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authorsimon@lindenlab.com <simon@lindenlab.com>2011-06-21 09:36:31 -0700
committersimon@lindenlab.com <simon@lindenlab.com>2011-06-21 09:36:31 -0700
commitd11cabc4898a7a1995ed7c89d2cdac46dfcf24ec (patch)
tree9f8e5e57d4ed074e148227c56556bcace90e2e3a /indra/newview/llspatialpartition.h
parentc0c0a2b9a5f41fc06619330a81c34955a39ddfe2 (diff)
parentede3b577d8cebd5065514bb485e2cbd93dd5b05a (diff)
Merge with latest lindenlab/viewer-development
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r--indra/newview/llspatialpartition.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 0d9cad914a..db8a0c2992 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -91,6 +91,8 @@ public:
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLViewerTexture> mTexture;
+ std::vector<LLPointer<LLViewerTexture> > mTextureList;
+
LLColor4U mGlowColor;
S32 mDebugColor;
const LLMatrix4* mTextureMatrix;
@@ -207,7 +209,7 @@ public:
typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
typedef std::map<U32, drawmap_elem_t > draw_map_t;
typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
- typedef std::map<LLPointer<LLViewerTexture>, buffer_list_t> buffer_texture_map_t;
+ typedef std::map<LLFace*, buffer_list_t> buffer_texture_map_t;
typedef std::map<U32, buffer_texture_map_t> buffer_map_t;
typedef LLOctreeListener<LLDrawable> BaseType;
@@ -399,7 +401,7 @@ protected:
public:
bridge_list_t mBridgeList;
- buffer_map_t mBufferMap; //used by volume buffers to store unique buffers per texture
+ buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers
F32 mBuilt;
OctreeNode* mOctreeNode;
@@ -684,7 +686,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
- void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE);
+ void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
};