diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-06-07 21:05:12 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-06-07 21:05:12 +0300 |
commit | 323f41f4892248762fc8505d8df17d70bd833cf3 (patch) | |
tree | d59a23a4cf9603e95a5bb0f7ae705657e342a799 /indra/newview/llspatialpartition.cpp | |
parent | 024032c6745300a0cde75ad404e73a7ddff61534 (diff) | |
parent | 4623b822386accfae5907c88099c2a88377a0271 (diff) |
Merge branch 'master' into DRTVWR-540-maint
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 119 |
1 files changed, 79 insertions, 40 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2cb27d85bc..efa4a7fd66 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2253,52 +2253,91 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) } } -void renderNormals(LLDrawable* drawablep) +void renderNormals(LLDrawable *drawablep) { - LLVertexBuffer::unbind(); + if (!drawablep->isVisible()) + return; - LLVOVolume* vol = drawablep->getVOVolume(); - if (vol) - { - LLVolume* volume = vol->getVolume(); - gGL.pushMatrix(); - gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLVertexBuffer::unbind(); - LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); + LLVOVolume *vol = drawablep->getVOVolume(); - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = volume->getVolumeFace(i); + if (vol) + { + LLVolume *volume = vol->getVolume(); - for (S32 j = 0; j < face.mNumVertices; ++j) - { - gGL.begin(LLRender::LINES); - LLVector4a n,p; - - n.setMul(face.mNormals[j], scale); - p.setAdd(face.mPositions[j], n); - - gGL.diffuseColor4f(1,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - - if (face.mTangents) - { - n.setMul(face.mTangents[j], scale); - p.setAdd(face.mPositions[j], n); - - gGL.diffuseColor4f(0,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - } - gGL.end(); - } - } + // Drawable's normals & tangents are stored in model space, i.e. before any scaling is applied. + // + // SL-13490, using pos + normal to compute the 2nd vertex of a normal line segment doesn't + // work when there's a non-uniform scale in the mix. Normals require MVP-inverse-transpose + // transform. We get that effect here by pre-applying the inverse scale (twice, because + // one forward scale will be re-applied via the MVP in the vertex shader) - gGL.popMatrix(); - } + LLVector3 scale_v3 = vol->getScale(); + float scale_len = scale_v3.length(); + LLVector4a obj_scale(scale_v3.mV[VX], scale_v3.mV[VY], scale_v3.mV[VZ]); + obj_scale.normalize3(); + + // Normals &tangent line segments get scaled along with the object. Divide by scale length + // to keep the as-viewed lengths (relatively) constant with the debug setting length + float draw_length = gSavedSettings.getF32("RenderDebugNormalScale") / scale_len; + + // Create inverse-scale vector for normals + LLVector4a inv_scale(1.0 / scale_v3.mV[VX], 1.0 / scale_v3.mV[VY], 1.0 / scale_v3.mV[VZ]); + inv_scale.mul(inv_scale); // Squared, to apply inverse scale twice + inv_scale.normalize3fast(); + + gGL.pushMatrix(); + gGL.multMatrix((F32 *) vol->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &face = volume->getVolumeFace(i); + + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(LLRender::LINES); + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a n, p; + + n.setMul(face.mNormals[j], 1.0); + n.mul(inv_scale); // Pre-scale normal, so it's left with an inverse-transpose xform after MVP + n.normalize3fast(); + n.mul(draw_length); + p.setAdd(face.mPositions[j], n); + + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + gGL.end(); + + // Tangents are simple vectors and do not require reorientation via pre-scaling + if (face.mTangents) + { + gGL.flush(); + gGL.diffuseColor4f(0, 1, 1, 1); + gGL.begin(LLRender::LINES); + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a t, p; + + t.setMul(face.mTangents[j], 1.0f); + t.normalize3fast(); + t.mul(draw_length); + p.setAdd(face.mPositions[j], t); + + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + gGL.end(); + } + } + + gGL.popMatrix(); + } } S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale) |