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authorDave Parks <davep@lindenlab.com>2011-05-29 00:40:57 -0500
committerDave Parks <davep@lindenlab.com>2011-05-29 00:40:57 -0500
commit1fd46831f0ea7309d83c1fa2eecc611b3bada719 (patch)
tree8e6708b1e25f12156c0a65cf6487c5f3df6c4873 /indra/newview/llspatialpartition.cpp
parent35c4635dca83708a09ac8f15e30aec146210fba7 (diff)
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r--indra/newview/llspatialpartition.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 8143d6a41f..7f91f9a952 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3439,6 +3439,8 @@ void renderTextureAnim(LLDrawInfo* params)
void renderBatchSize(LLDrawInfo* params)
{
+ LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.f, 1.f);
glColor3ubv((GLubyte*) &(params->mDebugColor));
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
@@ -3876,6 +3878,28 @@ public:
renderAgentTarget(avatar);
}
+ if (gDebugGL)
+ {
+ for (U32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* facep = drawable->getFace(i);
+ U8 index = facep->getTextureIndex();
+ if (facep->mDrawInfo)
+ {
+ if (index < 255)
+ {
+ if (facep->mDrawInfo->mTextureList.size() <= index)
+ {
+ llerrs << "Face texture index out of bounds." << llendl;
+ }
+ else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ {
+ llerrs << "Face texture index incorrect." << llendl;
+ }
+ }
+ }
+ }
+ }
}
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)