summaryrefslogtreecommitdiff
path: root/indra/newview/llspatialpartition.cpp
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2012-02-07 13:11:39 -0500
committerNat Goodspeed <nat@lindenlab.com>2012-02-07 13:11:39 -0500
commit3bcd4f4608a7ce33b61c6978544096436dea4e53 (patch)
tree6ef7168a6ec646c023d2f4badc9a0960d20eea3e /indra/newview/llspatialpartition.cpp
parent33a42b32ca72031a79edca821966f6ebbdcddc93 (diff)
parent5e367f0d9de593c45683f7c640024a378bb03919 (diff)
Merge daggy fix at r32811ea374ab to tip
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r--indra/newview/llspatialpartition.cpp73
1 files changed, 60 insertions, 13 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 3e16ccf3da..5d196a465f 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -28,6 +28,10 @@
#include "llspatialpartition.h"
+#include "llappviewer.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "llimageworker.h"
#include "llviewerwindow.h"
#include "llviewerobjectlist.h"
#include "llvovolume.h"
@@ -260,7 +264,7 @@ static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
void LLSpatialGroup::buildOcclusion()
{
- if (mOcclusionVerts.isNull())
+ //if (mOcclusionVerts.isNull())
{
mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
@@ -722,7 +726,9 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
if (vertex_count > 0 && index_count > 0)
{ //create vertex buffer containing volume geometry for this node
group->mBuilt = 1.f;
- if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ if (group->mVertexBuffer.isNull() ||
+ !group->mVertexBuffer->isWriteable() ||
+ (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
{
group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
@@ -1181,6 +1187,8 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mState(0),
+ mGeometryBytes(0),
+ mSurfaceArea(0.f),
mBuilt(0.f),
mOctreeNode(node),
mSpatialPartition(part),
@@ -1221,6 +1229,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mOcclusionQuery[i] = 0;
+ mOcclusionIssued[i] = 0;
mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0;
mVisible[i] = 0;
}
@@ -1405,6 +1414,17 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
}
}
+ //clean up avatar attachment stats
+ LLSpatialBridge* bridge = mSpatialPartition->asBridge();
+ if (bridge)
+ {
+ if (bridge->mAvatar.notNull())
+ {
+ bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes;
+ bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea;
+ }
+ }
+
clearDrawMap();
mVertexBuffer = NULL;
mBufferMap.clear();
@@ -1543,6 +1563,8 @@ BOOL LLSpatialGroup::rebound()
}
static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Wait");
+
void LLSpatialGroup::checkOcclusion()
{
if (LLPipeline::sUseOcclusion > 1)
@@ -1560,6 +1582,22 @@ void LLSpatialGroup::checkOcclusion()
if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+
+ if (mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount)
+ { //query was issued last frame, wait until it's available
+ S32 max_loop = 1024;
+ LLFastTimer t(FTM_OCCLUSION_WAIT);
+ while (!available && max_loop-- > 0)
+ {
+ F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
+ //do some usefu work while we wait
+ LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
+ LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
+ LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
+
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ }
+ }
}
else
{
@@ -1679,6 +1717,9 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
{
LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS);
+ //store which frame this query was issued on
+ mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount;
+
{
LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY);
glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1739,7 +1780,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
//==============================================
LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
-: mRenderByGroup(render_by_group)
+: mRenderByGroup(render_by_group), mBridge(NULL)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
mOcclusionEnabled = TRUE;
@@ -3749,11 +3790,7 @@ void renderRaycast(LLDrawable* drawablep)
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- if (!face.mOctree)
- {
- ((LLVolumeFace*) &face)->createOctree();
- }
-
+
gGL.pushMatrix();
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
@@ -3776,9 +3813,6 @@ void renderRaycast(LLDrawable* drawablep)
LLVector4a dir;
dir.setSub(enda, starta);
- F32 t = 1.f;
-
- LLRenderOctreeRaycast render(starta, dir, &t);
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3790,8 +3824,21 @@ void renderRaycast(LLDrawable* drawablep)
gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
}
-
- render.traverse(face.mOctree);
+
+ if (!volume->isUnique())
+ {
+ F32 t = 1.f;
+
+ if (!face.mOctree)
+ {
+ ((LLVolumeFace*) &face)->createOctree();
+ }
+
+ LLRenderOctreeRaycast render(starta, dir, &t);
+
+ render.traverse(face.mOctree);
+ }
+
gGL.popMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}