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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-12-13 17:51:14 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-12-13 17:51:14 -0500
commit27f11d9868bc72e7096ae6266af1c6c9318c545e (patch)
tree12190521b6870891072e312c8b3e8864721aa075 /indra/newview/llstartup.cpp
parentfbab245e487650d6420c9fe33cf07123af12f422 (diff)
parentdd06d42c09e5e1f4b28559059ec8393e53f767a7 (diff)
merge
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rwxr-xr-xindra/newview/llstartup.cpp22
1 files changed, 21 insertions, 1 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index bba98f6e62..ac3aedb16e 100755
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -233,6 +233,8 @@ static LLHost gFirstSim;
static std::string gFirstSimSeedCap;
static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
static std::string gAgentStartLocation = "safe";
+static bool mLoginStatePastUI = false;
+
boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
@@ -706,7 +708,15 @@ bool idle_startup()
if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
-
+
+ // if we've gone backwards in the login state machine, to this state where we show the UI
+ // AND the debug setting to exit in this case is true, then go ahead and bail quickly
+ if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") )
+ {
+ // no requirement for notification here - just exit
+ LLAppViewer::instance()->earlyExitNoNotify();
+ }
+
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
timeout_count = 0;
@@ -784,6 +794,11 @@ bool idle_startup()
if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
{
+ // when we get to this state, we've already been past the login UI
+ // (possiblely automatically) - flag this so we can test in the
+ // STATE_LOGIN_SHOW state if we've gone backwards
+ mLoginStatePastUI = true;
+
// Don't do anything. Wait for the login view to call the login_callback,
// which will push us to the next state.
@@ -810,6 +825,11 @@ bool idle_startup()
gKeyboard->resetKeys();
}
+ // when we get to this state, we've already been past the login UI
+ // (possiblely automatically) - flag this so we can test in the
+ // STATE_LOGIN_SHOW state if we've gone backwards
+ mLoginStatePastUI = true;
+
// save the credentials
std::string userid = "unknown";
if(gUserCredential.notNull())