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authorRichard Linden <none@none>2013-07-30 19:13:45 -0700
committerRichard Linden <none@none>2013-07-30 19:13:45 -0700
commita2e22732f195dc075a733c79f15156752f522a43 (patch)
treec708db3a28ae578b3b6d8f1cc94935937efd9a1e /indra/newview/llstartup.cpp
parent19f7fb6ccce52224cc067e496d1480191badb165 (diff)
Summer cleaning - removed a lot of llcommon dependencies to speed up build times
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rwxr-xr-xindra/newview/llstartup.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 536c030637..e0b96e43a6 100755
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -82,7 +82,6 @@
#include "llvfs.h"
#include "llxorcipher.h" // saved password, MAC address
#include "llwindow.h"
-#include "imageids.h"
#include "message.h"
#include "v3math.h"
@@ -241,6 +240,7 @@ static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
static std::string gAgentStartLocation = "safe";
static bool mLoginStatePastUI = false;
+const S32 DEFAULT_MAX_AGENT_GROUPS = 25;
boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
@@ -1431,8 +1431,8 @@ bool idle_startup()
LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
gFrameTime = totalTime();
- F32 last_time = gFrameTimeSeconds;
- gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
+ LLUnit<F32, LLUnits::Seconds> last_time = gFrameTimeSeconds;
+ gFrameTimeSeconds = (gFrameTime - gStartTime);
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
if (gFrameIntervalSeconds < 0.f)
@@ -1933,6 +1933,7 @@ bool idle_startup()
LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;
+ LL_DEBUGS("SceneLoadTiming", "Start") << "Scene Load Started " << LL_ENDL;
gRenderStartTime.reset();
gForegroundTime.reset();