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authorDave Parks <davep@lindenlab.com>2022-06-23 16:21:53 -0500
committerDave Parks <davep@lindenlab.com>2022-06-23 16:21:53 -0500
commit394479d7cc48a0170854e07f14267e28ba247990 (patch)
tree4e68623cf90138e851e082619d52b04c26949ea0 /indra/newview/llspatialpartition.h
parent54edd8ba8b824241f3d6df9e3ffff7a7c926665d (diff)
SL-17653 WIP - Apply GLTF material in Material Editor to selected object when you click "Save"
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r--indra/newview/llspatialpartition.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 07d62be7af..c3e9d8ceb9 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -113,9 +113,14 @@ public:
LL_ALIGN_16(LLFace* mFace); //associated face
F32 mDistance;
U32 mDrawMode;
- LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.
- LLMaterialID mMaterialID;
- U32 mShaderMask;
+
+ // Material points here are likely for debugging only and are immaterial (zing!)
+ LLMaterialPtr mMaterial;
+ LLPointer<LLGLTFMaterial> mGLTFMaterial;
+
+ LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
+
+ U32 mShaderMask;
U32 mBlendFuncSrc;
U32 mBlendFuncDst;
BOOL mHasGlow;
@@ -123,6 +128,8 @@ public:
const LLMatrix4* mSpecularMapMatrix;
LLPointer<LLViewerTexture> mNormalMap;
const LLMatrix4* mNormalMapMatrix;
+ LLPointer<LLViewerTexture> mEmissiveMap;
+
LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
F32 mEnvIntensity;
F32 mAlphaMaskCutoff;