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authorGraham Linden <graham@lindenlab.com>2018-06-11 17:46:16 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-11 17:46:16 +0100
commita0598b12656cdcf22ba95cacd01b5ff36f8f1b26 (patch)
tree3ea09c4043c27998ac26181d80c4d41f8ef87f35 /indra/newview/llsky.h
parent507c4921826e73635f6ae31087ab0e6cd1280f43 (diff)
Fix water fog consolidation in underwater shaders.
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
Diffstat (limited to 'indra/newview/llsky.h')
-rw-r--r--indra/newview/llsky.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h
index 4b3b06b33f..b618b9bfe6 100644
--- a/indra/newview/llsky.h
+++ b/indra/newview/llsky.h
@@ -56,6 +56,9 @@ public:
void setSunDirectionCFR(const LLVector3 &sun_direction);
void setMoonDirectionCFR(const LLVector3 &moon_direction);
+ void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
+ void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
+
LLColor4 getSkyFogColor() const;
void setCloudDensityAtAgent(F32 cloud_density);