diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-11 17:46:16 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-11 17:46:16 +0100 |
commit | a0598b12656cdcf22ba95cacd01b5ff36f8f1b26 (patch) | |
tree | 3ea09c4043c27998ac26181d80c4d41f8ef87f35 /indra/newview/llsky.cpp | |
parent | 507c4921826e73635f6ae31087ab0e6cd1280f43 (diff) |
Fix water fog consolidation in underwater shaders.
Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
Diffstat (limited to 'indra/newview/llsky.cpp')
-rw-r--r-- | indra/newview/llsky.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index bb108fa6ac..6b7db9bb01 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -129,6 +129,20 @@ void LLSky::resetVertexBuffers() } } +void LLSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next) +{ + if(mVOSkyp.notNull()) { + mVOSkyp->setSunTextures(sun_texture, sun_texture_next); + } +} + +void LLSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next) +{ + if(mVOSkyp.notNull()) { + mVOSkyp->setMoonTextures(moon_texture, moon_texture_next); + } +} + void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { |