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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-04-05 09:55:33 -0700 |
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committer | GitHub <noreply@github.com> | 2023-04-05 11:55:33 -0500 |
commit | d6d634d29ff351450306e211982a98a0050f1b42 (patch) | |
tree | 3c4b5a6779669756277fffaab320074476e17543 /indra/newview/llstartup.cpp | |
parent | b28971e4bf8cb41ea9eecead2b5676720355e30b (diff) |
SL-19331: Move media updates off-thread on select hardware (#153)
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config.
Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls.
* SL-19331: Bump featuretable
* SL-19331: Cleanup, annotate comment
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 0dc4746123..6bcee31b72 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -312,7 +312,7 @@ void update_texture_fetch() LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread gTextureList.updateImages(0.10f); - if (LLImageGLThread::sEnabled) + if (LLImageGLThread::sEnabledTextures) { std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop"); main_queue->runFor(std::chrono::milliseconds(1)); |