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author | Callum Prentice <callum@lindenlab.com> | 2023-04-03 14:58:58 -0700 |
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committer | Callum Prentice <callum@lindenlab.com> | 2023-04-03 14:58:58 -0700 |
commit | 28b240fd7fc39ff4668e37b5aa3bdfe392415b34 (patch) | |
tree | 923892b5ea9e9ac4d757fba089f0e9b2b24fbf26 /indra/newview/llsprite.cpp | |
parent | 7b9866791ac7922f7527811bbc99c090f35e4cfd (diff) | |
parent | c7053a6928fd5eafdc935453742e92951ae4e0c1 (diff) |
DRTVWR-489: Fix things up after a messy merge with main because of a gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
Diffstat (limited to 'indra/newview/llsprite.cpp')
-rw-r--r-- | indra/newview/llsprite.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index c3eb70f850..fd41cdf0d7 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -79,7 +79,6 @@ void LLSprite::updateFace(LLFace &face) // First, figure out how many vertices/indices we need. U32 num_vertices, num_indices; - U32 vertex_count = 0; // Get the total number of vertices and indices if (mFollow) @@ -203,25 +202,21 @@ void LLSprite::updateFace(LLFace &face) *verticesp = mC; tex_coordsp++; verticesp++; - vertex_count++; *tex_coordsp = LLVector2(0.f, 1.f); *verticesp = mB; tex_coordsp++; verticesp++; - vertex_count++; *tex_coordsp = LLVector2(1.f, 1.f); *verticesp = mA; tex_coordsp++; verticesp++; - vertex_count++; *tex_coordsp = LLVector2(1.f, 0.0f); *verticesp = mD; tex_coordsp++; verticesp++; - vertex_count++; // Generate indices, since they're easy. // Just a series of quads. |