diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2021-11-30 15:22:26 -0500 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2021-11-30 17:00:09 -0500 |
commit | 01317a2faded53c79db7e0814426f1d8b2fd12fc (patch) | |
tree | 75e42096bc5ed2cdff78a4a7a58d873f9bff9a83 /indra/newview/llstartup.cpp | |
parent | 9be88050e67edcb8578ce6edbee255ba66e553a1 (diff) |
SL-16421: Destroy the "General" ThreadPool as soon as cleanup starts.
Introduce LLAppViewer::onCleanup(), a method that accepts a nullary callable
to execute once viewer shutdown begins. Fire the collected callables in
LLAppViewer::cleanup().
In llstartup.cpp, instead of declaring a static unique_ptr and relying on
static object destruction to clean up the "General" ThreadPool, bind the
pointer to the new ThreadPool into an onCleanup() lambda that will delete it
when called. ~ThreadPool() takes care of orderly shutdown.
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index adfa1b0c10..d8e68dbc1e 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -259,7 +259,6 @@ const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds std::unique_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState")); std::unique_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener()); std::unique_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap); -std::unique_ptr<LL::ThreadPool> gGeneralThreadPool; // // local function declaration @@ -1495,15 +1494,19 @@ bool idle_startup() display_startup(); // start up the ThreadPool we'll use for textures et al. - LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; - LLSD sizeSpec{ poolSizes["General"] }; - LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 }; - LL_DEBUGS("ThreadPool") << "Instantiating General pool with " - << poolSize << " threads" << LL_ENDL; - // We don't want anyone, especially the main thread, to have to block - // due to this ThreadPool being full. - gGeneralThreadPool.reset(new LL::ThreadPool("General", poolSize, 1024*1024)); - gGeneralThreadPool->start(); + { + LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; + LLSD sizeSpec{ poolSizes["General"] }; + LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 }; + LL_DEBUGS("ThreadPool") << "Instantiating General pool with " + << poolSize << " threads" << LL_ENDL; + // We don't want anyone, especially the main thread, to have to block + // due to this ThreadPool being full. + auto pool = new LL::ThreadPool("General", poolSize, 1024*1024); + pool->start(); + // Once we start shutting down, destroy this ThreadPool. + LLAppViewer::instance()->onCleanup([pool](){ delete pool; }); + } // Initialize global class data needed for surfaces (i.e. textures) LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; |