////////////////////////////////// + // + // Initialize stuff that doesn't need data from simulators + // + + if (LLFeatureManager::getInstance()->isSafe()) + { + LLNotificationsUtil::add("DisplaySetToSafe"); + } + else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) && + (gSavedSettings.getS32("LastFeatureVersion") != 0)) + { + LLNotificationsUtil::add("DisplaySetToRecommended"); + } + else if ((gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) && + (gSavedSettings.getS32("LastGPUClass") != -1)) + { + LLNotificationsUtil::add("DisplaySetToRecommended"); + } + else if (!gViewerWindow->getInitAlert().empty()) + { + LLNotificationsUtil::add(gViewerWindow->getInitAlert()); + } + + gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion()); + gSavedSettings.setS32("LastGPUClass", LLFeatureManager::getInstance()->getGPUClass()); + + // load dynamic GPU/feature tables from website (S3) + LLFeatureManager::getInstance()->fetchHTTPTables(); + + std::string xml_file = LLUI::locateSkin("xui_version.xml"); + LLXMLNodePtr root; + bool xml_ok = false; + if (LLXMLNode::parseFile(xml_file, root, NULL)) + { + if( (root->hasName("xui_version") ) ) + { + std::string value = root->getValue(); + F32 version = 0.0f; + LLStringUtil::convertToF32(value, version); + if (version >= 1.0f) + { + xml_ok = true; + } + } + } + if (!xml_ok) + { + // If XML is bad, there's a good possibility that notifications.xml is ALSO bad. + // If that's so, then we'll get a fatal error on attempting to load it, + // which will display a nontranslatable error message that says so. + // Otherwise, we'll display a reasonable error message that IS translatable. + LLAppViewer::instance()->earlyExit("BadInstallation"); + } + // + // Statistics stuff + // + + // Load autopilot and stats stuff + gAgentPilot.load(gSavedSettings.getString("StatsPilotFile")); + + //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps")); + + // Load the throttle settings + gViewerThrottle.load(); + + if (ll_init_ares() == NULL || !gAres->isInitialized()) + { + std::string diagnostic = "Could not start address resolution system"; + LL_WARNS("AppInit") << diagnostic << LL_ENDL; + LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); + } + + // + // Initialize messaging system + // + LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL; + + std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg"); + + LLFILE* found_template = NULL; + found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */ + + #if LL_WINDOWS + // On the windows dev builds, unpackaged, the message_template.msg + // file will be located in: + // build-vc**/newview/<config>/app_settings + if (!found_template) + { + message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg"); + found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ + } + #elif LL_DARWIN + // On Mac dev builds, message_template.msg lives in: + // indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings + if (!found_template) + { + message_template_path = + gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, + "../Resources/app_settings", + "message_template.msg"); + found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ + } + #endif + + if (found_template) + { + fclose(found_template); + + U32 port = gSavedSettings.getU32("UserConnectionPort"); + + if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port) + (gSavedSettings.getBOOL("ConnectionPortEnabled"))) + { + port = gSavedSettings.getU32("ConnectionPort"); + } + + LLHTTPSender::setDefaultSender(new LLNullHTTPSender()); + + // TODO parameterize + const F32 circuit_heartbeat_interval = 5; + const F32 circuit_timeout = 100; + + const LLUseCircuitCodeResponder* responder = NULL; + bool failure_is_fatal = true; + + if(!start_messaging_system( + message_template_path, + port, + LLVersionInfo::getMajor(), + LLVersionInfo::getMinor(), + LLVersionInfo::getPatch(), + FALSE, + std::string(), + responder, + failure_is_fatal, + circuit_heartbeat_interval, + circuit_timeout)) + { + std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode()); + LL_WARNS("AppInit") << diagnostic << LL_ENDL; + LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); + } + + #if LL_WINDOWS + // On the windows dev builds, unpackaged, the message.xml file will + // be located in indra/build-vc**/newview/<config>/app_settings. + std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); + + if (!LLFile::isfile(message_path.c_str())) + { + LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "")); + } + else + { + LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + } + #else + LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + #endif + + } + else + { + LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path)); + } + + if(gMessageSystem && gMessageSystem->isOK()) + { + // Initialize all of the callbacks in case of bad message + // system data + LLMessageSystem* msg = gMessageSystem; + msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE, + invalid_message_callback, + NULL); + msg->setExceptionFunc(MX_PACKET_TOO_SHORT, + invalid_message_callback, + NULL); + + // running off end of a packet is now valid in the case + // when a reader has a newer message template than + // the sender + /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET, + invalid_message_callback, + NULL);*/ + msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE, + invalid_message_callback, + NULL); + + if (gSavedSettings.getBOOL("LogMessages")) + { + LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL; + msg->startLogging(); + } + + // start the xfer system. by default, choke the downloads + // a lot... + const S32 VIEWER_MAX_XFER = 3; + start_xfer_manager(gVFS); + gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER); + F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle"); + if (xfer_throttle_bps > 1.f) + { + gXferManager->setUseAckThrottling(TRUE); + gXferManager->setAckThrottleBPS(xfer_throttle_bps); + } + gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gStaticVFS); + + + F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage"); + msg->mPacketRing.setDropPercentage(dropPercent); + + F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); + F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); + if (inBandwidth != 0.f) + { + LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL; + msg->mPacketRing.setUseInThrottle(TRUE); + msg->mPacketRing.setInBandwidth(inBandwidth); + } + if (outBandwidth != 0.f) + { + LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL; + msg->mPacketRing.setUseOutThrottle(TRUE); + msg->mPacketRing.setOutBandwidth(outBandwidth); + } + } + + LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL; + + //------------------------------------------------- + // Init audio, which may be needed for prefs dialog + // or audio cues in connection UI. + //------------------------------------------------- + + if (FALSE == gSavedSettings.getBOOL("NoAudio")) + { + gAudiop = NULL; + +#ifdef LL_OPENAL + if (!gAudiop +#if !LL_WINDOWS + && NULL == getenv("LL_BAD_OPENAL_DRIVER") +#endif // !LL_WINDOWS + ) + { + gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL(); + } +#endif + +#ifdef LL_FMOD + if (!gAudiop +#if !LL_WINDOWS + && NULL == getenv("LL_BAD_FMOD_DRIVER") +#endif // !LL_WINDOWS + ) + { + gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD(); + } +#endif + + if (gAudiop) + { +#if LL_WINDOWS + // FMOD on Windows needs the window handle to stop playing audio + // when window is minimized. JC + void* window_handle = (HWND)gViewerWindow->getPlatformWindow(); +#else + void* window_handle = NULL; +#endif + bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle); + if(init) + { + gAudiop->setMuted(TRUE); + } + else + { + LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL; + delete gAudiop; + gAudiop = NULL; + } + + if (gAudiop) + { + // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins + if (NULL == gAudiop->getStreamingAudioImpl()) + { + LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL; + gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins()); + } + } + } + } + + LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL; + + if (LLTimer::knownBadTimer()) + { + LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL; + } + + // + // Log on to system + // + if (gUserCredential.isNull()) + { + gUserCredential = gLoginHandler.initializeLoginInfo(); + } + if (gUserCredential.isNull()) + { + show_connect_box = TRUE; + } + else if (gSavedSettings.getBOOL("AutoLogin")) + { + gRememberPassword = TRUE; + gSavedSettings.setBOOL("RememberPassword", TRUE); + show_connect_box = false; + } + else + { + gRememberPassword = gSavedSettings.getBOOL("RememberPassword"); + show_connect_box = TRUE; + } + // Go to the next startup state + LLStartUp::setStartupState( STATE_BROWSER_INIT ); + return FALSE; + } + + + if (STATE_BROWSER_INIT == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingBrowser"); + set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + // LLViewerMedia::initBrowser(); + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + return FALSE; + } + + + if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; + + // if we've gone backwards in the login state machine, to this state where we show the UI + // AND the debug setting to exit in this case is true, then go ahead and bail quickly + if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") ) + { + // no requirement for notification here - just exit + LLAppViewer::instance()->earlyExitNoNotify(); + } + + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + + timeout_count = 0; + + if (show_connect_box) + { + // Load all the name information out of the login view + // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't + // show the login view until login_show() is called below. + if (gUserCredential.isNull()) + { + gUserCredential = gLoginHandler.initializeLoginInfo(); + } + if (gNoRender) + { + LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL; + } + // Make sure the process dialog doesn't hide things + gViewerWindow->setShowProgress(FALSE); + + initialize_edit_menu(); + + // Show the login dialog + login_show(); + // connect dialog is already shown, so fill in the names + if (gUserCredential.notNull()) + { + LLPanelLogin::setFields( gUserCredential, gRememberPassword); + } + LLPanelLogin::giveFocus(); + + LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input + } + else + { + // skip directly to message template verification + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + } + + // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance(). + + // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance(). + + // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance(). + + // Login screen needs menus for preferences, but we can enter + // this startup phase more than once. + if (gLoginMenuBarView == NULL) + { + init_menus(); + } + + gViewerWindow->setNormalControlsVisible( FALSE ); + gLoginMenuBarView->setVisible( TRUE ); + gLoginMenuBarView->setEnabled( TRUE ); + show_debug_menus(); + + // Hide the splash screen + LLSplashScreen::hide(); + + // Push our window frontmost + gViewerWindow->getWindow()->show(); + display_startup(); + + // DEV-16927. The following code removes errant keystrokes that happen while the window is being + // first made visible. +#ifdef _WIN32 + MSG msg; + while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); +#endif + timeout.reset(); + return FALSE; + } + + if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) + { + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + + // Don't do anything. Wait for the login view to call the login_callback, + // which will push us to the next state. + + // Sleep so we don't spin the CPU + ms_sleep(1); + return FALSE; + } + + if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState()) + { + //reset the values that could have come in from a slurl + // DEV-42215: Make sure they're not empty -- gUserCredential + // might already have been set from gSavedSettings, and it's too bad + // to overwrite valid values with empty strings. + + if (show_connect_box) + { + // TODO if not use viewer auth + // Load all the name information out of the login view + LLPanelLogin::getFields(gUserCredential, gRememberPassword); + // end TODO + + // HACK: Try to make not jump on login + gKeyboard->resetKeys(); + } + + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + + // save the credentials + std::string userid = "unknown"; + if(gUserCredential.notNull()) + { + userid = gUserCredential->userID(); + gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword); + } + gSavedSettings.setBOOL("RememberPassword", gRememberPassword); + LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL; + gDebugInfo["LoginName"] = userid; + + // create necessary directories + // *FIX: these mkdir's should error check + gDirUtilp->setLindenUserDir(userid); + LLFile::mkdir(gDirUtilp->getLindenUserDir()); + + // Set PerAccountSettingsFile to the default value. + std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"); + gSavedSettings.setString("PerAccountSettingsFile", + gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, + LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); + + // Note: can't store warnings files per account because some come up before login + + // Overwrite default user settings with user settings + LLAppViewer::instance()->loadSettingsFromDirectory("Account"); + + // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation + // and startup time is close enough if we don't have a real value. + if (gSavedPerAccountSettings.getU32("LastLogoff") == 0) + { + gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); + } + + //Default the path if one isn't set. + // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was + // provided in pre 2.0 viewer. See EXT-6661 + if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty()) + { + gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir()); + gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir()); + } + else + { + gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath")); + } + gDirUtilp->setPerAccountChatLogsDir(userid); + + LLFile::mkdir(gDirUtilp->getChatLogsDir()); + LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); + + + //good a place as any to create user windlight directories + std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); + LLFile::mkdir(user_windlight_path_name.c_str()); + + std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); + LLFile::mkdir(user_windlight_skies_path_name.c_str()); + + std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); + LLFile::mkdir(user_windlight_water_path_name.c_str()); + + std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", "")); + LLFile::mkdir(user_windlight_days_path_name.c_str()); + + + if (show_connect_box) + { + LLSLURL slurl; + LLPanelLogin::closePanel(); + } + + + // Load URL History File + LLURLHistory::loadFile("url_history.xml"); + // Load location history + LLLocationHistory::getInstance()->load(); + + // Load Avatars icons cache + LLAvatarIconIDCache::getInstance()->load(); + + // Load media plugin cookies + LLViewerMedia::loadCookieFile(); + + //------------------------------------------------- + // Handle startup progress screen + //------------------------------------------------- + + // on startup the user can request to go to their home, + // their last location, or some URL "-url //sim/x/y[/z]" + // All accounts have both a home and a last location, and we don't support + // more locations than that. Choose the appropriate one. JC + switch (LLStartUp::getStartSLURL().getType()) + { + case LLSLURL::LOCATION: + agent_location_id = START_LOCATION_ID_URL; + location_which = START_LOCATION_ID_LAST; + break; + case LLSLURL::LAST_LOCATION: + agent_location_id = START_LOCATION_ID_LAST; + location_which = START_LOCATION_ID_LAST; + break; + default: + agent_location_id = START_LOCATION_ID_HOME; + location_which = START_LOCATION_ID_HOME; + break; + } + + gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); + + if (!gNoRender) + { + init_start_screen(agent_location_id); + } + + // Display the startup progress bar. + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit")); + + // Poke the VFS, which could potentially block for a while if + // Windows XP is acting up + set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null); + display_startup(); + + gVFS->pokeFiles(); + + LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); + + return FALSE; + } + + if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState()) + { + gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel(); + + // Update progress status and the display loop. + auth_desc = LLTrans::getString("LoginInProgress"); + set_startup_status(progress, auth_desc, auth_message); + progress += 0.02f; + display_startup(); + + // Setting initial values... + LLLoginInstance* login = LLLoginInstance::getInstance(); + login->setNotificationsInterface(LLNotifications::getInstance()); + if(gNoRender) + { + // HACK, skip optional updates if you're running drones + login->setSkipOptionalUpdate(true); + } + + login->setSerialNumber(LLAppViewer::instance()->getSerialNumber()); + login->setLastExecEvent(gLastExecEvent); + login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance())); + + // This call to LLLoginInstance::connect() starts the + // authentication process. + login->connect(gUserCredential); + + LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK ); + return FALSE; + } + + if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState()) + { + // If we get here we have gotten past the potential stall + // in curl, so take "may appear frozen" out of progress bar. JC + auth_desc = LLTrans::getString("LoginInProgressNoFrozen"); + set_startup_status(progress, auth_desc, auth_message); + + LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE ); + return FALSE; + } + + if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState()) + { + std::ostringstream emsg; + emsg << LLTrans::getString("LoginFailed") << "\n"; + if(LLLoginInstance::getInstance()->authFailure()) + { + LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): " + << LLLoginInstance::getInstance()->getResponse() << LL_ENDL; + LLSD response = LLLoginInstance::getInstance()->getResponse(); + // Still have error conditions that may need some + // sort of handling. + std::string reason_response = response["reason"]; + std::string message_response = response["message"]; + + if(!message_response.empty()) + { + // XUI: fix translation for strings returned during login + // We need a generic table for translations + std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ]; + if ( big_reason.size() == 0 ) + { + emsg << message_response; + } + else + { + emsg << big_reason; + } + } + + if(reason_response == "key") + { + // Couldn't login because user/password is wrong + // Clear the credential + gUserCredential->clearAuthenticator(); + } + + if(reason_response == "update" + || reason_response == "optional") + { + // In the case of a needed update, quit. + // Its either downloading or declined. + // If optional was skipped this case shouldn't + // be reached. + LLLoginInstance::getInstance()->disconnect(); + LLAppViewer::instance()->forceQuit(); + } + else + { + if (reason_response != "tos") + { + // Don't pop up a notification in the TOS case because + // LLFloaterTOS::onCancel() already scolded the user. + std::string error_code; + if(response.has("errorcode")) + { + error_code = response["errorcode"].asString(); + } + if ((reason_response == "CURLError") && + (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") && + response.has("certificate")) + { + // This was a certificate error, so grab the certificate + // and throw up the appropriate dialog. + LLPointer<LLCertificate> certificate = gSecAPIHandler->getCertificate(response["certificate"]); + if(certificate) + { + LLSD args = transform_cert_args(certificate); + + if(error_code == "SSL_CACERT") + { + // if we are handling an untrusted CA, throw up the dialog + // with the 'trust this CA' button. + LLNotificationsUtil::add("TrustCertificateError", args, response, + trust_cert_done); + + show_connect_box = true; + } + else + { + // the certificate exception returns a unique string for each type of exception. + // we grab this string via the LLUserAuth object, and use that to grab the localized + // string. + args["REASON"] = LLTrans::getString(message_response); + + LLNotificationsUtil::add("GeneralCertificateError", args, response, + general_cert_done); + + reset_login(); + gSavedSettings.setBOOL("AutoLogin", FALSE); + show_connect_box = true; + + } + + } + } + else + { + // This wasn't a certificate error, so throw up the normal + // notificatioin message. + LLSD args; + args["ERROR_MESSAGE"] = emsg.str(); + LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; + LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); + } + } + //setup map of datetime strings to codes and slt & local time offset from utc + // *TODO: Does this need to be here? + LLStringOps::setupDatetimeInfo (false); + transition_back_to_login_panel(emsg.str()); + show_connect_box = true; + } + } + else if(LLLoginInstance::getInstance()->authSuccess()) + { + if(process_login_success_response()) + { + // Pass the user information to the voice chat server interface. + LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID); + // create the default proximal channel + LLVoiceChannel::initClass(); + LLGridManager::getInstance()->setFavorite(); + LLStartUp::setStartupState( STATE_WORLD_INIT); + } + else + { + LLSD args; + args["ERROR_MESSAGE"] = emsg.str(); + LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; + LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); + transition_back_to_login_panel(emsg.str()); + show_connect_box = true; + return FALSE; + } + } + return FALSE; + } + + //--------------------------------------------------------------------- + // World Init + //--------------------------------------------------------------------- + if (STATE_WORLD_INIT == LLStartUp::getStartupState()) + { + set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD); + display_startup(); + // We should have an agent id by this point. + llassert(!