diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2013-01-08 14:50:31 -0700 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2013-01-08 14:50:31 -0700 |
commit | 8315e9745398c1c3215ffe1b3bfbfb6c7d16291d (patch) | |
tree | 6e894381a62c0fb8656d2e0720b62d1beda3c06e /indra/newview/llspatialpartition.h | |
parent | 68413515029f50713c70e4adec3ce6fd1022d59f (diff) | |
parent | 1fbd45672fcb1e5bfc194712fc7d0d4847a651cd (diff) |
Merge
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r-- | indra/newview/llspatialpartition.h | 143 |
1 files changed, 46 insertions, 97 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index b1706d9d35..a2e2bf45d6 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -45,22 +45,21 @@ #define SG_STATE_INHERIT_MASK (OCCLUDED) #define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY) +class LLViewerOctreePartition; class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; class LLTextureAtlas; class LLTextureAtlasSlot; +class LLViewerRegion; -S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad); -S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &radius_squared); - -S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad); -S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared); void pushVerts(LLFace* face, U32 mask); // get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center); U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center); +GLuint get_new_occlusion_query_object_name(); +void release_occlusion_query_object_name(GLuint name); class LLDrawInfo : public LLRefCount { @@ -192,13 +191,13 @@ public: }; LL_ALIGN_PREFIX(16) -class LLSpatialGroup : public LLOctreeListener<LLDrawable> +class LLSpatialGroup : public LLviewerOctreeGroup { friend class LLSpatialPartition; friend class LLOctreeStateCheck; public: - LLSpatialGroup(const LLSpatialGroup& rhs) + LLSpatialGroup(const LLSpatialGroup& rhs) : LLviewerOctreeGroup(rhs) { *this = rhs; } @@ -229,16 +228,7 @@ public: typedef std::map<U32, drawmap_elem_t > draw_map_t; typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t; typedef std::map<LLFace*, buffer_list_t> buffer_texture_map_t; - typedef std::map<U32, buffer_texture_map_t> buffer_map_t; - - typedef LLOctreeListener<LLDrawable> BaseType; - typedef LLOctreeListener<LLDrawable> OctreeListener; - typedef LLTreeNode<LLDrawable> TreeNode; - typedef LLOctreeNode<LLDrawable> OctreeNode; - typedef LLOctreeRoot<LLDrawable> OctreeRoot; - typedef LLOctreeTraveler<LLDrawable> OctreeTraveler; - typedef LLOctreeNode<LLDrawable>::element_iter element_iter; - typedef LLOctreeNode<LLDrawable>::element_list element_list; + typedef std::map<U32, buffer_texture_map_t> buffer_map_t; struct CompareDistanceGreater { @@ -275,18 +265,15 @@ public: typedef enum { - DEAD = 0x00000001, - DIRTY = 0x00000002, - OBJECT_DIRTY = 0x00000004, - GEOM_DIRTY = 0x00000008, - ALPHA_DIRTY = 0x00000010, - SKIP_FRUSTUM_CHECK = 0x00000020, - IN_IMAGE_QUEUE = 0x00000040, - IMAGE_DIRTY = 0x00000080, - MESH_DIRTY = 0x00000100, - NEW_DRAWINFO = 0x00000200, - IN_BUILD_Q1 = 0x00000400, - IN_BUILD_Q2 = 0x00000800, + DEAD = LLviewerOctreeGroup::INVALID_STATE, + GEOM_DIRTY = (DEAD << 1), + ALPHA_DIRTY = (GEOM_DIRTY << 1), + IN_IMAGE_QUEUE = (ALPHA_DIRTY << 1), + IMAGE_DIRTY = (IN_IMAGE_QUEUE << 1), + MESH_DIRTY = (IMAGE_DIRTY << 1), + NEW_DRAWINFO = (MESH_DIRTY << 1), + IN_BUILD_Q1 = (NEW_DRAWINFO << 1), + IN_BUILD_Q2 = (IN_BUILD_Q1 << 1), STATE_MASK = 0x0000FFFF, } eSpatialState; @@ -301,12 +288,8 @@ public: LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part); BOOL isHUDGroup() ; - BOOL isDead() { return isState(DEAD); } - BOOL isState(U32 state) const; + BOOL isDead() { return hasState(DEAD); } BOOL isOcclusionState(U32 state) const { return mOcclusionState[LLViewerCamera::sCurCameraID] & state ? TRUE : FALSE; } - U32 getState() { return mState; } - void setState(U32 state); - void clearState(U32 state); void clearDrawMap(); void validate(); @@ -315,23 +298,18 @@ public: void setState(U32 state, S32 mode); void clearState(U32 state, S32 mode); + void clearState(U32 state) {mState &= ~state;} void setOcclusionState(U32 state, S32 mode = STATE_MODE_SINGLE); void clearOcclusionState(U32 state, S32 mode = STATE_MODE_SINGLE); LLSpatialGroup* getParent(); - - BOOL addObject(LLDrawable *drawablep, BOOL add_all = FALSE, BOOL from_octree = FALSE); + BOOL addObject(LLDrawable *drawablep); BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE); BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group - BOOL isVisible() const; BOOL isRecentlyVisible() const; - void setVisible(); void shift(const LLVector4a &offset); - BOOL boundObjects(BOOL empty, LLVector4a& newMin, LLVector4a& newMax); - void unbound(); - BOOL rebound(); void checkOcclusion(); //read back last occlusion query (if any) void doOcclusion(LLCamera* camera); //issue occlusion query void destroyGL(bool keep_occlusion = false); @@ -343,28 +321,18 @@ public: void rebuildGeom(); void rebuildMesh(); + void setState(U32 state) {mState |= state;} void dirtyGeom() { setState(GEOM_DIRTY); } - void dirtyMesh() { setState(MESH_DIRTY); } - - //octree wrappers to make code more readable - element_list& getData() { return mOctreeNode->getData(); } - element_iter getDataBegin() { return mOctreeNode->getDataBegin(); } - element_iter getDataEnd() { return mOctreeNode->getDataEnd(); } - bool hasElement(LLDrawable* drawablep) { return std::find(mOctreeNode->getDataBegin(), mOctreeNode->getDataEnd(), drawablep) != mOctreeNode->getDataEnd(); } - - U32 getElementCount() const { return mOctreeNode->getElementCount(); } - bool isEmpty() const { return mOctreeNode->isEmpty(); } + void dirtyMesh() { setState(MESH_DIRTY); } void drawObjectBox(LLColor4 col); //LISTENER FUNCTIONS - virtual void handleInsertion(const TreeNode* node, LLDrawable* face); - virtual void handleRemoval(const TreeNode* node, LLDrawable* face); + virtual void handleInsertion(const TreeNode* node, LLViewerOctreeEntry* face); + virtual void handleRemoval(const TreeNode* node, LLViewerOctreeEntry* face); virtual void handleDestruction(const TreeNode* node); - virtual void handleStateChange(const TreeNode* node); virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); - virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child); - + //------------------- //for atlas use //------------------- @@ -386,21 +354,6 @@ public: public: - typedef enum - { - BOUNDS = 0, - EXTENTS = 2, - OBJECT_BOUNDS = 4, - OBJECT_EXTENTS = 6, - VIEW_ANGLE = 8, - LAST_VIEW_ANGLE = 9, - V4_COUNT = 10 - } eV4Index; - - LL_ALIGN_16(LLVector4a mBounds[2]); // bounding box (center, size) of this node and all its children (tight fit to objects) - LL_ALIGN_16(LLVector4a mExtents[2]); // extents (min, max) of this node and all its children - LL_ALIGN_16(LLVector4a mObjectExtents[2]); // extents (min, max) of objects in this node - LL_ALIGN_16(LLVector4a mObjectBounds[2]); // bounding box (center, size) of objects in this node LL_ALIGN_16(LLVector4a mViewAngle); LL_ALIGN_16(LLVector4a mLastUpdateViewAngle); @@ -421,7 +374,6 @@ private: protected: virtual ~LLSpatialGroup(); - U32 mState; U32 mOcclusionState[LLViewerCamera::NUM_CAMERAS]; U32 mOcclusionIssued[LLViewerCamera::NUM_CAMERAS]; @@ -436,7 +388,6 @@ public: F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node F32 mBuilt; - OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; LLPointer<LLVertexBuffer> mVertexBuffer; @@ -444,8 +395,7 @@ public: U32 mBufferUsage; draw_map_t mDrawMap; - - S32 mVisible[LLViewerCamera::NUM_CAMERAS]; + F32 mDistance; F32 mDepth; F32 mLastUpdateDistance; @@ -468,10 +418,10 @@ public: virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; -class LLSpatialPartition: public LLGeometryManager +class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager { public: - LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage); + LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage, LLViewerRegion* regionp); virtual ~LLSpatialPartition(); LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); @@ -498,7 +448,8 @@ public: virtual void rebuildMesh(LLSpatialGroup* group); BOOL visibleObjectsInFrustum(LLCamera& camera); - S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results = NULL, BOOL for_select = FALSE); // Cull on arbitrary frustum + /*virtual*/ S32 cull(LLCamera &camera); // Cull on arbitrary frustum + S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select); // Cull on arbitrary frustum BOOL isVisible(const LLVector3& v); bool isHUDPartition() ; @@ -513,23 +464,21 @@ public: void resetVertexBuffers(); BOOL