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authorDave Parks <davep@lindenlab.com>2010-09-22 03:04:21 -0500
committerDave Parks <davep@lindenlab.com>2010-09-22 03:04:21 -0500
commitcf09d6c58a741263cddcf338c2f79836873475b1 (patch)
tree38c5adaf911371f72176485d0ddf13f029cee431 /indra/newview/llspatialpartition.cpp
parent7d625ef060c9916268c479ab817b24ac1d23199f (diff)
Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching type back into tools floater.
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rwxr-xr-xindra/newview/llspatialpartition.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 0f9f35dc57..56be8af599 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2789,7 +2789,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
U32 data_mask = LLVertexBuffer::MAP_VERTEX;
-#if LL_MESH_ENABLED
if (volume->isMesh())
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
@@ -2826,7 +2825,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
return;
}
}
-#endif //LL_MESH_ENABLED
//push faces
glColor3fv(color.mV);