(gAgentID == LLUUID::null)); + + // Finish agent initialization. (Requires gSavedSettings, builds camera) + gAgent.init(); + gAgentCamera.init(); + set_underclothes_menu_options(); + + // Since we connected, save off the settings so the user doesn't have to + // type the name/password again if we crash. + gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); + LLUIColorTable::instance().saveUserSettings(); + + // + // Initialize classes w/graphics stuff. + // + gTextureList.doPrefetchImages(); + LLSurface::initClasses(); + + LLFace::initClass(); + + LLDrawable::initClass(); + + // init the shader managers + LLPostProcess::initClass(); + LLWLParamManager::initClass(); + LLWaterParamManager::initClass(); + + LLViewerObject::initVOClasses(); + + // Initialize all our tools. Must be done after saved settings loaded. + // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. + LLToolMgr::getInstance()->initTools(); + + // Pre-load floaters, like the world map, that are slow to spawn + // due to XML complexity. + gViewerWindow->initWorldUI(); + + display_startup(); + + // This is where we used to initialize gWorldp. Original comment said: + // World initialization must be done after above window init + + // User might have overridden far clip + LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); + + // Before we create the first region, we need to set the agent's mOriginGlobal + // This is necessary because creating objects before this is set will result in a + // bad mPositionAgent cache. + + gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); + + LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); + + LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); + LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; + + regionp->setSeedCapability(gFirstSimSeedCap); + LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; + + // Set agent's initial region to be the one we just created. + gAgent.setRegion(regionp); + + // Set agent's initial position, which will be read by LLVOAvatar when the avatar + // object is created. I think this must be done after setting the region. JC + gAgent.setPositionAgent(agent_start_position_region); + + display_startup(); + LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT ); + + return FALSE; + } + + + //--------------------------------------------------------------------- + // Load QuickTime/GStreamer and other multimedia engines, can be slow. + // Do it while we're waiting on the network for our seed capability. JC + //--------------------------------------------------------------------- + if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState()) + { + LLStartUp::multimediaInit(); + LLStartUp::setStartupState( STATE_FONT_INIT ); + return FALSE; + } + + // Loading fonts takes several seconds + if (STATE_FONT_INIT == LLStartUp::getStartupState()) + { + LLStartUp::fontInit(); + LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + return FALSE; + } + + //--------------------------------------------------------------------- + // Wait for Seed Cap Grant + //--------------------------------------------------------------------- + if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState()) + { + return FALSE; + } + + + //--------------------------------------------------------------------- + // Seed Capability Granted + // no newMessage calls should happen before this point + //--------------------------------------------------------------------- + if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) + { + update_texture_fetch(); + + if ( gViewerWindow != NULL) + { // This isn't the first logon attempt, so show the UI + gViewerWindow->setNormalControlsVisible( TRUE ); + } + gLoginMenuBarView->setVisible( FALSE ); + gLoginMenuBarView->setEnabled( FALSE ); + + if (!gNoRender) + { + // direct logging to the debug console's line buffer + LLError::logToFixedBuffer(gDebugView->mDebugConsolep); + + // set initial visibility of debug console + gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); + } + + // + // Set message handlers + // + LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL; + + // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted + register_viewer_callbacks(gMessageSystem); + + // Debugging info parameters + gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms + + #ifndef LL_RELEASE_FOR_DOWNLOAD + gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg + gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode + #endif + + gXferManager->registerCallbacks(gMessageSystem); + + LLStartUp::initNameCache(); + + // update the voice settings *after* gCacheName initialization + // so that we can construct voice UI that relies on the name cache + LLVoiceClient::getInstance()->updateSettings(); + + //gCacheName is required for nearby chat history loading + //so I just moved nearby history loading a few states further + if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory")) + { + LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); + if (nearby_chat) nearby_chat->loadHistory(); + } + + // *Note: this is where gWorldMap used to be initialized. + + // register null callbacks for audio until the audio system is initialized + gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); + gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); + + //reset statistics + LLViewerStats::getInstance()->resetStats(); + + display_startup(); + // + // Set up region and surface defaults + // + + + // Sets up the parameters for the first simulator + + LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL; + gFrameTime = totalTime(); + F32 last_time = gFrameTimeSeconds; + gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC; + + gFrameIntervalSeconds = gFrameTimeSeconds - last_time; + if (gFrameIntervalSeconds < 0.f) + { + gFrameIntervalSeconds = 0.f; + } + + // Make sure agent knows correct aspect ratio + // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below + LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw()); + LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); + // Initialize FOV + LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); + + // Move agent to starting location. The position handed to us by + // the space server is in global coordinates, but the agent frame + // is in region local coordinates. Therefore, we need to adjust + // the coordinates handed to us to fit in the local region. + + gAgent.setPositionAgent(agent_start_position_region); + gAgent.resetAxes(gAgentStartLookAt); + gAgentCamera.stopCameraAnimation(); + gAgentCamera.resetCamera(); + + // Initialize global class data needed for surfaces (i.e. textures) + if (!gNoRender) + { + LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; + // Initialize all of the viewer object classes for the first time (doing things like texture fetches. + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + gSky.init(initial_sun_direction); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + } + + LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; + // For all images pre-loaded into viewer cache, decode them. + // Need to do this AFTER we init the sky + const S32 DECODE_TIME_SEC = 2; + for (int i = 0; i < DECODE_TIME_SEC; i++) + { + F32 frac = (F32)i / (F32)DECODE_TIME_SEC; + set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD); + display_startup(); + gTextureList.decodeAllImages(1.f); + } + LLStartUp::setStartupState( STATE_WORLD_WAIT ); + + // JC - Do this as late as possible to increase likelihood Purify + // will run. + LLMessageSystem* msg = gMessageSystem; + if (!msg->mOurCircuitCode) + { + LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL; + } + + gUseCircuitCallbackCalled = false; + + msg->enableCircuit(gFirstSim, TRUE); + // now, use the circuit info to tell simulator about us! + LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL; + msg->newMessageFast(_PREHASH_UseCircuitCode); + msg->nextBlockFast(_PREHASH_CircuitCode); + msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); + msg->sendReliable( + gFirstSim, + gSavedSettings.getS32("UseCircuitCodeMaxRetries"), + FALSE, + gSavedSettings.getF32("UseCircuitCodeTimeout"), + use_circuit_callback, + NULL); + + timeout.reset(); + + return FALSE; + } + + //--------------------------------------------------------------------- + // Agent Send + //--------------------------------------------------------------------- + if(STATE_WORLD_WAIT == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL; + set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD); + if(gGotUseCircuitCodeAck) + { + LLStartUp::setStartupState( STATE_AGENT_SEND ); + } + LLMessageSystem* msg = gMessageSystem; + while (msg->checkAllMessages(gFrameCount, gServicePump)) + { + } + msg->processAcks(); + return FALSE; + } + + //--------------------------------------------------------------------- + // Agent Send + //--------------------------------------------------------------------- + if (STATE_AGENT_SEND == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; + set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); + // register with the message system so it knows we're + // expecting this message + LLMessageSystem* msg = gMessageSystem; + msg->setHandlerFuncFast( + _PREHASH_AgentMovementComplete, + process_agent_movement_complete); + LLViewerRegion* regionp = gAgent.getRegion(); + if(regionp) + { + send_complete_agent_movement(regionp->getHost()); + gAssetStorage->setUpstream(regionp->getHost()); + gCacheName->setUpstream(regionp->getHost()); + msg->newMessageFast(_PREHASH_EconomyDataRequest); + gAgent.sendReliableMessage(); + } + + // Create login effect + // But not on first login, because you can't see your avatar then + if (!gAgent.isFirstLogin()) + { + LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); + effectp->setPositionGlobal(gAgent.getPositionGlobal()); + effectp->setColor(LLColor4U(gAgent.getEffectColor())); + LLHUDManager::getInstance()->sendEffects(); + } + + LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT + + timeout.reset(); + return FALSE; + } + + //--------------------------------------------------------------------- + // Agent Wait + //--------------------------------------------------------------------- + if (STATE_AGENT_WAIT == LLStartUp::getStartupState()) + { + LLMessageSystem* msg = gMessageSystem; + while (msg->checkAllMessages(gFrameCount, gServicePump)) + { + if (gAgentMovementCompleted) + { + // Sometimes we have more than one message in the + // queue. break out of this loop and continue + // processing. If we don't, then this could skip one + // or more login steps. + break; + } + else + { + LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " + << msg->getMessageName() << LL_ENDL; + } + } + msg->processAcks(); + + if (gAgentMovementCompleted) + { + LLStartUp::setStartupState( STATE_INVENTORY_SEND ); + } + + return FALSE; + } + + //--------------------------------------------------------------------- + // Inventory Send + //--------------------------------------------------------------------- + if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) + { + // Inform simulator of our language preference + LLAgentLanguage::update(); + + // unpack thin inventory + LLSD response = LLLoginInstance::getInstance()->getResponse(); + //bool dump_buffer = false; + + LLSD inv_lib_root = response["inventory-lib-root"]; + if(inv_lib_root.isDefined()) + { + // should only be one + LLSD id = inv_lib_root[0]["folder_id"]; + if(id.isDefined()) + { + gInventory.setLibraryRootFolderID(id.asUUID()); + } + } + + LLSD inv_lib_owner = response["inventory-lib-owner"]; + if(inv_lib_owner.isDefined()) + { + // should only be one + LLSD id = inv_lib_owner[0]["agent_id"]; + if(id.isDefined()) + { + gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); + } + } + + LLSD inv_skel_lib = response["inventory-skel-lib"]; + if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) + { + if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID())) + { + LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; + } + } + + LLSD inv_skeleton = response["inventory-skeleton"]; + if(inv_skeleton.isDefined()) + { + if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID())) + { + LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; + } + } + + LLSD buddy_list = response["buddy-list"]; + if(buddy_list.isDefined()) + { + LLAvatarTracker::buddy_map_t list; + LLUUID agent_id; + S32 has_rights = 0, given_rights = 0; + for(LLSD::array_const_iterator it = buddy_list.beginArray(), + end = buddy_list.endArray(); it != end; ++it) + { + LLSD buddy_id = (*it)["buddy_id"]; + if(buddy_id.isDefined()) + { + agent_id = buddy_id.asUUID(); + } + + LLSD buddy_rights_has = (*it)["buddy_rights_has"]; + if(buddy_rights_has.isDefined()) + { + has_rights = buddy_rights_has.asInteger(); + } + + LLSD buddy_rights_given = (*it)["buddy_rights_given"]; + if(buddy_rights_given.isDefined()) + { + given_rights = buddy_rights_given.asInteger(); + } + + list[agent_id] = new LLRelationship(given_rights, has_rights, false); + } + LLAvatarTracker::instance().addBuddyList(list); + } + + bool show_hud = false; + LLSD tutorial_setting = response["tutorial_setting"]; + if(tutorial_setting.isDefined()) + { + for(LLSD::array_const_iterator it = tutorial_setting.beginArray(), + end = tutorial_setting.endArray(); it != end; ++it) + { + LLSD tutorial_url = (*it)["tutorial_url"]; + if(tutorial_url.isDefined()) + { + // Tutorial floater will append language code + gSavedSettings.setString("TutorialURL", tutorial_url.asString()); + } + + // For Viewer 2.0 we are not using the web-based tutorial + // If we reverse that decision, put this code back and use + // login.cgi to send a different URL with content that matches + // the Viewer 2.0 UI. + //LLSD use_tutorial = (*it)["use_tutorial"]; + //if(use_tutorial.asString() == "true") + //{ + // show_hud = true; + //} + } + } + // Either we want to show tutorial because this is the first login + // to a Linden Help Island or the user quit with the tutorial + // visible. JC + if (show_hud || gSavedSettings.getBOOL("ShowTutorial")) + { + LLFloaterReg::showInstance("hud", LLSD(), FALSE); + } + + LLSD event_notifications = response["event_notifications"]; + if(event_notifications.isDefined()) + { + gEventNotifier.load(event_notifications); + } + + LLSD classified_categories = response["classified_categories"]; + if(classified_categories.isDefined()) + { + LLClassifiedInfo::loadCategories(classified_categories); + } + + // This method MUST be called before gInventory.findCategoryUUIDForType because of + // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. + gInventory.buildParentChildMap(); + + //all categories loaded. lets create "My Favorites" category + gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); + + // set up callbacks + llinfos << "Registering Callbacks" << llendl; + LLMessageSystem* msg = gMessageSystem; + llinfos << " Inventory" << llendl; + LLInventoryModel::registerCallbacks(msg); + llinfos << " AvatarTracker" << llendl; + LLAvatarTracker::instance().registerCallbacks(msg); + llinfos << " Landmark" << llendl; + LLLandmark::registerCallbacks(msg); + + // request mute list + llinfos << "Requesting Mute List" << llendl; + LLMuteList::getInstance()->requestFromServer(gAgent.getID()); + + // Get L$ and ownership credit information + llinfos << "Requesting Money Balance" << llendl; + LLStatusBar::sendMoneyBalanceRequest(); + + // request all group information + llinfos << "Requesting Agent Data" << llendl; + gAgent.sendAgentDataUpdateRequest(); + + // Create the inventory views + llinfos << "Creating Inventory Views" << llendl; + LLFloaterReg::getInstance("inventory"); + + LLStartUp::setStartupState( STATE_MISC ); + return FALSE; + } + + + //--------------------------------------------------------------------- + // Misc + //--------------------------------------------------------------------- + if (STATE_MISC == LLStartUp::getStartupState()) + { + // We have a region, and just did a big inventory download. + // We can estimate the user's connection speed, and set their + // max bandwidth accordingly. JC + if (gSavedSettings.getBOOL("FirstLoginThisInstall")) + { + // This is actually a pessimistic computation, because TCP may not have enough + // time to ramp up on the (small) default inventory file to truly measure max + // bandwidth. JC + F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS(); + const F32 FAST_RATE_BPS = 600.f * 1024.f; + const F32 FASTER_RATE_BPS = 750.f * 1024.f; + F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); + if (rate_bps > FASTER_RATE_BPS + && rate_bps > max_bandwidth) + { + LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " + << FASTER_RATE_BPS/1024.f + << " kbps" << LL_ENDL; + gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f); + } + else if (rate_bps > FAST_RATE_BPS + && rate_bps > max_bandwidth) + { + LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " + << FAST_RATE_BPS/1024.f + << " kbps" << LL_ENDL; + gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); + } + + // Set the show start location to true, now that the user has logged + // on with this install. + gSavedSettings.setBOOL("ShowStartLocation", TRUE); + } + + // We're successfully logged in. + gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); + + LLFloaterReg::showInitialVisibleInstances(); + + // based on the comments, we've successfully logged in so we can delete the 'forced' + // URL that the updater set in settings.ini (in a mostly paranoid fashion) + std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); + if ( nextLoginLocation.length() ) + { + // clear it + gSavedSettings.setString( "NextLoginLocation", "" ); + + // and make sure it's saved + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); + LLUIColorTable::instance().saveUserSettings(); + }; + + if (!gNoRender) + { + // JC: Initializing audio requests many sounds for download. + init_audio(); + + // JC: Initialize "active" gestures. This may also trigger + // many gesture downloads, if this is the user's first + // time on this machine or -purge has been run. + LLSD gesture_options + = LLLoginInstance::getInstance()->getResponse("gestures"); + if (gesture_options.isDefined()) + { + LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size() + << LL_ENDL; + uuid_vec_t item_ids; + for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(), + end = gesture_options.endArray(); resp_it != end; ++resp_it) + { + // If the id is not specifed in the LLSD, + // the LLSD operator[]() will return a null LLUUID. + LLUUID item_id = (*resp_it)["item_id"]; + LLUUID asset_id = (*resp_it)["asset_id"]; + + if (item_id.notNull() && asset_id.notNull()) + { + // Could schedule and delay these for later. + const BOOL no_inform_server = FALSE; + const BOOL no_deactivate_similar = FALSE; + LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id, + no_inform_server, + no_deactivate_similar); + // We need to fetch the inventory items for these gestures + // so we have the names to populate the UI. + item_ids.push_back(item_id); + } + } + // no need to add gesture to inventory observer, it's already made in constructor + LLGestureMgr::instance().setFetchIDs(item_ids); + LLGestureMgr::instance().startFetch(); + } + } + gDisplaySwapBuffers = TRUE; + + LLMessageSystem* msg = gMessageSystem; + msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); + msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound); + msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound); + msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change); + + LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL; + + gRenderStartTime.reset(); + gForegroundTime.reset(); + + // HACK: Inform simulator of window size. + // Do this here so it's less likely to race with RegisterNewAgent. + // TODO: Put this