isOcclusionEnabled(); BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax); - + public: - LLSpatialGroup::OctreeNode* mOctree; LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this // use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe // to call asBridge() from the destructor BOOL mOcclusionEnabled; // if TRUE, occlusion culling is performed BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane U32 mBufferUsage; + U32 mDrawableType; const BOOL mRenderByGroup; U32 mLODSeed; U32 mLODPeriod; //number of frames between LOD updates for a given spatial group (staggered by mLODSeed) U32 mVertexDataMask; F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25); - BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering - U32 mDrawableType; - U32 mPartitionType; + BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering }; // class for creating bridges between spatial partitions @@ -541,7 +490,7 @@ protected: public: typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t; - LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask); + LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp); void destroyTree(); @@ -564,7 +513,7 @@ public: }; -class LLCullResult +class LLCullResult { public: LLCullResult(); @@ -663,7 +612,7 @@ private: class LLWaterPartition : public LLSpatialPartition { public: - LLWaterPartition(); + LLWaterPartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; @@ -672,14 +621,14 @@ public: class LLVoidWaterPartition : public LLWaterPartition { public: - LLVoidWaterPartition(); + LLVoidWaterPartition(LLViewerRegion* regionp); }; //spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp) class LLTerrainPartition : public LLSpatialPartition { public: - LLTerrainPartition(); + LLTerrainPartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group); virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; @@ -688,7 +637,7 @@ public: class LLTreePartition : public LLSpatialPartition { public: - LLTreePartition(); + LLTreePartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } @@ -698,7 +647,7 @@ public: class LLParticlePartition : public LLSpatialPartition { public: - LLParticlePartition(); + LLParticlePartition(LLViewerRegion* regionp); virtual void rebuildGeom(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count); @@ -710,14 +659,14 @@ protected: class LLHUDParticlePartition : public LLParticlePartition { public: - LLHUDParticlePartition(); + LLHUDParticlePartition(LLViewerRegion* regionp); }; //spatial partition for grass (implemented in LLVOGrass.cpp) class LLGrassPartition : public LLSpatialPartition { public: - LLGrassPartition(); + LLGrassPartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group); virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count); protected: @@ -747,7 +696,7 @@ class LLVolumeGeometryManager: public LLGeometryManager class LLVolumePartition : public LLSpatialPartition, public LLVolumeGeometryManager { public: - LLVolumePartition(); + LLVolumePartition(LLViewerRegion* regionp); virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); } virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); } virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); } @@ -758,7 +707,7 @@ public: class LLVolumeBridge : public LLSpatialBridge, public LLVolumeGeometryManager { public: - LLVolumeBridge(LLDrawable* drawable); + LLVolumeBridge(LLDrawable* drawable, LLViewerRegion* regionp); virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); } virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); } virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); } @@ -768,7 +717,7 @@ public: class LLHUDBridge : public LLVolumeBridge { public: - LLHUDBridge(LLDrawable* drawablep); + LLHUDBridge(LLDrawable* drawablep, LLViewerRegion* regionp); virtual void shiftPos(const LLVector4a& vec); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); }; @@ -777,7 +726,7 @@ public: class LLBridgePartition : public LLSpatialPartition { public: - LLBridgePartition(); + LLBridgePartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; @@ -785,7 +734,7 @@ public: class LLHUDPartition : public LLBridgePartition { public: - LLHUDPartition(); + LLHUDPartition(LLViewerRegion* regionp); virtual void shift(const LLVector4a &offset); }; |