diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/llsky.cpp | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/llsky.cpp')
-rw-r--r-- | indra/newview/llsky.cpp | 266 |
1 files changed, 133 insertions, 133 deletions
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index 4926b86b14..dc784662e9 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -1,35 +1,35 @@ -/** +/** * @file llsky.cpp - * @brief IndraWorld sky class + * @brief IndraWorld sky class * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -// Ideas: -// -haze should be controlled by global query from sims -// -need secondary optical effects on sun (flare) -// -stars should be brought down from sims -// -star intensity should be driven by global ambient level from sims, -// so that eclipses, etc can be easily done. +// Ideas: +// -haze should be controlled by global query from sims +// -need secondary optical effects on sun (flare) +// -stars should be brought down from sims +// -star intensity should be driven by global ambient level from sims, +// so that eclipses, etc can be easily done. // #include "llviewerprecompiledheaders.h" @@ -67,13 +67,13 @@ LLSky gSky; LLSky::LLSky() { - // Set initial clear color to black - // Set fog color - mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f; - mFogColor.mV[VALPHA] = 0.0f; + // Set initial clear color to black + // Set fog color + mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f; + mFogColor.mV[VALPHA] = 0.0f; - mLightingGeneration = 0; - mUpdatedThisFrame = TRUE; + mLightingGeneration = 0; + mUpdatedThisFrame = TRUE; } @@ -83,47 +83,47 @@ LLSky::~LLSky() void LLSky::cleanup() { - mVOSkyp = NULL; - mVOWLSkyp = NULL; + mVOSkyp = NULL; + mVOWLSkyp = NULL; } void LLSky::destroyGL() { - if (!mVOSkyp.isNull() && mVOSkyp->getCubeMap()) - { - mVOSkyp->cleanupGL(); - } - if (mVOWLSkyp.notNull()) - { - mVOWLSkyp->cleanupGL(); - } + if (!mVOSkyp.isNull() && mVOSkyp->getCubeMap()) + { + mVOSkyp->cleanupGL(); + } + if (mVOWLSkyp.notNull()) + { + mVOWLSkyp->cleanupGL(); + } } void LLSky::restoreGL() { - if (mVOSkyp) - { - mVOSkyp->restoreGL(); - } - if (mVOWLSkyp) - { - mVOWLSkyp->restoreGL(); - } + if (mVOSkyp) + { + mVOSkyp->restoreGL(); + } + if (mVOWLSkyp) + { + mVOWLSkyp->restoreGL(); + } } void LLSky::resetVertexBuffers() { - if (gSky.mVOSkyp.notNull()) - { - gPipeline.resetVertexBuffers(gSky.mVOSkyp->mDrawable); - gPipeline.markRebuild(gSky.mVOSkyp->mDrawable, LLDrawable::REBUILD_ALL); - } - if (gSky.mVOWLSkyp.notNull()) - { - gSky.mVOWLSkyp->resetVertexBuffers(); - gPipeline.resetVertexBuffers(gSky.mVOWLSkyp->mDrawable); - gPipeline.markRebuild(gSky.mVOWLSkyp->mDrawable, LLDrawable::REBUILD_ALL); - } + if (gSky.mVOSkyp.notNull()) + { + gPipeline.resetVertexBuffers(gSky.mVOSkyp->mDrawable); + gPipeline.markRebuild(gSky.mVOSkyp->mDrawable, LLDrawable::REBUILD_ALL); + } + if (gSky.mVOWLSkyp.notNull()) + { + gSky.mVOWLSkyp->resetVertexBuffers(); + gPipeline.resetVertexBuffers(gSky.mVOWLSkyp->mDrawable); + gPipeline.markRebuild(gSky.mVOWLSkyp->mDrawable, LLDrawable::REBUILD_ALL); + } } void LLSky::setSunScale(F32 sun_scale) @@ -131,7 +131,7 @@ void LLSky::setSunScale(F32 sun_scale) if(mVOSkyp.notNull()) { mVOSkyp->setSunScale(sun_scale); - } + } } void LLSky::setMoonScale(F32 moon_scale) @@ -139,56 +139,56 @@ void LLSky::setMoonScale(F32 moon_scale) if(mVOSkyp.notNull()) { mVOSkyp->setMoonScale(moon_scale); - } + } } void LLSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setSunTextures(sun_texture, sun_texture_next); - } + } } void LLSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setMoonTextures(moon_texture, moon_texture_next); - } + } } void LLSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setCloudNoiseTextures(cloud_noise_texture, cloud_noise_texture_next); - } + } } void LLSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setBloomTextures(bloom_texture, bloom_texture_next); - } + } } void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { mVOSkyp->setSunAndMoonDirectionsCFR(sun_direction, moon_direction); - } + } } void LLSky::setSunDirectionCFR(const LLVector3 &sun_direction) { if(mVOSkyp.notNull()) { mVOSkyp->setSunDirectionCFR(sun_direction); - } + } } void LLSky::setMoonDirectionCFR(const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { mVOSkyp->setMoonDirectionCFR(moon_direction); - } + } } ////////////////////////////////////////////////////////////////////// @@ -197,52 +197,52 @@ void LLSky::setMoonDirectionCFR(const LLVector3 &moon_direction) void LLSky::init() { - mVOWLSkyp = static_cast<LLVOWLSky*>(gObjectList.createObjectViewer(LLViewerObject::LL_VO_WL_SKY, NULL)); + mVOWLSkyp = static_cast<LLVOWLSky*>(gObjectList.createObjectViewer(LLViewerObject::LL_VO_WL_SKY, NULL)); mVOWLSkyp->init(); - gPipeline.createObject(mVOWLSkyp.get()); + gPipeline.createObject(mVOWLSkyp.get()); - mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, NULL); + mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, NULL); mVOSkyp->init(); - gPipeline.createObject(mVOSkyp.get()); + gPipeline.createObject(mVOSkyp.get()); - gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio")); + gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio")); - mUpdatedThisFrame = TRUE; + mUpdatedThisFrame = TRUE; } void LLSky::setCloudDensityAtAgent(F32 cloud_density) { - if (mVOSkyp) - { - mVOSkyp->setCloudDensity(cloud_density); - } + if (mVOSkyp) + { + mVOSkyp->setCloudDensity(cloud_density); + } } void LLSky::setWind(const LLVector3& average_wind) { - if (mVOSkyp) - { - mVOSkyp->setWind(average_wind); - } + if (mVOSkyp) + { + mVOSkyp->setWind(average_wind); + } } void LLSky::addSunMoonBeacons() -{ - if (!gAgentAvatarp || !mVOSkyp) return; - - static LLUICachedControl<bool> show_sun_beacon("sunbeacon", false); - static LLUICachedControl<bool> show_moon_beacon("moonbeacon", false); - - if (show_sun_beacon) - { - renderSunMoonBeacons(gAgentAvatarp->getPositionAgent(), mVOSkyp->getSun().getDirection(), LLColor4(1.f, 0.5f, 0.f, 0.5f)); - } - if (show_moon_beacon) - { - renderSunMoonBeacons(gAgentAvatarp->getPositionAgent(), mVOSkyp->getMoon().getDirection(), LLColor4(1.f, 0.f, 0.8f, 0.5f)); - } +{ + if (!gAgentAvatarp || !mVOSkyp) return; + + static LLUICachedControl<bool> show_sun_beacon("sunbeacon", false); + static LLUICachedControl<bool> show_moon_beacon("moonbeacon", false); + + if (show_sun_beacon) + { + renderSunMoonBeacons(gAgentAvatarp->getPositionAgent(), mVOSkyp->getSun().getDirection(), LLColor4(1.f, 0.5f, 0.f, 0.5f)); + } + if (show_moon_beacon) + { + renderSunMoonBeacons(gAgentAvatarp->getPositionAgent(), mVOSkyp->getMoon().getDirection(), LLColor4(1.f, 0.f, 0.8f, 0.5f)); + } } ////////////////////////////////////////////////////////////////////// @@ -252,82 +252,82 @@ void LLSky::addSunMoonBeacons() LLColor4 LLSky::getSkyFogColor() const { - if (mVOSkyp) - { - return mVOSkyp->getSkyFogColor(); - } + if (mVOSkyp) + { + return mVOSkyp->getSkyFogColor(); + } - return LLColor4(1.f, 1.f, 1.f, 1.f); + return LLColor4(1.f, 1.f, 1.f, 1.f); } void LLSky::updateFog(const F32 distance) { - if (mVOSkyp) - { - mVOSkyp->updateFog(distance); - } + if (mVOSkyp) + { + mVOSkyp->updateFog(distance); + } } void LLSky::updateCull() { - // *TODO: do culling for wl sky properly -Brad + // *TODO: do culling for wl sky properly -Brad } void LLSky::updateSky() { - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) - { - return; - } - if (mVOSkyp) - { - mVOSkyp->updateSky(); - } + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) + { + return; + } + if (mVOSkyp) + { + mVOSkyp->updateSky(); + } } void LLSky::setFogRatio(const F32 fog_ratio) { - if (mVOSkyp) - { - mVOSkyp->setFogRatio(fog_ratio); - } + if (mVOSkyp) + { + mVOSkyp->setFogRatio(fog_ratio); + } } F32 LLSky::getFogRatio() const { - if (mVOSkyp) - { - return mVOSkyp->getFogRatio(); - } - else - { - return 0.f; - } + if (mVOSkyp) + { + return mVOSkyp->getFogRatio(); + } + else + { + return 0.f; + } } -// Returns angle (DEGREES) between the horizontal plane and "v", +// Returns angle (DEGREES) between the horizontal plane and "v", // where the angle is negative when v.mV[VZ] < 0.0f F32 elevation_from_vector(const LLVector3 &v) { - F32 elevation = 0.0f; - F32 xy_component = (F32) sqrt(v.mV[VX] * v.mV[VX] + v.mV[VY] * v.mV[VY]); - if (xy_component != 0.0f) - { - elevation = RAD_TO_DEG * (F32) atan(v.mV[VZ]/xy_component); - } - else - { - if (v.mV[VZ] > 0.f) - { - elevation = 90.f; - } - else - { - elevation = -90.f; - } - } - return elevation; + F32 elevation = 0.0f; + F32 xy_component = (F32) sqrt(v.mV[VX] * v.mV[VX] + v.mV[VY] * v.mV[VY]); + if (xy_component != 0.0f) + { + elevation = RAD_TO_DEG * (F32) atan(v.mV[VZ]/xy_component); + } + else + { + if (v.mV[VZ] > 0.f) + { + elevation = 90.f; + } + else + { + elevation = -90.f; + } + } + return elevation; } |