into RegisterNewAgent + // JC - 7/20/2002 + gViewerWindow->sendShapeToSim(); + + + // Ignore stipend information for now. Money history is on the web site. + // if needed, show the L$ history window + //if (stipend_since_login && !gNoRender) + //{ + //} + + // The reason we show the alert is because we want to + // reduce confusion for when you log in and your provided + // location is not your expected location. So, if this is + // your first login, then you do not have an expectation, + // thus, do not show this alert. + if (!gAgent.isFirstLogin()) + { + llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl; + LLSLURL start_slurl = LLStartUp::getStartSLURL(); + + if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) || + ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) || + ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home"))) + { + // Start location is OK + // Disabled code to restore camera location and focus if logging in to default location + static bool samename = false; + if (samename) + { + // restore old camera pos + gAgentCamera.setFocusOnAvatar(FALSE, FALSE); + gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); + BOOL limit_hit = FALSE; + gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit); + if (limit_hit) + { + gAgentCamera.setFocusOnAvatar(TRUE, FALSE); + } + gAgentCamera.stopCameraAnimation(); + } + } + else + { + std::string msg; + switch(start_slurl.getType()) + { + case LLSLURL::LOCATION: + { + + msg = "AvatarMovedDesired"; + break; + } + case LLSLURL::HOME_LOCATION: + { + msg = "AvatarMovedHome"; + break; + } + default: + { + msg = "AvatarMovedLast"; + } + } + LLNotificationsUtil::add(msg); + } + } + + //DEV-17797. get null folder. Any items found here moved to Lost and Found + LLInventoryModelBackgroundFetch::instance().findLostItems(); + + LLStartUp::setStartupState( STATE_PRECACHE ); + timeout.reset(); + return FALSE; + } + + if (STATE_PRECACHE == LLStartUp::getStartupState()) + { + F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; + + // We now have an inventory skeleton, so if this is a user's first + // login, we can start setting up their clothing and avatar + // appearance. This helps to avoid the generic "Ruth" avatar in + // the orientation island tutorial experience. JC + if (gAgent.isFirstLogin() + && !sInitialOutfit.empty() // registration set up an outfit + && !sInitialOutfitGender.empty() // and a gender + && isAgentAvatarValid() // can't wear clothes without object + && !gAgent.isGenderChosen() ) // nothing already loading + { + // Start loading the wearables, textures, gestures + LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); + } + + // wait precache-delay and for agent's avatar or a lot longer. + if(((timeout_frac > 1.f) && isAgentAvatarValid()) + || (timeout_frac > 3.f)) + { + LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); + } + else + { + update_texture_fetch(); + set_startup_status(0.60f + 0.30f * timeout_frac, + LLTrans::getString("LoginPrecaching"), + gAgent.mMOTD); + display_startup(); + if (!LLViewerShaderMgr::sInitialized) + { + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); + } + } + + return TRUE; + } + + if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState()) + { + static LLFrameTimer wearables_timer; + + const F32 wearables_time = wearables_timer.getElapsedTimeF32(); + const F32 MAX_WEARABLES_TIME = 10.f; + + if (!gAgent.isGenderChosen()) + { + // No point in waiting for clothing, we don't even + // know what gender we are. Pop a dialog to ask and + // proceed to draw the world. JC + // + // *NOTE: We might hit this case even if we have an + // initial outfit, but if the load hasn't started + // already then something is wrong so fall back + // to generic outfits. JC + LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(), + callback_choose_gender); + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + + if (wearables_time > MAX_WEARABLES_TIME) + { + LLNotificationsUtil::add("ClothingLoading"); + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG); + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + + if (gAgent.isFirstLogin()) + { + // wait for avatar to be completely loaded + if (isAgentAvatarValid() + && gAgentAvatarp->isFullyLoaded()) + { + //llinfos << "avatar fully loaded" << llendl; + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + } + else + { + // OK to just get the wearables + if ( gAgentWearables.areWearablesLoaded() ) + { + // We have our clothing, proceed. + //llinfos << "wearables loaded" << llendl; + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + } + + update_texture_fetch(); + set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, + LLTrans::getString("LoginDownloadingClothing").c_str(), + gAgent.mMOTD.c_str()); + return TRUE; + } + + if (STATE_CLEANUP == LLStartUp::getStartupState()) + { + set_startup_status(1.0, "", ""); + + // Let the map know about the inventory. + LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); + if(floater_world_map) + { + floater_world_map->observeInventory(&gInventory); + floater_world_map->observeFriends(); + } + gViewerWindow->showCursor(); + gViewerWindow->getWindow()->resetBusyCount(); + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL; + gViewerWindow->setShowProgress(FALSE); + gViewerWindow->setProgressCancelButtonVisible(FALSE); + + // We're not away from keyboard, even though login might have taken + // a while. JC + gAgent.clearAFK(); + + // Have the agent start watching the friends list so we can update proxies + gAgent.observeFriends(); + if (gSavedSettings.getBOOL("LoginAsGod")) + { + gAgent.requestEnterGodMode(); + } + + // Start automatic replay if the flag is set. + if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession) + { + LLUUID id; + LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL; + gAgentPilot.startPlayback(); + } + + show_debug_menus(); // Debug menu visiblity and First Use trigger + + // If we've got a startup URL, dispatch it + LLStartUp::dispatchURL(); + + // Retrieve information about the land data + // (just accessing this the first time will fetch it, + // then the data is cached for the viewer's lifetime) + LLProductInfoRequestManager::instance(); + + // *FIX:Mani - What do I do here? + // Need we really clear the Auth response data? + // Clean up the userauth stuff. + // LLUserAuth::getInstance()->reset(); + + LLStartUp::setStartupState( STATE_STARTED ); + + // Unmute audio if desired and setup volumes. + // Unmute audio if desired and setup volumes. + // This is a not-uncommon crash site, so surround it with + // llinfos output to aid diagnosis. + LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL; + audio_update_volume(); + LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL; + + // reset keyboard focus to sane state of pointing at world + gFocusMgr.setKeyboardFocus(NULL); + +#if 0 // sjb: enable for auto-enabling timer display + gDebugView->mFastTimerView->setVisible(TRUE); +#endif + + LLAppViewer::instance()->handleLoginComplete(); + + // reset timers now that we are running "logged in" logic + LLFastTimer::reset(); + + LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); + + LLIMFloater::initIMFloater(); + + return TRUE; + } + + LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL; + return TRUE; +} + +// +// local function definition +// + +void login_show() +{ + LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL; + +#ifdef LL_RELEASE_FOR_DOWNLOAD + BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin"); +#else + BOOL bUseDebugLogin = TRUE; +#endif + + LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), + bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"), + login_callback, NULL ); + +} + +// Callback for when login screen is closed. Option 0 = connect, option 1 = quit. +void login_callback(S32 option, void *userdata) +{ + const S32 CONNECT_OPTION = 0; + const S32 QUIT_OPTION = 1; + + if (CONNECT_OPTION == option) + { + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + return; + } + else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION + { + if (!gSavedSettings.getBOOL("RememberPassword")) + { + // turn off the setting and write out to disk + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); + LLUIColorTable::instance().saveUserSettings(); + } + + // Next iteration through main loop should shut down the app cleanly. + LLAppViewer::instance()->userQuit(); + + if (LLAppViewer::instance()->quitRequested()) + { + LLPanelLogin::closePanel(); + } + return; + } + else + { + LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL; + } +} + +void show_first_run_dialog() +{ + LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback); +} + +bool first_run_dialog_callback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL; + LLWeb::loadURLExternal(LLTrans::getString("create_account_url") ); + } + + LLPanelLogin::giveFocus(); + return false; +} + + + +void set_startup_status(const F32 frac, const std::string& string, const std::string& msg) +{ + gViewerWindow->setProgressPercent(frac*100); + gViewerWindow->setProgressString(string); + + gViewerWindow->setProgressMessage(msg); +} + +bool login_alert_status(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + // Buttons + switch( option ) + { + case 0: // OK + break; + // case 1: // Help + // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") ); + // break; + case 2: // Teleport + // Restart the login process, starting at our home locaton + LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME)); + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + break; + default: + LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL; + } + + LLPanelLogin::giveFocus(); + return false; +} + + +void use_circuit_callback(void**, S32 result) +{ + // bail if we're quitting. + if(LLApp::isExiting()) return; + if( !gUseCircuitCallbackCalled ) + { + gUseCircuitCallbackCalled = true; + if (result) + { + // Make sure user knows something bad happened. JC + LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL; + LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status); + reset_login(); + } + else + { + gGotUseCircuitCodeAck = true; + } + } +} + +void register_viewer_callbacks(LLMessageSystem* msg) +{ + msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data ); + msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader ); + msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket ); + msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update ); + msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update ); + msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update ); + msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved ); + msg->setHandlerFunc("SimStats", process_sim_stats); + msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message ); + msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data); + msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo); + + msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator); + msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL); + msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL); + msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator); + msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator); + msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL); + + msg->setHandlerFunc("CrossedRegion", process_crossed_region); + msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish); + + msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message); + msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message); + msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL); + msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message); + + msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value); + msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); + msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); + msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); + msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); + msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures); + msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); + msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); + msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); + msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties); + + msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im); + msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question); + msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL); + msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL); + msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect); + + msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL); + msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL); + msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL); + msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL); + msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply, + &LLLiveLSLEditor::processScriptRunningReply); + + msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack); + + msg->setHandlerFunc("LogoutReply", process_logout_reply); + + //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility, + // &LLAgent::processAddModifyAbility); + //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility, + // &LLAgent::processRemoveModifyAbility); + msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate, + &LLAgent::processAgentDataUpdate); + msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate, + &LLAgent::processAgentGroupDataUpdate); + msg->setHandlerFunc("AgentDropGroup", + &LLAgent::processAgentDropGroup); + // land ownership messages + msg->setHandlerFuncFast(_PREHASH_ParcelOverlay, + LLViewerParcelMgr::processParcelOverlay); + msg->setHandlerFuncFast(_PREHASH_ParcelProperties, + LLViewerParcelMgr::processParcelProperties); + msg->setHandlerFunc("ParcelAccessListReply", + LLViewerParcelMgr::processParcelAccessListReply); + msg->setHandlerFunc("ParcelDwellReply", + LLViewerParcelMgr::processParcelDwellReply); + + msg->setHandlerFunc("AvatarPropertiesReply", + &LLAvatarPropertiesProcessor::processAvatarPropertiesReply); + msg->setHandlerFunc("AvatarInterestsReply", + &LLAvatarPropertiesProcessor::processAvatarInterestsReply); + msg->setHandlerFunc("AvatarGroupsReply", + &LLAvatarPropertiesProcessor::processAvatarGroupsReply); + // ratings deprecated + //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply, + // LLPanelAvatar::processAvatarStatisticsReply); + msg->setHandlerFunc("AvatarNotesReply", + &LLAvatarPropertiesProcessor::processAvatarNotesReply); + msg->setHandlerFunc("AvatarPicksReply", + &LLAvatarPropertiesProcessor::processAvatarPicksReply); + msg->setHandlerFunc("AvatarClassifiedReply", + &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply); + + msg->setHandlerFuncFast(_PREHASH_CreateGroupReply, + LLGroupMgr::processCreateGroupReply); + msg->setHandlerFuncFast(_PREHASH_JoinGroupReply, + LLGroupMgr::processJoinGroupReply); + msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply, + LLGroupMgr::processEjectGroupMemberReply); + msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply, + LLGroupMgr::processLeaveGroupReply); + msg->setHandlerFuncFast(_PREHASH_GroupProfileReply, + LLGroupMgr::processGroupPropertiesReply); + + // ratings deprecated + // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, + // LLFloaterRate::processReputationIndividualReply); + + msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, + LLAgentWearables::processAgentInitialWearablesUpdate ); + + msg->setHandlerFunc("ScriptControlChange", + LLAgent::processScriptControlChange ); + + msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect); + + msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers); + + msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply, + LLPanelGroupLandMoney::processGroupAccountSummaryReply); + msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply, + LLPanelGroupLandMoney::processGroupAccountDetailsReply); + msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply, + LLPanelGroupLandMoney::processGroupAccountTransactionsReply); + + msg->setHandlerFuncFast(_PREHASH_UserInfoReply, + process_user_info_reply); + + msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL); + + msg->setHandlerFunc("TeleportStart", process_teleport_start ); + msg->setHandlerFunc("TeleportProgress", process_teleport_progress); + msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL); + msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL); + + msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL); + + msg->setHandlerFuncFast(_PREHASH_GroupMembersReply, + LLGroupMgr::processGroupMembersReply); + msg->setHandlerFunc("GroupRoleDataReply", + LLGroupMgr::processGroupRoleDataReply); + msg->setHandlerFunc("GroupRoleMembersReply", + LLGroupMgr::processGroupRoleMembersReply); + msg->setHandlerFunc("GroupTitlesReply", + LLGroupMgr::processGroupTitlesReply); + // Special handler as this message is sometimes used for group land. + msg->setHandlerFunc("PlacesReply", process_places_reply); + msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply); + + msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply); + + msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply); + msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply); + msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply); + + msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply); +// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply); + msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply); + msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply); + msg->setHandlerFunc("ScriptDialog", process_script_dialog); + msg->setHandlerFunc("LoadURL", process_load_url); + msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request); + msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply); + + // calling cards + msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard); + msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard); + msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard); + + msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply); + + msg->setHandlerFunc("InitiateDownload", process_initiate_download); + msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply); + msg->setHandlerFunc("GenericMessage", process_generic_message); + + msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message); +} + +void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32) +{ + // nothing +} + +// *HACK: Must match name in Library or agent inventory +const std::string ROOT_GESTURES_FOLDER = "Gestures"; +const std::string COMMON_GESTURES_FOLDER = "Common Gestures"; +const std::string MALE_GESTURES_FOLDER = "Male Gestures"; +const std::string FEMALE_GESTURES_FOLDER = "Female Gestures"; +const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures"; +const std::string OTHER_GESTURES_FOLDER = "Other Gestures"; +const S32 OPT_CLOSED_WINDOW = -1; +const S32 OPT_MALE = 0; +const S32 OPT_FEMALE = 1; +const S32 OPT_TRUST_CERT = 0; +const S32 OPT_CANCEL_TRUST = 1; + +bool callback_choose_gender(const LLSD& notification, const LLSD& response) +{ + + // These defaults are returned from the server on login. They are set in login.xml. + // If no default is returned from the server, they are retrieved from settings.xml. + + S32 option = LLNotification::getSelectedOption(notification, response); + switch(option) + { + case OPT_MALE: + LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" ); + break; + + case OPT_FEMALE: + case OPT_CLOSED_WINDOW: + default: + LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" ); + break; + } + return false; +} + +void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures) +{ + llinfos << "Copying library gestures" << llendl; + + // Copy gestures + LLUUID lib_gesture_cat_id = + gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true); + if (lib_gesture_cat_id.isNull()) + { + llwarns << "Unable to copy gestures, source category not found" << llendl; + } + LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); + + std::vector<std::string> gesture_folders_to_copy; + gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER); + + for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin(); + it != gesture_folders_to_copy.end(); + ++it) + { + std::string& folder_name = *it; + + LLPointer<LLInventoryCallback> cb(NULL); + + if (folder_name == same_gender_gestures || + folder_name == COMMON_GESTURES_FOLDER || + folder_name == OTHER_GESTURES_FOLDER) + { + cb = new ActivateGestureCallback; + } + + + LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name); + if (cat_id.isNull()) + { + llwarns << "failed to find gesture folder for " << folder_name << llendl; + } + else + { + llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl; + LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance(); + callAfterCategoryFetch(cat_id, + boost::bind(&LLAppearanceMgr::shallowCopyCategory, + app_mgr, + cat_id, + dst_id, + cb)); + } + } +} + +void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, + const