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authorDave Parks <davep@lindenlab.com>2010-08-26 17:06:59 -0500
committerDave Parks <davep@lindenlab.com>2010-08-26 17:06:59 -0500
commit8a67b31d6a775ef87d29e2c3e22e30368adf59b0 (patch)
tree2312590b96fd8a58cb677157957e8450eded4edb /indra/newview/llspatialpartition.cpp
parente41525cac444ecacb96f18178de21b844c4fbe45 (diff)
Fix for various physics shape rendering glitches.
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r--indra/newview/llspatialpartition.cpp148
1 files changed, 87 insertions, 61 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index e55ec03356..291cc76c29 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2766,78 +2766,101 @@ void renderNormals(LLDrawable* drawablep)
}
}
-void renderPhysicsShape(LLDrawable* drawable)
+void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
- LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
- {
- F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
- F32 cost = volume->getObjectCost();
+ F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
+ F32 cost = volume->getObjectCost();
- LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
- LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
- LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
+ LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
+ LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
+ LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
- F32 normalizedCost = 1.f - exp( -(cost / threshold) );
+ F32 normalizedCost = 1.f - exp( -(cost / threshold) );
- LLColor4 color;
- if ( normalizedCost <= 0.5f )
- {
- color = lerp( low, mid, 2.f * normalizedCost );
- }
- else
- {
- color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
- }
+ LLColor4 color;
+ if ( normalizedCost <= 0.5f )
+ {
+ color = lerp( low, mid, 2.f * normalizedCost );
+ }
+ else
+ {
+ color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
+ }
- U32 data_mask = LLVertexBuffer::MAP_VERTEX;
+ U32 data_mask = LLVertexBuffer::MAP_VERTEX;
#if LL_MESH_ENABLED
- if (volume->isMesh())
- {
- LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
- const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
- if (decomp)
- {
- gGL.pushMatrix();
- glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (volume->isMesh())
+ {
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+ if (decomp)
+ {
+ gGL.pushMatrix();
+ glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- for (U32 i = 0; i < decomp->mHull.size(); ++i)
- {
- LLVertexBuffer* buff = decomp->mMesh[i];
+ for (U32 i = 0; i < decomp->mHull.size(); ++i)
+ {
+ LLVertexBuffer* buff = decomp->mMesh[i];
- buff->setBuffer(data_mask);
+ buff->setBuffer(data_mask);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glColor3fv(color.mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glColor3fv(color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- {
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- glColor4fv(color.mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- }
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ glColor4fv(color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
}
+ }
- gGL.popMatrix();
+ gGL.popMatrix();
- return;
- }
+ return;
}
+ }
#endif //LL_MESH_ENABLED
-
- //push faces
- glColor3fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- pushVerts(drawable, data_mask);
- glColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- pushVerts(drawable, data_mask);
+
+ //push faces
+ glColor3fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ pushVerts(drawable, data_mask);
+ glColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ pushVerts(drawable, data_mask);
+}
+
+void renderPhysicsShapes(LLSpatialGroup* group)
+{
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest test(GL_TRUE, GL_FALSE);
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
+ {
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.pushMatrix();
+ LLVector3 trans = drawable->getRegion()->getOriginAgent();
+ glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ renderPhysicsShape(drawable, volume);
+ gGL.popMatrix();
+ }
+ else
+ {
+ renderPhysicsShape(drawable, volume);
+ }
+ }
}
}
@@ -3163,6 +3186,14 @@ public:
stop_glerror();
}
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ renderPhysicsShapes(group);
+ }
+
//render visibility wireframe
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{
@@ -3221,11 +3252,6 @@ public:
renderNormals(drawable);
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
- {
- renderPhysicsShape(drawable);
- }
-
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
{
if (drawable->isState(LLDrawable::IN_REBUILD_Q2))