std::string& gender_name ) +{ + llinfos << "starting" << llendl; + + // Not going through the processAgentInitialWearables path, so need to set this here. + LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); + // Initiate creation of COF, since we're also bypassing that. + gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + + S32 gender = 0; + std::string same_gender_gestures; + if (gender_name == "male") + { + gender = OPT_MALE; + same_gender_gestures = MALE_GESTURES_FOLDER; + } + else + { + gender = OPT_FEMALE; + same_gender_gestures = FEMALE_GESTURES_FOLDER; + } + + // try to find the outfit - if not there, create some default + // wearables. + LLUUID cat_id = findDescendentCategoryIDByName( + gInventory.getLibraryRootFolderID(), + outfit_folder_name); + if (cat_id.isNull()) + { + gAgentWearables.createStandardWearables(gender); + } + else + { + sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit); + + bool do_copy = true; + bool do_append = false; + LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); + LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append); + } + + // Copy gestures + copyLibraryGestures(same_gender_gestures); + + // This is really misnamed -- it means we have started loading + // an outfit/shape that will give the avatar a gender eventually. JC + gAgent.setGenderChosen(TRUE); + +} + +//static +void LLStartUp::saveInitialOutfit() +{ + if (sInitialOutfit.empty()) return; + + if (sWearablesLoadedCon.connected()) + { + sWearablesLoadedCon.disconnect(); + } + LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false); +} + +std::string& LLStartUp::getInitialOutfitName() +{ + return sInitialOutfit; +} + +// Loads a bitmap to display during load +void init_start_screen(S32 location_id) +{ + if (gStartTexture.notNull()) + { + gStartTexture = NULL; + LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL; + } + + LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL; + + std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter(); + + if ((S32)START_LOCATION_ID_LAST == location_id) + { + temp_str += SCREEN_LAST_FILENAME; + } + else + { + temp_str += SCREEN_HOME_FILENAME; + } + + LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP; + + // Turn off start screen to get around the occasional readback + // driver bug + if(!gSavedSettings.getBOOL("UseStartScreen")) + { + LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL; + return; + } + else if(!start_image_bmp->load(temp_str) ) + { + LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL; + return; + } + + gStartImageWidth = start_image_bmp->getWidth(); + gStartImageHeight = start_image_bmp->getHeight(); + + LLPointer<LLImageRaw> raw = new LLImageRaw; + if (!start_image_bmp->decode(raw, 0.0f)) + { + LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; + gStartTexture = NULL; + return; + } + + raw->expandToPowerOfTwo(); + gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; +} + + +// frees the bitmap +void release_start_screen() +{ + LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL; + gStartTexture = NULL; +} + + +// static +std::string LLStartUp::startupStateToString(EStartupState state) +{ +#define RTNENUM(E) case E: return #E + switch(state){ + RTNENUM( STATE_FIRST ); + RTNENUM( STATE_BROWSER_INIT ); + RTNENUM( STATE_LOGIN_SHOW ); + RTNENUM( STATE_LOGIN_WAIT ); + RTNENUM( STATE_LOGIN_CLEANUP ); + RTNENUM( STATE_LOGIN_AUTH_INIT ); + RTNENUM( STATE_LOGIN_CURL_UNSTUCK ); + RTNENUM( STATE_LOGIN_PROCESS_RESPONSE ); + RTNENUM( STATE_WORLD_INIT ); + RTNENUM( STATE_MULTIMEDIA_INIT ); + RTNENUM( STATE_FONT_INIT ); + RTNENUM( STATE_SEED_GRANTED_WAIT ); + RTNENUM( STATE_SEED_CAP_GRANTED ); + RTNENUM( STATE_WORLD_WAIT ); + RTNENUM( STATE_AGENT_SEND ); + RTNENUM( STATE_AGENT_WAIT ); + RTNENUM( STATE_INVENTORY_SEND ); + RTNENUM( STATE_MISC ); + RTNENUM( STATE_PRECACHE ); + RTNENUM( STATE_WEARABLES_WAIT ); + RTNENUM( STATE_CLEANUP ); + RTNENUM( STATE_STARTED ); + default: + return llformat("(state #%d)", state); + } +#undef RTNENUM +} + +// static +void LLStartUp::setStartupState( EStartupState state ) +{ + LL_INFOS("AppInit") << "Startup state changing from " << + getStartupStateString() << " to " << + startupStateToString(state) << LL_ENDL; + gStartupState = state; + postStartupState(); +} + +void LLStartUp::postStartupState() +{ + LLSD stateInfo; + stateInfo["str"] = getStartupStateString(); + stateInfo["enum"] = gStartupState; + sStateWatcher->post(stateInfo); +} + + +void reset_login() +{ + gAgentWearables.cleanup(); + gAgentCamera.cleanup(); + gAgent.cleanup(); + LLWorld::getInstance()->destroyClass(); + + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + + if ( gViewerWindow ) + { // Hide menus and normal buttons + gViewerWindow->setNormalControlsVisible( FALSE ); + gLoginMenuBarView->setVisible( TRUE ); + gLoginMenuBarView->setEnabled( TRUE ); + } + + // Hide any other stuff + LLFloaterReg::hideVisibleInstances(); +} + +//--------------------------------------------------------------------------- + +// Initialize all plug-ins except the web browser (which was initialized +// early, before the login screen). JC +void LLStartUp::multimediaInit() +{ + LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingMultimedia"); + set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + + // LLViewerMedia::initClass(); + LLViewerParcelMedia::initClass(); +} + +void LLStartUp::fontInit() +{ + LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingFonts"); + set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + + LLFontGL::loadDefaultFonts(); +} + +void LLStartUp::initNameCache() +{ + // Can be called multiple times + if ( gCacheName ) return; + + gCacheName = new LLCacheName(gMessageSystem); + gCacheName->addObserver(&callback_cache_name); + gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting")); + gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody")); + gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone")); + // Load stored cache if possible + LLAppViewer::instance()->loadNameCache(); + + // Start cache in not-running state until we figure out if we have + // capabilities for display name lookup + LLAvatarNameCache::initClass(false); + LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames")); +} + +void LLStartUp::cleanupNameCache() +{ + LLAvatarNameCache::cleanupClass(); + + delete gCacheName; + gCacheName = NULL; +} + +bool LLStartUp::dispatchURL() +{ + // ok, if we've gotten this far and have a startup URL + if (!getStartSLURL().isValid()) + { + return false; + } + if(getStartSLURL().getType() != LLSLURL::APP) + { + + // If we started with a location, but we're already + // at that location, don't pop dialogs open. + LLVector3 pos = gAgent.getPositionAgent(); + LLVector3 slurlpos = getStartSLURL().getPosition(); + F32 dx = pos.mV[VX] - slurlpos.mV[VX]; + F32 dy = pos.mV[VY] - slurlpos.mV[VY]; + const F32 SLOP = 2.f; // meters + + if( getStartSLURL().getRegion() != gAgent.getRegion()->getName() + || (dx*dx > SLOP*SLOP) + || (dy*dy > SLOP*SLOP) ) + { + LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(), + NULL, false); + } + return true; + } + return false; +} + +void LLStartUp::setStartSLURL(const LLSLURL& slurl) +{ + sStartSLURL = slurl; + switch(slurl.getType()) + { + case LLSLURL::HOME_LOCATION: + { + gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME); + break; + } + case LLSLURL::LAST_LOCATION: + { + gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST); + break; + } + default: + LLGridManager::getInstance()->setGridChoice(slurl.getGrid()); + break; + } +} + +bool login_alert_done(const LLSD& notification, const LLSD& response) +{ + LLPanelLogin::giveFocus(); + return false; +} + +// parse the certificate information into args for the +// certificate notifications +LLSD transform_cert_args(LLPointer<LLCertificate> cert) +{ + LLSD args = LLSD::emptyMap(); + std::string value; + LLSD cert_info; + cert->getLLSD(cert_info); + // convert all of the elements in the cert into + // args for the xml dialog, so we have flexability to + // display various parts of the cert by only modifying + // the cert alert dialog xml. + for(LLSD::map_iterator iter = cert_info.beginMap(); + iter != cert_info.endMap(); + iter++) + { + // key usage and extended key usage + // are actually arrays, and we want to format them as comma separated + // strings, so special case those. + LLSDSerialize::toXML(cert_info[iter->first], std::cout); + if((iter->first== std::string(CERT_KEY_USAGE)) | + (iter->first == std::string(CERT_EXTENDED_KEY_USAGE))) + { + value = ""; + LLSD usage = cert_info[iter->first]; + for (LLSD::array_iterator usage_iter = usage.beginArray(); + usage_iter != usage.endArray(); + usage_iter++) + { + + if(usage_iter != usage.beginArray()) + { + value += ", "; + } + + value += (*usage_iter).asString(); + } + + } + else + { + value = iter->second.asString(); + } + + std::string name = iter->first; + std::transform(name.begin(), name.end(), name.begin(), + (int(*)(int))toupper); + args[name.c_str()] = value; + } + return args; +} + + +// when we handle a cert error, give focus back to the login panel +void general_cert_done(const LLSD& notification, const LLSD& response) +{ + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + LLPanelLogin::giveFocus(); +} + +// check to see if the user wants to trust the cert. +// if they do, add it to the cert store and +void trust_cert_done(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotification::getSelectedOption(notification, response); + switch(option) + { + case OPT_TRUST_CERT: + { + LLPointer<LLCertificate> cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]); + LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore")); + store->add(cert); + store->save(); + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + break; + } + case OPT_CANCEL_TRUST: + reset_login(); + gSavedSettings.setBOOL("AutoLogin", FALSE); + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + default: + LLPanelLogin::giveFocus(); + break; + } + +} + +void apply_udp_blacklist(const std::string& csv) +{ + + std::string::size_type start = 0; + std::string::size_type comma = 0; + do + { + comma = csv.find(",", start); + if (comma == std::string::npos) + { + comma = csv.length(); + } + std::string item(csv, start, comma-start); + + lldebugs << "udp_blacklist " << item << llendl; + gMessageSystem->banUdpMessage(item); + + start = comma + 1; + + } + while(comma < csv.length()); + +} + +bool process_login_success_response() +{ + LLSD response = LLLoginInstance::getInstance()->getResponse(); + + std::string text(response["udp_blacklist"]); + if(!text.empty()) + { + apply_udp_blacklist(text); + } + + // unpack login data needed by the application + text = response["agent_id"].asString(); + if(!text.empty()) gAgentID.set(text); + gDebugInfo["AgentID"] = text; + + // Agent id needed for parcel info request in LLUrlEntryParcel + // to resolve parcel name. + LLUrlEntryParcel::setAgentID(gAgentID); + + text = response["session_id"].asString(); + if(!text.empty()) gAgentSessionID.set(text); + gDebugInfo["SessionID"] = text; + + // Session id needed for parcel info request in LLUrlEntryParcel + // to resolve parcel name. + LLUrlEntryParcel::setSessionID(gAgentSessionID); + + text = response["secure_session_id"].asString(); + if(!text.empty()) gAgent.mSecureSessionID.set(text); + + // if the response contains a display name, use that, + // otherwise if the response contains a first and/or last name, + // use those. Otherwise use the credential identifier + + gDisplayName = ""; + if (response.has("display_name")) + { + gDisplayName.assign(response["display_name"].asString()); + if(!gDisplayName.empty()) + { + // Remove quotes from string. Login.cgi sends these to force + // names that look like numbers into strings. + LLStringUtil::replaceChar(gDisplayName, '"', ' '); + LLStringUtil::trim(gDisplayName); + } + } + if(gDisplayName.empty()) + { + if(response.has("first_name")) + { + gDisplayName.assign(response["first_name"].asString()); + LLStringUtil::replaceChar(gDisplayName, '"', ' '); + LLStringUtil::trim(gDisplayName); + } + if(response.has("last_name")) + { + text.assign(response["last_name"].asString()); + LLStringUtil::replaceChar(text, '"', ' '); + LLStringUtil::trim(text); + if(!gDisplayName.empty()) + { + gDisplayName += " "; + } + gDisplayName += text; + } + } + if(gDisplayName.empty()) + { + gDisplayName.assign(gUserCredential->asString()); + } + + // this is their actual ability to access content + text = response["agent_access_max"].asString(); + if (!text.empty()) + { + // agent_access can be 'A', 'M', and 'PG'. + gAgent.setMaturity(text[0]); + } + + // this is the value of their preference setting for that content + // which will always be <= agent_access_max + text = response["agent_region_access"].asString(); + if (!text.empty()) + { + U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]); + + gSavedSettings.setU32("PreferredMaturity", preferredMaturity); + } + // During the AO transition, this flag will be true. Then the flag will + // go away. After the AO transition, this code and all the code that + // uses it can be deleted. + text = response["ao_transition"].asString(); + if (!text.empty()) + { + if (text == "1") + { + gAgent.setAOTransition(); + } + } + + text = response["start_location"].asString(); + if(!text.empty()) + { + gAgentStartLocation.assign(text); + } + + text = response["circuit_code"].asString(); + if(!text.empty()) + { + gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10); + } + std::string sim_ip_str = response["sim_ip"]; + std::string sim_port_str = response["sim_port"]; + if(!sim_ip_str.empty() && !sim_port_str.empty()) + { + U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10); + gFirstSim.set(sim_ip_str, sim_port); + if (gFirstSim.isOk()) + { + gMessageSystem->enableCircuit(gFirstSim, TRUE); + } + } + std::string region_x_str = response["region_x"]; + std::string region_y_str = response["region_y"]; + if(!region_x_str.empty() && !region_y_str.empty()) + { + U32 region_x = strtoul(region_x_str.c_str(), NULL, 10); + U32 region_y = strtoul(region_y_str.c_str(), NULL, 10); + gFirstSimHandle = to_region_handle(region_x, region_y); + } + + const std::string look_at_str = response["look_at"]; + if (!look_at_str.empty()) + { + size_t len = look_at_str.size(); + LLMemoryStream mstr((U8*)look_at_str.c_str(), len); + LLSD sd = LLSDSerialize::fromNotation(mstr, len); + gAgentStartLookAt = ll_vector3_from_sd(sd); + } + + text = response["seed_capability"].asString(); + if (!text.empty()) gFirstSimSeedCap = text; + + text = response["seconds_since_epoch"].asString(); + if(!text.empty()) + { + U32 server_utc_time = strtoul(text.c_str(), NULL, 10); + if(server_utc_time) + { + time_t now = time(NULL); + gUTCOffset = (server_utc_time - now); + } + } + + // this is the base used to construct help URLs + text = response["help_url_format"].asString(); + if (!text.empty()) + { + // replace the default help URL format + gSavedSettings.setString("HelpURLFormat",text); + + // don't fall back to Standalone's pre-connection static help + gSavedSettings.setBOOL("HelpUseLocal", false); + } + + std::string home_location = response["home"]; + if(!home_location.empty()) + { + size_t len = home_location.size(); + LLMemoryStream mstr((U8*)home_location.c_str(), len); + LLSD sd = LLSDSerialize::fromNotation(mstr, len); + S32 region_x = sd["region_handle"][0].asInteger(); + S32 region_y = sd["region_handle"][1].asInteger(); + U64 region_handle = to_region_handle(region_x, region_y); + LLVector3 position = ll_vector3_from_sd(sd["position"]); + gAgent.setHomePosRegion(region_handle, position); + } + + gAgent.mMOTD.assign(response["message"]); + + // Options... + // Each 'option' is an array of submaps. + // It appears that we only ever use the first element of the array. + LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"]; + if(inv_root_folder_id.notNull()) + { + gInventory.setRootFolderID(inv_root_folder_id); + //gInventory.mock(gAgent.getInventoryRootID()); + } + + LLSD login_flags = response["login-flags"][0]; + if(login_flags.size()) + { + std::string flag = login_flags["ever_logged_in"]; + if(!flag.empty()) + { + gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE); + } + + /* Flag is currently ignored by the viewer. + flag = login_flags["stipend_since_login"]; + if(flag == "Y") + { + stipend_since_login = true; + } + */ + + flag = login_flags["gendered"].asString(); + if(flag == "Y") + { + gAgent.setGenderChosen(TRUE); + } + + bool pacific_daylight_time = false; + flag = login_flags["daylight_savings"].asString(); + if(flag == "Y") + { + pacific_daylight_time = (flag == "Y"); + } + + //setup map of datetime strings to codes and slt & local time offset from utc + LLStringOps::setupDatetimeInfo(pacific_daylight_time); + } + + // set up the voice configuration. Ultimately, we should pass this up as part of each voice + // channel if we need to move to multiple voice servers per grid. + LLSD voice_config_info = response["voice-config"]; + if(voice_config_info.has("VoiceServerType")) + { + gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString()); + } + + // Request the map server url + std::string map_server_url = response["map-server-url"]; + if(!map_server_url.empty()) + { + // We got an answer from the grid -> use that for map for the current session + gSavedSettings.setString("CurrentMapServerURL", map_server_url); + LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL; + } + else + { + // No answer from the grid -> use the default setting for current session + map_server_url = gSavedSettings.getString("MapServerURL"); + gSavedSettings.setString("CurrentMapServerURL", map_server_url); + LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL; + } + + // Default male and female avatars allowing the user to choose their avatar on first login. + // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard + // "new ruth." Not to be confused with 'initial-outfit' below + LLSD newuser_config = response["newuser-config"][0]; + if(newuser_config.has("DefaultFemaleAvatar")) + { + gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString()); + } + if(newuser_config.has("DefaultMaleAvatar")) + { + gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString()); + } + + // Initial outfit for the user. + // QUESTION: Why can't we simply simply set the users outfit directly + // from a web page into the user info on the server? - Roxie + LLSD initial_outfit = response["initial-outfit"][0]; + if(initial_outfit.size()) + { + std::string flag = initial_outfit["folder_name"]; + if(!flag.empty()) + { + // Initial outfit is a folder in your inventory, + // must be an exact folder-name match. + sInitialOutfit = flag; + } + + flag = initial_outfit["gender"].asString(); + if(!flag.empty()) + { + sInitialOutfitGender = flag; + } + } + + LLSD global_textures = response["global-textures"][0]; + if(global_textures.size()) + { + // Extract sun and moon texture IDs. These are used + // in the LLVOSky constructor, but I can't figure out + // how to pass them in. JC + LLUUID id = global_textures["sun_texture_id"]; + if(id.notNull()) + { + gSunTextureID = id; + } + + id = global_textures["moon_texture_id"]; + if(id.notNull()) + { + gMoonTextureID = id; + } + + id = global_textures["cloud_texture_id"]; + if(id.notNull()) + { + gCloudTextureID = id; + } + } + + // Set the location of the snapshot sharing config endpoint + std::string snapshot_config_url = response["snapshot_config_url"]; + if(!snapshot_config_url.empty()) + { + gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url); + } + + // Start the process of fetching the OpenID session cookie for this user login + std::string openid_url = response["openid_url"]; + if(!openid_url.empty()) + { + std::string openid_token = response["openid_token"]; + LLViewerMedia::openIDSetup(openid_url, openid_token); + } + + if(response.has("max-agent-groups")) { + std::string max_agent_groups(response["max-agent-groups"]); + gMaxAgentGroups = atoi(max_agent_groups.c_str()); + LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: " + << gMaxAgentGroups << LL_ENDL; + } + else { + gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS; + LL_INFOS("LLStartup") << "using gMaxAgentGroups default: " + << gMaxAgentGroups << LL_ENDL; + } + + bool success = false; + // JC: gesture loading done below, when we have an asset system + // in place. Don't delete/clear gUserCredentials until then. + if(gAgentID.notNull() + && gAgentSessionID.notNull() + && gMessageSystem->mOurCircuitCode + && gFirstSim.isOk() + && gInventory.getRootFolderID().notNull()) + { + success = true; + } + + return success; +} + +void transition_back_to_login_panel(const std::string& emsg) +{ + if (gNoRender) + { + LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL; + LL_WARNS("AppInit") << emsg << LL_ENDL; + exit(0); + } + + // Bounce back to the login screen. + reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + gSavedSettings.setBOOL("AutoLogin", FALSE); +} |